mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Keep documentation in sync with new WRAM labels
This commit is contained in:
parent
32ed487a47
commit
271aa20b73
@ -164,12 +164,12 @@ BattleCommand_BellyDrum: ; 37c1a
|
||||
; before checking that it has enough HP to use the move.
|
||||
; Swap the order of these two blocks to fix.
|
||||
call BattleCommand_AttackUp2
|
||||
ld a, [AttackMissed]
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jr nz, .failed
|
||||
|
||||
callab GetHalfMaxHP
|
||||
callab CheckUserHasEnoughHP
|
||||
callfar GetHalfMaxHP
|
||||
callfar CheckUserHasEnoughHP
|
||||
jr nc, .failed
|
||||
```
|
||||
|
||||
@ -178,12 +178,12 @@ BattleCommand_BellyDrum: ; 37c1a
|
||||
```asm
|
||||
BattleCommand_BellyDrum: ; 37c1a
|
||||
; bellydrum
|
||||
callab GetHalfMaxHP
|
||||
callab CheckUserHasEnoughHP
|
||||
callfar GetHalfMaxHP
|
||||
callfar CheckUserHasEnoughHP
|
||||
jr nc, .failed
|
||||
|
||||
call BattleCommand_AttackUp2
|
||||
ld a, [AttackMissed]
|
||||
ld a, [wAttackMissed]
|
||||
and a
|
||||
jr nz, .failed
|
||||
```
|
||||
@ -256,8 +256,7 @@ This is a bug with `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](/engi
|
||||
```asm
|
||||
.done
|
||||
; Bug: this will result in a move with PP Up confusing the game.
|
||||
; Replace with "and $3f" to fix.
|
||||
and a
|
||||
and a ; should be "and PP_MASK"
|
||||
ret nz
|
||||
|
||||
.force_struggle
|
||||
@ -269,7 +268,7 @@ This is a bug with `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](/engi
|
||||
ret
|
||||
```
|
||||
|
||||
**Fix:** Change `and a` to `and $3f`.
|
||||
**Fix:** Change `and a` to `and PP_MASK`.
|
||||
|
||||
|
||||
## A Pokémon that fainted from Pursuit will have its old status condition when revived
|
||||
@ -312,7 +311,7 @@ This is a bug with `BattleCommand_BeatUp` in [engine/battle/move_effects/beat_up
|
||||
```asm
|
||||
.got_mon
|
||||
ld a, [wd002]
|
||||
ld hl, PartyMonNicknames
|
||||
ld hl, wPartyMonNicknames
|
||||
call GetNick
|
||||
ld a, MON_HP
|
||||
call GetBeatupMonLocation
|
||||
@ -321,11 +320,11 @@ This is a bug with `BattleCommand_BeatUp` in [engine/battle/move_effects/beat_up
|
||||
jp z, .beatup_fail ; fainted
|
||||
ld a, [wd002]
|
||||
ld c, a
|
||||
ld a, [CurBattleMon]
|
||||
ld a, [wCurBattleMon]
|
||||
; BUG: this can desynchronize link battles
|
||||
; Change "cp [hl]" to "cp c" to fix
|
||||
cp [hl]
|
||||
ld hl, BattleMonStatus
|
||||
ld hl, wBattleMonStatus
|
||||
jr z, .active_mon
|
||||
ld a, MON_STATUS
|
||||
call GetBeatupMonLocation
|
||||
@ -391,13 +390,13 @@ This is a bug with `AI_Smart_MeanLook` in [engine/battle/ai/scoring.asm](/engine
|
||||
|
||||
```asm
|
||||
; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
|
||||
; Should check PlayerSubStatus5 instead.
|
||||
ld a, [EnemySubStatus5]
|
||||
; Should check wPlayerSubStatus5 instead.
|
||||
ld a, [wEnemySubStatus5]
|
||||
bit SUBSTATUS_TOXIC, a
|
||||
jr nz, .asm_38e26
|
||||
```
|
||||
|
||||
**Fix:** Change `EnemySubStatus5` to `PlayerSubStatus5`.
|
||||
**Fix:** Change `wEnemySubStatus5` to `wPlayerSubStatus5`.
|
||||
|
||||
|
||||
## AI makes a false assumption about `CheckTypeMatchup`
|
||||
@ -406,11 +405,11 @@ In [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
|
||||
|
||||
```asm
|
||||
BattleCheckTypeMatchup: ; 347c8
|
||||
ld hl, EnemyMonType1
|
||||
ld hl, wEnemyMonType1
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, CheckTypeMatchup
|
||||
ld hl, BattleMonType1
|
||||
ld hl, wBattleMonType1
|
||||
CheckTypeMatchup: ; 347d3
|
||||
; There is an incorrect assumption about this function made in the AI related code: when
|
||||
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
|
||||
@ -437,24 +436,24 @@ This is a bug with `AI_HealStatus` in [engine/battle/ai/items.asm](/engine/battl
|
||||
|
||||
```asm
|
||||
AI_HealStatus: ; 384e0
|
||||
ld a, [CurOTMon]
|
||||
ld hl, OTPartyMon1Status
|
||||
ld a, [wCurOTMon]
|
||||
ld hl, wOTPartyMon1Status
|
||||
ld bc, PARTYMON_STRUCT_LENGTH
|
||||
call AddNTimes
|
||||
xor a
|
||||
ld [hl], a
|
||||
ld [EnemyMonStatus], a
|
||||
ld [wEnemyMonStatus], a
|
||||
; Bug: this should reset SUBSTATUS_NIGHTMARE too
|
||||
; Uncomment the lines below to fix
|
||||
; ld hl, EnemySubStatus1
|
||||
; ld hl, wEnemySubStatus1
|
||||
; res SUBSTATUS_NIGHTMARE, [hl]
|
||||
ld hl, EnemySubStatus5
|
||||
ld hl, wEnemySubStatus5
|
||||
res SUBSTATUS_TOXIC, [hl]
|
||||
ret
|
||||
; 384f7
|
||||
```
|
||||
|
||||
**Fix:** Uncomment `ld hl, EnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`.
|
||||
**Fix:** Uncomment `ld hl, wEnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`.
|
||||
|
||||
|
||||
## HP bar animation is slow for high HP
|
||||
@ -493,11 +492,12 @@ This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](/engi
|
||||
|
||||
```asm
|
||||
ld b, 0
|
||||
; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is divisible
|
||||
; by 48, the loop runs one extra time. To fix, uncomment the line below.
|
||||
; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is
|
||||
; divisible by HP_BAR_LENGTH_PX, the loop runs one extra time.
|
||||
; To fix, uncomment the line below.
|
||||
.loop
|
||||
ld a, l
|
||||
sub 6 * 8
|
||||
sub HP_BAR_LENGTH_PX
|
||||
ld l, a
|
||||
ld a, h
|
||||
sbc $0
|
||||
@ -517,12 +517,12 @@ This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](/engi
|
||||
|
||||
This can bring Pokémon straight from level 1 to 100 by gaining just a few experience points.
|
||||
|
||||
This is a bug with `CalcExpAtLevel` in [main.asm](/main.asm):
|
||||
This is a bug with `CalcExpAtLevel` in [engine/experience.asm](/engine/experience.asm):
|
||||
|
||||
```asm
|
||||
CalcExpAtLevel: ; 50e47
|
||||
; (a/b)*n**3 + c*n**2 + d*n - e
|
||||
ld a, [BaseGrowthRate]
|
||||
ld a, [wBaseGrowthRate]
|
||||
add a
|
||||
add a
|
||||
ld c, a
|
||||
@ -549,7 +549,7 @@ CalcExpAtLevel: ; 50e47
|
||||
ret
|
||||
|
||||
.UseExpFormula
|
||||
ld a, [BaseGrowthRate]
|
||||
ld a, [wBaseGrowthRate]
|
||||
add a
|
||||
add a
|
||||
ld c, a
|
||||
@ -563,45 +563,44 @@ CalcExpAtLevel: ; 50e47
|
||||
|
||||
([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
|
||||
|
||||
This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [text/common_2.asm](/text/common_2.asm):
|
||||
This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [data/text/common_2.asm](/data/text/common_2.asm):
|
||||
|
||||
```asm
|
||||
Text_ABoostedStringBuffer2ExpPoints::
|
||||
text_start
|
||||
line "a boosted"
|
||||
cont "@"
|
||||
deciram StringBuffer2, 2, 4
|
||||
deciram wStringBuffer2, 2, 4
|
||||
text " EXP. Points!"
|
||||
prompt
|
||||
|
||||
Text_StringBuffer2ExpPoints::
|
||||
text_start
|
||||
line "@"
|
||||
deciram StringBuffer2, 2, 4
|
||||
deciram wStringBuffer2, 2, 4
|
||||
text " EXP. Points!"
|
||||
prompt
|
||||
```
|
||||
|
||||
**Fix:** Change both `deciram StringBuffer2, 2, 4` to `deciram StringBuffer2, 2, 5`.
|
||||
**Fix:** Change both `deciram wStringBuffer2, 2, 4` to `deciram wStringBuffer2, 2, 5`.
|
||||
|
||||
|
||||
## BRN/PSN/PAR do not affect catch rate
|
||||
|
||||
This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
|
||||
This is a bug with `PokeBall` in [engine/item_effects.asm](/engine/item_effects.asm):
|
||||
|
||||
```asm
|
||||
.statuscheck
|
||||
; This routine is buggy. It was intended that SLP and FRZ provide a higher
|
||||
; catch rate than BRN/PSN/PAR, which in turn provide a higher catch rate than
|
||||
; no status effect at all. But instead, it makes BRN/PSN/PAR provide no
|
||||
; benefit.
|
||||
; Uncomment the line below to fix this.
|
||||
ld b, a
|
||||
ld a, [EnemyMonStatus]
|
||||
ld a, [wEnemyMonStatus]
|
||||
and 1 << FRZ | SLP
|
||||
ld c, 10
|
||||
jr nz, .addstatus
|
||||
; ld a, [EnemyMonStatus]
|
||||
; ld a, [wEnemyMonStatus]
|
||||
and a
|
||||
ld c, 5
|
||||
jr nz, .addstatus
|
||||
@ -614,7 +613,7 @@ This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.as
|
||||
.max_1
|
||||
```
|
||||
|
||||
**Fix:** Uncomment `ld a, [EnemyMonStatus]`.
|
||||
**Fix:** Uncomment `ld a, [wEnemyMonStatus]`.
|
||||
|
||||
|
||||
## Moon Ball does not boost catch rate
|
||||
@ -695,7 +694,7 @@ FastBallMultiplier:
|
||||
|
||||
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
|
||||
|
||||
This is a bug with `ItemAttributes` in [items/attributes.asm](/items/attributes.asm):
|
||||
This is a bug with `ItemAttributes` in [data/items/attributes.asm](/data/items/attributes.asm):
|
||||
|
||||
```asm
|
||||
; DRAGON FANG
|
||||
@ -733,7 +732,7 @@ This is a bug with `HaircutOrGrooming` in [engine/events/special.asm](/engine/ev
|
||||
.ok
|
||||
inc hl
|
||||
ld a, [hli]
|
||||
ld [ScriptVar], a
|
||||
ld [wScriptVar], a
|
||||
ld c, [hl]
|
||||
call ChangeHappiness
|
||||
ret
|
||||
@ -743,8 +742,8 @@ This is a bug with `HaircutOrGrooming` in [engine/events/special.asm](/engine/ev
|
||||
INCLUDE "data/events/happiness_chances.asm"
|
||||
|
||||
CopyPokemonName_Buffer1_Buffer3: ; 746e
|
||||
ld hl, StringBuffer1
|
||||
ld de, StringBuffer3
|
||||
ld hl, wStringBuffer1
|
||||
ld de, wStringBuffer3
|
||||
ld bc, MON_NAME_LENGTH
|
||||
jp CopyBytes
|
||||
```
|
||||
@ -771,19 +770,23 @@ This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](
|
||||
|
||||
```asm
|
||||
.CheckMagikarpArea:
|
||||
; The z checks are supposed to be nz
|
||||
; Instead, all maps in GROUP_LAKE_OF_RAGE (mahogany area)
|
||||
; and routes 20 and 44 are treated as Lake of Rage
|
||||
; The "jr z" checks are supposed to be "jr nz".
|
||||
|
||||
; Instead, all maps in GROUP_LAKE_OF_RAGE (Mahogany area)
|
||||
; and Routes 20 and 44 are treated as Lake of Rage.
|
||||
|
||||
; This also means Lake of Rage Magikarp can be smaller than ones
|
||||
; caught elsewhere rather than the other way around
|
||||
; caught elsewhere rather than the other way around.
|
||||
|
||||
; Intended behavior enforces a minimum size at Lake of Rage
|
||||
; The real behavior prevents size flooring in the Lake of Rage area
|
||||
ld a, [MapGroup]
|
||||
; Intended behavior enforces a minimum size at Lake of Rage.
|
||||
; The real behavior prevents a minimum size in the Lake of Rage area.
|
||||
|
||||
; Moreover, due to the check not being translated to feet+inches, all Magikarp
|
||||
; smaller than 4'0" may be caught by the filter, a lot more than intended.
|
||||
ld a, [wMapGroup]
|
||||
cp GROUP_LAKE_OF_RAGE
|
||||
jr z, .Happiness
|
||||
ld a, [MapNumber]
|
||||
ld a, [wMapNumber]
|
||||
cp MAP_LAKE_OF_RAGE
|
||||
jr z, .Happiness
|
||||
```
|
||||
@ -797,31 +800,31 @@ This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](
|
||||
|
||||
```asm
|
||||
; Get Magikarp's length
|
||||
ld de, EnemyMonDVs
|
||||
ld bc, PlayerID
|
||||
ld de, wEnemyMonDVs
|
||||
ld bc, wPlayerID
|
||||
callfar CalcMagikarpLength
|
||||
|
||||
; No reason to keep going if length > 1536 (i.e. if length / 256 != 6)
|
||||
; No reason to keep going if length > 1536 mm (i.e. if HIGH(length) > 6 feet)
|
||||
ld a, [wMagikarpLength]
|
||||
cp HIGH(1536) ; this compares to 6'0'', should be cp 5
|
||||
cp HIGH(1536) ; should be "cp 5", since 1536 mm = 5'0", but HIGH(1536) = 6
|
||||
jr nz, .CheckMagikarpArea
|
||||
|
||||
; 5% chance of skipping both size checks
|
||||
call Random
|
||||
cp 5 percent
|
||||
jr c, .CheckMagikarpArea
|
||||
; Try again if length > 1615
|
||||
; Try again if length >= 1616 mm (i.e. if LOW(length) >= 3 inches)
|
||||
ld a, [wMagikarpLength + 1]
|
||||
cp LOW(1616) ; this compares to 6'80'', should be cp 3
|
||||
cp LOW(1616) ; should be "cp 3", since 1616 mm = 5'3", but LOW(1616) = 80
|
||||
jr nc, .GenerateDVs
|
||||
|
||||
; 20% chance of skipping this check
|
||||
call Random
|
||||
cp 20 percent - 1
|
||||
jr c, .CheckMagikarpArea
|
||||
; Try again if length > 1599
|
||||
; Try again if length >= 1600 mm (i.e. if LOW(length) >= 2 inches)
|
||||
ld a, [wMagikarpLength + 1]
|
||||
cp LOW(1600) ; this compares to 6'64'', should be cp 2
|
||||
cp LOW(1600) ; should be "cp 2", since 1600 mm = 5'2", but LOW(1600) = 64
|
||||
jr nc, .GenerateDVs
|
||||
```
|
||||
|
||||
@ -853,18 +856,18 @@ This is a bug with `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.
|
||||
|
||||
([Video](https://www.youtube.com/watch?v=eij_1060SMc))
|
||||
|
||||
This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle_start.asm](/engine/battle_start.asm):
|
||||
This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
|
||||
|
||||
```asm
|
||||
StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
|
||||
; The screen flashes a different number of times depending on the level of
|
||||
; your lead Pokemon relative to the opponent's.
|
||||
; BUG: BattleMonLevel and EnemyMonLevel are not set at this point, so whatever
|
||||
; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever
|
||||
; values happen to be there will determine the animation.
|
||||
ld de, 0
|
||||
ld a, [BattleMonLevel]
|
||||
ld a, [wBattleMonLevel]
|
||||
add 3
|
||||
ld hl, EnemyMonLevel
|
||||
ld hl, wEnemyMonLevel
|
||||
cp [hl]
|
||||
jr nc, .okay
|
||||
set 0, e
|
||||
@ -905,7 +908,7 @@ This is a bug with `Slots_PayoutAnim` in [engine/slot_machine.asm](/engine/slot_
|
||||
ld [hl], e
|
||||
dec hl
|
||||
ld [hl], d
|
||||
ld a, [wcf64]
|
||||
ld a, [wSlotsDelay]
|
||||
and $7
|
||||
ret z ; ret nz would be more appropriate
|
||||
ld de, SFX_GET_COIN_FROM_SLOTS
|
||||
@ -918,10 +921,10 @@ This is a bug with `Slots_PayoutAnim` in [engine/slot_machine.asm](/engine/slot_
|
||||
|
||||
## Team Rocket battle music is not used for Executives or Scientists
|
||||
|
||||
This is a bug with `PlayBattleMusic` in [main.asm](/main.asm):
|
||||
This is a bug with `PlayBattleMusic` in [engine/battle/start_battle.asm](/engine/battle/start_battle.asm):
|
||||
|
||||
```asm
|
||||
; really, they should have included admins and scientists here too...
|
||||
; They should have included EXECUTIVEM, EXECUTIVEF, and SCIENTIST too...
|
||||
ld de, MUSIC_ROCKET_BATTLE
|
||||
cp GRUNTM
|
||||
jr z, .done
|
||||
@ -956,20 +959,20 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](
|
||||
; This causes wd041 to be nonzero when standing on tile $3e,
|
||||
; making bumps silent.
|
||||
|
||||
ld a, [WalkingDirection]
|
||||
ld a, [wWalkingDirection]
|
||||
; cp STANDING
|
||||
; jr z, .not_warp
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .EdgeWarps
|
||||
add hl, de
|
||||
ld a, [PlayerStandingTile]
|
||||
ld a, [wPlayerStandingTile]
|
||||
cp [hl]
|
||||
jr nz, .not_warp
|
||||
|
||||
ld a, 1
|
||||
ld [wd041], a
|
||||
ld a, [WalkingDirection]
|
||||
ld a, [wWalkingDirection]
|
||||
; This is in the wrong place.
|
||||
cp STANDING
|
||||
jr z, .not_warp
|
||||
@ -978,20 +981,20 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](
|
||||
**Fix:**
|
||||
|
||||
```asm
|
||||
ld a, [WalkingDirection]
|
||||
ld a, [wWalkingDirection]
|
||||
cp STANDING
|
||||
jr z, .not_warp
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .EdgeWarps
|
||||
add hl, de
|
||||
ld a, [PlayerStandingTile]
|
||||
ld a, [wPlayerStandingTile]
|
||||
cp [hl]
|
||||
jr nz, .not_warp
|
||||
|
||||
ld a, 1
|
||||
ld [wd041], a
|
||||
ld a, [WalkingDirection]
|
||||
ld a, [wWalkingDirection]
|
||||
```
|
||||
|
||||
|
||||
@ -1051,7 +1054,7 @@ This bug prevents you from using blocksets with more than 128 blocks.
|
||||
In [home/map.asm](/home/map.asm):
|
||||
|
||||
```asm
|
||||
; Set hl to the address of the current metatile data ([TilesetBlocksAddress] + (a) tiles).
|
||||
; Set hl to the address of the current metatile data ([wTilesetBlocksAddress] + (a) tiles).
|
||||
; This is buggy; it wraps around past 128 blocks.
|
||||
; To fix, uncomment the line below.
|
||||
add a ; Comment or delete this line to fix the above bug.
|
||||
@ -1061,10 +1064,10 @@ In [home/map.asm](/home/map.asm):
|
||||
add hl, hl
|
||||
add hl, hl
|
||||
add hl, hl
|
||||
ld a, [TilesetBlocksAddress]
|
||||
ld a, [wTilesetBlocksAddress]
|
||||
add l
|
||||
ld l, a
|
||||
ld a, [TilesetBlocksAddress + 1]
|
||||
ld a, [wTilesetBlocksAddress + 1]
|
||||
adc h
|
||||
ld h, a
|
||||
```
|
||||
@ -1081,7 +1084,7 @@ In [home/map.asm](/home/map.asm):
|
||||
|
||||
## `Function6ec1` does not correctly limit object movement
|
||||
|
||||
This bug is why the Lapras in Union Cave, which uses `SPRITEMOVEDATA_SWIM_WANDER`, is not restricted by its `1, 1` movement radius.
|
||||
This bug is why the Lapras in [maps/UnionCaveB2F.asm](/maps/UnionCaveB2F.asm), which uses `SPRITEMOVEDATA_SWIM_WANDER`, is not restricted by its `1, 1` movement radius.
|
||||
|
||||
In [engine/npc_movement.asm](/engine/npc_movement.asm):
|
||||
|
||||
@ -1108,7 +1111,7 @@ In [engine/search.asm](/engine/search.asm):
|
||||
; This only checks five characters, which is fine for the Japanese version,
|
||||
; but in the English version the player name is 7 characters, so this is wrong.
|
||||
|
||||
ld hl, PlayerName
|
||||
ld hl, wPlayerName
|
||||
|
||||
rept NAME_LENGTH_JAPANESE + -2 ; should be PLAYER_NAME_LENGTH + -2
|
||||
ld a, [de]
|
||||
@ -1123,13 +1126,6 @@ endr
|
||||
ld a, [de]
|
||||
cp [hl]
|
||||
jr z, .found
|
||||
|
||||
.notfound
|
||||
pop de
|
||||
pop hl
|
||||
pop bc
|
||||
and a
|
||||
ret
|
||||
```
|
||||
|
||||
**Fix:** Change `rept NAME_LENGTH_JAPANESE + -2` to `rept PLAYER_NAME_LENGTH + -2`.
|
||||
@ -1139,49 +1135,49 @@ endr
|
||||
|
||||
This bug can affect Mew or Pokémon other than Ditto that used Transform via Mirror Move or Sketch.
|
||||
|
||||
This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
|
||||
This is a bug with `PokeBall` in [engine/item_effects.asm](/engine/item_effects.asm):
|
||||
|
||||
```asm
|
||||
ld hl, EnemySubStatus5
|
||||
ld hl, wEnemySubStatus5
|
||||
ld a, [hl]
|
||||
push af
|
||||
set SUBSTATUS_TRANSFORMED, [hl]
|
||||
|
||||
; This code is buggy. Any wild Pokémon that has Transformed will be
|
||||
; caught as a Ditto, even if it was something else like Mew.
|
||||
; To fix, do not set [TempEnemyMonSpecies] to DITTO.
|
||||
; To fix, do not set [wTempEnemyMonSpecies] to DITTO.
|
||||
bit SUBSTATUS_TRANSFORMED, a
|
||||
jr nz, .ditto
|
||||
jr .not_ditto
|
||||
|
||||
.ditto
|
||||
ld a, DITTO
|
||||
ld [TempEnemyMonSpecies], a
|
||||
ld [wTempEnemyMonSpecies], a
|
||||
jr .load_data
|
||||
|
||||
.not_ditto
|
||||
set SUBSTATUS_TRANSFORMED, [hl]
|
||||
ld hl, wEnemyBackupDVs
|
||||
ld a, [EnemyMonDVs]
|
||||
ld a, [wEnemyMonDVs]
|
||||
ld [hli], a
|
||||
ld a, [EnemyMonDVs + 1]
|
||||
ld a, [wEnemyMonDVs + 1]
|
||||
ld [hl], a
|
||||
|
||||
.load_data
|
||||
ld a, [TempEnemyMonSpecies]
|
||||
ld [CurPartySpecies], a
|
||||
ld a, [EnemyMonLevel]
|
||||
ld [CurPartyLevel], a
|
||||
callba LoadEnemyMon
|
||||
ld a, [wTempEnemyMonSpecies]
|
||||
ld [wCurPartySpecies], a
|
||||
ld a, [wEnemyMonLevel]
|
||||
ld [wCurPartyLevel], a
|
||||
farcall LoadEnemyMon
|
||||
|
||||
pop af
|
||||
ld [EnemySubStatus5], a
|
||||
ld [wEnemySubStatus5], a
|
||||
```
|
||||
|
||||
**Fix:**
|
||||
|
||||
```asm
|
||||
ld hl, EnemySubStatus5
|
||||
ld hl, wEnemySubStatus5
|
||||
ld a, [hl]
|
||||
push af
|
||||
set SUBSTATUS_TRANSFORMED, [hl]
|
||||
@ -1190,20 +1186,20 @@ This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.as
|
||||
jr nz, .load_data
|
||||
|
||||
ld hl, wEnemyBackupDVs
|
||||
ld a, [EnemyMonDVs]
|
||||
ld a, [wEnemyMonDVs]
|
||||
ld [hli], a
|
||||
ld a, [EnemyMonDVs + 1]
|
||||
ld a, [wEnemyMonDVs + 1]
|
||||
ld [hl], a
|
||||
|
||||
.load_data
|
||||
ld a, [TempEnemyMonSpecies]
|
||||
ld [CurPartySpecies], a
|
||||
ld a, [EnemyMonLevel]
|
||||
ld [CurPartyLevel], a
|
||||
callba LoadEnemyMon
|
||||
ld a, [wTempEnemyMonSpecies]
|
||||
ld [wCurPartySpecies], a
|
||||
ld a, [wEnemyMonLevel]
|
||||
ld [wCurPartyLevel], a
|
||||
farcall LoadEnemyMon
|
||||
|
||||
pop af
|
||||
ld [EnemySubStatus5], a
|
||||
ld [wEnemySubStatus5], a
|
||||
```
|
||||
|
||||
|
||||
@ -1211,13 +1207,13 @@ This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.as
|
||||
|
||||
([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU))
|
||||
|
||||
This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.asm):
|
||||
This is a bug with `ParkBall` in [engine/item_effects.asm](/engine/item_effects.asm):
|
||||
|
||||
```asm
|
||||
.room_in_party
|
||||
xor a
|
||||
ld [wWildMon], a
|
||||
ld a, [CurItem]
|
||||
ld a, [wCurItem]
|
||||
cp PARK_BALL
|
||||
call nz, ReturnToBattle_UseBall
|
||||
```
|
||||
@ -1228,7 +1224,7 @@ This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.as
|
||||
.room_in_party
|
||||
xor a
|
||||
ld [wWildMon], a
|
||||
ld a, [BattleType]
|
||||
ld a, [wBattleType]
|
||||
cp BATTLETYPE_CONTEST
|
||||
call nz, ReturnToBattle_UseBall
|
||||
```
|
||||
@ -1236,23 +1232,26 @@ This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.as
|
||||
|
||||
## `HELD_CATCH_CHANCE` has no effect
|
||||
|
||||
This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
|
||||
This is a bug with `PokeBall` in [engine/item_effects.asm](/engine/item_effects.asm):
|
||||
|
||||
```asm
|
||||
; BUG: callba overwrites a,
|
||||
; and GetItemHeldEffect takes b anyway.
|
||||
|
||||
; This is probably the reason
|
||||
; the HELD_CATCH_CHANCE effect
|
||||
; is never used.
|
||||
|
||||
; BUG: farcall overwrites a, and GetItemHeldEffect takes b anyway.
|
||||
; This is probably the reason the HELD_CATCH_CHANCE effect is never used.
|
||||
; Uncomment the line below to fix.
|
||||
|
||||
ld a, [BattleMonItem]
|
||||
; ld b, a
|
||||
callba GetItemHeldEffect
|
||||
ld d, a
|
||||
push de
|
||||
ld a, [wBattleMonItem]
|
||||
; ld b, a
|
||||
farcall GetItemHeldEffect
|
||||
ld a, b
|
||||
cp HELD_CATCH_CHANCE
|
||||
pop de
|
||||
ld a, d
|
||||
jr nz, .max_2
|
||||
add c
|
||||
jr nc, .max_2
|
||||
ld a, $ff
|
||||
.max_2
|
||||
```
|
||||
|
||||
**Fix:** Uncomment `ld b, a`.
|
||||
@ -1264,21 +1263,21 @@ This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` i
|
||||
|
||||
```asm
|
||||
.DetermineCompatibility: ; 50268
|
||||
ld de, StringBuffer1
|
||||
ld de, wStringBuffer1
|
||||
ld a, BANK(EvosAttacksPointers)
|
||||
ld bc, 2
|
||||
call FarCopyBytes
|
||||
ld hl, StringBuffer1
|
||||
ld hl, wStringBuffer1
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
ld de, StringBuffer1
|
||||
ld de, wStringBuffer1
|
||||
ld a, BANK(EvosAttacks)
|
||||
ld bc, 10
|
||||
call FarCopyBytes
|
||||
```
|
||||
|
||||
**Fix:** Change `ld bc, 10` to `ld bc, StringBuffer2 - StringBuffer1` to support up to six Stone entries.
|
||||
**Fix:** Change `ld bc, 10` to `ld bc, wStringBuffer2 - wStringBuffer1` to support up to six Stone entries.
|
||||
|
||||
|
||||
## `ScriptCall` can overflow `wScriptStack` and crash
|
||||
@ -1290,7 +1289,7 @@ ScriptCall:
|
||||
; Bug: The script stack has a capacity of 5 scripts, yet there is
|
||||
; nothing to stop you from pushing a sixth script. The high part
|
||||
; of the script address can then be overwritten by modifications
|
||||
; to ScriptDelay, causing the script to return to the rst/interrupt
|
||||
; to wScriptDelay, causing the script to return to the rst/interrupt
|
||||
; space.
|
||||
|
||||
push de
|
||||
@ -1303,18 +1302,18 @@ ScriptCall:
|
||||
add hl, de
|
||||
add hl, de
|
||||
pop de
|
||||
ld a, [ScriptBank]
|
||||
ld a, [wScriptBank]
|
||||
ld [hli], a
|
||||
ld a, [ScriptPos]
|
||||
ld a, [wScriptPos]
|
||||
ld [hli], a
|
||||
ld a, [ScriptPos + 1]
|
||||
ld a, [wScriptPos + 1]
|
||||
ld [hl], a
|
||||
ld a, b
|
||||
ld [ScriptBank], a
|
||||
ld [wScriptBank], a
|
||||
ld a, e
|
||||
ld [ScriptPos], a
|
||||
ld [wScriptPos], a
|
||||
ld a, d
|
||||
ld [ScriptPos + 1], a
|
||||
ld [wScriptPos + 1], a
|
||||
ret
|
||||
```
|
||||
|
||||
@ -1330,7 +1329,7 @@ LoadSpriteGFX: ; 14306
|
||||
; Bug: b is not preserved, so it's useless as a next count.
|
||||
; Uncomment the lines below to fix.
|
||||
|
||||
ld hl, UsedSprites
|
||||
ld hl, wUsedSprites
|
||||
ld b, SPRITE_GFX_LIST_CAPACITY
|
||||
.loop
|
||||
ld a, [hli]
|
||||
@ -1365,9 +1364,8 @@ In [engine/wildmons.asm](/engine/wildmons.asm):
|
||||
```asm
|
||||
ChooseWildEncounter: ; 2a14f
|
||||
...
|
||||
|
||||
ld a, b
|
||||
ld [CurPartyLevel], a
|
||||
ld [wCurPartyLevel], a
|
||||
ld b, [hl]
|
||||
; ld a, b
|
||||
call ValidateTempWildMonSpecies
|
||||
@ -1387,7 +1385,7 @@ ValidateTempWildMonSpecies: ; 2a4a0
|
||||
|
||||
```asm
|
||||
ld a, b
|
||||
ld [CurPartyLevel], a
|
||||
ld [wCurPartyLevel], a
|
||||
ld b, [hl]
|
||||
ld a, b
|
||||
call ValidateTempWildMonSpecies
|
||||
|
@ -8,8 +8,9 @@ These are parts of the code that do not work *incorrectly*, like [bugs and glitc
|
||||
- [Pic banks are offset by `PICS_FIX`](#pic-banks-are-offset-by-pics_fix)
|
||||
- [`PokemonPicPointers` and `UnownPicPointers` are assumed to start at the same address](#pokemonpicpointers-and-unownpicpointers-are-assumed-to-start-at-the-same-address)
|
||||
- [Footprints are split into top and bottom halves](#footprints-are-split-into-top-and-bottom-halves)
|
||||
- [Pokédex entry banks are derived from their species IDs](#pokédex-entry-banks-are-derived-from-their-species-ids)
|
||||
- [`ITEM_C3` and `ITEM_DC` break up the continuous sequence of TM items](#item_c3-and-item_dc-break-up-the-continuous-sequence-of-tm-items)
|
||||
- [Pokédex entry banks are derived from their species IDs](#pokédex-entry-banks-are-derived-from-their-species-ids)
|
||||
- [Identical sine wave code and data is repeated five times](#identical-sine-wave-code-and-data-is-repeated-five-times)
|
||||
- [`GetForestTreeFrame` works, but it's still bad](#getforesttreeframe-works-but-its-still-bad)
|
||||
|
||||
|
||||
@ -109,15 +110,15 @@ ROMX $49
|
||||
Two routines in [engine/load_pics.asm](/engine/load_pics.asm) make this assumption; `GetFrontpicPointer`:
|
||||
|
||||
```asm
|
||||
ld a, [CurPartySpecies]
|
||||
ld a, [wCurPartySpecies]
|
||||
cp UNOWN
|
||||
jr z, .unown
|
||||
ld a, [CurPartySpecies]
|
||||
ld a, [wCurPartySpecies]
|
||||
ld d, BANK(PokemonPicPointers)
|
||||
jr .ok
|
||||
|
||||
.unown
|
||||
ld a, [UnownLetter]
|
||||
ld a, [wUnownLetter]
|
||||
ld d, BANK(UnownPicPointers)
|
||||
|
||||
.ok
|
||||
@ -130,9 +131,7 @@ Two routines in [engine/load_pics.asm](/engine/load_pics.asm) make this assumpti
|
||||
And `GetMonBackpic`:
|
||||
|
||||
```asm
|
||||
; These are assumed to be at the same
|
||||
; address in their respective banks.
|
||||
GLOBAL PokemonPicPointers, UnownPicPointers
|
||||
; These are assumed to be at the same address in their respective banks.
|
||||
ld hl, PokemonPicPointers ; UnownPicPointers
|
||||
ld a, b
|
||||
ld d, BANK(PokemonPicPointers)
|
||||
@ -153,16 +152,16 @@ Don't enforce `org $4000` in pokecrystal.link.
|
||||
Modify `GetFrontpicPointer`:
|
||||
|
||||
```asm
|
||||
ld a, [CurPartySpecies]
|
||||
ld a, [wCurPartySpecies]
|
||||
cp UNOWN
|
||||
jr z, .unown
|
||||
ld a, [CurPartySpecies]
|
||||
ld a, [wCurPartySpecies]
|
||||
ld hl, PokemonPicPointers
|
||||
ld d, BANK(PokemonPicPointers)
|
||||
jr .ok
|
||||
|
||||
.unown
|
||||
ld a, [UnownLetter]
|
||||
ld a, [wUnownLetter]
|
||||
ld hl, UnownPicPointers
|
||||
ld d, BANK(UnownPicPointers)
|
||||
|
||||
@ -175,7 +174,6 @@ Modify `GetFrontpicPointer`:
|
||||
And `GetMonBackpic`:
|
||||
|
||||
```asm
|
||||
GLOBAL PokemonPicPointers, UnownPicPointers
|
||||
ld a, b
|
||||
ld hl, PokemonPicPointers
|
||||
ld d, BANK(PokemonPicPointers)
|
||||
@ -234,7 +232,7 @@ INCBIN "gfx/footprints/wartortle.1bpp", footprint_bottom
|
||||
push hl
|
||||
ld e, l
|
||||
ld d, h
|
||||
ld hl, VTiles2 tile $62
|
||||
ld hl, vTiles2 tile $62
|
||||
lb bc, BANK(Footprints), 2
|
||||
call Request1bpp
|
||||
pop hl
|
||||
@ -246,7 +244,7 @@ INCBIN "gfx/footprints/wartortle.1bpp", footprint_bottom
|
||||
|
||||
ld e, l
|
||||
ld d, h
|
||||
ld hl, VTiles2 tile $64
|
||||
ld hl, vTiles2 tile $64
|
||||
lb bc, BANK(Footprints), 2
|
||||
call Request1bpp
|
||||
```
|
||||
@ -272,136 +270,28 @@ Modify `Pokedex_LoadAnyFootprint`:
|
||||
```asm
|
||||
ld e, l
|
||||
ld d, h
|
||||
ld hl, VTiles2 tile $62
|
||||
ld hl, vTiles2 tile $62
|
||||
lb bc, BANK(Footprints), 4
|
||||
call Request1bpp
|
||||
```
|
||||
|
||||
|
||||
## Pokédex entry banks are derived from their species IDs
|
||||
|
||||
`PokedexDataPointerTable` in [data/pokemon/dex_entry_pointers.asm](/data/pokemon/dex_entry_pointers.asm) is a table of `dw`, not `dba`, yet there are four banks used for Pokédex entries. The correct bank is derived from the species ID at the beginning of each Pokémon's base stats. (This is the only use the base stat species ID has.)
|
||||
|
||||
Three separate routines do the same derivation; `GetDexEntryPointer` in [engine/pokedex/pokedex_2.asm](/engine/pokedex/pokedex_2.asm):
|
||||
|
||||
```asm
|
||||
GetDexEntryPointer: ; 44333
|
||||
; return dex entry pointer b:de
|
||||
push hl
|
||||
ld hl, PokedexDataPointerTable
|
||||
ld a, b
|
||||
dec a
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
push de
|
||||
rlca
|
||||
rlca
|
||||
and $3
|
||||
ld hl, .PokedexEntryBanks
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
ld b, [hl]
|
||||
pop de
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.PokedexEntryBanks: ; 44351
|
||||
|
||||
GLOBAL PokedexEntries1
|
||||
GLOBAL PokedexEntries2
|
||||
GLOBAL PokedexEntries3
|
||||
GLOBAL PokedexEntries4
|
||||
|
||||
db BANK(PokedexEntries1)
|
||||
db BANK(PokedexEntries2)
|
||||
db BANK(PokedexEntries3)
|
||||
db BANK(PokedexEntries4)
|
||||
```
|
||||
|
||||
`GetPokedexEntryBank` in [engine/item_effects.asm](/engine/item_effects.asm):
|
||||
|
||||
```asm
|
||||
GetPokedexEntryBank:
|
||||
push hl
|
||||
push de
|
||||
ld a, [EnemyMonSpecies]
|
||||
rlca
|
||||
rlca
|
||||
and 3
|
||||
ld hl, .PokedexEntryBanks
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
pop de
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.PokedexEntryBanks:
|
||||
|
||||
GLOBAL PokedexEntries1
|
||||
GLOBAL PokedexEntries2
|
||||
GLOBAL PokedexEntries3
|
||||
GLOBAL PokedexEntries4
|
||||
|
||||
db BANK(PokedexEntries1)
|
||||
db BANK(PokedexEntries2)
|
||||
db BANK(PokedexEntries3)
|
||||
db BANK(PokedexEntries4)
|
||||
```
|
||||
|
||||
And `PokedexShow_GetDexEntryBank` in [engine/radio.asm](/engine/radio.asm):
|
||||
|
||||
```asm
|
||||
PokedexShow_GetDexEntryBank:
|
||||
push hl
|
||||
push de
|
||||
ld a, [CurPartySpecies]
|
||||
dec a
|
||||
rlca
|
||||
rlca
|
||||
and 3
|
||||
ld hl, .pokedexbanks
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
pop de
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.pokedexbanks
|
||||
db BANK(PokedexEntries1)
|
||||
db BANK(PokedexEntries2)
|
||||
db BANK(PokedexEntries3)
|
||||
db BANK(PokedexEntries4)
|
||||
```
|
||||
|
||||
**Fix:** Use `dba` instead of `dw` in `PokedexDataPointerTable`, and modify the code that accesses it to match.
|
||||
|
||||
|
||||
## `ITEM_C3` and `ITEM_DC` break up the continuous sequence of TM items
|
||||
|
||||
[constants/item_constants.asm](/constants/item_constants.asm) defined the 50 TMs in order with `add_tm`, but `ITEM_C3` and `ITEM_DC` break up that sequence.
|
||||
|
||||
```asm
|
||||
add_tm DYNAMICPUNCH ; $BF
|
||||
add_tm DYNAMICPUNCH ; bf
|
||||
...
|
||||
add_tm ROLLOUT ; $C2
|
||||
const ITEM_C3 ; $C3
|
||||
add_tm ROAR ; $C4
|
||||
add_tm ROLLOUT ; c2
|
||||
const ITEM_C3 ; c3
|
||||
add_tm ROAR ; c4
|
||||
...
|
||||
add_tm DIG ; $DB
|
||||
const ITEM_DC ; $DC
|
||||
add_tm PSYCHIC_M ; $DD
|
||||
add_tm DIG ; db
|
||||
const ITEM_DC ; dc
|
||||
add_tm PSYCHIC_M ; dd
|
||||
...
|
||||
add_tm NIGHTMARE ; $F2
|
||||
add_tm NIGHTMARE ; f2
|
||||
NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
|
||||
```
|
||||
|
||||
@ -469,6 +359,360 @@ GetNumberedTMHM: ; d417
|
||||
```
|
||||
|
||||
|
||||
## Pokédex entry banks are derived from their species IDs
|
||||
|
||||
`PokedexDataPointerTable` in [data/pokemon/dex_entry_pointers.asm](/data/pokemon/dex_entry_pointers.asm) is a table of `dw`, not `dba`, yet there are four banks used for Pokédex entries. The correct bank is derived from the species ID at the beginning of each Pokémon's base stats. (This is the only use the base stat species ID has.)
|
||||
|
||||
Three separate routines do the same derivation; `GetDexEntryPointer` in [engine/pokedex/pokedex_2.asm](/engine/pokedex/pokedex_2.asm):
|
||||
|
||||
```asm
|
||||
GetDexEntryPointer: ; 44333
|
||||
; return dex entry pointer b:de
|
||||
push hl
|
||||
ld hl, PokedexDataPointerTable
|
||||
ld a, b
|
||||
dec a
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
push de
|
||||
rlca
|
||||
rlca
|
||||
maskbits NUM_DEX_ENTRY_BANKS
|
||||
ld hl, .PokedexEntryBanks
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
ld b, [hl]
|
||||
pop de
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.PokedexEntryBanks:
|
||||
db BANK(PokedexEntries1)
|
||||
db BANK(PokedexEntries2)
|
||||
db BANK(PokedexEntries3)
|
||||
db BANK(PokedexEntries4)
|
||||
```
|
||||
|
||||
`GetPokedexEntryBank` in [engine/item_effects.asm](/engine/item_effects.asm):
|
||||
|
||||
```asm
|
||||
GetPokedexEntryBank:
|
||||
push hl
|
||||
push de
|
||||
ld a, [wEnemyMonSpecies]
|
||||
rlca
|
||||
rlca
|
||||
maskbits NUM_DEX_ENTRY_BANKS
|
||||
ld hl, .PokedexEntryBanks
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
pop de
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.PokedexEntryBanks:
|
||||
db BANK(PokedexEntries1)
|
||||
db BANK(PokedexEntries2)
|
||||
db BANK(PokedexEntries3)
|
||||
db BANK(PokedexEntries4)
|
||||
```
|
||||
|
||||
And `PokedexShow_GetDexEntryBank` in [engine/radio.asm](/engine/radio.asm):
|
||||
|
||||
```asm
|
||||
PokedexShow_GetDexEntryBank:
|
||||
push hl
|
||||
push de
|
||||
ld a, [wCurPartySpecies]
|
||||
dec a
|
||||
rlca
|
||||
rlca
|
||||
maskbits NUM_DEX_ENTRY_BANKS
|
||||
ld hl, .PokedexEntryBanks
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
pop de
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.PokedexEntryBanks:
|
||||
db BANK(PokedexEntries1)
|
||||
db BANK(PokedexEntries2)
|
||||
db BANK(PokedexEntries3)
|
||||
db BANK(PokedexEntries4)
|
||||
```
|
||||
|
||||
**Fix:** Use `dba` instead of `dw` in `PokedexDataPointerTable`, and modify the code that accesses it to match.
|
||||
|
||||
|
||||
## Identical sine wave code and data is repeated five times
|
||||
|
||||
`_Sine` in [engine/routines/sine.asm](/engine/routines/sine.asm):
|
||||
|
||||
```asm
|
||||
_Sine:: ; 84d9
|
||||
; A simple sine function.
|
||||
; Return d * sin(e) in hl.
|
||||
|
||||
; e is a signed 6-bit value.
|
||||
ld a, e
|
||||
and %111111
|
||||
cp %100000
|
||||
jr nc, .negative
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
ret
|
||||
|
||||
.negative
|
||||
and %011111
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
xor $ff
|
||||
inc a
|
||||
ret
|
||||
|
||||
.ApplySineWave: ; 84ef
|
||||
ld e, a
|
||||
ld a, d
|
||||
ld d, 0
|
||||
ld hl, .sinewave
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
ld hl, 0
|
||||
; Factor amplitude
|
||||
.multiply
|
||||
srl a
|
||||
jr nc, .even
|
||||
add hl, de
|
||||
.even
|
||||
sla e
|
||||
rl d
|
||||
and a
|
||||
jr nz, .multiply
|
||||
ret
|
||||
|
||||
.sinewave ; 850b
|
||||
; A 32-word table representing a sine wave.
|
||||
; sin(90 degrees) is index $10 with an amplitude of $100.
|
||||
sine_wave 32
|
||||
```
|
||||
|
||||
`Sprites_Cosine` and `Sprites_Sine` in [engine/sprites.asm](/engine/sprites.asm):
|
||||
|
||||
```asm
|
||||
Sprites_Cosine: ; 8e72a
|
||||
; a = d * cos(a * pi/32)
|
||||
add %010000
|
||||
Sprites_Sine: ; 8e72c
|
||||
; a = d * sin(a * pi/32)
|
||||
and %111111
|
||||
cp %100000
|
||||
jr nc, .negative
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
ret
|
||||
|
||||
.negative
|
||||
and %011111
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
xor $ff
|
||||
inc a
|
||||
ret
|
||||
; 8e741
|
||||
|
||||
.ApplySineWave: ; 8e741
|
||||
ld e, a
|
||||
ld a, d
|
||||
ld d, 0
|
||||
ld hl, .sinewave
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
ld hl, 0
|
||||
.multiply
|
||||
srl a
|
||||
jr nc, .even
|
||||
add hl, de
|
||||
.even
|
||||
sla e
|
||||
rl d
|
||||
and a
|
||||
jr nz, .multiply
|
||||
ret
|
||||
; 8e75d
|
||||
|
||||
.sinewave ; 8e75d
|
||||
sine_wave 32
|
||||
```
|
||||
|
||||
`BattleAnim_Cosine` and `BattleAnim_Sine` in [engine/battle_anims/functions.asm](/engine/battle_anims/functions.asm):
|
||||
|
||||
```asm
|
||||
BattleAnim_Cosine: ; ce732 (33:6732)
|
||||
; a = d * cos(a * pi/32)
|
||||
add %010000
|
||||
BattleAnim_Sine: ; ce734 (33:6734)
|
||||
; a = d * sin(a * pi/32)
|
||||
and %111111
|
||||
cp %100000
|
||||
jr nc, .negative
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
ret
|
||||
|
||||
.negative
|
||||
and %011111
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
xor $ff
|
||||
inc a
|
||||
ret
|
||||
|
||||
.ApplySineWave:
|
||||
ld e, a
|
||||
ld a, d
|
||||
ld d, 0
|
||||
ld hl, BattleAnimSineWave
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
ld hl, 0
|
||||
.multiply
|
||||
srl a
|
||||
jr nc, .even
|
||||
add hl, de
|
||||
.even
|
||||
sla e
|
||||
rl d
|
||||
and a
|
||||
jr nz, .multiply
|
||||
ret
|
||||
|
||||
...
|
||||
|
||||
BattleAnimSineWave: ; ce77f
|
||||
sine_wave 32
|
||||
; ce7bf
|
||||
```
|
||||
|
||||
`StartTrainerBattle_DrawSineWave` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
|
||||
|
||||
```asm
|
||||
StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
|
||||
; a = d * sin(a * pi/32)
|
||||
and %111111
|
||||
cp %100000
|
||||
jr nc, .negative
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
ret
|
||||
|
||||
.negative
|
||||
and %011111
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
xor $ff
|
||||
inc a
|
||||
ret
|
||||
|
||||
.ApplySineWave: ; 8c70c (23:470c)
|
||||
ld e, a
|
||||
ld a, d
|
||||
ld d, 0
|
||||
ld hl, .sinewave
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
ld hl, 0
|
||||
.multiply
|
||||
srl a
|
||||
jr nc, .even
|
||||
add hl, de
|
||||
.even
|
||||
sla e
|
||||
rl d
|
||||
and a
|
||||
jr nz, .multiply
|
||||
ret
|
||||
; 8c728 (23:4728)
|
||||
|
||||
.sinewave ; 8c728
|
||||
sine_wave 32
|
||||
; 8c768
|
||||
```
|
||||
|
||||
And `CelebiEvent_Cosine` in [engine/events/celebi.asm](/engine/events/celebi.asm):
|
||||
|
||||
```asm
|
||||
CelebiEvent_Cosine: ; 49b3b (12:5b3b)
|
||||
; a = d * cos(a * pi/32)
|
||||
add %010000
|
||||
and %111111
|
||||
cp %100000
|
||||
jr nc, .negative
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
ret
|
||||
|
||||
.negative
|
||||
and %011111
|
||||
call .ApplySineWave
|
||||
ld a, h
|
||||
xor $ff
|
||||
inc a
|
||||
ret
|
||||
|
||||
.ApplySineWave: ; 49b52 (12:5b52)
|
||||
ld e, a
|
||||
ld a, d
|
||||
ld d, 0
|
||||
ld hl, .sinewave
|
||||
add hl, de
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
ld hl, 0
|
||||
.multiply
|
||||
srl a
|
||||
jr nc, .even
|
||||
add hl, de
|
||||
.even
|
||||
sla e
|
||||
rl d
|
||||
and a
|
||||
jr nz, .multiply
|
||||
ret
|
||||
; 49b6e (12:5b6e)
|
||||
|
||||
.sinewave ; 49b6e
|
||||
sine_wave 32
|
||||
; 49bae
|
||||
```
|
||||
|
||||
**Fix:** Call a single shared copy of the (co)sine code in bank 0.
|
||||
|
||||
|
||||
## `GetForestTreeFrame` works, but it's still bad
|
||||
|
||||
In [engine/tileset_anims.asm](/engine/tileset_anims.asm):
|
||||
|
@ -384,8 +384,9 @@ ShortHPBar_CalcPixelFrame: ; d839
|
||||
call AddNTimes
|
||||
|
||||
ld b, 0
|
||||
; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is divisible
|
||||
; by 48, the loop runs one extra time. To fix, uncomment the line below.
|
||||
; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is
|
||||
; divisible by HP_BAR_LENGTH_PX, the loop runs one extra time.
|
||||
; To fix, uncomment the line below.
|
||||
.loop
|
||||
ld a, l
|
||||
sub HP_BAR_LENGTH_PX
|
||||
|
@ -1504,8 +1504,8 @@ BattleCheckTypeMatchup: ; 347c8
|
||||
ld hl, wBattleMonType1
|
||||
CheckTypeMatchup: ; 347d3
|
||||
; There is an incorrect assumption about this function made in the AI related code: when
|
||||
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing
|
||||
; the offensive type in a will make this function do the right thing. Since a is overwritten,
|
||||
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
|
||||
; offensive type in a will make this function do the right thing. Since a is overwritten,
|
||||
; this assumption is incorrect. A simple fix would be to load the move type for the
|
||||
; current move into a in BattleCheckTypeMatchup, before falling through, which is
|
||||
; consistent with how the rest of the code assumes this code works like.
|
||||
|
@ -1219,6 +1219,7 @@ BattleAnimFunction_0E: ; cd6e3 (33:56e3)
|
||||
.anon_dw
|
||||
dw Functioncd6ea
|
||||
dw Functioncd6f7
|
||||
|
||||
Functioncd6ea: ; cd6ea (33:56ea)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -1226,6 +1227,7 @@ Functioncd6ea: ; cd6ea (33:56ea)
|
||||
ld a, BATTLEANIMFRAMESET_24
|
||||
add [hl] ; offset
|
||||
call ReinitBattleAnimFrameset
|
||||
|
||||
Functioncd6f7: ; cd6f7 (33:56f7)
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
@ -1256,6 +1258,7 @@ BattleAnimFunction_0F: ; cd71a (33:571a)
|
||||
dw Functioncd728
|
||||
dw Functioncd763
|
||||
dw Functioncd776
|
||||
|
||||
Functioncd725: ; cd725 (33:5725)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
Functioncd728: ; cd728 (33:5728)
|
||||
@ -1345,6 +1348,7 @@ BattleAnimFunction_14: ; cd7a4 (33:57a4)
|
||||
.anon_dw
|
||||
dw Functioncd7ab
|
||||
dw Functioncd7d2
|
||||
|
||||
Functioncd7ab: ; cd7ab (33:57ab)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -1414,6 +1418,7 @@ BattleAnimFunction_15: ; cd80c (33:580c)
|
||||
dw Functioncd817
|
||||
dw Functioncd81f
|
||||
dw Functioncd820
|
||||
|
||||
Functioncd817: ; cd817 (33:5817)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, BATTLEANIMFRAMESET_35
|
||||
@ -1435,6 +1440,7 @@ BattleAnimFunction_16: ; cd824 (33:5824)
|
||||
dw Functioncd88f
|
||||
dw Functioncd88f
|
||||
dw Functioncd893
|
||||
|
||||
Functioncd835: ; cd835 (33:5835)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
||||
@ -1513,6 +1519,7 @@ BattleAnimFunction_17: ; cd89a (33:589a)
|
||||
dw Functioncd8f5
|
||||
dw Functioncd8f5
|
||||
dw Functioncd8f9
|
||||
|
||||
Functioncd8ab: ; cd8ab (33:58ab)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -1534,6 +1541,7 @@ Functioncd8ab: ; cd8ab (33:58ab)
|
||||
ld a, [hl]
|
||||
and $7f
|
||||
ld [hl], a
|
||||
|
||||
Functioncd8cc: ; cd8cc (33:58cc)
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
@ -1561,6 +1569,7 @@ Functioncd8cc: ; cd8cc (33:58cc)
|
||||
ld a, [hl]
|
||||
and $1f
|
||||
ret nz
|
||||
|
||||
Functioncd8f5: ; cd8f5 (33:58f5)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
@ -1576,6 +1585,7 @@ BattleAnimFunction_18: ; cd900 (33:5900)
|
||||
.anon_dw
|
||||
dw Functioncd907
|
||||
dw Functioncd913
|
||||
|
||||
Functioncd907: ; cd907 (33:5907)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
@ -1635,6 +1645,7 @@ BattleAnimFunction_19: ; cd954 (33:5954)
|
||||
dw Functioncd96e
|
||||
dw Functioncd96a
|
||||
dw Functioncd97b
|
||||
|
||||
Functioncd961: ; cd961 (33:5961)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -1785,6 +1796,7 @@ BattleAnimFunction_1F: ; cda31 (33:5a31)
|
||||
dw Functioncda4c
|
||||
dw Functioncda3a
|
||||
dw Functioncda4c
|
||||
|
||||
Functioncda3a: ; cda3a (33:5a3a)
|
||||
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
||||
add hl, bc
|
||||
@ -1898,6 +1910,7 @@ BattleAnimFunction_3F: ; cdad6 (33:5ad6)
|
||||
dw Functioncdadf
|
||||
dw Functioncdae9
|
||||
dw Functioncdaf9
|
||||
|
||||
Functioncdadf: ; cdadf (33:5adf)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_10
|
||||
@ -1936,6 +1949,7 @@ BattleAnimFunction_1B: ; cdb06 (33:5b06)
|
||||
dw Functioncdb28
|
||||
dw Functioncdb50
|
||||
dw Functioncdb65
|
||||
|
||||
Functioncdb13: ; cdb13 (33:5b13)
|
||||
ret
|
||||
|
||||
@ -2027,6 +2041,7 @@ BattleAnimFunction_1D: ; cdb80 (33:5b80)
|
||||
dw Functioncdc48
|
||||
dw Functioncdc57
|
||||
dw Functioncdc74
|
||||
|
||||
Functioncdb9f: ; cdb9f (33:5b9f)
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
@ -2239,6 +2254,7 @@ BattleAnimFunction_21: ; cdcc3 (33:5cc3)
|
||||
.anon_dw
|
||||
dw Functioncdcca
|
||||
dw Functioncdced
|
||||
|
||||
Functioncdcca: ; cdcca (33:5cca)
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
@ -2313,6 +2329,7 @@ BattleAnimFunction_22: ; cdd2a (33:5d2a)
|
||||
.anon_dw
|
||||
dw Functioncdd31
|
||||
dw Functioncdd4f
|
||||
|
||||
Functioncdd31: ; cdd31 (33:5d31)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -2380,6 +2397,7 @@ BattleAnimFunction_23: ; cdd90 (33:5d90)
|
||||
.anon_dw
|
||||
dw Functioncdd97
|
||||
dw Functioncddbc
|
||||
|
||||
Functioncdd97: ; cdd97 (33:5d97)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
||||
@ -2449,6 +2467,7 @@ BattleAnimFunction_24: ; cddf9 (33:5df9)
|
||||
dw Functioncde02
|
||||
dw Functioncde20
|
||||
dw Functioncde21
|
||||
|
||||
Functioncde02: ; cde02 (33:5e02)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -2528,6 +2547,7 @@ BattleAnimFunction_27: ; cde6b (33:5e6b)
|
||||
.anon_dw
|
||||
dw Functioncde72
|
||||
dw Functioncde88
|
||||
|
||||
Functioncde72: ; cde72 (33:5e72)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -2549,6 +2569,7 @@ BattleAnimFunction_28: ; cde89 (33:5e89)
|
||||
.anon_dw
|
||||
dw Functioncde90
|
||||
dw Functioncdebf
|
||||
|
||||
Functioncde90: ; cde90 (33:5e90)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
@ -2692,6 +2713,7 @@ BattleAnimFunction_PoisonGas: ; cdf59 (33:5f59)
|
||||
.anon_dw
|
||||
dw Functioncdf60
|
||||
dw BattleAnimFunction_SpiralDescent
|
||||
|
||||
Functioncdf60: ; cdf60 (33:5f60)
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
@ -2813,6 +2835,7 @@ BattleAnimFunction_35: ; ce00b (33:600b)
|
||||
dw Functionce014
|
||||
dw Functionce023
|
||||
dw Functionce05f
|
||||
|
||||
Functionce014: ; ce014 (33:6014)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
@ -2936,6 +2959,7 @@ BattleAnimFunction_2C: ; ce0c5 (33:60c5)
|
||||
dw Functionce0ce
|
||||
dw Functionce0f8
|
||||
dw Functionce0dd
|
||||
|
||||
Functionce0ce: ; ce0ce (33:60ce)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
@ -2985,6 +3009,7 @@ BattleAnimFunction_2E: ; ce10e (33:610e)
|
||||
.anon_dw
|
||||
dw Functionce115
|
||||
dw Functionce12a
|
||||
|
||||
Functionce115: ; ce115 (33:6115)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
@ -3133,6 +3158,7 @@ BattleAnimFunction_30: ; ce1e7 (33:61e7)
|
||||
.anon_dw
|
||||
dw Functionce1ee
|
||||
dw Functionce1fb
|
||||
|
||||
Functionce1ee: ; ce1ee (33:61ee)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_YCOORD
|
||||
@ -3172,6 +3198,7 @@ BattleAnimFunction_31: ; ce226 (33:6226)
|
||||
.anon_dw
|
||||
dw Functionce22d
|
||||
dw Functionce254
|
||||
|
||||
Functionce22d: ; ce22d (33:622d)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -3203,6 +3230,7 @@ BattleAnimFunction_32: ; ce255 (33:6255)
|
||||
dw Functionce274
|
||||
dw Functionce278
|
||||
dw Functionce289
|
||||
|
||||
Functionce260: ; ce260 (33:6260)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, [hBattleTurn]
|
||||
@ -3318,6 +3346,7 @@ BattleAnimFunction_36: ; ce2fd (33:62fd)
|
||||
dw Functionce306
|
||||
dw Functionce330
|
||||
dw Functionce34c
|
||||
|
||||
Functionce306: ; ce306 (33:6306)
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
@ -3389,6 +3418,7 @@ BattleAnimFunction_37: ; ce35f (33:635f)
|
||||
.anon_dw
|
||||
dw Functionce366
|
||||
dw Functionce375
|
||||
|
||||
Functionce366: ; ce366 (33:6366)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -3419,6 +3449,7 @@ BattleAnimFunction_38: ; ce389 (33:6389)
|
||||
dw Functionce392
|
||||
dw Functionce39c
|
||||
dw Functionce3ae
|
||||
|
||||
Functionce392: ; ce392 (33:6392)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
@ -3500,6 +3531,7 @@ BattleAnimFunction_3B: ; ce3ff (33:63ff)
|
||||
.anon_dw
|
||||
dw Functionce406
|
||||
dw Functionce412
|
||||
|
||||
Functionce406: ; ce406 (33:6406)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
@ -3544,6 +3576,7 @@ BattleAnimFunction_3E: ; ce43a (33:643a)
|
||||
dw Functionce443
|
||||
dw Functionce465
|
||||
dw Functionce490
|
||||
|
||||
Functionce443: ; ce443 (33:6443)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
@ -3607,6 +3640,7 @@ BattleAnimFunction_40: ; ce49c (33:649c)
|
||||
.anon_dw
|
||||
dw Functionce4a3
|
||||
dw Functionce4b0
|
||||
|
||||
Functionce4a3: ; ce4a3 (33:64a3)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -3739,6 +3773,7 @@ BattleAnimFunction_45: ; ce55b (33:655b)
|
||||
dw Functionce564
|
||||
dw Functionce56e
|
||||
dw Functionce577
|
||||
|
||||
Functionce564: ; ce564 (33:6564)
|
||||
ld d, $18
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@ -3779,6 +3814,7 @@ BattleAnimFunction_46: ; ce593 (33:6593)
|
||||
.anon_dw
|
||||
dw Functionce5b3
|
||||
dw Functionce59a
|
||||
|
||||
Functionce59a: ; ce59a (33:659a)
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
@ -3850,6 +3886,7 @@ BattleAnimFunction_49: ; ce5ee (33:65ee)
|
||||
dw Functionce60a
|
||||
dw Functionce622
|
||||
dw Functionce618
|
||||
|
||||
Functionce5f9: ; ce5f9 (33:65f9)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
@ -3898,6 +3935,7 @@ BattleAnimFunction_4A: ; ce62f (33:662f)
|
||||
dw Functionce648
|
||||
dw Functionce65c
|
||||
dw Functionce672
|
||||
|
||||
Functionce63a: ; ce63a (33:663a)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
@ -4138,24 +4176,24 @@ BattleAnim_Cosine_e: ; ce76b (33:676b)
|
||||
call BattleAnim_Cosine
|
||||
ld e, a
|
||||
ret
|
||||
|
||||
; ce771 (33:6771)
|
||||
|
||||
BattleAnim_AbsSinePrecise: ; ce771
|
||||
ld a, e
|
||||
call BattleAnim_Sine
|
||||
ld e, l
|
||||
ld d, h
|
||||
ret
|
||||
|
||||
; ce778
|
||||
|
||||
BattleAnim_AbsCosinePrecise: ; ce778
|
||||
ld a, e
|
||||
call BattleAnim_Cosine
|
||||
ld e, l
|
||||
ld d, h
|
||||
ret
|
||||
|
||||
; ce77f
|
||||
|
||||
BattleAnimSineWave: ; ce77f
|
||||
sine_wave 32
|
||||
; ce7bf
|
||||
|
@ -434,8 +434,6 @@ InitEggMoves: ; 170bf
|
||||
; 170e4
|
||||
|
||||
GetEggMove: ; 170e4
|
||||
GLOBAL EggMoves
|
||||
|
||||
push bc
|
||||
ld a, [wEggMonSpecies]
|
||||
dec a
|
||||
|
@ -361,7 +361,7 @@ ParkBall: ; e8a2
|
||||
ld d, a
|
||||
push de
|
||||
ld a, [wBattleMonItem]
|
||||
; ld b, a
|
||||
; ld b, a
|
||||
farcall GetItemHeldEffect
|
||||
ld a, b
|
||||
cp HELD_CATCH_CHANCE
|
||||
@ -905,10 +905,6 @@ MoonBallMultiplier:
|
||||
; This function is buggy.
|
||||
; Intent: multiply catch rate by 4 if mon evolves with moon stone
|
||||
; Reality: no boost
|
||||
|
||||
GLOBAL EvosAttacks
|
||||
GLOBAL EvosAttacksPointers
|
||||
|
||||
push bc
|
||||
ld a, [wTempEnemyMonSpecies]
|
||||
dec a
|
||||
|
@ -103,8 +103,6 @@ _GetFrontpic: ; 510a5
|
||||
ret
|
||||
|
||||
GetFrontpicPointer: ; 510d7
|
||||
GLOBAL PokemonPicPointers, UnownPicPointers
|
||||
|
||||
ld a, [wCurPartySpecies]
|
||||
cp UNOWN
|
||||
jr z, .unown
|
||||
@ -211,7 +209,6 @@ GetMonBackpic: ; 5116c
|
||||
push de
|
||||
|
||||
; These are assumed to be at the same address in their respective banks.
|
||||
GLOBAL PokemonPicPointers, UnownPicPointers
|
||||
ld hl, PokemonPicPointers ; UnownPicPointers
|
||||
ld a, b
|
||||
ld d, BANK(PokemonPicPointers)
|
||||
|
@ -240,7 +240,7 @@ GetDexEntryPointer: ; 44333
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.PokedexEntryBanks: ; 44351
|
||||
.PokedexEntryBanks:
|
||||
db BANK(PokedexEntries1)
|
||||
db BANK(PokedexEntries2)
|
||||
db BANK(PokedexEntries3)
|
||||
|
@ -702,7 +702,7 @@ PokedexShow_GetDexEntryBank:
|
||||
pop hl
|
||||
ret
|
||||
|
||||
.PokedexEntryBanks
|
||||
.PokedexEntryBanks:
|
||||
db BANK(PokedexEntries1)
|
||||
db BANK(PokedexEntries2)
|
||||
db BANK(PokedexEntries3)
|
||||
|
@ -43,6 +43,6 @@ _Sine:: ; 84d9
|
||||
ret
|
||||
|
||||
.sinewave ; 850b
|
||||
; A $20-word table representing a sine wave.
|
||||
; 90 degrees is index $10 at a base amplitude of $100.
|
||||
; A 32-word table representing a sine wave.
|
||||
; sin(90 degrees) is index $10 with an amplitude of $100.
|
||||
sine_wave 32
|
||||
|
Loading…
Reference in New Issue
Block a user