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Small home/ reorganization
Time to move everything out of home.asm: - InexplicablyEmptyFunction was moved to home/map.asm - The wDebugFlags functions and xor_a brothers were moved to home/flag.asm because they're all flag-related. - ret_2f3e was moved into home/region.asm - The register alias sisters were moved to a new file called home/call_regs.asm - IsInArray and SkipNames were joined by AddNTimes from home/math.asm into home/array.asm, as they're all used to index arrays. - CallPointerAt was moved into home/print_text.asm because given the contents of that file it doesn't feel very out of place (that file isn't very aptly named...) - CountSetBits was moved into home/pokedex_flags.asm because it's unique use is counting the amount of seen/caught mon in the podedex. GetWeekday was pulled into this by proximity. Other changes were also made: - PushLYOverrides was moved from home/sprite_anims.asm to home/battle.asm, because it's almost exclusively used for battle animations, with the lone exception being the Magnet Train. - home/copy.asm was renamed to home/gfx.asm, as it's all gfx-related - home/copy2.asm was renamed to home/copy.asm, now it's the only file called copy. - SetHPPal and GetHPPal were moved from home/hp_pals.asm to home/tilemap.asm, as they're attrmap related, like many functions in that file are. - home/rtc.asm was renamed to home/time_palettes.asm, as it had very little to do with the RTC at all, all RTC functions being in home/time.asm - home/handshake.asm was renamed to home/printer.asm. - home/mon_data_2.asm was renamed to home/mon_party.asm.
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@@ -216,3 +216,21 @@ GetSGBLayout::
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.sgb
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predef_jump LoadSGBLayout
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SetHPPal::
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; Set palette for hp bar pixel length e at hl.
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call GetHPPal
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ld [hl], d
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ret
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GetHPPal::
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; Get palette for hp bar pixel length e in d.
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ld d, HP_GREEN
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ld a, e
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cp (HP_BAR_LENGTH_PX * 50 / 100) ; 24
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ret nc
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inc d ; HP_YELLOW
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cp (HP_BAR_LENGTH_PX * 21 / 100) ; 10
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ret nc
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inc d ; HP_RED
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ret
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