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Renaming labels for E4.
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@@ -6,35 +6,35 @@ KogasRoom_MapScriptHeader:
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db 2
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; triggers
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dw UnknownScript_0x180728, 0
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dw UnknownScript_0x18072c, 0
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dw .Trigger0, 0
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dw .Trigger1, 0
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.MapCallbacks:
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db 1
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; callbacks
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dbw MAPCALLBACK_TILES, UnknownScript_0x18072d
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dbw MAPCALLBACK_TILES, .KogasRoomDoors
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UnknownScript_0x180728:
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priorityjump UnknownScript_0x180742
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.Trigger0:
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priorityjump .KogasDoorLocksBehindYou
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end
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UnknownScript_0x18072c:
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.Trigger1:
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end
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UnknownScript_0x18072d:
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.KogasRoomDoors:
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checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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iffalse UnknownScript_0x180737
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iffalse .KeepDoorsClosed
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changeblock $4, $e, $2a
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UnknownScript_0x180737:
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.KeepDoorsClosed:
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checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
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iffalse UnknownScript_0x180741
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iffalse .OpenDoors
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changeblock $4, $2, $16
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UnknownScript_0x180741:
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.OpenDoors:
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return
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UnknownScript_0x180742:
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.KogasDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x18078e
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refreshscreen $86
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playsound SFX_STRENGTH
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@@ -47,21 +47,21 @@ UnknownScript_0x180742:
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waitsfx
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end
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KogaScript_0x18075a:
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KogaScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KOGA
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iftrue UnknownScript_0x180788
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writetext UnknownText_0x180793
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writetext KogaScript_KogaBeforeText
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waitbutton
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closetext
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winlosstext UnknownText_0x1808a9, 0
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winlosstext KogaScript_KogaBeatenText, 0
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loadtrainer KOGA, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KOGA
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opentext
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writetext UnknownText_0x1808ca
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writetext KogaScript_KogaDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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@@ -73,7 +73,7 @@ KogaScript_0x18075a:
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end
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UnknownScript_0x180788:
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writetext UnknownText_0x1808ca
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writetext KogaScript_KogaDefeatText
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waitbutton
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closetext
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end
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@@ -85,7 +85,7 @@ MovementData_0x18078e:
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step UP
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step_end
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UnknownText_0x180793:
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KogaScript_KogaBeforeText:
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text "Fwahahahaha!"
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para "I am KOGA of the"
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@@ -114,13 +114,13 @@ UnknownText_0x180793:
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line "see soon enough!"
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done
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UnknownText_0x1808a9:
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KogaScript_KogaBeatenText:
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text "Ah!"
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line "You have proven"
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cont "your worth!"
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done
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UnknownText_0x1808ca:
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KogaScript_KogaDefeatText:
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text "I subjected you to"
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line "everything I could"
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cont "muster."
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@@ -153,4 +153,4 @@ KogasRoom_MapEventHeader:
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.PersonEvents:
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db 1
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person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_0x18075a, -1
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person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_Battle, -1
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