# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
This commit is contained in:
Rangi
2018-02-03 18:21:53 -05:00
367 changed files with 8920 additions and 8922 deletions

File diff suppressed because it is too large Load Diff

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@@ -9,7 +9,7 @@
; BG effects for use in battle animations.
ExecuteBGEffects: ; c8000 (32:4000)
ld hl, ActiveBGEffects
ld hl, wActiveBGEffects
ld e, 5
.loop
ld a, [hl]
@@ -30,7 +30,7 @@ ExecuteBGEffects: ; c8000 (32:4000)
ret
QueueBGEffect: ; c801a (32:401a)
ld hl, ActiveBGEffects
ld hl, wActiveBGEffects
ld e, 5
.loop
ld a, [hl]
@@ -960,7 +960,7 @@ BattleBGEffect_Surf: ; c8545 (32:4545)
jr nz, .loop
pop af
ld [hl], a
ld de, LYOverridesBackup
ld de, wLYOverridesBackup
ld hl, wSurfWaveBGEffect
ld bc, $0
.loop2
@@ -1224,7 +1224,7 @@ BattleBGEffect_DoubleTeam: ; c8689 (32:4689)
xor $ff
inc a
ld d, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hLYOverrideStart]
ld l, a
ld a, [hLYOverrideEnd]
@@ -1265,7 +1265,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
ld e, [hl]
ld d, 2
call Functionc8f2e
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hLYOverrideEnd]
ld l, a
ld [hl], $0
@@ -1276,7 +1276,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709)
.one
ld a, [hLYOverrideEnd]
ld l, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld e, l
ld d, h
dec de
@@ -1539,10 +1539,10 @@ Tackle_BGEffect25_2d_two:
Functionc88a5: ; c88a5 (32:48a5)
push af
ld a, [FXAnimID + 1] ; FXAnimID + 1
ld a, [wFXAnimID + 1] ; FXAnimID + 1
or a
jr nz, .not_rollout
ld a, [FXAnimID] ; FXAnimID
ld a, [wFXAnimID] ; FXAnimID
cp ROLLOUT
jr z, .rollout
.not_rollout
@@ -1555,7 +1555,7 @@ Functionc88a5: ; c88a5 (32:48a5)
ld a, [hLYOverrideEnd]
sub d
ld d, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hSCY]
or a
jr nz, .skip1
@@ -1847,7 +1847,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
ld [hLYOverrideEnd], a
ld a, [hLYOverrideStart]
ld l, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
.loop
ld a, [hLYOverrideEnd]
cp l
@@ -1901,7 +1901,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a)
ld a, [hLYOverrideEnd]
sub l
srl a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
.loop2
ld [hl], e
inc hl
@@ -2044,7 +2044,7 @@ BattleBGEffect_1c: ; c8b00 (32:4b00)
ret
.DMG_LYOverrideLoads:
ld hl, LYOverridesBackup
ld hl, wLYOverridesBackup
.loop1
ld [hl], d
inc hl
@@ -2314,7 +2314,7 @@ BattleBGEffect_2e: ; c8ce1 (32:4ce1)
ld [hSCY], a
xor $ff
inc a
ld [AnimObject01YOffset], a
ld [wAnimObject01YOffset], a
ret
BattleBGEffect_1f: ; c8cf9 (32:4cf9)
@@ -2657,13 +2657,13 @@ BattleBGEffect_GetNextDMGPal: ; c8eb2 (32:4eb2)
BattleBGEffects_ClearLYOverrides: ; c8eca (32:4eca)
xor a
BattleBGEffects_SetLYOverrides: ; c8ecb (32:4ecb)
ld hl, LYOverrides ; wListPointer
ld hl, wLYOverrides ; wListPointer
ld e, $99
.loop1
ld [hli], a
dec e
jr nz, .loop1
ld hl, LYOverridesBackup
ld hl, wLYOverridesBackup
ld e, $91
.loop2
ld [hli], a
@@ -2735,7 +2735,7 @@ Functionc8f2e: ; c8f2e (32:4f2e)
ld [wBattleAnimTemp2], a
ld a, $80
ld [wBattleAnimTemp3], a
ld bc, LYOverridesBackup
ld bc, wLYOverridesBackup
.loop
ld a, [hLYOverrideStart]
cp c
@@ -2796,7 +2796,7 @@ Functionc8f9a: ; c8f9a (32:4f9a)
ld a, d
ld [wBattleAnimTemp2], a
call .GetLYOverrideBackupAddrOffset
ld hl, LYOverridesBackup
ld hl, wLYOverridesBackup
add hl, de
ld c, l
ld b, h
@@ -2853,7 +2853,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
ld l, a
inc a
ld e, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld d, h
ld a, [hLYOverrideEnd]
sub l
@@ -2876,7 +2876,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
BGEffect_FillLYOverridesBackup: ; c900b (32:500b)
push af
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hLYOverrideStart]
ld l, a
ld a, [hLYOverrideEnd]
@@ -2899,7 +2899,7 @@ BGEffect_DisplaceLYOverridesBackup: ; c901b (32:501b)
sub l
sub e
ld d, a
ld h, HIGH(LYOverridesBackup)
ld h, HIGH(wLYOverridesBackup)
ld a, [hLYOverrideStart]
ld l, a
ld a, $90
@@ -2930,12 +2930,12 @@ BGEffect_CheckFlyDigStatus: ; c9042 (32:5042)
and $1
xor [hl]
jr nz, .player
ld a, [EnemySubStatus3] ; EnemySubStatus3
ld a, [wEnemySubStatus3] ; EnemySubStatus3
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret
.player
ld a, [PlayerSubStatus3] ; PlayerSubStatus3
ld a, [wPlayerSubStatus3] ; PlayerSubStatus3
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret

View File

@@ -1,5 +1,5 @@
QueueBattleAnimation: ; cc9a1 (33:49a1)
ld hl, ActiveAnimObjects
ld hl, wActiveAnimObjects
ld e, 10
.loop
ld a, [hl]
@@ -106,7 +106,7 @@ BattleAnimOAMUpdate: ; cca09
ld l, a
ld a, [wBattleAnimOAMPointerLo]
ld e, a
ld d, HIGH(Sprites)
ld d, HIGH(wVirtualOAM)
.loop
ld a, [wBattleAnimTempYCoord]
ld b, a
@@ -249,10 +249,10 @@ InitBattleAnimBuffer: ; ccaaa
.check_kinesis_softboiled_milkdrink
sub d
push af
ld a, [FXAnimID + 1]
ld a, [wFXAnimID + 1]
or a
jr nz, .no_sub
ld a, [FXAnimID]
ld a, [wFXAnimID]
cp KINESIS
jr z, .kinesis
cp SOFTBOILED

View File

@@ -428,9 +428,9 @@ GetBallAnimPal: ; cd249 (33:5249)
ld hl, BallColors
ld a, [rSVBK]
push af
ld a, BANK(CurItem)
ld a, BANK(wCurItem)
ld [rSVBK], a
ld a, [CurItem]
ld a, [wCurItem]
ld e, a
pop af
ld [rSVBK], a
@@ -1611,7 +1611,7 @@ Functioncd913: ; cd913 (33:5913)
ld hl, BATTLEANIMSTRUCT_10
add hl, bc
ld e, [hl]
ld hl, hPushOAM ; $ff80
ld hl, hTransferVirtualOAM ; $ff80
add hl, de
ld e, l
ld d, h
@@ -2105,7 +2105,7 @@ asm_cdbfa: ; cdbfa (33:5bfa)
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld e, [hl]
ld hl, hPushOAM ; $ff80
ld hl, hTransferVirtualOAM ; $ff80
add hl, de
ld e, l
ld d, h
@@ -3335,7 +3335,7 @@ Functionce306: ; ce306 (33:6306)
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld e, [hl]
ld hl, hPushOAM ; $ff80
ld hl, hTransferVirtualOAM ; $ff80
add hl, de
ld e, l
ld d, h

View File

@@ -8,12 +8,12 @@ GetPokeBallWobble: ; f971 (3:7971)
ld d, a
push de
ld a, BANK(Buffer2)
ld a, BANK(wBuffer2)
ld [rSVBK], a
ld a, [Buffer2]
ld a, [wBuffer2]
inc a
ld [Buffer2], a
ld [wBuffer2], a
; Wobble up to 3 times.
cp 3 + 1
@@ -25,7 +25,7 @@ GetPokeBallWobble: ; f971 (3:7971)
jr nz, .done
ld hl, WobbleProbabilities
ld a, [Buffer1]
ld a, [wBuffer1]
ld b, a
.loop
ld a, [hli]