Consistent labels for each nickname in RAM

This commit is contained in:
Rangi
2021-03-17 16:16:02 -04:00
parent 6c8f8609cb
commit 4522162d45
57 changed files with 382 additions and 303 deletions

View File

@@ -566,7 +566,7 @@ This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider
.got_mon
ld a, [wCurBeatUpPartyMon]
ld hl, wPartyMonNicknames
call GetNick
call GetNickname
ld a, MON_HP
call GetBeatupMonLocation
ld a, [hli]

View File

@@ -110,13 +110,13 @@ Play `SFX_SLOT_MACHINE_START`.
Write text from one of the following addresses (listed in [data/text_buffers.asm](https://github.com/pret/pokecrystal/blob/master/data/text_buffers.asm)):
0. `StringBuffer3`
1. `StringBuffer4`
2. `StringBuffer5`
3. `StringBuffer2`
4. `StringBuffer1`
5. `EnemyMonNick`
6. `BattleMonNick`
0. `wStringBuffer3`
1. `wStringBuffer4`
2. `wStringBuffer5`
3. `wStringBuffer2`
4. `wStringBuffer1`
5. `wEnemyMonNickname`
6. `wBattleMonNickname`
## `$15`: `text_today`