Consistent labels for each nickname in RAM

This commit is contained in:
Rangi
2021-03-17 16:16:02 -04:00
parent 6c8f8609cb
commit 4522162d45
57 changed files with 382 additions and 303 deletions

View File

@@ -4,8 +4,8 @@ NamesPointers::
dba MoveNames ; MOVE_NAME
dba NULL ; DUMMY_NAME
dba ItemNames ; ITEM_NAME
dbw 0, wPartyMonOT ; PARTY_OT_NAME
dbw 0, wOTPartyMonOT ; ENEMY_OT_NAME
dbw 0, wPartyMonOTs ; PARTY_OT_NAME
dbw 0, wOTPartyMonOTs ; ENEMY_OT_NAME
dba TrainerClassNames ; TRAINER_NAME
dbw 4, MoveDescriptions ; MOVE_DESC_NAME_BROKEN (wrong bank)

View File

@@ -298,11 +298,11 @@ GetBaseData::
pop bc
ret
GetCurNick::
GetCurNickname::
ld a, [wCurPartyMon]
ld hl, wPartyMonNicknames
GetNick::
GetNickname::
; Get nickname a from list hl.
push hl

View File

@@ -336,7 +336,7 @@ PlaceBattlersName:
and a
jr nz, .enemy
ld de, wBattleMonNick
ld de, wBattleMonNickname
jr PlaceCommandCharacter
.enemy
@@ -344,7 +344,7 @@ PlaceBattlersName:
call PlaceString
ld h, b
ld l, c
ld de, wEnemyMonNick
ld de, wEnemyMonNickname
jr PlaceCommandCharacter
PlaceEnemysName::
@@ -1000,8 +1000,8 @@ TextCommand_STRINGBUFFER::
; 2: wStringBuffer5
; 3: wStringBuffer2
; 4: wStringBuffer1
; 5: wEnemyMonNick
; 6: wBattleMonNick
; 5: wEnemyMonNickname
; 6: wBattleMonNickname
ld a, [hli]
push hl
ld e, a