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Consistent "(with <routine>) in <file>" phrasing
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@ -826,7 +826,7 @@ This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider
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This bug prevents you from using blocksets with more than 128 blocks.
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[home/map.asm](/home/map.asm):
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In [home/map.asm](/home/map.asm):
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```asm
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; Set hl to the address of the current metatile data ([TilesetBlocksAddress] + (a) tiles).
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@ -863,7 +863,7 @@ This bug prevents you from using blocksets with more than 128 blocks.
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This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh with only traded legendary beasts.
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[engine/search.asm](/engine/search.asm):
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In [engine/search.asm](/engine/search.asm):
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```asm
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; check OT
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@ -980,7 +980,7 @@ This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` i
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## `ScriptCall` can overflow `wScriptStack` and crash
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[engine/scripting.asm](/engine/scripting.asm):
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In [engine/scripting.asm](/engine/scripting.asm):
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```asm
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ScriptCall:
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@ -1018,7 +1018,7 @@ ScriptCall:
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## `LoadSpriteGFX` does not limit the capacity of `UsedSprites`
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[engine/overworld.asm](/engine/overworld.asm):
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In [engine/overworld.asm](/engine/overworld.asm):
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```asm
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LoadSpriteGFX: ; 14306
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@ -1053,7 +1053,7 @@ LoadSpriteGFX: ; 14306
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## `ChooseWildEncounter` doesn't really validate the wild Pokémon species
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[engine/wildmons.asm](/engine/wildmons.asm):
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In [engine/wildmons.asm](/engine/wildmons.asm):
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```asm
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ChooseWildEncounter: ; 2a14f
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@ -1092,7 +1092,7 @@ ValidateTempWildMonSpecies: ; 2a4a0
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## `TryObjectEvent` arbitrary code execution
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[engine/events.asm](/engine/events.asm):
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In [engine/events.asm](/engine/events.asm):
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```asm
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; Bug: If IsInArray returns nc, data at bc will be executed as code.
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@ -1120,7 +1120,7 @@ ValidateTempWildMonSpecies: ; 2a4a0
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## `Special_CheckBugContestContestantFlag` can read beyond its data table
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[event/bug_contest_2.asm](/event/bug_contest_2.asm):
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In [event/bug_contest_2.asm](/event/bug_contest_2.asm):
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```asm
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Special_CheckBugContestContestantFlag: ; 139ed
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@ -1158,7 +1158,7 @@ BugCatchingContestantEventFlagTable: ; 139fe
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## `ClearWRAM` only clears WRAM bank 1
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[home/init.asm](/home/init.asm):
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In [home/init.asm](/home/init.asm):
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```asm
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ClearWRAM:: ; 25a
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@ -1186,7 +1186,7 @@ ClearWRAM:: ; 25a
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## `GetForestTreeFrame` works, but it's still bad
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[tilesets/animations.asm](/tilesets/animations.asm):
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In [tilesets/animations.asm](/tilesets/animations.asm):
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```asm
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GetForestTreeFrame: ; fc54c
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