Pokemon animations

This commit is contained in:
PikalaxALT
2015-11-07 09:48:32 -05:00
parent e044580669
commit 2cbb1acc6e
11 changed files with 324 additions and 304 deletions

View File

@@ -576,7 +576,7 @@ AI_Smart_Explosion: ; 388a6
; Unless this is the enemy's last Pokemon...
push hl
callba CountEnemyAliveMons
callba CheckEnemyHasMonToSwitchTo
pop hl
jr nc, .asm_388b7
@@ -2028,7 +2028,7 @@ endr
jp nz, AIDiscourageMove
push hl
callba CountEnemyAliveMons
callba CheckEnemyHasMonToSwitchTo
pop hl
jr nc, .asm_38eb0
@@ -2160,7 +2160,7 @@ endr
AI_Smart_PerishSong: ; 38f4a
push hl
callab CountEnemyAliveMons
callab CheckEnemyHasMonToSwitchTo
pop hl
jr c, .no

View File

@@ -184,7 +184,7 @@ endr
CheckAbleToSwitch: ; 34941
xor a
ld [wc717], a
call CountEnemyAliveMons
call CheckEnemyHasMonToSwitchTo
ret c
ld a, [EnemySubStatus1]
@@ -197,7 +197,7 @@ CheckAbleToSwitch: ; 34941
; Perish count is 1
call CountEnemyAliveMons
call CheckEnemyHasMonToSwitchTo
call Function34b77
call Function34b20
call Function34a85
@@ -212,7 +212,7 @@ CheckAbleToSwitch: ; 34941
ret
.not_2
call CountEnemyAliveMons
call CheckEnemyHasMonToSwitchTo
sla c
sla c
ld b, $ff
@@ -284,7 +284,7 @@ CheckAbleToSwitch: ; 34941
cp 10
ret nc
call CountEnemyAliveMons
call CheckEnemyHasMonToSwitchTo
call Function34b77
call Function34b20
call Function34a85
@@ -300,7 +300,7 @@ CheckAbleToSwitch: ; 34941
; 349f4
CountEnemyAliveMons: ; 349f4
CheckEnemyHasMonToSwitchTo: ; 349f4
ld a, [OTPartyCount]
cp 2
jr c, .only_one

View File

@@ -92,7 +92,7 @@ Function3c000: ; 3c000
call SendOutPkmnText
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call SendOutPlayerMon
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
@@ -2928,7 +2928,7 @@ Function3d227: ; 3d227
call SendOutPkmnText
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call SendOutPlayerMon
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
@@ -2950,7 +2950,7 @@ Function3d2b3: ; 3d2b3
call SendOutPkmnText
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call SendOutPlayerMon
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
@@ -3755,31 +3755,31 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
call Call_PlayBattleAnim
call BattleCheckEnemyShininess
jr nc, .asm_3d800
jr nc, .not_shiny
ld a, 1 ; shiny anim
ld [wKickCounter], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
.asm_3d800
.not_shiny
ld bc, TempMonSpecies
callba Function4e53f
jr c, .asm_3d82c
callba CheckFaintedFrzSlp
jr c, .skip_cry
callba CheckBattleScene
jr c, .asm_3d821
jr c, .cry_no_anim
hlcoord 12, 0
ld d, $0
ld e, $0
predef Functiond008e
jr .asm_3d82c
ld e, ANIM_MON_SLOW
predef AnimateFrontpic
jr .skip_cry
.asm_3d821
.cry_no_anim
ld a, $f
ld [CryTracks], a
ld a, [TempEnemyMonSpecies]
call PlayStereoCry
.asm_3d82c
.skip_cry
call UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
@@ -4207,7 +4207,7 @@ endr
; 3db32
Function3db32: ; 3db32
SwitchPlayerMon: ; 3db32
call ClearSprites
ld a, [CurBattleMon]
ld [LastPlayerMon], a
@@ -4218,7 +4218,7 @@ Function3db32: ; 3db32
call ResetPlayerStatLevels
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call SendOutPlayerMon
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
ld hl, EnemyMonHP
@@ -4228,7 +4228,7 @@ Function3db32: ; 3db32
; 3db5f
Function3db5f: ; 3db5f
SendOutPlayerMon: ; 3db5f
ld hl, BattleMonDVs
predef GetUnownLetter
hlcoord 1, 5
@@ -4259,25 +4259,25 @@ Function3db5f: ; 3db5f
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
call BattleCheckPlayerShininess
jr nc, .asm_3dbbc
jr nc, .not_shiny
ld a, $1
ld [wKickCounter], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
.asm_3dbbc
.not_shiny
ld a, MON_SPECIES
call GetPartyParamLocation
ld b, h
ld c, l
callba Function4e53f
jr c, .asm_3dbd6
callba CheckFaintedFrzSlp
jr c, .statused
ld a, $f0
ld [CryTracks], a
ld a, [CurPartySpecies]
call PlayStereoCry
.asm_3dbd6
.statused
call UpdatePlayerHUD
ld a, $1
ld [hBGMapMode], a
@@ -5528,7 +5528,7 @@ BattleMonEntrance: ; 3e40b
call SendOutPkmnText
call NewBattleMonStatus
call BreakAttraction
call Function3db5f
call SendOutPlayerMon
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
@@ -5553,7 +5553,7 @@ PassedBattleMonEntrance: ; 3e459
xor a
ld [wd265], a
call ApplyStatLevelMultiplierOnAllStats
call Function3db5f
call SendOutPlayerMon
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
call SetPlayerTurn
@@ -9556,15 +9556,15 @@ BattleStartMessage: ; 3fc8b
jr c, .skip_cry
callba CheckBattleScene
jr c, .do_cry
jr c, .cry_no_anim
hlcoord 12, 0
ld d, $0
ld e, $1
predef Functiond008e
ld e, ANIM_MON_NORMAL
predef AnimateFrontpic
jr .skip_cry
.do_cry
.cry_no_anim
ld a, $0f
ld [CryTracks], a
ld a, [TempEnemyMonSpecies]

View File

@@ -6555,41 +6555,42 @@ BattleCommand_ForceSwitch: ; 3680f
ld a, [BattleType]
cp BATTLETYPE_SHINY
jp z, .asm_36969
jp z, .fail
cp BATTLETYPE_TRAP
jp z, .asm_36969
jp z, .fail
cp BATTLETYPE_CELEBI
jp z, .asm_36969
jp z, .fail
cp BATTLETYPE_SUICUNE
jp z, .asm_36969
jp z, .fail
ld a, [hBattleTurn]
and a
jp nz, .asm_368cd
jp nz, .force_player_switch
ld a, [AttackMissed]
and a
jr nz, .asm_36852 ; 36830 $20
jr nz, .missed ; 36830 $20
ld a, [wBattleMode]
dec a
jr nz, .asm_36869 ; 36836 $31
jr nz, .trainer ; 36836 $31
ld a, [CurPartyLevel]
ld b, a
ld a, [BattleMonLevel]
cp b
jr nc, .asm_36855 ; 36840 $13
jr nc, .wild_force_flee ; 36840 $13
add b
ld c, a
inc c
.asm_36845
.random_loop_wild
call BattleRandom
cp c
jr nc, .asm_36845 ; 36849 $fa
jr nc, .random_loop_wild ; 36849 $fa
srl b
srl b
cp b
jr nc, .asm_36855 ; 36850 $3
.asm_36852
jp .asm_36969
.asm_36855
jr nc, .wild_force_flee ; 36850 $3
.missed
jp .fail
.wild_force_flee
call UpdateBattleMonInParty
xor a
ld [wcfca], a
@@ -6597,13 +6598,14 @@ BattleCommand_ForceSwitch: ; 3680f
ld [wd232], a
call SetBattleDraw
ld a, [wPlayerMoveStruct + MOVE_ANIM]
jp .asm_36975
.asm_36869
call CountEnemyAliveMons
jr c, .asm_368ca ; 3686c $5c
jp .succeed
.trainer
call CheckEnemyHasMonToSwitchTo
jr c, .switch_fail ; 3686c $5c
ld a, [wc70f]
and a
jr z, .asm_368ca ; 36872 $56
jr z, .switch_fail ; 36872 $56
call UpdateEnemyMonInParty
ld a, $1
ld [wKickCounter], a
@@ -6613,19 +6615,20 @@ BattleCommand_ForceSwitch: ; 3680f
hlcoord 1, 0
lb bc, 4, 10
call ClearBox
ld c, $14
ld c, 20
call DelayFrames
ld a, [OTPartyCount]
ld b, a
ld a, [CurOTMon]
ld c, a
.asm_3689a
; select a random enemy mon to switch to
.random_loop_trainer
call BattleRandom
and $7
cp b
jr nc, .asm_3689a ; 368a0 $f8
jr nc, .random_loop_trainer ; 368a0 $f8
cp c
jr z, .asm_3689a ; 368a3 $f5
jr z, .random_loop_trainer ; 368a3 $f5
push af
push bc
ld hl, OTPartyMon1HP
@@ -6634,7 +6637,7 @@ BattleCommand_ForceSwitch: ; 3680f
or [hl]
pop bc
pop de
jr z, .asm_3689a ; 368b1 $e7
jr z, .random_loop_trainer ; 368b1 $e7
ld a, d
inc a
ld [wc718], a
@@ -6646,41 +6649,41 @@ BattleCommand_ForceSwitch: ; 3680f
ld hl, SpikesDamage
jp CallBattleCore
.asm_368ca
jp .asm_36969
.switch_fail
jp .fail
.asm_368cd
.force_player_switch
ld a, [AttackMissed]
and a
jr nz, .asm_368f3
jr nz, .player_miss
ld a, [wBattleMode]
dec a
jr nz, .asm_36908
jr nz, .vs_trainer
ld a, [BattleMonLevel]
ld b, a
ld a, [CurPartyLevel]
cp b
jr nc, .asm_368f5
jr nc, .wild_succeed_playeristarget
add b
ld c, a
inc c
.asm_368e6
.wild_random_loop_playeristarget
call BattleRandom
cp c
jr nc, .asm_368e6
jr nc, .wild_random_loop_playeristarget
srl b
srl b
cp b
jr nc, .asm_368f5
jr nc, .wild_succeed_playeristarget
.asm_368f3
jr .asm_36969
.player_miss
jr .fail
.asm_368f5
.wild_succeed_playeristarget
call UpdateBattleMonInParty
xor a
ld [wcfca], a
@@ -6688,39 +6691,39 @@ BattleCommand_ForceSwitch: ; 3680f
ld [wd232], a
call SetBattleDraw
ld a, [wEnemyMoveStruct + MOVE_ANIM]
jr .asm_36975
jr .succeed
.asm_36908
call Function36994
jr c, .asm_36969
.vs_trainer
call CheckPlayerHasMonToSwitchTo
jr c, .fail
ld a, [wc70f]
cp $1
jr z, .asm_368ca
jr z, .switch_fail
call UpdateBattleMonInParty
ld a, $1
ld [wKickCounter], a
call AnimateCurrentMove
ld c, $14
ld c, 20
call DelayFrames
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
ld c, $14
ld c, 20
call DelayFrames
ld a, [PartyCount]
ld b, a
ld a, [CurBattleMon]
ld c, a
.asm_3693a
.random_loop_trainer_playeristarget
call BattleRandom
and $7
cp b
jr nc, .asm_3693a
jr nc, .random_loop_trainer_playeristarget
cp c
jr z, .asm_3693a
jr z, .random_loop_trainer_playeristarget
push af
push bc
@@ -6730,11 +6733,11 @@ BattleCommand_ForceSwitch: ; 3680f
or [hl]
pop bc
pop de
jr z, .asm_3693a
jr z, .random_loop_trainer_playeristarget
ld a, d
ld [CurPartyMon], a
ld hl, Function3db32
ld hl, SwitchPlayerMon
call CallBattleCore
ld hl, DraggedOutText
@@ -6743,57 +6746,57 @@ BattleCommand_ForceSwitch: ; 3680f
ld hl, SpikesDamage
jp CallBattleCore
.asm_36969
.fail
call BattleCommand_LowerSub
call BattleCommand_MoveDelay
call BattleCommand_RaiseSub
jp PrintButItFailed
.asm_36975
.succeed
push af
call SetBattleDraw
ld a, $1
ld [wKickCounter], a
call AnimateCurrentMove
ld c, $14
ld c, 20
call DelayFrames
pop af
ld hl, FledInFearText
cp $2e
jr z, .asm_36991
cp ROAR
jr z, .do_text
ld hl, BlownAwayText
.asm_36991
.do_text
jp StdBattleTextBox
; 36994
Function36994: ; 36994
CheckPlayerHasMonToSwitchTo: ; 36994
ld a, [PartyCount]
ld d, a
ld e, 0
ld bc, PARTYMON_STRUCT_LENGTH
.asm_3699d
.loop
ld a, [CurBattleMon]
cp e
jr z, .asm_369ae
jr z, .next
ld a, e
ld hl, PartyMon1HP
call AddNTimes
ld a, [hli]
or [hl]
jr nz, .asm_369b4
jr nz, .not_fainted
.asm_369ae
.next
inc e
dec d
jr nz, .asm_3699d
jr nz, .loop
scf
ret
.asm_369b4
.not_fainted
and a
ret
; 369b6