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Renaming labels for E4.
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@@ -6,35 +6,35 @@ KarensRoom_MapScriptHeader:
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db 2
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; triggers
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dw UnknownScript_0x180bbc, 0
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dw UnknownScript_0x180bc0, 0
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dw .Trigger0, 0
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dw .Trigger1, 0
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.MapCallbacks:
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db 1
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; callbacks
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dbw MAPCALLBACK_TILES, UnknownScript_0x180bc1
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dbw MAPCALLBACK_TILES, .KarensRoomDoors
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UnknownScript_0x180bbc:
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priorityjump UnknownScript_0x180bd6
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.Trigger0:
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priorityjump .KarensDoorLocksBehindYou
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end
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UnknownScript_0x180bc0:
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.Trigger1:
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end
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UnknownScript_0x180bc1:
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.KarensRoomDoors:
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checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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iffalse UnknownScript_0x180bcb
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iffalse .KeepDoorsClosed
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changeblock $4, $e, $2a
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UnknownScript_0x180bcb:
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.KeepDoorsClosed:
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checkevent EVENT_KARENS_ROOM_EXIT_OPEN
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iffalse UnknownScript_0x180bd5
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iffalse .OpenDoors
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changeblock $4, $2, $16
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UnknownScript_0x180bd5:
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.OpenDoors:
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return
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UnknownScript_0x180bd6:
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.KarensDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x180c22
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refreshscreen $86
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playsound SFX_STRENGTH
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@@ -47,21 +47,21 @@ UnknownScript_0x180bd6:
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waitsfx
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end
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KarenScript_0x180bee:
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KarenScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KAREN
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iftrue UnknownScript_0x180c1c
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writetext UnknownText_0x180c27
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writetext KarenScript_KarenBeforeText
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waitbutton
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closetext
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winlosstext UnknownText_0x180cf8, 0
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winlosstext KarenScript_KarenBeatenText, 0
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loadtrainer KAREN, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KAREN
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opentext
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writetext UnknownText_0x180d29
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writetext KarenScript_KarenDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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@@ -73,7 +73,7 @@ KarenScript_0x180bee:
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end
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UnknownScript_0x180c1c:
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writetext UnknownText_0x180d29
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writetext KarenScript_KarenDefeatText
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waitbutton
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closetext
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end
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@@ -85,7 +85,7 @@ MovementData_0x180c22:
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step UP
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step_end
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UnknownText_0x180c27:
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KarenScript_KarenBeforeText:
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text "I am KAREN of the"
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line "ELITE FOUR."
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@@ -108,13 +108,13 @@ UnknownText_0x180c27:
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para "Let's go."
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done
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UnknownText_0x180cf8:
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KarenScript_KarenBeatenText:
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text "Well, aren't you"
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line "good. I like that"
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cont "in a trainer."
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done
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UnknownText_0x180d29:
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KarenScript_KarenDefeatText:
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text "Strong #MON."
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para "Weak #MON."
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@@ -156,4 +156,4 @@ KarensRoom_MapEventHeader:
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.PersonEvents:
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db 1
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person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_0x180bee, -1
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person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_Battle, -1
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