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Update battle anim bg function comments, and identify more unnamed labels
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@@ -2121,7 +2121,7 @@ BattleBGEffect_RapidFlash: ; unused
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db $e4, $6c, $fe
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BattleBGEffect_FadeMonToLight:
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; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
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; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
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ld de, .Pals
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call BGEffect_RapidCyclePals
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ret
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@@ -2130,7 +2130,7 @@ BattleBGEffect_FadeMonToLight:
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db $e4, $90, $40, $ff
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BattleBGEffect_FadeMonToBlack:
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; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
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; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
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ld de, .Pals
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call BGEffect_RapidCyclePals
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ret
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@@ -2139,7 +2139,7 @@ BattleBGEffect_FadeMonToBlack:
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db $e4, $f8, $fc, $ff
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BattleBGEffect_FadeMonToLightRepeating:
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; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
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; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
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ld de, .Pals
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call BGEffect_RapidCyclePals
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ret
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@@ -2148,7 +2148,7 @@ BattleBGEffect_FadeMonToLightRepeating:
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db $e4, $90, $40, $90, $fe
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BattleBGEffect_FadeMonToBlackRepeating:
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; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
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; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
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ld de, .Pals
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call BGEffect_RapidCyclePals
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ret
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@@ -2157,7 +2157,7 @@ BattleBGEffect_FadeMonToBlackRepeating:
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db $e4, $f8, $fc, $f8, $fe
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BattleBGEffect_CycleMonLightDarkRepeating:
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; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
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; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
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ld de, .Pals
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call BGEffect_RapidCyclePals
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ret
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@@ -2166,7 +2166,7 @@ BattleBGEffect_CycleMonLightDarkRepeating:
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db $e4, $f8, $fc, $f8, $e4, $90, $40, $90, $fe
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BattleBGEffect_FlashMonRepeating: ; unused
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; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
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; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
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ld de, .Pals
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call BGEffect_RapidCyclePals
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ret
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@@ -2175,7 +2175,7 @@ BattleBGEffect_FlashMonRepeating: ; unused
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db $e4, $fc, $e4, $00, $fe
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BattleBGEffect_FadeMonToWhiteWaitFadeBack:
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; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
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; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
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ld de, .Pals
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call BGEffect_RapidCyclePals
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ret
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@@ -2184,7 +2184,7 @@ BattleBGEffect_FadeMonToWhiteWaitFadeBack:
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db $e4, $90, $40, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $40, $90, $e4, $ff
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BattleBGEffect_FadeMonFromWhite: ; unused
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; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
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; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
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ld de, .Pals
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call BGEffect_RapidCyclePals
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ret
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@@ -2194,7 +2194,7 @@ BattleBGEffect_FadeMonFromWhite: ; unused
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BattleBGEffect_VibrateMon:
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; Moves mon back and forth sideways for $20 frames
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; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user
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; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
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call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
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