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Split up anim objects into several files
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@@ -1,9 +1,5 @@
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INCLUDE "includes.asm"
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wCreditsBorderFrame EQU $cf64
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wCreditsBorderMon EQU $cf65
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wCreditsLYOverride EQU $cf66
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SECTION "Credits", ROMX, BANK[CREDITS]
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const_def
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