dorepeat -> dowait for oam animations

Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
This commit is contained in:
mid-kid
2019-02-15 02:54:35 +01:00
parent d9d688df4e
commit 469c51d086
3 changed files with 74 additions and 65 deletions

View File

@@ -129,12 +129,12 @@ SpriteAnimFrameData:
.Frameset_TextEntryCursor:
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
dorepeat 1
dowait 1
dorestart
.Frameset_TextEntryCursorBig:
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
dorepeat 1
dowait 1
dorestart
.Frameset_GameFreakLogo:
@@ -285,11 +285,11 @@ SpriteAnimFrameData:
; unused
frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
dorepeat 3
dowait 3
dorestart
.Frameset_Unused1C:
dorepeat 32
dowait 32
endanim
.Frameset_Leaf:
@@ -299,9 +299,9 @@ SpriteAnimFrameData:
.Frameset_CutTree:
frame SPRITE_ANIM_OAMSET_TREE_1, 2
frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
dorepeat 1
dowait 1
frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
dorepeat 1
dowait 1
frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
delanim
@@ -483,7 +483,7 @@ SpriteAnimFrameData:
endanim
.Frameset_IntroUnownF:
dorepeat 0
dowait 0
endanim
.Frameset_CelebiLeft: