Merge pull request #539 from Rangi42/master

[RTM] Miscellaneous reorganization fixes
This commit is contained in:
yenatch
2018-07-17 18:16:12 -04:00
committed by GitHub
45 changed files with 487 additions and 467 deletions

36
FAQ.md
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@@ -4,9 +4,12 @@
## Questions ## Questions
- [What is pokecrystal11.gbc?](#what-is-pokecrystal11gbc) - [What is pokecrystal11.gbc?](#what-is-pokecrystal11gbc)
- [Can't build ROM; "ERROR: `UNION` already defined"](#cant-build-rom-error-union-already-defined) - [I can't build the ROM, `make` just prints an error!](#i-cant-build-the-rom-make-just-prints-an-error)
- [Can't build ROM; "Segmentation fault" from `rgbgfx`](#cant-build-rom-segmentation-fault-from-rgbgfx) - [`gcc`: command not found](#gcc-command-not-found)
- [Can't build ROM; "Section is too big" or "Unable to place section in bank"](#cant-build-rom-section-is-too-big-or-unable-to-place-section-in-bank) - ["ERROR: `UNION` already defined"](#error-union-already-defined)
- ["Segmentation fault" from `rgbgfx`](#segmentation-fault-from-rgbgfx)
- ["Section is too big" or "Unable to place section in bank"](#section-is-too-big-or-unable-to-place-section-in-bank)
- ["Invalid file or object file version"](#invalid-file-or-object-file-version)
- [How do I edit maps?](#how-do-i-edit-maps) - [How do I edit maps?](#how-do-i-edit-maps)
- [How do I write new features?](#how-do-i-write-new-features) - [How do I write new features?](#how-do-i-write-new-features)
- [I need more help!](#i-need-more-help) - [I need more help!](#i-need-more-help)
@@ -17,31 +20,41 @@
Version 1.1 of Pokémon Crystal, which fixed some issues with the initial international release. `make crystal11` defines `_CRYSTAL11` so the assembly builds the changed version. Version 1.1 of Pokémon Crystal, which fixed some issues with the initial international release. `make crystal11` defines `_CRYSTAL11` so the assembly builds the changed version.
## Can't build ROM; "ERROR: `UNION` already defined" ## I can't build the ROM, `make` just prints an error!
Download [**rgbds 0.3.3**][rgbds]. Earlier versions will not work. Reread [INSTALL.md](INSTALL.md) carefully, and make sure you're following all its steps.
### `gcc`: command not found
## Can't build ROM; "Segmentation fault" from `rgbgfx` You need to install `gcc`. If you're using Cygwin, re-run its setup, and at "Select Packages", choose to install `gcc-core`.
### "ERROR: `UNION` already defined"
Download [the latest **rgbds** release][rgbds]. Versions earlier than 0.3.3 will not work.
### "Segmentation fault" from `rgbgfx`
If you are using 64-bit Windows, download [**64-bit Cygwin**][cygwin] and [**64-bit rgbds**][rgbds]. If you are using 64-bit Windows, download [**64-bit Cygwin**][cygwin] and [**64-bit rgbds**][rgbds].
### "Section is too big" or "Unable to place section in bank"
## Can't build ROM; "Section is too big" or "Unable to place section in bank"
If you have not changed any of the asm, make sure you have the latest version of pokecrystal and the correct version of rgbds (see [INSTALL.md](INSTALL.md)). If you have not changed any of the asm, make sure you have the latest version of pokecrystal and the correct version of rgbds (see [INSTALL.md](INSTALL.md)).
If you added or changed any code, it has to fit in the **memory banks**. The 2MB ROM is divided into 128 banks of 4KB each, numbered $00 to $7F. The linkerscript **pokecrystal.link** lists which `SECTION`s go in which banks. Try moving some code into a new section. If you added or changed any code, it has to fit in the **memory banks**. The 2MB ROM is divided into 128 banks of 4KB each, numbered $00 to $7F. The linkerscript **pokecrystal.link** lists which `SECTION`s go in which banks. Try moving some code into a new section.
### "Invalid file or object file version"
Run `make clean` to remove all the old `o` files, then re-run `make`.
## How do I edit maps? ## How do I edit maps?
For `asm` scripts, read [docs/map_event_scripts.md](docs/map_event_scripts.md). For `blk` layouts, try [crowdmap][crowdmap] or [Polished Map][polished-map]. For `asm` scripts, read [docs/map_event_scripts.md](docs/map_event_scripts.md). For `blk` layouts, try [Polished Map][polished-map] or [crowdmap][crowdmap].
## How do I write new features? ## How do I write new features?
There are a number of special-purpose scripting languages, as described in [docs](docs/). For more general features, you'll need to code directly in assembly language. See [docs/assembly_programming.md](docs/assembly_programming.md). There are a number of special-purpose scripting languages, as described in [docs](docs/). For more general features, you'll need to code directly in assembly language. See [docs/assembly_programming.md](docs/assembly_programming.md). Some of the [tutorials][tutorials] may also be helpful.
## I need more help! ## I need more help!
@@ -50,5 +63,6 @@ Try asking on IRC or Discord (see [README.md](README.md)).
[cygwin]: https://cygwin.com/install.html [cygwin]: https://cygwin.com/install.html
[rgbds]: https://github.com/rednex/rgbds/releases [rgbds]: https://github.com/rednex/rgbds/releases
[crowdmap]: https://github.com/yenatch/crowdmap/
[polished-map]: https://github.com/Rangi42/polished-map [polished-map]: https://github.com/Rangi42/polished-map
[crowdmap]: https://github.com/yenatch/crowdmap/
[tutorials]: https://github.com/pret/pokecrystal/wiki/Tutorials

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@@ -3650,8 +3650,8 @@ Sfx_2Boops_Ch5:
soundinput $8 soundinput $8
endchannel endchannel
Sfx_UnknownCB: Sfx_IntroWhoosh:
musicheader 1, 8, Sfx_UnknownCB_Ch8 musicheader 1, 8, Sfx_IntroWhoosh_Ch8
Sfx_Menu_Ch8: Sfx_Menu_Ch8:
noise __, 2, $e2, $33 noise __, 2, $e2, $33
@@ -4703,7 +4703,7 @@ Sfx_Unknown60_Ch8:
noise __, 16, $f2, $43 noise __, 16, $f2, $43
endchannel endchannel
Sfx_UnknownCB_Ch8: Sfx_IntroWhoosh_Ch8:
noise __, 2, $10, $10 noise __, 2, $10, $10
noise __, 3, $20, $10 noise __, 3, $20, $10
noise __, 3, $30, $20 noise __, 3, $30, $20

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@@ -204,7 +204,7 @@ SFX:
dba Sfx_IntroSuicune4 dba Sfx_IntroSuicune4
dba Sfx_GameFreakPresents dba Sfx_GameFreakPresents
dba Sfx_Tingle dba Sfx_Tingle
dba Sfx_UnknownCB dba Sfx_IntroWhoosh
dba Sfx_TwoPcBeeps dba Sfx_TwoPcBeeps
dba Sfx_4NoteDitty dba Sfx_4NoteDitty
dba Sfx_Twinkle dba Sfx_Twinkle

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@@ -61,6 +61,7 @@ MOVE_LENGTH EQU const_value
const STAT_DEF const STAT_DEF
const STAT_SPD const STAT_SPD
const STAT_SATK const STAT_SATK
NUM_EXP_STATS EQU const_value + -1
const STAT_SDEF const STAT_SDEF
NUM_STATS EQU const_value NUM_STATS EQU const_value
STAT_SPC EQU STAT_SATK STAT_SPC EQU STAT_SATK

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@@ -58,10 +58,6 @@ X_FLIP EQU 1 << OAM_X_FLIP ; $20
Y_FLIP EQU 1 << OAM_Y_FLIP ; $40 Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
PRIORITY EQU 1 << OAM_PRIORITY ; $80 PRIORITY EQU 1 << OAM_PRIORITY ; $80
; Other useful constants
LCDC_DEFAULT EQU %11100011
LY_VBLANK EQU 144
; Hardware registers ; Hardware registers
rJOYP EQU $ff00 ; Joypad (R/W) rJOYP EQU $ff00 ; Joypad (R/W)
rSB EQU $ff01 ; Serial transfer data (R/W) rSB EQU $ff01 ; Serial transfer data (R/W)
@@ -119,14 +115,20 @@ rWave_d EQU $ff3d
rWave_e EQU $ff3e rWave_e EQU $ff3e
rWave_f EQU $ff3f rWave_f EQU $ff3f
rLCDC EQU $ff40 ; LCD Control (R/W) rLCDC EQU $ff40 ; LCD Control (R/W)
rLCDC_BG_PRIORITY EQU 0 ; 0=Off, 1=On
rLCDC_SPRITES_ENABLE EQU 1 ; 0=Off, 1=On rLCDC_SPRITES_ENABLE EQU 1 ; 0=Off, 1=On
rLCDC_SPRITE_SIZE EQU 2 ; 0=8x8, 1=8x16 rLCDC_SPRITE_SIZE EQU 2 ; 0=8x8, 1=8x16
rLCDC_BG_TILEMAP EQU 3 ; 0=9800-9BFF, 1=9C00-9FFF
rLCDC_TILE_DATA EQU 4 ; 0=8800-97FF, 1=8000-8FFF
rLCDC_WINDOW_ENABLE EQU 5 ; 0=Off, 1=On
rLCDC_WINDOW_TILEMAP EQU 6 ; 0=9800-9BFF, 1=9C00-9FFF rLCDC_WINDOW_TILEMAP EQU 6 ; 0=9800-9BFF, 1=9C00-9FFF
rLCDC_ENABLE EQU 7 ; 0=Off, 1=On rLCDC_ENABLE EQU 7 ; 0=Off, 1=On
LCDC_DEFAULT EQU (1 << rLCDC_ENABLE) | (1 << rLCDC_WINDOW_TILEMAP) | (1 << rLCDC_WINDOW_ENABLE) | (1 << rLCDC_SPRITES_ENABLE) | (1 << rLCDC_BG_PRIORITY)
rSTAT EQU $ff41 ; LCDC Status (R/W) rSTAT EQU $ff41 ; LCDC Status (R/W)
rSCY EQU $ff42 ; Scroll Y (R/W) rSCY EQU $ff42 ; Scroll Y (R/W)
rSCX EQU $ff43 ; Scroll X (R/W) rSCX EQU $ff43 ; Scroll X (R/W)
rLY EQU $ff44 ; LCDC Y-Coordinate (R) rLY EQU $ff44 ; LCDC Y-Coordinate (R)
LY_VBLANK EQU 144
rLYC EQU $ff45 ; LY Compare (R/W) rLYC EQU $ff45 ; LY Compare (R/W)
rDMA EQU $ff46 ; DMA Transfer and Start Address (W) rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only

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@@ -19,6 +19,7 @@ NPCTRADE_PADDING EQU 31 ; db
const NPC_TRADE_CHRIS ; 4 const NPC_TRADE_CHRIS ; 4
const NPC_TRADE_KIM ; 5 const NPC_TRADE_KIM ; 5
const NPC_TRADE_FOREST ; 6 const NPC_TRADE_FOREST ; 6
NUM_NPC_TRADES EQU const_value
; trade gender limits ; trade gender limits
const_def const_def

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@@ -128,7 +128,7 @@
const SFX_SWEET_KISS ; 7c const SFX_SWEET_KISS ; 7c
const SFX_SWEET_KISS_2 ; 7d const SFX_SWEET_KISS_2 ; 7d
const SFX_BELLY_DRUM ; 7e const SFX_BELLY_DRUM ; 7e
const SFX_UNKNOWN_7F ; 7f const SFX_TOXIC ; 7f
const SFX_SLUDGE_BOMB ; 80 const SFX_SLUDGE_BOMB ; 80
const SFX_FORESIGHT ; 81 const SFX_FORESIGHT ; 81
const SFX_SPITE ; 82 const SFX_SPITE ; 82
@@ -206,7 +206,7 @@
const SFX_INTRO_SUICUNE_4 ; c8 const SFX_INTRO_SUICUNE_4 ; c8
const SFX_GAME_FREAK_PRESENTS ; c9 const SFX_GAME_FREAK_PRESENTS ; c9
const SFX_TINGLE ; ca const SFX_TINGLE ; ca
const SFX_UNKNOWN_CB ; cb const SFX_INTRO_WHOOSH ; cb
const SFX_TWO_PC_BEEPS ; cc const SFX_TWO_PC_BEEPS ; cc
const SFX_4_NOTE_DITTY ; cd const SFX_4_NOTE_DITTY ; cd
const SFX_TWINKLE ; ce const SFX_TWINKLE ; ce

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@@ -20,17 +20,17 @@ AUTO_INPUT EQU $ff
GAMETIMERPAUSE_TIMER_PAUSED_F EQU 0 GAMETIMERPAUSE_TIMER_PAUSED_F EQU 0
GAMETIMERPAUSE_MOBILE_7_F EQU 7 GAMETIMERPAUSE_MOBILE_7_F EQU 7
; wOptions:: (bits 4-7) ; cfcc ; wOptions:: ; cfcc
TEXT_DELAY_MASK EQU %111
const_def 4 const_def 4
const NO_TEXT_SCROLL ; 4 const NO_TEXT_SCROLL ; 4
const STEREO ; 5 const STEREO ; 5
const BATTLE_SHIFT ; 6 const BATTLE_SHIFT ; 6
const BATTLE_SCENE ; 7 const BATTLE_SCENE ; 7
; wOptions:: (bits 0-2) ; cfcc TEXT_DELAY_FAST EQU %001 ; 1
TEXT_DELAY_FAST EQU 1 TEXT_DELAY_MED EQU %011 ; 3
TEXT_DELAY_MED EQU 3 TEXT_DELAY_SLOW EQU %101 ; 5
TEXT_DELAY_SLOW EQU 5
; wTextBoxFrame:: ; cfce ; wTextBoxFrame:: ; cfce
const_def const_def

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@@ -1,13 +1,3 @@
CriticalHitMoves:
db KARATE_CHOP
db RAZOR_WIND
db RAZOR_LEAF
db CRABHAMMER
db SLASH
db AEROBLAST
db CROSS_CHOP
db -1
CriticalHitChances: CriticalHitChances:
db 7 percent ; 0 db 7 percent ; 0
db 12 percent + 2 ; +1 db 12 percent + 2 ; +1

File diff suppressed because it is too large Load Diff

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@@ -2,7 +2,7 @@ DefaultOptions:
; wOptions: med text speed ; wOptions: med text speed
db TEXT_DELAY_MED db TEXT_DELAY_MED
; wSaveFileExists: no ; wSaveFileExists: no
db $00 db FALSE
; wTextBoxFrame: frame 1 ; wTextBoxFrame: frame 1
db FRAME_1 db FRAME_1
; wTextBoxFlags: use text speed ; wTextBoxFlags: use text speed

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@@ -41,7 +41,7 @@ OddEgg1:
bigdw 0 bigdw 0
bigdw 0 bigdw 0
bigdw 0 bigdw 0
db $0, $0 ; DVs dn 0, 0, 0, 0 ; DVs
db 30, 20, 10, 0 ; PP db 30, 20, 10, 0 ; PP
db 20 ; Happiness db 20 ; Happiness
db 0, 0, 0 ; Pokerus, Caught data db 0, 0, 0 ; Pokerus, Caught data
@@ -55,8 +55,8 @@ OddEgg1:
bigdw 8 ; SAtk bigdw 8 ; SAtk
bigdw 8 ; SDef bigdw 8 ; SDef
db "EGG@@@@@@@@" db "EGG@@@@@@@@"
OddEgg1End:
OddEgg2:
db PICHU db PICHU
db NO_ITEM db NO_ITEM
db THUNDERSHOCK, CHARM, DIZZY_PUNCH, 0 db THUNDERSHOCK, CHARM, DIZZY_PUNCH, 0
@@ -68,7 +68,7 @@ OddEgg2:
bigdw 0 bigdw 0
bigdw 0 bigdw 0
bigdw 0 bigdw 0
db $2a, $aa ; DVs dn 2, 10, 10, 10 ; DVs
db 30, 20, 10, 0 ; PP db 30, 20, 10, 0 ; PP
db 20 ; Happiness db 20 ; Happiness
db 0, 0, 0 ; Pokerus, Caught data db 0, 0, 0 ; Pokerus, Caught data
@@ -120,7 +120,7 @@ OddEgg2:
bigdw 0 bigdw 0
bigdw 0 bigdw 0
bigdw 0 bigdw 0
db $2a, $aa ; DVs dn 2, 10, 10, 10 ; DVs
db 35, 20, 10, 0 ; PP db 35, 20, 10, 0 ; PP
db 20 ; Happiness db 20 ; Happiness
db 0, 0, 0 ; Pokerus, Caught data db 0, 0, 0 ; Pokerus, Caught data
@@ -172,7 +172,7 @@ OddEgg2:
bigdw 0 bigdw 0
bigdw 0 bigdw 0
bigdw 0 bigdw 0
db $2a, $aa ; DVs dn 2, 10, 10, 10 ; DVs
db 15, 20, 10, 0 ; PP db 15, 20, 10, 0 ; PP
db 20 ; Happiness db 20 ; Happiness
db 0, 0, 0 ; Pokerus, Caught data db 0, 0, 0 ; Pokerus, Caught data
@@ -224,7 +224,7 @@ OddEgg2:
bigdw 0 bigdw 0
bigdw 0 bigdw 0
bigdw 0 bigdw 0
db $2a, $aa ; DVs dn 2, 10, 10, 10 ; DVs
db 35, 30, 10, 0 ; PP db 35, 30, 10, 0 ; PP
db 20 ; Happiness db 20 ; Happiness
db 0, 0, 0 ; Pokerus, Caught data db 0, 0, 0 ; Pokerus, Caught data
@@ -276,7 +276,7 @@ OddEgg2:
bigdw 0 bigdw 0
bigdw 0 bigdw 0
bigdw 0 bigdw 0
db $2a, $aa ; DVs dn 2, 10, 10, 10 ; DVs
db 25, 10, 0, 0 ; PP db 25, 10, 0, 0 ; PP
db 20 ; Happiness db 20 ; Happiness
db 0, 0, 0 ; Pokerus, Caught data db 0, 0, 0 ; Pokerus, Caught data
@@ -328,7 +328,7 @@ OddEgg2:
bigdw 0 bigdw 0
bigdw 0 bigdw 0
bigdw 0 bigdw 0
db $2a, $aa ; DVs dn 2, 10, 10, 10 ; DVs
db 30, 30, 10, 0 ; PP db 30, 30, 10, 0 ; PP
db 20 ; Happiness db 20 ; Happiness
db 0, 0, 0 ; Pokerus, Caught data db 0, 0, 0 ; Pokerus, Caught data
@@ -380,7 +380,7 @@ OddEgg2:
bigdw 0 bigdw 0
bigdw 0 bigdw 0
bigdw 0 bigdw 0
db $2a, $aa ; DVs dn 2, 10, 10, 10 ; DVs
db 35, 10, 0, 0 ; PP db 35, 10, 0, 0 ; PP
db 20 ; Happiness db 20 ; Happiness
db 0, 0, 0 ; Pokerus, Caught data db 0, 0, 0 ; Pokerus, Caught data

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@@ -1,107 +1,107 @@
landmark: MACRO landmark: MACRO
; x, y, name ; x, y, name
db \1, \2 db \1 + 8, \2 + 16
dw \3 dw \3
ENDM ENDM
Landmarks: Landmarks:
; entries correspond to constants/landmark_constants.asm ; entries correspond to constants/landmark_constants.asm
landmark 0, 0, SpecialMapName dbbw 0, 0, SpecialMapName
landmark 148, 116, NewBarkTownName landmark 140, 100, NewBarkTownName
landmark 136, 116, Route29Name landmark 128, 100, Route29Name
landmark 108, 116, CherrygroveCityName landmark 100, 100, CherrygroveCityName
landmark 108, 96, Route30Name landmark 100, 80, Route30Name
landmark 104, 76, Route31Name landmark 96, 60, Route31Name
landmark 92, 76, VioletCityName landmark 84, 60, VioletCityName
landmark 93, 74, SproutTowerName landmark 85, 58, SproutTowerName
landmark 92, 108, Route32Name landmark 84, 92, Route32Name
landmark 84, 92, RuinsOfAlphName landmark 76, 76, RuinsOfAlphName
landmark 92, 140, UnionCaveName landmark 84, 124, UnionCaveName
landmark 90, 140, Route33Name landmark 82, 124, Route33Name
landmark 76, 140, AzaleaTownName landmark 68, 124, AzaleaTownName
landmark 78, 138, SlowpokeWellName landmark 70, 122, SlowpokeWellName
landmark 60, 136, IlexForestName landmark 52, 120, IlexForestName
landmark 60, 128, Route34Name landmark 52, 112, Route34Name
landmark 60, 108, GoldenrodCityName landmark 52, 92, GoldenrodCityName
landmark 58, 108, RadioTowerName landmark 50, 92, RadioTowerName
landmark 60, 92, Route35Name landmark 52, 76, Route35Name
landmark 60, 76, NationalParkName landmark 52, 60, NationalParkName
landmark 72, 76, Route36Name landmark 64, 60, Route36Name
landmark 76, 68, Route37Name landmark 68, 52, Route37Name
landmark 76, 60, EcruteakCityName landmark 68, 44, EcruteakCityName
landmark 78, 58, TinTowerName landmark 70, 42, TinTowerName
landmark 74, 58, BurnedTowerName landmark 66, 42, BurnedTowerName
landmark 60, 60, Route38Name landmark 52, 44, Route38Name
landmark 44, 64, Route39Name landmark 36, 48, Route39Name
landmark 44, 76, OlivineCityName landmark 36, 60, OlivineCityName
landmark 46, 78, LighthouseName landmark 38, 62, LighthouseName
landmark 36, 72, BattleTowerName landmark 28, 56, BattleTowerName
landmark 36, 80, Route40Name landmark 28, 64, Route40Name
landmark 36, 108, WhirlIslandsName landmark 28, 92, WhirlIslandsName
landmark 36, 116, Route41Name landmark 28, 100, Route41Name
landmark 28, 116, CianwoodCityName landmark 20, 100, CianwoodCityName
landmark 100, 60, Route42Name landmark 92, 44, Route42Name
landmark 92, 60, MtMortarName landmark 84, 44, MtMortarName
landmark 116, 60, MahoganyTownName landmark 108, 44, MahoganyTownName
landmark 116, 52, Route43Name landmark 108, 36, Route43Name
landmark 116, 44, LakeOfRageName landmark 108, 28, LakeOfRageName
landmark 128, 60, Route44Name landmark 120, 44, Route44Name
landmark 138, 54, IcePathName landmark 130, 38, IcePathName
landmark 140, 60, BlackthornCityName landmark 132, 44, BlackthornCityName
landmark 140, 52, DragonsDenName landmark 132, 36, DragonsDenName
landmark 140, 80, Route45Name landmark 132, 64, Route45Name
landmark 120, 88, DarkCaveName landmark 112, 72, DarkCaveName
landmark 132, 104, Route46Name landmark 124, 88, Route46Name
landmark 156, 84, SilverCaveName landmark 148, 68, SilverCaveName
landmark 60, 124, PalletTownName landmark 52, 108, PalletTownName
landmark 60, 108, Route1Name landmark 52, 92, Route1Name
landmark 60, 92, ViridianCityName landmark 52, 76, ViridianCityName
landmark 60, 80, Route2Name landmark 52, 64, Route2Name
landmark 60, 68, PewterCityName landmark 52, 52, PewterCityName
landmark 72, 68, Route3Name landmark 64, 52, Route3Name
landmark 84, 68, MtMoonName landmark 76, 52, MtMoonName
landmark 96, 68, Route4Name landmark 88, 52, Route4Name
landmark 108, 68, CeruleanCityName landmark 100, 52, CeruleanCityName
landmark 108, 60, Route24Name landmark 100, 44, Route24Name
landmark 116, 52, Route25Name landmark 108, 36, Route25Name
landmark 108, 76, Route5Name landmark 100, 60, Route5Name
landmark 116, 92, UndergroundName landmark 108, 76, UndergroundName
landmark 108, 92, Route6Name landmark 100, 76, Route6Name
landmark 108, 100, VermilionCityName landmark 100, 84, VermilionCityName
landmark 96, 76, DiglettsCaveName landmark 88, 60, DiglettsCaveName
landmark 96, 84, Route7Name landmark 88, 68, Route7Name
landmark 124, 84, Route8Name landmark 116, 68, Route8Name
landmark 124, 68, Route9Name landmark 116, 52, Route9Name
landmark 140, 68, RockTunnelName landmark 132, 52, RockTunnelName
landmark 140, 72, Route10Name landmark 132, 56, Route10Name
landmark 140, 76, PowerPlantName landmark 132, 60, PowerPlantName
landmark 140, 84, LavenderTownName landmark 132, 68, LavenderTownName
landmark 148, 84, LavRadioTowerName landmark 140, 68, LavRadioTowerName
landmark 84, 84, CeladonCityName landmark 76, 68, CeladonCityName
landmark 108, 84, SaffronCityName landmark 100, 68, SaffronCityName
landmark 124, 100, Route11Name landmark 116, 84, Route11Name
landmark 140, 96, Route12Name landmark 132, 80, Route12Name
landmark 132, 116, Route13Name landmark 124, 100, Route13Name
landmark 124, 128, Route14Name landmark 116, 112, Route14Name
landmark 112, 132, Route15Name landmark 104, 116, Route15Name
landmark 76, 84, Route16Name landmark 68, 68, Route16Name
landmark 76, 108, Route17Name landmark 68, 92, Route17Name
landmark 88, 132, Route18Name landmark 80, 116, Route18Name
landmark 100, 132, FuchsiaCityName landmark 92, 116, FuchsiaCityName
landmark 100, 144, Route19Name landmark 92, 128, Route19Name
landmark 84, 148, Route20Name landmark 76, 132, Route20Name
landmark 76, 148, SeafoamIslandsName landmark 68, 132, SeafoamIslandsName
landmark 60, 148, CinnabarIslandName landmark 52, 132, CinnabarIslandName
landmark 60, 136, Route21Name landmark 52, 120, Route21Name
landmark 44, 84, Route22Name landmark 36, 68, Route22Name
landmark 36, 68, VictoryRoadName landmark 28, 52, VictoryRoadName
landmark 36, 60, Route23Name landmark 28, 44, Route23Name
landmark 36, 52, IndigoPlateauName landmark 28, 36, IndigoPlateauName
landmark 36, 108, Route26Name landmark 28, 92, Route26Name
landmark 28, 116, Route27Name landmark 20, 100, Route27Name
landmark 20, 116, TohjoFallsName landmark 12, 100, TohjoFallsName
landmark 28, 84, Route28Name landmark 20, 68, Route28Name
landmark 148, 132, FastShipName landmark 140, 116, FastShipName
NewBarkTownName: db "NEW BARK¯TOWN@" NewBarkTownName: db "NEW BARK¯TOWN@"
CherrygroveCityName: db "CHERRYGROVE¯CITY@" CherrygroveCityName: db "CHERRYGROVE¯CITY@"

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@@ -4738,13 +4738,13 @@ BattleAnim_SludgeBomb_branch_cbc15:
BattleAnim_Sludge_branch_cbc15: BattleAnim_Sludge_branch_cbc15:
BattleAnim_Toxic_branch_cbc15: BattleAnim_Toxic_branch_cbc15:
.loop .loop
anim_sound 0, 1, SFX_UNKNOWN_7F anim_sound 0, 1, SFX_TOXIC
anim_obj ANIM_OBJ_1A, 132, 72, $0 anim_obj ANIM_OBJ_1A, 132, 72, $0
anim_wait 8 anim_wait 8
anim_sound 0, 1, SFX_UNKNOWN_7F anim_sound 0, 1, SFX_TOXIC
anim_obj ANIM_OBJ_1A, 116, 72, $0 anim_obj ANIM_OBJ_1A, 116, 72, $0
anim_wait 8 anim_wait 8
anim_sound 0, 1, SFX_UNKNOWN_7F anim_sound 0, 1, SFX_TOXIC
anim_obj ANIM_OBJ_1A, 148, 72, $0 anim_obj ANIM_OBJ_1A, 148, 72, $0
anim_wait 8 anim_wait 8
anim_loop 5, .loop anim_loop 5, .loop

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@@ -0,0 +1,9 @@
CriticalHitMoves:
db KARATE_CHOP
db RAZOR_WIND
db RAZOR_LEAF
db CRABHAMMER
db SLASH
db AEROBLAST
db CROSS_CHOP
db -1

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@@ -2,20 +2,20 @@ emote: MACRO
; graphics pointer, length, starting tile ; graphics pointer, length, starting tile
dw \1 dw \1
db \2 tiles, BANK(\1) db \2 tiles, BANK(\1)
dw vTiles1 tile \3 dw vTiles0 tile \3
ENDM ENDM
Emotes: Emotes:
; entries correspond to EMOTE_* constants ; entries correspond to EMOTE_* constants
emote ShockEmote, 4, $78 emote ShockEmote, 4, $f8
emote QuestionEmote, 4, $78 emote QuestionEmote, 4, $f8
emote HappyEmote, 4, $78 emote HappyEmote, 4, $f8
emote SadEmote, 4, $78 emote SadEmote, 4, $f8
emote HeartEmote, 4, $78 emote HeartEmote, 4, $f8
emote BoltEmote, 4, $78 emote BoltEmote, 4, $f8
emote SleepEmote, 4, $78 emote SleepEmote, 4, $f8
emote FishEmote, 4, $78 emote FishEmote, 4, $f8
emote JumpShadowGFX, 1, $7c emote JumpShadowGFX, 1, $fc
emote FishingRodGFX, 2, $7c emote FishingRodGFX, 2, $fc
emote BoulderDustGFX, 2, $7e emote BoulderDustGFX, 2, $fe
emote GrassRustleGFX, 1, $7e emote GrassRustleGFX, 1, $fe

View File

@@ -93,7 +93,7 @@ UnknownText_0x1bc14f::
line "level @" line "level @"
deciram wCurPartyLevel, 1, 3 deciram wCurPartyLevel, 1, 3
text "!@" text "!@"
sound_dex_fanfare_50_79 sound_dex_fanfare_50_79 ; plays SFX_DEX_FANFARE_50_79, identical to SFX_LEVEL_UP
text_waitbutton text_waitbutton
db "@@" db "@@"

View File

@@ -8,7 +8,7 @@ ENDM
; Associated data: ; Associated data:
; - The *GFX, *Meta, and *Coll are defined in gfx/tilesets.asm ; - The *GFX, *Meta, and *Coll are defined in gfx/tilesets.asm
; - The *PalMap are defined in gfx/tileset_palette_maps.asm ; - The *PalMap are defined in gfx/tileset_palette_maps.asm
; - The *Anim are defined in engine/tileset_anims.asm ; - The *Anim are defined in engine/tilesets/tileset_anims.asm
Tilesets:: Tilesets::
; entries correspond to TILESET_* constants ; entries correspond to TILESET_* constants

View File

@@ -3619,10 +3619,10 @@ CheckPlayerPartyForFitMon:
ld e, a ld e, a
xor a xor a
ld hl, wPartyMon1HP ld hl, wPartyMon1HP
ld bc, wPartyMon2 - (wPartyMon1 + 1) ld bc, PARTYMON_STRUCT_LENGTH - 1
.loop .loop
or [hl] or [hl]
inc hl inc hl ; + 1
or [hl] or [hl]
add hl, bc add hl, bc
dec e dec e
@@ -6992,7 +6992,7 @@ GiveExperiencePoints:
ld a, [wCurPartyMon] ld a, [wCurPartyMon]
ld c, a ld c, a
ld b, CHECK_FLAG ld b, CHECK_FLAG
ld d, $0 ld d, FALSE
predef SmallFarFlagAction predef SmallFarFlagAction
ld a, c ld a, c
and a and a
@@ -7006,7 +7006,7 @@ GiveExperiencePoints:
ld e, l ld e, l
ld hl, wEnemyMonBaseStats - 1 ld hl, wEnemyMonBaseStats - 1
push bc push bc
ld c, $5 ld c, NUM_EXP_STATS
.loop1 .loop1
inc hl inc hl
ld a, [de] ld a, [de]
@@ -7286,13 +7286,13 @@ GiveExperiencePoints:
ld [wMonType], a ld [wMonType], a
predef CopyMonToTempMon predef CopyMonToTempMon
hlcoord 9, 0 hlcoord 9, 0
ld b, $a ld b, 10
ld c, $9 ld c, 9
call TextBox call TextBox
hlcoord 11, 1 hlcoord 11, 1
ld bc, 4 ld bc, 4
predef PrintTempMonStats predef PrintTempMonStats
ld c, $1e ld c, 30
call DelayFrames call DelayFrames
call WaitPressAorB_BlinkCursor call WaitPressAorB_BlinkCursor
call Call_LoadTempTileMapToTileMap call Call_LoadTempTileMapToTileMap

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