# Conflicts:
#	constants/map_constants.asm
#	constants/wram_constants.asm
#	data/radio/oaks_pkmn_talk_routes.asm
#	data/radio/pnp_hidden_places.asm
#	engine/battle/core.asm
#	engine/breeding.asm
#	engine/phone/phone_scripts.asm
#	engine/radio.asm
#	maps/BattleTower1F.asm
#	maps/OlivineLighthouse2F.asm
#	maps/OlivineLighthouse6F.asm
#	maps/PokemonFanClub.asm
#	maps/RadioTower1F.asm
#	maps/RadioTower2F.asm
#	maps/Route30BerryHouse.asm
#	maps/Route34IlexForestGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/RuinsOfAlphKabutoChamber.asm
#	maps/RuinsOfAlphResearchCenter.asm
#	maps/VermilionPort.asm
#	maps/VictoryRoad.asm
This commit is contained in:
Rangi
2018-02-25 20:39:54 -05:00
98 changed files with 1274 additions and 1227 deletions

View File

@@ -19,7 +19,7 @@ VictoryRoad_MapScripts:
.DummyScene1:
end
UnknownScript_0x74492:
VictoryRoadRivalLeft:
moveobject VICTORYROAD_SILVER, 18, 11
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
@@ -27,69 +27,69 @@ UnknownScript_0x74492:
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74539
scall UnknownScript_0x744d4
scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x7454c
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
end
UnknownScript_0x744b5:
VictoryRoadRivalRight:
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear VICTORYROAD_SILVER
applymovement VICTORYROAD_SILVER, MovementData_0x74542
scall UnknownScript_0x744d4
scall VictoryRoadRivalNext
applymovement VICTORYROAD_SILVER, MovementData_0x74555
disappear VICTORYROAD_SILVER
setscene SCENE_FINISHED
playmapmusic
end
UnknownScript_0x744d4:
VictoryRoadRivalNext:
turnobject PLAYER, DOWN
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext UnknownText_0x7455f
writetext VictoryRoadRivalBeforeText
waitbutton
closetext
setevent EVENT_RIVAL_VICTORY_ROAD
checkevent EVENT_GOT_TOTODILE_FROM_ELM
iftrue UnknownScript_0x744ff
iftrue .GotTotodile
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue UnknownScript_0x7450f
winlosstext UnknownText_0x7463d, UnknownText_0x747aa
iftrue .GotChikorita
winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
setlasttalked VICTORYROAD_SILVER
loadtrainer RIVAL1, RIVAL1_5_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump UnknownScript_0x7451f
jump .AfterBattle
UnknownScript_0x744ff:
winlosstext UnknownText_0x7463d, UnknownText_0x747aa
.GotTotodile:
winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
setlasttalked VICTORYROAD_SILVER
loadtrainer RIVAL1, RIVAL1_5_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump UnknownScript_0x7451f
jump .AfterBattle
UnknownScript_0x7450f:
winlosstext UnknownText_0x7463d, UnknownText_0x747aa
.GotChikorita:
winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
setlasttalked VICTORYROAD_SILVER
loadtrainer RIVAL1, RIVAL1_5_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump UnknownScript_0x7451f
jump .AfterBattle
UnknownScript_0x7451f:
.AfterBattle:
playmusic MUSIC_RIVAL_AFTER
opentext
writetext UnknownText_0x746ce
writetext VictoryRoadRivalAfterText
waitbutton
closetext
end
@@ -161,7 +161,7 @@ MovementData_0x74555:
step DOWN
step_end
UnknownText_0x7455f:
VictoryRoadRivalBeforeText:
text "Hold it."
para "…Are you going to"
@@ -187,7 +187,7 @@ UnknownText_0x7455f:
line "I challenge you!"
done
UnknownText_0x7463d:
VictoryRoadRivalDefeatText:
text "…I couldn't win…"
para "I gave it every-"
@@ -203,7 +203,7 @@ UnknownText_0x7463d:
line "said to me…"
done
UnknownText_0x746ce:
VictoryRoadRivalAfterText:
text "…I haven't given up"
line "on becoming the"
cont "greatest trainer…"
@@ -225,7 +225,7 @@ UnknownText_0x746ce:
line "at it until then."
done
UnknownText_0x747aa:
VictoryRoadRivalVictoryText:
text "…Humph!"
para "When it comes down"
@@ -252,8 +252,8 @@ VictoryRoad_MapEvents:
warp_event 13, 5, ROUTE_23, 3
db 2 ; coord events
coord_event 12, 8, SCENE_DEFAULT, UnknownScript_0x74492
coord_event 13, 8, SCENE_DEFAULT, UnknownScript_0x744b5
coord_event 12, 8, SCENE_DEFAULT, VictoryRoadRivalLeft
coord_event 13, 8, SCENE_DEFAULT, VictoryRoadRivalRight
db 2 ; bg events
bg_event 3, 29, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion