Identified another user of wBattleAnimTemp

QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
This commit is contained in:
mid-kid
2018-11-22 12:32:24 +01:00
parent 2746288030
commit 41f39211ca
4 changed files with 30 additions and 24 deletions

View File

@@ -27,7 +27,7 @@ DeinitBattleAnimation:
ret
InitBattleAnimation:
ld a, [wBattleAnimTemp0]
ld a, [wBattleObjectTempID]
ld e, a
ld d, 0
ld hl, BattleAnimObjects
@@ -58,14 +58,14 @@ endr
ld a, [de]
call GetBattleAnimTileOffset
ld [hli], a ; Tile ID
ld a, [wBattleAnimTemp1]
ld a, [wBattleObjectTempXCoord]
ld [hli], a ; X Coord
ld a, [wBattleAnimTemp2]
ld a, [wBattleObjectTempYCoord]
ld [hli], a ; Y Coord
xor a
ld [hli], a ; X Offset
ld [hli], a ; Y Offset
ld a, [wBattleAnimTemp3]
ld a, [wBattleObjectTemp0b]
ld [hli], a ; 0b
xor a
ld [hli], a ; 0c