Use hex for tile IDs in engine/movie/splash.asm

This commit is contained in:
mid-kid 2020-08-27 18:03:54 +02:00
parent 353f78f493
commit 3b43f79dc6

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@ -159,7 +159,7 @@ GameFreakPresents_PlaceGameFreak:
ret ret
.game_freak .game_freak
db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6 db $00, $01, $02, $03, $0d, $04, $05, $03, $01, $06
.end .end
db "@" db "@"
@ -181,7 +181,7 @@ GameFreakPresents_PlacePresents:
ret ret
.presents .presents
db 7, 8, 9, 10, 11, 12 db $07, $08, $09, $0a, $0b, $0c
.end .end
db "@" db "@"