Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic

This commit is contained in:
Rangi
2018-09-09 18:15:54 -04:00
parent 8c435054a0
commit 3241c9cfaa
5 changed files with 122 additions and 116 deletions

View File

@@ -294,19 +294,19 @@ StartTrainerBattle_Flash:
ret
.pals
db %11111001 ; 3321
db %11111110 ; 3332
db %11111111 ; 3333
db %11111110 ; 3332
db %11111001 ; 3321
db %11100100 ; 3210
db %10010000 ; 2100
db %01000000 ; 1000
db %00000000 ; 0000
db %01000000 ; 1000
db %10010000 ; 2100
db %11100100 ; 3210
db %00000001 ; 0001
dc 3, 3, 2, 1
dc 3, 3, 3, 2
dc 3, 3, 3, 3
dc 3, 3, 3, 2
dc 3, 3, 2, 1
dc 3, 2, 1, 0
dc 2, 1, 0, 0
dc 1, 0, 0, 0
dc 0, 0, 0, 0
dc 1, 0, 0, 0
dc 2, 1, 0, 0
dc 3, 2, 1, 0
dc 0, 0, 0, 1
StartTrainerBattle_SetUpForWavyOutro:
farcall Function5602
@@ -713,22 +713,28 @@ INCLUDE "gfx/overworld/trainer_battle_nite.pal"
ret
PokeBallTransition:
db %00000011, %11000000
db %00001111, %11110000
db %00111100, %00111100
db %00110000, %00001100
db %01100000, %00000110
db %01100011, %11000110
db %11000110, %01100011
db %11111100, %00111111
db %11111100, %00111111
db %11000110, %01100011
db %01100011, %11000110
db %01100000, %00000110
db %00110000, %00001100
db %00111100, %00111100
db %00001111, %11110000
db %00000011, %11000000
transition_row: MACRO
db HIGH(\1), LOW(\1)
ENDM
pusho
opt b.X ; . = 0, X = 1
transition_row %......XXXX......
transition_row %....XXXXXXXX....
transition_row %..XXXX....XXXX..
transition_row %..XX........XX..
transition_row %.XX..........XX.
transition_row %.XX...XXXX...XX.
transition_row %XX...XX..XX...XX
transition_row %XXXXXX....XXXXXX
transition_row %XXXXXX....XXXXXX
transition_row %XX...XX..XX...XX
transition_row %.XX...XXXX...XX.
transition_row %.XX..........XX.
transition_row %..XX........XX..
transition_row %..XXXX....XXXX..
transition_row %....XXXXXXXX....
transition_row %......XXXX......
popo
WipeLYOverrides:
ldh a, [rSVBK]