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Legacy move AI.
This is distinct from the "Smart" AI's giant move handling table in battle/ai/scoring.asm.
This commit is contained in:
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9c00912f89
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113
main.asm
113
main.asm
@ -39057,9 +39057,10 @@ TrainerClassNames:: ; 2c1ef
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; no known jump sources
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; no known jump sources
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Function2c41a: ; 2c41a (b:441a)
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Function2c41a: ; 2c41a (b:441a)
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; More move AI.
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ld a, c
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ld a, c
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ld de, $3
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ld de, 3
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ld hl, $442c
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ld hl, Unknown_2c42c
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call IsInArray
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call IsInArray
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jp nc, Function2c545
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jp nc, Function2c545
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inc hl
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inc hl
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@ -39069,92 +39070,180 @@ Function2c41a: ; 2c41a (b:441a)
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jp [hl]
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jp [hl]
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; 2c42c (b:442c)
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; 2c42c (b:442c)
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INCBIN "baserom.gbc",$2c42c,$2c487 - $2c42c
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Unknown_2c42c: ; 2c42c
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dbw EFFECT_DREAM_EATER, Function2c524
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dbw EFFECT_HEAL, Function2c539
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dbw EFFECT_LIGHT_SCREEN, Function2c487
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dbw EFFECT_MIST, Function2c48d
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dbw EFFECT_FOCUS_ENERGY, Function2c493
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dbw EFFECT_CONFUSE, Function2c499
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dbw EFFECT_TRANSFORM, Function2c4a5
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dbw EFFECT_REFLECT, Function2c4ab
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dbw EFFECT_SUBSTITUTE, Function2c4b1
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dbw EFFECT_LEECH_SEED, Function2c4b7
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dbw EFFECT_DISABLE, Function2c4bd
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dbw EFFECT_ENCORE, Function2c4c2
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dbw EFFECT_SNORE, Function2c4c8
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dbw EFFECT_SLEEP_TALK, Function2c4c8
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dbw EFFECT_MEAN_LOOK, Function2c4d1
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dbw EFFECT_NIGHTMARE, Function2c4d7
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dbw EFFECT_SPIKES, Function2c4e3
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dbw EFFECT_FORESIGHT, Function2c4e9
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dbw EFFECT_PERISH_SONG, Function2c4ef
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dbw EFFECT_SANDSTORM, Function2c4f5
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dbw EFFECT_ATTRACT, Function2c4fe
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dbw EFFECT_SAFEGUARD, Function2c50c
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dbw EFFECT_RAIN_DANCE, Function2c512
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dbw EFFECT_SUNNY_DAY, Function2c51b
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dbw EFFECT_TELEPORT, Function2c541
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dbw EFFECT_MORNING_SUN, Function2c539
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dbw EFFECT_SYNTHESIS, Function2c539
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dbw EFFECT_MOONLIGHT, Function2c539
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dbw EFFECT_SWAGGER, Function2c52d
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dbw EFFECT_FUTURE_SIGHT, Function2c533
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db $ff
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; 2c487
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Function2c487: ; 2c487
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ld a, [EnemyScreens] ; $c700
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ld a, [EnemyScreens] ; $c700
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bit 3, a
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bit 3, a
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ret
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ret
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Function2c48d: ; 2c48d
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ld a, [EnemySubStatus4] ; $c670
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ld a, [EnemySubStatus4] ; $c670
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bit 1, a
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bit 1, a
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ret
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ret
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Function2c493: ; 2c493
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ld a, [EnemySubStatus4] ; $c670
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ld a, [EnemySubStatus4] ; $c670
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bit 2, a
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bit 2, a
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ret
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ret
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Function2c499: ; 2c499
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ld a, [PlayerSubStatus3] ; $c66a
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ld a, [PlayerSubStatus3] ; $c66a
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bit 7, a
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bit 7, a
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ret nz
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ret nz
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ld a, [PlayerScreens] ; $c6ff
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ld a, [PlayerScreens] ; $c6ff
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bit 2, a
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bit 2, a
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ret
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ret
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Function2c4a5: ; 2c4a5
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ld a, [EnemySubStatus5] ; $c671
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ld a, [EnemySubStatus5] ; $c671
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bit 3, a
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bit 3, a
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ret
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ret
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Function2c4ab: ; 2c4ab
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ld a, [EnemyScreens] ; $c700
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ld a, [EnemyScreens] ; $c700
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bit 4, a
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bit 4, a
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ret
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ret
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; 2c4b1 (b:44b1)
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; 2c4b1 (b:44b1)
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INCBIN "baserom.gbc",$2c4b1,$2c4b7 - $2c4b1
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Function2c4b1: ; 2c4b1
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ld a, [EnemySubStatus4]
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bit 4, a
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ret
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Function2c4b7: ; 2c4b7
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ld a, [PlayerSubStatus4] ; $c66b
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ld a, [PlayerSubStatus4] ; $c66b
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bit 7, a
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bit 7, a
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ret
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ret
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Function2c4bd: ; 2c4bd
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ld a, [PlayerDisableCount] ; $c675
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ld a, [PlayerDisableCount] ; $c675
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and a
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and a
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ret
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ret
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Function2c4c2: ; 2c4c2
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ld a, [PlayerSubStatus5] ; $c66c
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ld a, [PlayerSubStatus5] ; $c66c
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bit 4, a
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bit 4, a
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ret
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ret
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Function2c4c8: ; 2c4c8
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ld a, [EnemyMonStatus] ; $d214
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ld a, [EnemyMonStatus] ; $d214
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and $7
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and $7
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jr z, .asm_2c541
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jr z, Function2c541
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jr Function2c545
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jr Function2c545
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Function2c4d1: ; 2c4d1
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ld a, [EnemySubStatus5] ; $c671
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ld a, [EnemySubStatus5] ; $c671
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bit 7, a
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bit 7, a
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ret
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ret
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; 2c4d7 (b:44d7)
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; 2c4d7 (b:44d7)
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INCBIN "baserom.gbc",$2c4d7,$2c4e3 - $2c4d7
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Function2c4d7: ; 2c4d7
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ld a, [BattleMonStatus]
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and a
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jr z, Function2c541
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ld a, [PlayerSubStatus1]
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bit 0, a
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ret
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Function2c4e3: ; 2c4e3
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ld a, [PlayerScreens] ; $c6ff
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ld a, [PlayerScreens] ; $c6ff
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bit 0, a
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bit 0, a
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ret
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ret
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Function2c4e9: ; 2c4e9
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ld a, [PlayerSubStatus1] ; $c668
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ld a, [PlayerSubStatus1] ; $c668
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bit 3, a
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bit 3, a
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ret
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ret
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Function2c4ef: ; 2c4ef
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ld a, [PlayerSubStatus1] ; $c668
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ld a, [PlayerSubStatus1] ; $c668
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bit 4, a
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bit 4, a
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ret
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ret
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Function2c4f5: ; 2c4f5
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ld a, [Weather] ; $c70a
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ld a, [Weather] ; $c70a
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cp $3
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cp $3
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jr z, .asm_2c541
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jr z, Function2c541
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jr Function2c545
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jr Function2c545
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Function2c4fe: ; 2c4fe
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callba Function377f5
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callba Function377f5
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jr c, .asm_2c541
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jr c, Function2c541
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ld a, [PlayerSubStatus1] ; $c668
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ld a, [PlayerSubStatus1] ; $c668
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bit 7, a
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bit 7, a
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ret
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ret
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Function2c50c: ; 2c50c
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ld a, [EnemyScreens] ; $c700
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ld a, [EnemyScreens] ; $c700
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bit 2, a
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bit 2, a
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ret
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ret
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Function2c512: ; 2c512
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ld a, [Weather] ; $c70a
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ld a, [Weather] ; $c70a
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cp $1
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cp $1
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jr z, .asm_2c541
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jr z, Function2c541
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jr Function2c545
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jr Function2c545
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Function2c51b: ; 2c51b
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ld a, [Weather] ; $c70a
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ld a, [Weather] ; $c70a
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cp $2
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cp $2
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jr z, .asm_2c541
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jr z, Function2c541
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jr Function2c545
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jr Function2c545
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Function2c524: ; 2c524
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ld a, [BattleMonStatus] ; $c63a
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ld a, [BattleMonStatus] ; $c63a
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and $7
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and $7
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jr z, .asm_2c541
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jr z, Function2c541
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jr Function2c545
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jr Function2c545
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Function2c52d: ; 2c52d
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ld a, [PlayerSubStatus3] ; $c66a
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ld a, [PlayerSubStatus3] ; $c66a
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bit 7, a
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bit 7, a
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ret
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ret
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Function2c533: ; 2c533
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ld a, [EnemyScreens] ; $c700
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ld a, [EnemyScreens] ; $c700
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bit 5, a
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bit 5, a
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ret
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ret
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Function2c539: ; 2c539
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callba AICheckEnemyMaxHP
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callba AICheckEnemyMaxHP
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jr nc, Function2c545
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jr nc, Function2c545
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.asm_2c541
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Function2c541: ; 2c541
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ld a, $1
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ld a, $1
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and a
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and a
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ret
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ret
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