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Update battle anim bg function comments, and identify more unnamed labels
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@@ -3111,7 +3111,7 @@ ForceEnemySwitch:
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call ClearEnemyMonBox
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call NewEnemyMonStatus
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call ResetEnemyStatLevels
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call Function_SetEnemyMonAndSendOutAnimation
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call ShowSetEnemyMonAndSendOutAnimation
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call BreakAttraction
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call ResetBattleParticipants
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ret
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@@ -3130,8 +3130,8 @@ EnemySwitch:
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call OfferSwitch
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push af
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call ClearEnemyMonBox
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call Function_BattleTextEnemySentOut
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call Function_SetEnemyMonAndSendOutAnimation
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call ShowBattleTextEnemySentOut
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call ShowSetEnemyMonAndSendOutAnimation
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pop af
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ret c
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; If we're here, then we're switching too
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@@ -3155,8 +3155,8 @@ EnemySwitch_SetMode:
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ld a, 1
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ld [wEnemyIsSwitching], a
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call ClearEnemyMonBox
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call Function_BattleTextEnemySentOut
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jp Function_SetEnemyMonAndSendOutAnimation
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call ShowBattleTextEnemySentOut
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jp ShowSetEnemyMonAndSendOutAnimation
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CheckWhetherSwitchmonIsPredetermined:
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; returns carry if: ???
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@@ -3526,13 +3526,13 @@ ClearEnemyMonBox:
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call WaitBGMap
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jp FinishBattleAnim
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Function_BattleTextEnemySentOut:
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ShowBattleTextEnemySentOut:
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callfar Battle_GetTrainerName
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ld hl, BattleText_EnemySentOut
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call StdBattleTextbox
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jp WaitBGMap
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Function_SetEnemyMonAndSendOutAnimation:
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ShowSetEnemyMonAndSendOutAnimation:
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ld a, [wTempEnemyMonSpecies]
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ld [wCurPartySpecies], a
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ld [wCurSpecies], a
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