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Label some mobile battle screen functions
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@ -4920,7 +4920,7 @@ LoadBattleMenu2:
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ret
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ret
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.mobile
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.mobile
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farcall Function100b12
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farcall Mobile_LoadBattleMenu
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ld a, [wcd2b]
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ld a, [wcd2b]
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and a
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and a
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ret z
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ret z
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@ -5311,7 +5311,7 @@ CheckAmuletCoin:
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MoveSelectionScreen:
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MoveSelectionScreen:
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call IsMobileBattle
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call IsMobileBattle
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jr nz, .not_mobile
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jr nz, .not_mobile
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farcall MobileMoveSelectionScreen
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farcall Mobile_MoveSelectionScreen
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ret
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ret
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.not_mobile
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.not_mobile
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@ -1689,7 +1689,7 @@ Unknown_100b0a:
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popc
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popc
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Function100b12:
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Mobile_LoadBattleMenu:
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call Function100dd8
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call Function100dd8
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ret c
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ret c
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ld hl, BattleMenuHeader
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ld hl, BattleMenuHeader
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@ -1747,7 +1747,7 @@ Function100b7a:
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set 7, [hl]
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set 7, [hl]
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ret
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ret
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MobileMoveSelectionScreen:
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Mobile_MoveSelectionScreen:
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xor a
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xor a
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ld [wMoveSwapBuffer], a
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ld [wMoveSwapBuffer], a
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farcall CheckPlayerHasUsableMoves
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farcall CheckPlayerHasUsableMoves
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