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Move effects; no more reloadmapmusic, returnafterbattle
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@@ -397,7 +397,7 @@ EnterMapMusic:: ; 3d03
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push af
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xor a
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ld [wc2c1], a
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ld [wDontPlayMapMusicOnReload], a
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ld de, MUSIC_BICYCLE
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ld a, [PlayerState]
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cp PLAYER_BIKE
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@@ -422,7 +422,7 @@ EnterMapMusic:: ; 3d03
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; 3d2f
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TryRestartMapMusic:: ; 3d2f
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ld a, [wc2c1]
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ld a, [wDontPlayMapMusicOnReload]
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and a
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jr z, RestartMapMusic
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xor a
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@@ -431,7 +431,7 @@ TryRestartMapMusic:: ; 3d2f
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call PlayMusic
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call DelayFrame
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xor a
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ld [wc2c1], a
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ld [wDontPlayMapMusicOnReload], a
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ret
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; 3d47
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