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Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
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@@ -83,7 +83,7 @@ EnableMobile: ; 100082
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call DoubleSpeed
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xor a
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ld [rIF], a
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ld a, 1 << VBLANK + 1 << LCD_STAT + 1 << TIMER + 1 << SERIAL
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ld a, 1 << VBLANK | 1 << LCD_STAT | 1 << TIMER | 1 << SERIAL
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ld [rIE], a
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xor a
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ld [hMapAnims], a
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