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Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32)
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@ -124,6 +124,12 @@ DEF PLAYER_OBJECT EQU 0
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DEF MAPOBJECT_PALETTE_MASK EQU %11110000
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DEF MAPOBJECT_TYPE_MASK EQU %00001111
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; number of entries in MapObjectsBackups.
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; this sets a limit to the maximum number of different maps that can be reentered during a level.
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; map groups with more than NUM_MAP_OBJECTS_BACKUPS maps are only ok if no more than
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; NUM_MAP_OBJECTS_BACKUPS can be possibly accesed during the same level play.
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DEF NUM_MAP_OBJECTS_BACKUPS EQU 10
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; SpriteMovementData struct members (see data/sprites/map_objects.asm)
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rsreset
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DEF SPRITEMOVEATTR_MOVEMENT rb ; 0
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@ -225,7 +225,7 @@ CopyMapObjectToObjectStruct:
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ret
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InitializeVisibleSprites:
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ld bc, wMap1Object
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ld bc, wMapObject1
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ld a, 1
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.loop
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ldh [hMapObjectIndex], a
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@ -312,7 +312,7 @@ CheckObjectEnteringVisibleRange::
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ld d, a
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ld a, [wXCoord]
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ld e, a
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ld bc, wMap1Object
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ld bc, wMapObject1
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ld a, 1
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.loop_v
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ldh [hMapObjectIndex], a
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@ -368,7 +368,7 @@ CheckObjectEnteringVisibleRange::
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ld e, a
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ld a, [wYCoord]
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ld d, a
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ld bc, wMap1Object
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ld bc, wMapObject1
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ld a, 1
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.loop_h
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ldh [hMapObjectIndex], a
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@ -861,7 +861,7 @@ MockPlayerObject::
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farcall RefreshPlayerCoords
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; copy default sprite object to the last object struct
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ld hl, .DefaultPlayerObject
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ld de, wMap{d:LAST_OBJECT}Object
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ld de, wMapObject{d:LAST_OBJECT}
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ld bc, OBJECT_EVENT_SIZE + 1
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call CopyBytes
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@ -878,9 +878,9 @@ MockPlayerObject::
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jr nz, .next2
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; found a match
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ld a, [hli] ; sprite
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ld [wMap{d:LAST_OBJECT}ObjectSprite], a
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ld [wMapObject{d:LAST_OBJECT}Sprite], a
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ld a, [hl] ; palette | objecttype
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ld [wMap{d:LAST_OBJECT}ObjectPalette], a ; also wMap{d:LAST_OBJECT}ObjectType
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ld [wMapObject{d:LAST_OBJECT}Palette], a ; also wMapObject{d:LAST_OBJECT}Type
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jr .copy_player_coords
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.next1
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inc hl
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@ -894,12 +894,12 @@ MockPlayerObject::
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.copy_player_coords
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; copy player's coordinates
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ld hl, wPlayerObjectYCoord
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ld de, wMap{d:LAST_OBJECT}ObjectYCoord
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ld de, wMapObject{d:LAST_OBJECT}YCoord
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ld a, [hli]
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ld [de], a
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inc de
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ld a, [hl] ; wPlayerObjectXCoord
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ld [de], a ; wMap{d:LAST_OBJECT}ObjectXCoord
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ld [de], a ; wMapObject{d:LAST_OBJECT}XCoord
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; set facing direction
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ld a, [wPlayerDirection]
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srl a
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@ -907,7 +907,7 @@ MockPlayerObject::
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maskbits NUM_DIRECTIONS
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ld b, SPRITEMOVEDATA_STANDING_DOWN
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add b
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ld [wMap{d:LAST_OBJECT}ObjectMovement], a
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ld [wMapObject{d:LAST_OBJECT}Movement], a
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; display mocked player object
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; it will go to the last wMapObjects slot and to whichever wObjectStructs slot
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@ -1246,7 +1246,7 @@ Script_reloadmapafterviewmapmode:
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set SECONDARYSPRITES_BRANCH_ARROWS_F, [hl]
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ld hl, wPlayerSpriteSetupFlags
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; get the facing direction from the mocked object's facing direction
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ld a, [wMap{d:LAST_OBJECT}ObjectMovement]
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ld a, [wMapObject{d:LAST_OBJECT}Movement]
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sub SPRITEMOVEDATA_STANDING_DOWN
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ld [hl], a
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set PLAYERSPRITESETUP_CUSTOM_FACING_F, [hl]
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@ -571,7 +571,7 @@ ReadObjectEvents::
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push hl
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call ClearNonPlayerObjectStructs
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pop de
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ld hl, wMap1Object
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ld hl, wMapObject1
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ld a, [de]
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inc de
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ld [wCurMapObjectEventCount], a
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@ -15,7 +15,7 @@ _CheckTrainerBattleOrTalkerPrompt::
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; Skip the player object.
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ld a, 1
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ld de, wMap1Object
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ld de, wMapObject1
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.loop
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@ -263,6 +263,8 @@ WRAMX 1
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"Party"
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WRAMX 2
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"Pic Animations"
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WRAMX 3
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"Map Objects Backups"
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WRAMX 5
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align 8
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"GBC Video"
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@ -291,6 +293,8 @@ SRAM $02
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"Boxes 1-7"
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SRAM $03
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"Boxes 8-14"
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SRAM $04
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"SRAM Map Objects Backups"
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HRAM
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"OAM DMA"
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"HRAM"
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@ -330,20 +330,20 @@ MACRO object_struct
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ENDM
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MACRO map_object
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\1ObjectStructID:: db
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\1ObjectSprite:: db
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\1ObjectYCoord:: db
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\1ObjectXCoord:: db
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\1ObjectMovement:: db
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\1ObjectRadius:: db
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\1ObjectHour1:: db
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\1ObjectHour2::
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\1ObjectTimeOfDay:: db
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\1ObjectPalette::
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\1ObjectType:: db
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\1ObjectSightRange:: db
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\1ObjectScript:: dw
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\1ObjectEventFlag:: dw
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\1StructID:: db
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\1Sprite:: db
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\1YCoord:: db
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\1XCoord:: db
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\1Movement:: db
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\1Radius:: db
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\1Hour1:: db
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\1Hour2::
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\1TimeOfDay:: db
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\1Palette::
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\1Type:: db
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\1SightRange:: db
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\1Script:: dw
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\1EventFlag:: dw
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ds 2
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ENDM
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@ -135,3 +135,8 @@ SECTION "Boxes 8-14", SRAM
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; All 14 boxes fit exactly within 2 SRAM banks
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assert box_n == NUM_BOXES, \
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"boxes: Expected {d:NUM_BOXES} total boxes, got {d:box_n}"
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SECTION "SRAM Map Objects Backups", SRAM
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sMapObjectsBackups:: ds wMapObjectsBackupsEnd - wMapObjectsBackups
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24
ram/wram.asm
24
ram/wram.asm
@ -133,8 +133,6 @@ wPrinterConnectionOpen:: db
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wPrinterOpcode:: db
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wPrevDexEntry:: db
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wDisableTextAcceleration:: db
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wPrevLandmark:: db
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wCurLandmark:: db
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wLinkMode::
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; a LINK_* value for the link type
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@ -2340,10 +2338,10 @@ endr
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wCmdQueue:: ds CMDQUEUE_CAPACITY * CMDQUEUE_ENTRY_SIZE
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wMapObjects::
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wPlayerObject:: map_object wPlayer ; player is map object 0
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; wMap1Object - wMap15Object
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wPlayerObject:: map_object wPlayerObject ; player is map object 0
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; wMapObject1 - wMapObject15
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for n, 1, NUM_OBJECTS
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wMap{d:n}Object:: map_object wMap{d:n}
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wMapObject{d:n}:: map_object wMapObject{d:n}
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endr
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wObjectMasks:: ds NUM_OBJECTS
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@ -2689,6 +2687,22 @@ wPokeAnimBitmaskBuffer:: ds 7
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wPokeAnimStructEnd::
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SECTION "Map Objects Backups", WRAMX
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wMapObjectsBackups::
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; wMap1ObjectsBackup* - wMap10ObjectsBackup*
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; ds (2 + MAPOBJECT_LENGTH * (NUM_OBJECTS - 1)) * NUM_MAP_OBJECTS_BACKUPS
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for n, 1, NUM_MAP_OBJECTS_BACKUPS
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wMap{d:n}ObjectsBackupMapGroup:: db
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wMap{d:n}ObjectsBackupMapNumber:: db
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wMap{d:n}ObjectsBackupData::
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for m, 1, NUM_OBJECTS
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wMap{d:n}ObjectsBackupObject{d:m}:: map_object wMap{d:n}ObjectsBackupObject{d:m}
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endr
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endr
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wMapObjectsBackupsEnd:: db ; list terminator
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SECTION "GBC Video", WRAMX, ALIGN[8]
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; eight 4-color palettes each
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