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Fix typos in comments.
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@ -285,7 +285,7 @@ CheckPlayerTurn:
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cp $80
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jr nc, .not_confused
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; clear confussion-dependent substatus
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; clear confusion-dependent substatus
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ld hl, PlayerSubStatus3
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ld a, [hl]
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and 1 << SUBSTATUS_CONFUSED
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@ -1039,7 +1039,7 @@ name: macro
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db name_command
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db \1 ; type
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db \2 ; id
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db \3 ; mempry
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db \3 ; memory
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endm
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enum wait_command
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9
main.asm
9
main.asm
@ -1887,10 +1887,9 @@ CheckNickErrors:: ; 669f
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; 66cf
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.textcommands ; 66cf
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; table definining which characters
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; are actually text commands
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; table defining which characters are actually text commands
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; format:
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; >= <
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; ≥ <
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db $00, $05
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db $14, $19
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db $1d, $26
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@ -36819,7 +36818,7 @@ endr
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ld hl, TrainerClassAttributes + 3
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; If we have a battle in BattleTower just load the Attributes of the first TrainerClass (Falkner)
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; so we have always the same AI, regardless of the loaded cass of trainer
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; so we have always the same AI, regardless of the loaded class of trainer
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ld a, [InBattleTowerBattle]
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bit 0, a
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jr nz, .asm_4412f
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@ -83115,7 +83114,7 @@ StringOptions: ; e4241
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GetOptionPointer: ; e42d6
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ld a, [wcf63] ;load the cusror position to a
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ld a, [wcf63] ;load the cursor position to a
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ld e, a ;copy it to de
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ld d, 0
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ld hl, .Pointers
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