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Update battle anim bg function comments, and identify more unnamed labels
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@@ -90,7 +90,8 @@ TilesetJohtoAnim:
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dw NULL, StandingTileFrame8
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dw NULL, DoneTileAnimation
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UnusedTilesetAnim_fc0d7:
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UnusedTilesetAnim1: ; unreferenced
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; Scrolls tile $03 like water, but also has the standard $03 flower tile.
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dw vTiles2 tile $03, WriteTileToBuffer
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dw wTileAnimBuffer, ScrollTileRightLeft
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dw vTiles2 tile $03, WriteTileFromBuffer
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@@ -103,7 +104,8 @@ UnusedTilesetAnim_fc0d7:
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dw NULL, WaitTileAnimation
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dw NULL, DoneTileAnimation
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UnusedTilesetAnim_fc103:
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UnusedTilesetAnim2: ; unreferenced
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; Scrolls tile $14 like cave water.
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dw vTiles2 tile $14, WriteTileToBuffer
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dw wTileAnimBuffer, ScrollTileRightLeft
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dw vTiles2 tile $14, WriteTileFromBuffer
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@@ -140,7 +142,8 @@ TilesetEliteFourRoomAnim:
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dw NULL, StandingTileFrame8
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dw NULL, DoneTileAnimation
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UnusedTilesetAnim_fc17f:
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UnusedTilesetAnim3: ; unreferenced
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; Scrolls tile $53 like a waterfall; scrolls tile $03 like cave water.
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dw vTiles2 tile $53, WriteTileToBuffer
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dw wTileAnimBuffer, ScrollTileDown
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dw wTileAnimBuffer, ScrollTileDown
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@@ -154,7 +157,8 @@ UnusedTilesetAnim_fc17f:
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dw vTiles2 tile $53, WriteTileFromBuffer
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dw NULL, DoneTileAnimation
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UnusedTilesetAnim_fc1af:
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UnusedTilesetAnim4: ; unreferenced
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; Scrolls tile $54 like a waterfall; scrolls tile $03 like cave water.
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dw vTiles2 tile $54, WriteTileToBuffer
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dw wTileAnimBuffer, ScrollTileDown
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dw wTileAnimBuffer, ScrollTileDown
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@@ -231,7 +235,8 @@ TilesetTowerAnim:
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dw NULL, WaitTileAnimation
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dw NULL, DoneTileAnimation
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UnusedTilesetAnim_fc2bf:
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UnusedTilesetAnim5: ; unreferenced
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; Scrolls tile $4f like cave water.
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dw vTiles2 tile $4f, WriteTileToBuffer
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dw wTileAnimBuffer, ScrollTileRightLeft
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dw vTiles2 tile $4f, WriteTileFromBuffer
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