Merge pull request #324 from PikalaxALT/master

Movement and map objects
This commit is contained in:
yenatch 2015-11-03 07:56:05 -05:00
commit 1c1fe276ca
420 changed files with 4560 additions and 4417 deletions

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@ -370,7 +370,7 @@ Cry_2C_branch_f3022: ; f3022
unknownmusic0xde $52
sound $4, $f1, $0796
sound $4, $f1, $072d
sound $7, $0, $0000
sound $7, $0, 0
sound $10, $f1, $07a7
endchannel
; f3035
@ -381,7 +381,7 @@ Cry_2C_Ch6: ; f3038
Cry_2C_branch_f3038: ; f3038
callchannel Cry_2C_branch_f3022
loopchannel 2, Cry_2C_branch_f3038
sound $e, $0, $0000
sound $e, $0, 0
sound $8, $f2, $07c2
endchannel
; f3048
@ -398,7 +398,7 @@ Cry_27_Ch5: ; f3048
Cry_27_Ch6: ; f305b
unknownmusic0xde $2a
sound $3, $2c, $07c7
sound $1, $0, $0000
sound $1, $0, 0
sound $5, $59, $07be
sound $6, $b4, $07bd
endchannel
@ -621,7 +621,7 @@ Cry_36_Ch6: ; f3200
Cry_36_branch_f3202: ; f3202
sound $3, $f8, $0791
sound $3, $d8, $078d
sound $2, $0, $0000
sound $2, $0, 0
sound $1, $78, $06c1
sound $1, $f8, $0741
sound $4, $e1, $0751
@ -646,7 +646,7 @@ Cry_43_Ch5: ; f322e
sound $8, $ab, $0734
sound $4, $d6, $0716
sound $8, $d1, $0712
sound $8, $0, $0000
sound $8, $0, 0
endchannel
; f3249
@ -658,7 +658,7 @@ Cry_43_Ch6: ; f3249
sound $8, $cb, $0754
sound $4, $f6, $0736
sound $8, $f1, $0732
sound $8, $0, $0000
sound $8, $0, 0
endchannel
; f3264
@ -1213,7 +1213,7 @@ Cry_09_Ch5: ; f361f
Cry_09_Ch6: ; f363c
unknownmusic0xde $5
sound $2, $8, $0000
sound $2, $8, 0
sound $f, $a7, $06a1
sound $6, $86, $06a2
sound $a, $74, $06a1
@ -1312,7 +1312,7 @@ Cry_11_Ch5: ; f3703
Cry_11_Ch6: ; f3722
unknownmusic0xde $a
sound $4, $8, $0000
sound $4, $8, 0
sound $6, $a7, $0741
sound $8, $86, $0743
sound $4, $76, $0741
@ -1587,7 +1587,7 @@ Cry_0B_Ch5: ; f394b
Cry_0B_Ch6: ; f3976
unknownmusic0xde $44
sound $c, $8, $0000
sound $c, $8, 0
sound $4, $f1, $0701
sound $4, $e1, $0782
sound $4, $d1, $0741
@ -1670,7 +1670,7 @@ Cry_0D_branch_f3a1a: ; f3a1a
Cry_0D_Ch6: ; f3a39
unknownmusic0xde $40
sound $4, $8, $0000
sound $4, $8, 0
sound $5, $f2, $0651
sound $9, $d1, $0661
sound $5, $e2, $0614
@ -1738,7 +1738,7 @@ Cry_0A_Ch5: ; f3aba
Cry_0A_Ch6: ; f3ad9
unknownmusic0xde $5
sound $3, $8, $0000
sound $3, $8, 0
sound $8, $a7, $06a1
sound $6, $86, $06a3
sound $3, $74, $06a1

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@ -2773,7 +2773,7 @@ LoadMusicByte:: ; e8d76
; e8d80
FrequencyTable: ; e8d80
dw $0000 ; filler
dw 0 ; filler
dw $f82c
dw $f89d
dw $f907

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@ -242,7 +242,7 @@ Music_BattleTowerTheme_branch_178970: ; 178970
note __, 1
note F_, 4
note __, 4
tone $0000
tone 0
intensity $b7
note G_, 2
octave 4

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@ -14,7 +14,7 @@ Music_LookKimonoGirl_Ch1: ; f79c2
notetype $6, $87
tone $0001
callchannel Music_LookKimonoGirl_branch_f7aa8
tone $0000
tone 0
Music_LookKimonoGirl_branch_f79d7: ; f79d7
notetype $c, $b2
callchannel Music_LookKimonoGirl_branch_f7a13

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@ -490,7 +490,7 @@ Music_TitleScreen_Ch2: ; eb984
octave 4
note A_, 4
stereopanning $ff
tone $0000
tone 0
notetype $c, $b0
octave 3
note B_, 6
@ -775,7 +775,7 @@ Music_TitleScreen_Ch3: ; ebb01
note __, 1
stereopanning $ff
notetype $c, $16
tone $0000
tone 0
octave 4
note A_, 2
octave 5

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@ -151,7 +151,7 @@ Sfx_Save_Ch5: ; f09b6
Sfx_Save_Ch6: ; f09d5
dutycycle $2
sound $2, $8, $0000
sound $2, $8, 0
sound $2, $a1, $0701
sound $1, $91, $0601
sound $1, $91, $0681
@ -2291,7 +2291,7 @@ Sfx_Sketch_Ch5: ; f12f9
Sfx_Sketch_branch_f12fd: ; f12fd
sound $2, $f1, $06e0
sound $d, $af, $05b0
sound $4, $0, $0000
sound $4, $0, 0
sound $9, $f4, $0718
loopchannel 3, Sfx_Sketch_branch_f12fd
soundinput $8
@ -2490,15 +2490,15 @@ Sfx_Nightmare_Ch5: ; f1420
soundinput $34
Sfx_Nightmare_branch_f1424: ; f1424
sound $3, $ba, $0631
sound $2, $0, $0000
sound $2, $0, 0
sound $3, $f8, $0621
sound $2, $0, $0000
sound $2, $0, 0
sound $3, $f8, $0611
sound $2, $0, $0000
sound $2, $0, 0
sound $3, $e8, $0601
sound $2, $0, $0000
sound $2, $0, 0
sound $3, $e8, $05f1
sound $2, $0, $0000
sound $2, $0, 0
loopchannel 2, Sfx_Nightmare_branch_f1424
soundinput $8
endchannel
@ -2540,11 +2540,11 @@ Sfx_SweetKiss2_Ch5: ; f1482
dutycycle $0
soundinput $97
sound $2, $f4, $0772
sound $4, $0, $0000
sound $4, $0, 0
sound $2, $c4, $0772
sound $4, $0, $0000
sound $4, $0, 0
sound $2, $b4, $0772
sound $4, $0, $0000
sound $4, $0, 0
sound $2, $a1, $0772
soundinput $8
endchannel
@ -2591,7 +2591,7 @@ Sfx_SludgeBomb_Ch5: ; f14d6
dutycycle $2
soundinput $c5
sound $3, $f8, $0581
sound $1, $0, $0000
sound $1, $0, 0
soundinput $cb
sound $10, $f2, $05d1
soundinput $8
@ -2613,9 +2613,9 @@ Sfx_Foresight_Ch5: ; f14f8
sound $3, $f4, $07b5
sound $3, $f5, $07c8
sound $8, $f4, $07da
sound $2, $0, $0000
sound $2, $0, 0
sound $8, $c1, $07da
sound $2, $0, $0000
sound $2, $0, 0
sound $8, $91, $07da
endchannel
; f1515
@ -2811,7 +2811,7 @@ Sfx_Return_branch_f163c: ; f163c
sound $8, $f1, $0759
soundinput $57
sound $8, $f1, $0759
sound $10, $0, $0000
sound $10, $0, 0
loopchannel 2, Sfx_Return_branch_f163c
soundinput $8
endchannel
@ -2849,7 +2849,7 @@ Sfx_MilkDrink_branch_f1684: ; f1684
sound $d, $f7, $0290
soundinput $9e
sound $4, $c9, $05e1
sound $2, $0, $0000
sound $2, $0, 0
loopchannel 6, Sfx_MilkDrink_branch_f1684
soundinput $8
endchannel
@ -2864,7 +2864,7 @@ Sfx_Present_Ch5: ; f16a2
soundinput $d6
Sfx_Present_branch_f16a6: ; f16a6
sound $2, $f1, $0740
sound $1, $0, $0000
sound $1, $0, 0
loopchannel 3, Sfx_Present_branch_f16a6
sound $10, $f1, $0780
soundinput $8
@ -2882,9 +2882,9 @@ Sfx_MorningSun_branch_f16be: ; f16be
sound $2, $f1, $07e0
sound $5, $f2, $07e7
loopchannel 3, Sfx_MorningSun_branch_f16be
sound $1, $0, $0000
sound $1, $0, 0
sound $8, $c2, $07e7
sound $1, $0, $0000
sound $1, $0, 0
sound $8, $82, $07e7
endchannel
; f16df
@ -2913,10 +2913,10 @@ Sfx_Encore: ; f16fd
Sfx_Encore_Ch5: ; f1703
dutycycle $2
soundinput $ce
sound $10, $0, $0000
sound $10, $0, 0
Sfx_Encore_branch_f170b: ; f170b
sound $2, $f8, $0774
sound $24, $0, $0000
sound $24, $0, 0
loopchannel 2, Sfx_Encore_branch_f170b
soundinput $8
endchannel
@ -2966,9 +2966,9 @@ Sfx_BatonPass_Ch5: ; f1752
soundinput $f7
sound $20, $f2, $0680
sound $1, $f1, $0760
sound $20, $0, $0000
sound $20, $0, 0
sound $1, $f1, $0760
sound $1a, $0, $0000
sound $1a, $0, 0
sound $1, $f1, $0760
soundinput $8
endchannel
@ -3836,27 +3836,27 @@ Sfx_BallBounce: ; f1b63
Sfx_BallBounce_Ch5: ; f1b69
dutycycle $2
sound $8, $e1, $0740
sound $17, $0, $0000
sound $17, $0, 0
sound $8, $b1, $0740
sound $17, $0, $0000
sound $17, $0, 0
sound $8, $81, $0740
sound $17, $0, $0000
sound $17, $0, 0
sound $8, $51, $0740
sound $17, $0, $0000
sound $17, $0, 0
endchannel
; f1b8c
Sfx_BallBounce_Ch6: ; f1b8c
dutycycle $2
sound $2, $8, $0000
sound $2, $8, 0
sound $8, $b1, $0741
sound $17, $0, $0000
sound $17, $0, 0
sound $8, $81, $0741
sound $17, $0, $0000
sound $17, $0, 0
sound $8, $51, $0741
sound $17, $0, $0000
sound $17, $0, 0
sound $8, $21, $0741
sound $17, $0, $0000
sound $17, $0, 0
endchannel
; f1bb3
@ -3916,7 +3916,7 @@ Sfx_GiveTrademon: ; f1c10
; f1c13
Sfx_GiveTrademon_Ch5: ; f1c13
sound $20, $0, $0000
sound $20, $0, 0
dutycycle $1
soundinput $a7
sound $1b, $f4, $0750
@ -3936,7 +3936,7 @@ Sfx_GetTrademon: ; f1c3e
; f1c41
Sfx_GetTrademon_Ch5: ; f1c41
sound $20, $0, $0000
sound $20, $0, 0
dutycycle $2
soundinput $bf
sound $1b, $14, $07bc
@ -3959,7 +3959,7 @@ Sfx_TrainArrived: ; f1c6c
Sfx_TrainArrived_Ch6: ; f1c75
tone $0008
sound $8, $0, $0000
sound $8, $0, 0
Sfx_TrainArrived_Ch5: ; f1c7c
dutycycle $2
sound $4, $5f, $0691
@ -4060,7 +4060,7 @@ Sfx_SwitchPokemon_Ch5: ; f1d0f
Sfx_SwitchPokemon_Ch6: ; f1d16
dutycycle $2
sound $2, $8, $0000
sound $2, $8, 0
sound $8, $b1, $0741
endchannel
; f1d21
@ -4093,7 +4093,7 @@ Sfx_Tally_Ch5: ; f1d43
Sfx_Tally_Ch6: ; f1d4a
dutycycle $2
sound $1, $8, $0000
sound $1, $8, 0
sound $4, $a1, $0761
endchannel
; f1d55
@ -4107,7 +4107,7 @@ Sfx_Transaction_Ch5: ; f1d55
Sfx_Transaction_Ch6: ; f1d60
dutycycle $2
sound $1, $8, $0000
sound $1, $8, 0
sound $4, $91, $06c1
sound $18, $a2, $07a1
endchannel
@ -4183,7 +4183,7 @@ Sfx_GotSafariBalls_Ch5: ; f1dd4
Sfx_BootPc_Ch5: ; f1de3
dutycycle $2
sound $f, $f2, $07c0
sound $f, $0, $0000
sound $f, $0, 0
sound $3, $a1, $0780
sound $3, $a1, $0700
sound $3, $a1, $0740
@ -4200,16 +4200,16 @@ Sfx_ShutDownPc_Ch5: ; f1e0e
sound $4, $f0, $0600
sound $4, $f0, $0400
sound $4, $f0, $0200
sound $1, $0, $0000
sound $1, $0, 0
endchannel
; f1e21
Sfx_ChoosePcOption_Ch5: ; f1e21
dutycycle $2
sound $6, $f0, $0700
sound $4, $0, $0000
sound $4, $0, 0
sound $6, $f0, $0700
sound $1, $0, $0000
sound $1, $0, 0
endchannel
; f1e34
@ -4227,11 +4227,11 @@ Sfx_EscapeRope_Ch5: ; f1e34
Sfx_PushButton_Ch5: ; f1e4f
dutycycle $2
sound $4, $0, $0000
sound $4, $0, 0
sound $2, $f1, $0680
sound $1, $0, $0000
sound $1, $0, 0
sound $4, $f1, $0780
sound $4, $0, $0000
sound $4, $0, 0
endchannel
; f1e66
@ -4242,7 +4242,7 @@ Sfx_SecondPartOfItemfinder_Ch5: ; f1e66
soundinput $22
sound $2, $f1, $0500
soundinput $8
sound $1, $0, $0000
sound $1, $0, 0
endchannel
; f1e7b
@ -4319,18 +4319,18 @@ Sfx_Wrong_Ch5: ; f1f05
soundinput $5a
sound $4, $f0, $0500
soundinput $8
sound $4, $0, $0000
sound $4, $0, 0
sound $f, $f0, $0500
sound $1, $0, $0000
sound $1, $0, 0
endchannel
; f1f1c
Sfx_Wrong_Ch6: ; f1f1c
dutycycle $3
sound $4, $f0, $0401
sound $4, $0, $0000
sound $4, $0, 0
sound $f, $f0, $0401
sound $1, $0, $0000
sound $1, $0, 0
endchannel
; f1f2f
@ -4357,7 +4357,7 @@ Sfx_Strength_Ch8: ; f1f3a
Sfx_Boat_Ch5: ; f1f53
dutycycle $2
sound $f, $f0, $0500
sound $4, $0, $0000
sound $4, $0, 0
sound $f, $f0, $0500
sound $f, $f0, $0500
sound $f, $f0, $0500
@ -4369,7 +4369,7 @@ Sfx_Boat_Ch5: ; f1f53
Sfx_Boat_Ch6: ; f1f72
dutycycle $3
sound $f, $f0, $0482
sound $4, $0, $0000
sound $4, $0, 0
sound $f, $f0, $0482
sound $f, $f0, $0482
sound $f, $f0, $0482
@ -4423,7 +4423,7 @@ Sfx_Shine_Ch5: ; f1fd9
sound $0, $d2, $0780
sound $0, $d2, $07c0
sound $a, $e1, $07e0
sound $1, $0, $0000
sound $1, $0, 0
endchannel
; f1ff4
@ -4493,7 +4493,7 @@ Sfx_Call_Ch5: ; f2052
sound $4, $f7, $07a0
sound $4, $f7, $07a0
soundinput $8
sound $4, $0, $0000
sound $4, $0, 0
endchannel
; f206f
@ -5483,13 +5483,13 @@ Sfx_HangUp_Ch5: ; f26f1
dutycycle $2
sound $4, $b8, $077b
sound $2, $21, $077b
sound $10, $0, $0000
sound $10, $0, 0
Sfx_HangUp_branch_f26ff: ; f26ff
Sfx_NoSignal_Ch5: ; f26ff
Sfx_NoSignal_branch_f26ff: ; f26ff
dutycycle $2
sound $14, $e8, $070b
sound $1c, $0, $0000
sound $1c, $0, 0
loopchannel 3, Sfx_HangUp_branch_f26ff
endchannel
; f270e
@ -5526,8 +5526,8 @@ Sfx_Elevator_branch_f2726: ; f2726
Sfx_Elevator_Ch6: ; f274b
Sfx_Elevator_Ch7: ; f274b
sound $60, $0, $0000
sound $53, $0, $0000
sound $60, $0, 0
sound $53, $0, 0
endchannel
; f2754

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@ -84,7 +84,7 @@ Sfx_IntroPichu_Ch5: ; 1798ad
dutycycle $3
soundinput $4d
sound $1, $88, $0770
sound $3, $0, $0000
sound $3, $0, 0
soundinput $17
sound $2, $88, $0776
endchannel

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@ -7,7 +7,7 @@ PlayTrainerEncounterMusic:: ; e900a
ld [MusicFade], a
; play nothing for one frame
push de
ld de, $0000 ; id: Music_Nothing
ld de, 0 ; id: Music_Nothing
call PlayMusic
call DelayFrame
; play new song

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@ -24,7 +24,7 @@ Functioncc9a1: ; cc9a1 (33:49a1)
Functioncc9bd: ; cc9bd
ld hl, $0000
ld hl, 0
add hl, bc
ld [hl], $0
ret

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@ -338,7 +338,7 @@ Functionc81c0: ; c81c0 (32:41c0)
jr .asm_c81d7
.asm_c81d1
hlcoord 2, 6
ld bc, $606
lb bc, 6, 6
.asm_c81d7
call ClearBox
pop bc
@ -437,7 +437,7 @@ Functionc825a: ; c825a (32:425a)
jr .asm_c8271
.asm_c826b
hlcoord 2, 6
ld bc, $106
lb bc, 1, 6
.asm_c8271
call ClearBox
ld a, $1
@ -503,7 +503,7 @@ Functionc82c7: ; c82c7 (32:42c7)
jr .asm_c82de
.asm_c82d8
hlcoord 2, 6
ld bc, $206
lb bc, 2, 6
.asm_c82de
call ClearBox
ld a, $1

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@ -3247,7 +3247,7 @@ MonFaintedAnimation: ; 3d444
Function3d490: ; 3d490
ld [hConnectionStripLength], a
ld [hMapObjectIndexBuffer], a
ld c, a
.asm_3d493
push bc
@ -3271,7 +3271,7 @@ Function3d490: ; 3d490
; 3d4ae
Function3d4ae: ; 3d4ae
ld a, [hConnectionStripLength]
ld a, [hMapObjectIndexBuffer]
ld c, a
cp $8
jr nz, .back
@ -3663,7 +3663,7 @@ Function3d714: ; 3d714
push af
ld a, [CurBattleMon]
ld [CurPartyMon], a
callba Functione538
callba CheckCurPartyMonFainted
pop bc
ld a, b
ld [CurPartyMon], a
@ -9364,7 +9364,7 @@ Function3fb6c: ; 3fb6c
call TextBox
callba MobileTextBorder
hlcoord 1, 5
ld bc, $0307
lb bc, 3, 7
call ClearBox
call Functione51
call Function3ed9f
@ -9486,7 +9486,7 @@ Function3fc30: ; 3fc30
Function3fc5b: ; 3fc5b
ld hl, Sprites
xor a
ld [hConnectionStripLength], a
ld [hMapObjectIndexBuffer], a
ld b, $6
ld e, $a8
.asm_3fc65
@ -9497,10 +9497,10 @@ Function3fc5b: ; 3fc5b
inc hl
ld [hl], e
inc hl
ld a, [hConnectionStripLength]
ld a, [hMapObjectIndexBuffer]
ld [hli], a
inc a
ld [hConnectionStripLength], a
ld [hMapObjectIndexBuffer], a
ld a, $1
ld [hli], a
ld a, d
@ -9508,9 +9508,9 @@ Function3fc5b: ; 3fc5b
ld d, a
dec c
jr nz, .asm_3fc69
ld a, [hConnectionStripLength]
ld a, [hMapObjectIndexBuffer]
add $3
ld [hConnectionStripLength], a
ld [hMapObjectIndexBuffer], a
ld a, e
add $8
ld e, a

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@ -1,5 +1,5 @@
dw $0000 ; padding
dw 0 ; padding
BattleCommandPointers: ; 3fd28
dw BattleCommand01 ; 34084

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@ -7257,7 +7257,7 @@ BattleCommand23: ; 3680f
ld c, $14
call DelayFrames
hlcoord 1, 0
ld bc, $040a
lb bc, 4, 10
call ClearBox
ld c, $14
call DelayFrames
@ -7351,7 +7351,7 @@ BattleCommand23: ; 3680f
ld c, $14
call DelayFrames
hlcoord 9, 7
ld bc, $050b
lb bc, 5, 11
call ClearBox
ld c, $14
call DelayFrames

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@ -1,4 +1,3 @@
INCLUDE "macros.asm"
INCLUDE "gbhw.asm"

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@ -38,3 +38,5 @@ const_value SET 1
const ANIM_GFX_ANGELS
const ANIM_GFX_WAVE
const ANIM_GFX_AEROBLAST
TILESIZE EQU $10

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@ -369,3 +369,46 @@ ITEMMENU_NOUSE EQU 0
ITEMMENU_CURRENT EQU 4
ITEMMENU_PARTY EQU 5
ITEMMENU_CLOSE EQU 6
const_def
const MARTTYPE_STANDARD
const MARTTYPE_BITTER
const MARTTYPE_BARGAIN
const MARTTYPE_PHARMACY
const MARTTYPE_ROOFTOP
const_def
const MART_CHERRYGROVE
const MART_CHERRYGROVE_DEX
const MART_VIOLET
const MART_AZALEA
const MART_CIANWOOD
const MART_GOLDENROD_2F_1
const MART_GOLDENROD_2F_2
const MART_GOLDENROD_3F
const MART_GOLDENROD_4F
const MART_GOLDENROD_5F_1
const MART_GOLDENROD_5F_2
const MART_GOLDENROD_5F_3
const MART_GOLDENROD_5F_4
const MART_OLIVINE
const MART_ECRUTEAK
const MART_MAHOGANY_1
const MART_MAHOGANY_2
const MART_BLACKTHORN
const MART_VIRIDIAN
const MART_PEWTER
const MART_CERULEAN
const MART_LAVENDER
const MART_VERMILION
const MART_CELADON_2F_1
const MART_CELADON_2F_2
const MART_CELADON_3F
const MART_CELADON_4F
const MART_CELADON_5F_1
const MART_CELADON_5F_2
const MART_FUCHSIA
const MART_SAFFRON
const MART_MT_MOON
const MART_INDIGO_PLATEAU
const MART_UNDERGROUND

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@ -516,9 +516,9 @@ const_value SET 1
const OBJECT_SPRITE
const OBJECT_MAP_OBJECT_INDEX
const OBJECT_SPRITE_TILE
const OBJECT_03
const OBJECT_04
const OBJECT_FLAGS
const OBJECT_MOVEMENTTYPE
const OBJECT_FLAGS1
const OBJECT_FLAGS2
const OBJECT_PALETTE
const OBJECT_DIRECTION_WALKING
const OBJECT_FACING
@ -572,10 +572,10 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
OBJECT_STRUCT_3_DATA_WIDTH EQU 6
OBJECT_STRUCT_3_DATA_HEIGHT EQU 37
OW_DOWN EQU $0
OW_UP EQU $4
OW_LEFT EQU $8
OW_RIGHT EQU $c
OW_DOWN EQU DOWN << 2
OW_UP EQU UP << 2
OW_LEFT EQU LEFT << 2
OW_RIGHT EQU RIGHT << 2
const_def
const EMOTE_SHOCK ; 0
@ -586,10 +586,8 @@ OW_RIGHT EQU $c
const EMOTE_BOLT ; 5
const EMOTE_SLEEP ; 6
const EMOTE_FISH ; 7
const EMOTE_ROD_DOWN ; 8
const EMOTE_ROD_UP ; 9
const EMOTE_ROD_LEFT ; a
const EMOTE_ROD_RIGHT ; b
const EMOTE_ROD ; 8 - add directional constant
EMOTE_MEM EQU -1
const_def
const SIGNPOST_READ

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@ -1,5 +1,3 @@
NONE EQU 0
PARTY_LENGTH EQU 6
MAX_ITEMS EQU 20

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@ -181,7 +181,48 @@ const_value SET 1
const PAL_OW_TREE
const PAL_OW_ROCK
; sprite movements
; sprite movement data table indices
const_def
const SPRITEMOVEDATA_00
const SPRITEMOVEDATA_01
const SPRITEMOVEDATA_02
const SPRITEMOVEDATA_03
const SPRITEMOVEDATA_WALK_UP_DOWN
const SPRITEMOVEDATA_WALK_LEFT_RIGHT
const SPRITEMOVEDATA_STANDING_DOWN
const SPRITEMOVEDATA_STANDING_UP
const SPRITEMOVEDATA_STANDING_LEFT
const SPRITEMOVEDATA_STANDING_RIGHT
const SPRITEMOVEDATA_0A
const SPRITEMOVEDATA_0B
const SPRITEMOVEDATA_0C
const SPRITEMOVEDATA_0D
const SPRITEMOVEDATA_0E
const SPRITEMOVEDATA_0F
const SPRITEMOVEDATA_10
const SPRITEMOVEDATA_11
const SPRITEMOVEDATA_12
const SPRITEMOVEDATA_13
const SPRITEMOVEDATA_14
const SPRITEMOVEDATA_15
const SPRITEMOVEDATA_16
const SPRITEMOVEDATA_17
const SPRITEMOVEDATA_18
const SPRITEMOVEDATA_19
const SPRITEMOVEDATA_1A
const SPRITEMOVEDATA_1B
const SPRITEMOVEDATA_1C
const SPRITEMOVEDATA_1D
const SPRITEMOVEDATA_1E
const SPRITEMOVEDATA_1F
const SPRITEMOVEDATA_20
const SPRITEMOVEDATA_21
const SPRITEMOVEDATA_22
const SPRITEMOVEDATA_23
const SPRITEMOVEDATA_24
const SPRITEMOVEDATA_25
; sprite movement functions
const_def
const SPRITEMOVEFN_00
const SPRITEMOVEFN_01
@ -211,9 +252,3 @@ const_value SET 1
const SPRITEMOVEFN_19
const SPRITEMOVEFN_1A
const SPRITEMOVEFN_1B
const SPRITEMOVEFN_1C
const SPRITEMOVEFN_1D
const SPRITEMOVEFN_1E
const SPRITEMOVEFN_1F
const SPRITEMOVEFN_20
const SPRITEMOVEFN_21

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@ -773,7 +773,7 @@ BattleTowerMons1:
db UNOWN
db BERRY
db HIDDEN_POWER, NONE, NONE, NONE
db HIDDEN_POWER, 0, 0, 0
dw 0 ; OT ID
dt 1000 ; Exp
; Stat exp

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