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Consistent labels for each nickname in RAM
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@@ -566,7 +566,7 @@ This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider
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.got_mon
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ld a, [wCurBeatUpPartyMon]
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ld hl, wPartyMonNicknames
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call GetNick
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call GetNickname
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ld a, MON_HP
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call GetBeatupMonLocation
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ld a, [hli]
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@@ -110,13 +110,13 @@ Play `SFX_SLOT_MACHINE_START`.
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Write text from one of the following addresses (listed in [data/text_buffers.asm](https://github.com/pret/pokecrystal/blob/master/data/text_buffers.asm)):
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0. `StringBuffer3`
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1. `StringBuffer4`
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2. `StringBuffer5`
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3. `StringBuffer2`
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4. `StringBuffer1`
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5. `EnemyMonNick`
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6. `BattleMonNick`
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0. `wStringBuffer3`
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1. `wStringBuffer4`
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2. `wStringBuffer5`
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3. `wStringBuffer2`
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4. `wStringBuffer1`
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5. `wEnemyMonNickname`
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6. `wBattleMonNickname`
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## `$15`: `text_today`
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