dorepeat -> dowait for oam animations

Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
This commit is contained in:
mid-kid
2019-02-15 02:54:35 +01:00
parent d9d688df4e
commit 469c51d086
3 changed files with 74 additions and 65 deletions

View File

@@ -230,11 +230,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_4C, 2
frame BATTLEANIMOAMSET_4D, 4
frame BATTLEANIMOAMSET_4E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2
delanim
@@ -243,11 +243,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP
frame BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
delanim
@@ -256,11 +256,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
frame BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP, OAM_Y_FLIP
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
delanim
@@ -272,11 +272,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_50, 1
frame BATTLEANIMOAMSET_51, 1
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
delanim
@@ -288,11 +288,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_50, 1, OAM_X_FLIP
frame BATTLEANIMOAMSET_51, 1, OAM_X_FLIP
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
delanim
@@ -368,13 +368,13 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_10, 3
frame BATTLEANIMOAMSET_0F, 3
frame BATTLEANIMOAMSET_12, 1
dorepeat 1
dowait 1
frame BATTLEANIMOAMSET_12, 1
dorepeat 1
dowait 1
frame BATTLEANIMOAMSET_12, 1
dorepeat 1
dowait 1
frame BATTLEANIMOAMSET_12, 1
dorepeat 1
dowait 1
frame BATTLEANIMOAMSET_12, 3
delanim
@@ -535,13 +535,13 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_34, 32
frame BATTLEANIMOAMSET_35, 32 ; fallthrough
.Frameset_2f:
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_35, 4
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_35, 4
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_35, 4
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_35, 4
delanim
@@ -579,13 +579,13 @@ BattleAnimFrameData:
.Frameset_35:
frame BATTLEANIMOAMSET_40, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_40, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_41, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_41, 2
dorepeat 2
dowait 2
dorestart
.Frameset_36:
@@ -597,7 +597,7 @@ BattleAnimFrameData:
.Frameset_37:
frame BATTLEANIMOAMSET_19, 2
dorepeat 2
dowait 2
dorestart
.Frameset_38:
@@ -607,7 +607,7 @@ BattleAnimFrameData:
.Frameset_39:
frame BATTLEANIMOAMSET_18, 2
dorepeat 2
dowait 2
dorestart
.Frameset_3a:
@@ -639,15 +639,15 @@ BattleAnimFrameData:
endanim
.Frameset_44:
dorepeat 20
dowait 20
frame BATTLEANIMOAMSET_55, 40
frame BATTLEANIMOAMSET_54, 40
frame BATTLEANIMOAMSET_53, 20
dorepeat 4
dowait 4
frame BATTLEANIMOAMSET_53, 4
dorepeat 4
dowait 4
frame BATTLEANIMOAMSET_53, 4
dorepeat 4
dowait 4
frame BATTLEANIMOAMSET_53, 4
delanim
@@ -658,11 +658,11 @@ BattleAnimFrameData:
delanim
.Frameset_45:
dorepeat 0
dowait 0
frame BATTLEANIMOAMSET_14, 0
frame BATTLEANIMOAMSET_15, 0
frame BATTLEANIMOAMSET_14, 0, OAM_X_FLIP
dorepeat 0
dowait 0
frame BATTLEANIMOAMSET_16, 0, OAM_X_FLIP
frame BATTLEANIMOAMSET_15, 0
frame BATTLEANIMOAMSET_16, 0
@@ -867,7 +867,7 @@ BattleAnimFrameData:
delanim
.Frameset_68:
dorepeat 15
dowait 15
frame BATTLEANIMOAMSET_84, 15
frame BATTLEANIMOAMSET_85, 15
frame BATTLEANIMOAMSET_29, 15
@@ -970,11 +970,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_9C, 2
frame BATTLEANIMOAMSET_9D, 2
frame BATTLEANIMOAMSET_9E, 8
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_9E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_9E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_9E, 2
delanim
@@ -1160,11 +1160,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_50, 1
frame BATTLEANIMOAMSET_51, 1
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
delanim
@@ -1178,11 +1178,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_50, 1, OAM_X_FLIP, OAM_Y_FLIP
frame BATTLEANIMOAMSET_51, 1, OAM_X_FLIP, OAM_Y_FLIP
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
delanim