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Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
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@@ -864,12 +864,12 @@ Intro_RotatePalettesLeftFrontpic:
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ret
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IntroFadePalettes:
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db %01010100
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db %10101000
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db %11111100
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db %11111000
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db %11110100
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db %11100100
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dc 1, 1, 1, 0
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dc 2, 2, 2, 0
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dc 3, 3, 3, 0
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dc 3, 3, 2, 0
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dc 3, 3, 1, 0
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dc 3, 2, 1, 0
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.End
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Intro_WipeInFrontpic:
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