Add commentary to some AI layers

This commit is contained in:
xCrystal 2014-10-21 14:17:55 +02:00
parent df2d027501
commit 28097be25c

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@ -424,7 +424,7 @@ AIScoring_LeechHit: ; 387f7
; Do nothing if effectiveness is neutral
ret z
; Do nothing if the enemy's health is full
; Do nothing if enemy's HP is full
call AICheckEnemyMaxHP
ret c
@ -565,15 +565,15 @@ AIScoring_Explosion: ; 388a6
jr nz, .asm_388c6
.asm_388b7
; Greatly discourage this move if enemy's health is higher than 50%
; Greatly discourage this move if enemy's HP is above 50%
call AICheckEnemyHalfHP
jr c, .asm_388c6
; Do nothing if enemy's health is not higher than 25%
; Do nothing if enemy's HP is below 25%
call AICheckEnemyQuarterHP
ret nc
; If enemy's health is in-between 25% and 50%
; If enemy's HP is between 25% and 50%,
; over 90% chance to greatly discourage this move
call Random
cp 20
@ -689,10 +689,14 @@ AIScoring_EvasionUp: ; 388d4
AIScoring_AlwaysHit: ; 38947
; 80% chance to greatly encourage this move if either...
; ...enemy's accuracy level has been lowered three or more stages
ld a, [EnemyAccLevel]
cp $5
jr c, .asm_38954
; ...or player's evasion level has been rasied three or more stages
ld a, [PlayerEvaLevel]
cp $a
ret c
@ -866,6 +870,8 @@ AIScoring_Haze: ; 389f5
AIScoring_Bide: ; 38a1e
; 90% chance to discourage this move unless enemy's HP is full
call AICheckEnemyMaxHP
ret c
call Random
@ -911,6 +917,8 @@ AIScoring_Moonlight: ; 38a3a
AIScoring_Toxic:
AIScoring_LeechSeed: ; 38a4e
; Discourage this move if player's HP is below 50%
call AICheckPlayerHalfHP
ret c
inc [hl]
@ -920,6 +928,7 @@ AIScoring_LeechSeed: ; 38a4e
AIScoring_LightScreen:
AIScoring_Reflect: ; 38a54
; Over 90% chance to discourage this move unless enemy's HP is full
call AICheckEnemyMaxHP
ret c
call Random