Legacy move AI.

This is distinct from the "Smart" AI's giant move handling table in battle/ai/scoring.asm.
This commit is contained in:
yenatch 2014-02-25 12:13:29 -05:00
parent 9c00912f89
commit 2d2cb00ae2

113
main.asm
View File

@ -39057,9 +39057,10 @@ TrainerClassNames:: ; 2c1ef
; no known jump sources
Function2c41a: ; 2c41a (b:441a)
; More move AI.
ld a, c
ld de, $3
ld hl, $442c
ld de, 3
ld hl, Unknown_2c42c
call IsInArray
jp nc, Function2c545
inc hl
@ -39069,92 +39070,180 @@ Function2c41a: ; 2c41a (b:441a)
jp [hl]
; 2c42c (b:442c)
INCBIN "baserom.gbc",$2c42c,$2c487 - $2c42c
Unknown_2c42c: ; 2c42c
dbw EFFECT_DREAM_EATER, Function2c524
dbw EFFECT_HEAL, Function2c539
dbw EFFECT_LIGHT_SCREEN, Function2c487
dbw EFFECT_MIST, Function2c48d
dbw EFFECT_FOCUS_ENERGY, Function2c493
dbw EFFECT_CONFUSE, Function2c499
dbw EFFECT_TRANSFORM, Function2c4a5
dbw EFFECT_REFLECT, Function2c4ab
dbw EFFECT_SUBSTITUTE, Function2c4b1
dbw EFFECT_LEECH_SEED, Function2c4b7
dbw EFFECT_DISABLE, Function2c4bd
dbw EFFECT_ENCORE, Function2c4c2
dbw EFFECT_SNORE, Function2c4c8
dbw EFFECT_SLEEP_TALK, Function2c4c8
dbw EFFECT_MEAN_LOOK, Function2c4d1
dbw EFFECT_NIGHTMARE, Function2c4d7
dbw EFFECT_SPIKES, Function2c4e3
dbw EFFECT_FORESIGHT, Function2c4e9
dbw EFFECT_PERISH_SONG, Function2c4ef
dbw EFFECT_SANDSTORM, Function2c4f5
dbw EFFECT_ATTRACT, Function2c4fe
dbw EFFECT_SAFEGUARD, Function2c50c
dbw EFFECT_RAIN_DANCE, Function2c512
dbw EFFECT_SUNNY_DAY, Function2c51b
dbw EFFECT_TELEPORT, Function2c541
dbw EFFECT_MORNING_SUN, Function2c539
dbw EFFECT_SYNTHESIS, Function2c539
dbw EFFECT_MOONLIGHT, Function2c539
dbw EFFECT_SWAGGER, Function2c52d
dbw EFFECT_FUTURE_SIGHT, Function2c533
db $ff
; 2c487
Function2c487: ; 2c487
ld a, [EnemyScreens] ; $c700
bit 3, a
ret
Function2c48d: ; 2c48d
ld a, [EnemySubStatus4] ; $c670
bit 1, a
ret
Function2c493: ; 2c493
ld a, [EnemySubStatus4] ; $c670
bit 2, a
ret
Function2c499: ; 2c499
ld a, [PlayerSubStatus3] ; $c66a
bit 7, a
ret nz
ld a, [PlayerScreens] ; $c6ff
bit 2, a
ret
Function2c4a5: ; 2c4a5
ld a, [EnemySubStatus5] ; $c671
bit 3, a
ret
Function2c4ab: ; 2c4ab
ld a, [EnemyScreens] ; $c700
bit 4, a
ret
; 2c4b1 (b:44b1)
INCBIN "baserom.gbc",$2c4b1,$2c4b7 - $2c4b1
Function2c4b1: ; 2c4b1
ld a, [EnemySubStatus4]
bit 4, a
ret
Function2c4b7: ; 2c4b7
ld a, [PlayerSubStatus4] ; $c66b
bit 7, a
ret
Function2c4bd: ; 2c4bd
ld a, [PlayerDisableCount] ; $c675
and a
ret
Function2c4c2: ; 2c4c2
ld a, [PlayerSubStatus5] ; $c66c
bit 4, a
ret
Function2c4c8: ; 2c4c8
ld a, [EnemyMonStatus] ; $d214
and $7
jr z, .asm_2c541
jr z, Function2c541
jr Function2c545
Function2c4d1: ; 2c4d1
ld a, [EnemySubStatus5] ; $c671
bit 7, a
ret
; 2c4d7 (b:44d7)
INCBIN "baserom.gbc",$2c4d7,$2c4e3 - $2c4d7
Function2c4d7: ; 2c4d7
ld a, [BattleMonStatus]
and a
jr z, Function2c541
ld a, [PlayerSubStatus1]
bit 0, a
ret
Function2c4e3: ; 2c4e3
ld a, [PlayerScreens] ; $c6ff
bit 0, a
ret
Function2c4e9: ; 2c4e9
ld a, [PlayerSubStatus1] ; $c668
bit 3, a
ret
Function2c4ef: ; 2c4ef
ld a, [PlayerSubStatus1] ; $c668
bit 4, a
ret
Function2c4f5: ; 2c4f5
ld a, [Weather] ; $c70a
cp $3
jr z, .asm_2c541
jr z, Function2c541
jr Function2c545
Function2c4fe: ; 2c4fe
callba Function377f5
jr c, .asm_2c541
jr c, Function2c541
ld a, [PlayerSubStatus1] ; $c668
bit 7, a
ret
Function2c50c: ; 2c50c
ld a, [EnemyScreens] ; $c700
bit 2, a
ret
Function2c512: ; 2c512
ld a, [Weather] ; $c70a
cp $1
jr z, .asm_2c541
jr z, Function2c541
jr Function2c545
Function2c51b: ; 2c51b
ld a, [Weather] ; $c70a
cp $2
jr z, .asm_2c541
jr z, Function2c541
jr Function2c545
Function2c524: ; 2c524
ld a, [BattleMonStatus] ; $c63a
and $7
jr z, .asm_2c541
jr z, Function2c541
jr Function2c545
Function2c52d: ; 2c52d
ld a, [PlayerSubStatus3] ; $c66a
bit 7, a
ret
Function2c533: ; 2c533
ld a, [EnemyScreens] ; $c700
bit 5, a
ret
Function2c539: ; 2c539
callba AICheckEnemyMaxHP
jr nc, Function2c545
.asm_2c541
Function2c541: ; 2c541
ld a, $1
and a
ret