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Move effects; no more reloadmapmusic, returnafterbattle
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@@ -663,7 +663,7 @@ EnemyPotionFinish: ; 38436
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call PrintText_UsedItemOn
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hlcoord 2, 2
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xor a
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ld [wd10a], a
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ld [wWhichHPBar], a
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call AIUsedItemSound
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predef AnimateHPBar
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jp AIUpdateHUD
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@@ -2098,7 +2098,7 @@ UpdateHPBar: ; 3cd3c
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xor a
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.ok
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push bc
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ld [wd10a], a
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ld [wWhichHPBar], a
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predef AnimateHPBar
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pop bc
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ret
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@@ -2494,7 +2494,7 @@ WinTrainerBattle: ; 3cfa4
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jr nz, .skip_heal
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predef HealParty
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.skip_heal
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ld a, [wc2cc]
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ld a, [wMonStatusFlags]
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bit 0, a
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jr nz, .skip_win_loss_text
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call PrintWinLossText
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@@ -2888,7 +2888,7 @@ AskUseNextPokemon: ; 3d1f8
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ForcePlayerMonChoice: ; 3d227
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call EmptyBattleTextBox
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call LoadStandardMenuDataHeader
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call Function3d2f7
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call SetUpBattlePartyMenu_NoLoop
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call ForcePickPartyMonInBattle
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ld a, [wLinkMode]
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and a
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@@ -2992,12 +2992,12 @@ IsMobileBattle: ; 3d2f1
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ret
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; 3d2f7
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Function3d2f7: ; 3d2f7
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SetUpBattlePartyMenu_NoLoop: ; 3d2f7
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call ClearBGPalettes
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Function3d2fa: ; switch to fullscreen menu?
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SetUpBattlePartyMenu: ; switch to fullscreen menu?
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callba LoadPartyMenuGFX
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callba InitPartyMenuWithCancel
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callba Function8e85
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callba InitBattlePartyMenuPals
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callba InitPartyMenuGFX
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ret
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; 3d313
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@@ -3113,7 +3113,7 @@ LostBattle: ; 3d38e
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ld c, 40
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call DelayFrames
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ld a, [wc2cc]
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ld a, [wMonStatusFlags]
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bit 0, a
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jr nz, .skip_win_loss_text
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call PrintWinLossText
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@@ -3701,7 +3701,7 @@ OfferSwitch: ; 3d74b
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ld a, [wMenuCursorY]
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dec a
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jr nz, .said_no
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call Function3d2f7
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call SetUpBattlePartyMenu_NoLoop
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call PickSwitchMonInBattle
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jr c, .canceled_switch
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ld a, [CurBattleMon]
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@@ -4563,14 +4563,14 @@ HandleHPHealingItem: ; 3dd2f
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ld a, [Buffer5]
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ld [de], a
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ld a, [hBattleTurn]
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ld [wd10a], a
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ld [wWhichHPBar], a
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and a
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hlcoord 2, 2
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jr z, .got_hp_bar_coords
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hlcoord 10, 9
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.got_hp_bar_coords
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ld [wd10a], a
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ld [wWhichHPBar], a
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predef AnimateHPBar
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UseOpponentItem:
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call RefreshBattleHuds
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@@ -5113,7 +5113,7 @@ DrawEnemyHUD: ; 3e043
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.draw_bar
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xor a
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ld [wd10a], a
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ld [wWhichHPBar], a
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hlcoord 2, 2
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ld b, 0
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call DrawBattleHPBar
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@@ -5332,7 +5332,7 @@ Function3e290:
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call LoadStandardMenuDataHeader
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call ClearBGPalettes
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BattleMenuPKMN_Loop:
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call Function3d2fa
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call SetUpBattlePartyMenu
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xor a
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ld [PartyMenuActionText], a
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call Function3d313
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