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LY_BLANK and rLCDC constants
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@ -114,10 +114,16 @@ rWave_d EQU $ff3d
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rWave_e EQU $ff3e
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rWave_f EQU $ff3f
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rLCDC EQU $ff40 ; LCD Control (R/W)
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rLCDC_SPRITE_ENABLE EQU 1
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rLCDC_SPRITE_SIZE EQU 2
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rLCDC_WINDOW_TILEMAP EQU 6
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rLCDC_ENABLE EQU 7
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rLCDC_DEFAULT EQU %11100011
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rSTAT EQU $ff41 ; LCDC Status (R/W)
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rSCY EQU $ff42 ; Scroll Y (R/W)
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rSCX EQU $ff43 ; Scroll X (R/W)
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rLY EQU $ff44 ; LCDC Y-Coordinate (R)
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LY_VBLANK EQU 144
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rLYC EQU $ff45 ; LY Compare (R/W)
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rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
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rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
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@ -8395,11 +8395,11 @@ BattleIntro: ; 3f4dd
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ld b, SCGB_BATTLE_GRAYSCALE
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call GetSGBLayout
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ld hl, rLCDC
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res 6, [hl]
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res rLCDC_WINDOW_TILEMAP, [hl] ; select 9800-9BFF
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call InitBattleDisplay
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call BattleStartMessage
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ld hl, rLCDC
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set 6, [hl]
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set rLCDC_WINDOW_TILEMAP, [hl] ; select 9C00-9FFF
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xor a
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ld [hBGMapMode], a
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call EmptyBattleTextBox
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@ -617,7 +617,7 @@ ApplyPals:
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ApplyAttrMap:
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ld a, [rLCDC]
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bit 7, a
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bit rLCDC_ENABLE, a
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jr z, .UpdateVBank1
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ld a, [hBGMapMode]
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push af
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@ -1073,7 +1073,7 @@ SGBBorder_PushBGPals:
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ld bc, $100 tiles
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call CopyData
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call DrawDefaultTiles
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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ld hl, PalPacket_9d06
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call PushSGBPals
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@ -1107,7 +1107,7 @@ SGBBorder_MorePalPushing:
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ld bc, 16 palettes
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call CopyData
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call DrawDefaultTiles
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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ld hl, PalPacket_9d46
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call PushSGBPals
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@ -1131,7 +1131,7 @@ SGBBorder_YetMorePalPushing:
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dec b
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jr nz, .loop
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call DrawDefaultTiles
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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ld hl, PalPacket_9d36
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call PushSGBPals
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@ -34,7 +34,7 @@ _DummyGame: ; e1e5b (38:5e5b)
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ld [wJumptableIndex], a
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ld a, $1
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ld [hBGMapMode], a
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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ld a, $e4
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call DmgToCgbBGPals
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@ -1035,7 +1035,7 @@ StartTitleScreen: ; 6219
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ld [rSVBK], a
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ld hl, rLCDC
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res 2, [hl]
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res rLCDC_SPRITE_SIZE, [hl] ; 8x8
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call ClearScreen
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call WaitBGMap2
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xor a
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@ -116,7 +116,7 @@ DoMysteryGift: ; 1048ba (41:48ba)
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.PrintTextAndExit: ; 1049c5 (41:49c5)
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call PrintText
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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ret
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; 1049cd (41:49cd)
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@ -262,7 +262,7 @@ Function104a95: ; 104a95 (41:4a95)
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; Delay frame
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.ly_loop
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ld a, [rLY]
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cp $90
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cp LY_VBLANK
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jr c, .ly_loop
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ld c, LOW(rRP)
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ld a, $c0
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@ -281,14 +281,14 @@ Function104a95: ; 104a95 (41:4a95)
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and b
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ld b, a
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ld a, [rLY]
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cp $90
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cp LY_VBLANK
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jr nc, .ly_loop2
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.ly_loop3
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ld a, [$ff00+c]
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and b
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ld b, a
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ld a, [rLY]
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cp $90
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cp LY_VBLANK
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jr c, .ly_loop3
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ld a, b
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@ -1497,7 +1497,7 @@ Function10571a: ; 10571a (41:571a)
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asm_105726: ; 105726 (41:5726)
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call PrintText
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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ret
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; 10572e (41:572e)
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@ -48,7 +48,7 @@ NamingScreen: ; 116c1
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call DisableLCD
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call LoadNamingScreenGFX
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call NamingScreen_InitText
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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call .GetNamingScreenSetup
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call WaitBGMap
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@ -1017,7 +1017,7 @@ _ComposeMailMessage: ; 11e75 (mail?)
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add hl, bc
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ld [hl], $0
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call .InitCharset
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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call .initwNamingScreenMaxNameLength
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ld b, SCGB_DIPLOMA
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@ -59,7 +59,7 @@ PokeGear: ; 90b8d (24:4b8d)
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call InitPokegearModeIndicatorArrow
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ld a, 8
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call SkipMusic
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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call TownMap_InitCursorAndPlayerIconPositions
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xor a
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@ -1851,7 +1851,7 @@ _TownMap: ; 9191c
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farcall ClearSpriteAnims
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ld a, 8
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call SkipMusic
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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call TownMap_GetCurrentLandmark
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ld [wTownMapPlayerIconLandmark], a
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@ -23,8 +23,8 @@ GetSquareRoot: ; 13b87
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ret
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.Squares: ; 13b98
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root set 1
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root = 1
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rept $ff
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dw root * root
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root set root+1
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root = root + 1
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endr
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@ -17,7 +17,7 @@ PhoneRing_CopyTilemapAtOnce: ; 4d188
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ld [hMapAnims], a
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.wait
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ld a, [rLY]
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cp $8f
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cp LY_VBLANK - 1
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jr c, .wait
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di
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@ -31,7 +31,7 @@ PhoneRing_CopyTilemapAtOnce: ; 4d188
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call .CopyTilemapAtOnce
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.wait2
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ld a, [rLY]
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cp $8f
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cp LY_VBLANK - 1
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jr c, .wait2
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ei
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@ -89,7 +89,7 @@ _SlotMachine:
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ld hl, Options
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res NO_TEXT_SCROLL, [hl]
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ld hl, rLCDC
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res 2, [hl]
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res rLCDC_SPRITE_SIZE, [hl] ; 8x8
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ret
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.InitGFX: ; 926f7 (24:66f7)
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@ -134,7 +134,7 @@ _SlotMachine:
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call CopyBytes
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ld hl, rLCDC
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set 2, [hl]
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set rLCDC_SPRITE_SIZE, [hl] ; 8x16
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call EnableLCD
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ld hl, wSlots
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ld bc, wSlotsEnd - wSlots
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@ -201,7 +201,7 @@ _TitleScreen: ; 10ed67
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; Set sprite size to 8x16
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ld a, [rLCDC]
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set 2, a
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set rLCDC_SPRITE_SIZE, a
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ld [rLCDC], a
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ld a, +112
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@ -45,7 +45,7 @@ UnownPuzzle: ; e1190
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ld [wHoldingUnownPuzzlePiece], a
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ld [wUnownPuzzleCursorPosition], a
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ld [wUnownPuzzleHeldPiece], a
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ld a, $93
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ld a, %10010011
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ld [rLCDC], a
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call WaitBGMap
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ld b, SCGB_UNOWN_PUZZLE
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@ -85,7 +85,7 @@ UnownPuzzle: ; e1190
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call ClearBGPalettes
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call ClearTileMap
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call ClearSprites
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ld a, $e3
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ld a, rLCDC_DEFAULT
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ld [rLCDC], a
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ret
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; e124e
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@ -55,8 +55,8 @@ UnusedTitleScreen: ; 10c000
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call EnableLCD
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ld a, [rLCDC]
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set 1, a
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set 2, a
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set rLCDC_SPRITE_ENABLE, a
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set rLCDC_SPRITE_SIZE, a
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ld [rLCDC], a
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call DelayFrame
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@ -107,7 +107,7 @@ _LoadStandardFont:: ; fb449
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ld hl, vTiles1
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lb bc, BANK(Font), $80
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ld a, [rLCDC]
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bit 7, a
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bit rLCDC_ENABLE, a
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jp z, Copy1bpp
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ld de, Font
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@ -3,7 +3,7 @@
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Get2bpp_2:: ; dc9
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ld a, [rLCDC]
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bit 7, a
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bit rLCDC_ENABLE, a
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jp z, Copy2bpp
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homecall _Get2bpp
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@ -13,7 +13,7 @@ Get2bpp_2:: ; dc9
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Get1bpp_2:: ; ddc
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ld a, [rLCDC]
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bit 7, a
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bit rLCDC_ENABLE, a
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jp z, Copy1bpp
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homecall _Get1bpp
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@ -361,7 +361,7 @@ Request1bpp:: ; f1e
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Get2bpp:: ; f82
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ld a, [rLCDC]
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bit 7, a
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bit rLCDC_ENABLE, a
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jp nz, Request2bpp
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Copy2bpp:: ; f89
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@ -392,7 +392,7 @@ Copy2bpp:: ; f89
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Get1bpp:: ; f9d
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ld a, [rLCDC]
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bit 7, a
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bit rLCDC_ENABLE, a
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jp nz, Request1bpp
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Copy1bpp:: ; fa4
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@ -62,7 +62,7 @@ Init:: ; 17d
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.wait
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ld a, [rLY]
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cp 145
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cp LY_VBLANK + 1
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jr nz, .wait
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xor a
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@ -125,7 +125,7 @@ Init:: ; 17d
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ld [hWX], a
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ld [rWX], a
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ld a, %11100011
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ld a, rLCDC_DEFAULT ; %11100011
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; LCD on
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; Win tilemap 1
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; Win on
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@ -43,7 +43,7 @@ DisableLCD:: ; 568
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; Don't need to do anything if the LCD is already off
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ld a, [rLCDC]
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bit 7, a ; lcd enable
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bit rLCDC_ENABLE, a
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ret z
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xor a
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@ -58,11 +58,11 @@ DisableLCD:: ; 568
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.wait
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; Wait until VBlank would normally happen
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ld a, [rLY]
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cp 145
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cp LY_VBLANK + 1
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jr nz, .wait
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ld a, [rLCDC]
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and %01111111 ; lcd enable off
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and $ff ^ 1 << rLCDC_ENABLE
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ld [rLCDC], a
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xor a
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@ -75,7 +75,7 @@ DisableLCD:: ; 568
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EnableLCD:: ; 58a
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ld a, [rLCDC]
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set 7, a ; lcd enable
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set rLCDC_ENABLE, a
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ld [rLCDC], a
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ret
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; 591
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@ -31,7 +31,7 @@ ClearTileMap:: ; fc8
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; Update the BG Map.
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ld a, [rLCDC]
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bit 7, a
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bit rLCDC_ENABLE, a
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ret z
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jp WaitBGMap
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; fdb
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@ -291,9 +291,9 @@ Serve1bppRequest:: ; 170a
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; Back out if we're too far into VBlank
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ld a, [rLY]
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cp 144
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cp LY_VBLANK
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ret c
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cp 146
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cp LY_VBLANK + 2
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ret nc
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; Copy [Requested1bpp] 1bpp tiles from [Requested1bppSource] to [Requested1bppDest]
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@ -372,9 +372,9 @@ Serve2bppRequest:: ; 1769
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; Back out if we're too far into VBlank
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ld a, [rLY]
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cp 144
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cp LY_VBLANK
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ret c
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cp 146
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cp LY_VBLANK + 2
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ret nc
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jr _Serve2bppRequest
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@ -454,9 +454,9 @@ AnimateTileset:: ; 17d3
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; Back out if we're too far into VBlank
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ld a, [rLY]
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cp 144
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cp LY_VBLANK
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ret c
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cp 151
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cp LY_VBLANK + 7
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ret nc
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ld a, [hROMBank]
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@ -411,7 +411,7 @@ Function1161d5: ; 1161d5
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.wait_for_vblank
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; Wait until a vblank would occur had interrupts not just been disabled.
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ld a, [rLY]
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cp $91
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cp LY_VBLANK + 1
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jr nz, .wait_for_vblank
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ld a, $d0
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