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dorepeat -> dowait for oam animations
Having the pic animation macros be the same as the oam animation macros isn't really turning out so well... I wonder if we should split them up eventually.
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@@ -129,12 +129,12 @@ SpriteAnimFrameData:
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.Frameset_TextEntryCursor:
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frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
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dorepeat 1
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dowait 1
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dorestart
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.Frameset_TextEntryCursorBig:
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frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
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dorepeat 1
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dowait 1
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dorestart
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.Frameset_GameFreakLogo:
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@@ -285,11 +285,11 @@ SpriteAnimFrameData:
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; unused
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frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
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dorepeat 3
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dowait 3
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dorestart
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.Frameset_Unused1C:
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dorepeat 32
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dowait 32
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endanim
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.Frameset_Leaf:
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@@ -299,9 +299,9 @@ SpriteAnimFrameData:
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.Frameset_CutTree:
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frame SPRITE_ANIM_OAMSET_TREE_1, 2
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frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
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dorepeat 1
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dowait 1
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frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
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dorepeat 1
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dowait 1
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frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
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delanim
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@@ -483,7 +483,7 @@ SpriteAnimFrameData:
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endanim
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.Frameset_IntroUnownF:
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dorepeat 0
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dowait 0
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endanim
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.Frameset_CelebiLeft:
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