Merge pull request #256 from yenatch/master

Fix predefs and battle code.
This commit is contained in:
Bryan Bishop
2014-06-27 21:33:08 -05:00
51 changed files with 5266 additions and 5945 deletions

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@@ -5,14 +5,13 @@ PYTHON := python
.PHONY: all clean crystal pngs .PHONY: all clean crystal pngs
.SECONDEXPANSION: .SECONDEXPANSION:
POKEMONTOOLS := extras/pokemontools poketools := extras/pokemontools
GFX := $(PYTHON) $(POKEMONTOOLS)/gfx.py gfx := $(PYTHON) $(poketools)/gfx.py
INCLUDES := $(PYTHON) $(POKEMONTOOLS)/scan_includes.py includes := $(PYTHON) $(poketools)/scan_includes.py
PREPROCESS := $(PYTHON) prequeue.py pre := $(PYTHON) prequeue.py
TEXTQUEUE :=
CRYSTAL_OBJS := \ crystal_obj := \
wram.o \ wram.o \
main.o \ main.o \
lib/mobile/main.o \ lib/mobile/main.o \
@@ -29,20 +28,21 @@ data/pokedex/entries_crystal.o \
misc/crystal_misc.o \ misc/crystal_misc.o \
gfx/pics.o gfx/pics.o
OBJS := $(CRYSTAL_OBJS) all_obj := $(crystal_obj)
ROMS := pokecrystal.gbc
# object dependencies # object dependencies
$(shell $(foreach obj, $(OBJS), $(eval $(obj:.o=)_DEPENDENCIES := $(shell $(INCLUDES) $(obj:.o=.asm))))) $(foreach obj, $(all_obj), \
$(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \
)
all: $(ROMS)
roms := pokecrystal.gbc
all: $(roms)
crystal: pokecrystal.gbc crystal: pokecrystal.gbc
clean: clean:
rm -f $(ROMS) rm -f $(roms) $(all_obj)
rm -f $(OBJS)
find -iname '*.tx' -exec rm {} + find -iname '*.tx' -exec rm {} +
baserom.gbc: ; baserom.gbc: ;
@@ -50,30 +50,31 @@ baserom.gbc: ;
%.asm: ; %.asm: ;
.asm.tx: %.tx: %.asm ; $(eval txq += $<) @rm -f $@
$(eval TEXTQUEUE += $<)
@rm -f $@
$(OBJS): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_DEPENDENCIES)) $(all_obj): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_dep))
@$(PREPROCESS) $(TEXTQUEUE) @$(pre) $(txq); $(eval txq :=)
$(eval TEXTQUEUE :=) @$(gfx) 2bpp $(2bppq); $(eval 2bppq :=)
@$(gfx) 1bpp $(1bppq); $(eval 1bppq :=)
@$(gfx) lz $(lzq); $(eval lzq :=)
rgbasm -o $@ $*.tx rgbasm -o $@ $*.tx
pokecrystal.gbc: $(CRYSTAL_OBJS) pokecrystal.gbc: $(crystal_obj)
rgblink -n $*.sym -m $*.map -o $@ $^ rgblink -n $*.sym -m $*.map -o $@ $^
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@ rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
cmp baserom.gbc $@ cmp baserom.gbc $@
pngs: pngs:
find . -iname "*.lz" -exec $(GFX) unlz {} + find . -iname "*.lz" -exec $(gfx) unlz {} +
find . -iname "*.[12]bpp" -exec $(GFX) png {} + find . -iname "*.[12]bpp" -exec $(gfx) png {} +
find . -iname "*.[12]bpp" -exec touch {} +
find . -iname "*.lz" -exec touch {} + find . -iname "*.lz" -exec touch {} +
find . -iname "*.[12]bpp" -exec touch {} +
%.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@
%.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@
%.lz: % ; $(eval lzq += $<) @rm -f $@
%.2bpp: %.png ; $(GFX) 2bpp $<
%.1bpp: %.png ; $(GFX) 1bpp $<
%.lz: % ; $(GFX) lz $<
%.pal: ; %.pal: ;
%.bin: ; %.bin: ;

847
battle/ai/items.asm Normal file

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@@ -954,22 +954,18 @@ BattleAnimCmd_DC: ; cc5dc (33:45dc)
ld a, [TempBattleMonSpecies] ; $d205 ld a, [TempBattleMonSpecies] ; $d205
ld [CurPartySpecies], a ; $d108 ld [CurPartySpecies], a ; $d108
ld hl, BattleMonDVs ; $c632 ld hl, BattleMonDVs ; $c632
ld a, PREDEF_GET_UNOWN_LETTER predef GetUnownLetter
call Predef
ld de, $8000 ld de, $8000
ld a, $3c predef GetFrontpic
call Predef
jr .done jr .done
.player .player
ld a, [TempEnemyMonSpecies] ; $d204 ld a, [TempEnemyMonSpecies] ; $d204
ld [CurPartySpecies], a ; $d108 ld [CurPartySpecies], a ; $d108
ld hl, EnemyMonDVs ; $d20c ld hl, EnemyMonDVs ; $d20c
ld a, PREDEF_GET_UNOWN_LETTER predef GetUnownLetter
call Predef
ld de, $8000 ld de, $8000
ld a, $3d predef GetBackpic
call Predef
.done .done
pop af pop af
@@ -1194,20 +1190,16 @@ BattleAnimCmd_E6: ; cc776 (33:4776)
jr z, .player jr z, .player
ld hl, BattleMonDVs ; $c632 ld hl, BattleMonDVs ; $c632
ld a, PREDEF_GET_UNOWN_LETTER predef GetUnownLetter
call Predef
ld de, $9000 ld de, $9000
ld a, $3c predef GetFrontpic
call Predef
jr .done jr .done
.player .player
ld hl, EnemyMonDVs ; $d20c ld hl, EnemyMonDVs ; $d20c
ld a, PREDEF_GET_UNOWN_LETTER predef GetUnownLetter
call Predef
ld de, $9310 ld de, $9310
ld a, $3d predef GetBackpic
call Predef
.done .done
pop af pop af

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@@ -66,11 +66,11 @@ BattleCommand54: ; 37588
jr nz, .failed jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar call GetBattleVarAddr
bit 1, [hl] bit SUBSTATUS_CURSE, [hl]
jr nz, .failed jr nz, .failed
set 1, [hl] set SUBSTATUS_CURSE, [hl]
call AnimateCurrentMove call AnimateCurrentMove
ld hl, GetHalfMaxHP ld hl, GetHalfMaxHP
call CallBattleCore call CallBattleCore

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@@ -7,7 +7,7 @@ BattleCommand5a: ; 3766f
ret c ret c
ld a, BATTLE_VARS_SUBSTATUS1 ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar call GetBattleVarAddr
set SUBSTATUS_ENDURE, [hl] set SUBSTATUS_ENDURE, [hl]
call AnimateCurrentMove call AnimateCurrentMove

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@@ -9,7 +9,7 @@ BattleCommand57: ; 376a0
jr nz, .failed jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar call GetBattleVarAddr
bit SUBSTATUS_IDENTIFIED, [hl] bit SUBSTATUS_IDENTIFIED, [hl]
jr nz, .failed jr nz, .failed

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@@ -36,7 +36,7 @@ BattleCommand34: ; 37418
ld a, BATTLE_VARS_MOVE ld a, BATTLE_VARS_MOVE
call _GetBattleVar call GetBattleVarAddr
ld [hl], b ld [hl], b
call UpdateMoveData call UpdateMoveData
jp ResetTurn jp ResetTurn

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@@ -4,7 +4,7 @@ BattleCommand1b: ; 373c9
call Function372d8 call Function372d8
ld a, BATTLE_VARS_MOVE ld a, BATTLE_VARS_MOVE
call _GetBattleVar call GetBattleVarAddr
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar call GetBattleVar
@@ -28,7 +28,7 @@ BattleCommand1b: ; 373c9
push af push af
ld a, BATTLE_VARS_MOVE_ANIM ld a, BATTLE_VARS_MOVE_ANIM
call _GetBattleVar call GetBattleVarAddr
ld d, h ld d, h
ld e, l ld e, l
pop af pop af

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@@ -14,14 +14,14 @@ BattleCommand52: ; 37536
; Only works on a sleeping opponent. ; Only works on a sleeping opponent.
ld a, BATTLE_VARS_STATUS_OPP ld a, BATTLE_VARS_STATUS_OPP
call _GetBattleVar call GetBattleVarAddr
and SLP and SLP
jr z, .failed jr z, .failed
; Bail if the opponent is already having a nightmare. ; Bail if the opponent is already having a nightmare.
ld a, BATTLE_VARS_SUBSTATUS1_OPP ld a, BATTLE_VARS_SUBSTATUS1_OPP
call _GetBattleVar call GetBattleVarAddr
bit SUBSTATUS_NIGHTMARE, [hl] bit SUBSTATUS_NIGHTMARE, [hl]
jr nz, .failed jr nz, .failed

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@@ -4,7 +4,7 @@ BattleCommand55: ; 37618
ret c ret c
ld a, BATTLE_VARS_SUBSTATUS1 ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar call GetBattleVarAddr
set SUBSTATUS_PROTECT, [hl] set SUBSTATUS_PROTECT, [hl]
call AnimateCurrentMove call AnimateCurrentMove

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@@ -1,22 +1,24 @@
MAX_ROLLOUT_COUNT EQU 5
BattleCommand5b: ; 37718 BattleCommand5b: ; 37718
; checkcurl ; checkcurl
ld de, PlayerRolloutCount ld de, PlayerRolloutCount
ld a, [hBattleTurn] ld a, [hBattleTurn]
and a and a
jr z, .asm_37723 jr z, .ok
ld de, EnemyRolloutCount ld de, EnemyRolloutCount
.ok
.asm_37723
ld a, BATTLE_VARS_SUBSTATUS1 ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVar call GetBattleVar
bit SUBSTATUS_ENCORED, a bit SUBSTATUS_ROLLOUT, a
jr z, .asm_37731 jr z, .reset
ld b, $4 ; doturn ld b, $4 ; doturn
jp SkipToBattleCommand jp SkipToBattleCommand
.asm_37731 .reset
xor a xor a
ld [de], a ld [de], a
ret ret
@@ -28,7 +30,7 @@ BattleCommand5c: ; 37734
ld a, BATTLE_VARS_STATUS ld a, BATTLE_VARS_STATUS
call GetBattleVar call GetBattleVar
and 7 and SLP
ret nz ret nz
ld hl, PlayerRolloutCount ld hl, PlayerRolloutCount
@@ -50,7 +52,7 @@ BattleCommand5c: ; 37734
jr z, .hit jr z, .hit
ld a, BATTLE_VARS_SUBSTATUS1 ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar call GetBattleVarAddr
res 6, [hl] res 6, [hl]
ret ret
@@ -58,23 +60,23 @@ BattleCommand5c: ; 37734
inc [hl] inc [hl]
ld a, [hl] ld a, [hl]
ld b, a ld b, a
cp $5 cp MAX_ROLLOUT_COUNT
jr c, .asm_3776e jr c, .asm_3776e
ld a, BATTLE_VARS_SUBSTATUS1 ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar call GetBattleVarAddr
res 6, [hl] res SUBSTATUS_ROLLOUT, [hl]
jr .asm_37775 jr .asm_37775
.asm_3776e .asm_3776e
ld a, BATTLE_VARS_SUBSTATUS1 ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar call GetBattleVarAddr
set 6, [hl] set SUBSTATUS_ROLLOUT, [hl]
.asm_37775 .asm_37775
ld a, BATTLE_VARS_SUBSTATUS2 ld a, BATTLE_VARS_SUBSTATUS2
call GetBattleVar call GetBattleVar
bit 0, a bit SUBSTATUS_CURLED, a
jr z, .asm_3777f jr z, .asm_3777f
inc b inc b
.asm_3777f .asm_3777f

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@@ -96,7 +96,7 @@ HiddenPowerDamage: ; fbced
; Overwrite the current move type. ; Overwrite the current move type.
push af push af
ld a, BATTLE_VARS_MOVE_TYPE ld a, BATTLE_VARS_MOVE_TYPE
call _GetBattleVar call GetBattleVarAddr
pop af pop af
ld [hl], a ld [hl], a

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@@ -1,22 +1,17 @@
Moves: ; 41afb Moves: ; 41afb
; Characteristics of each move.
; Characteristics of each move
; animation, effect, power, type, accuracy, PP, effect chance
move: MACRO move: MACRO
db \1 ; animation db \1 ; animation
db \2 ; effect db \2 ; effect
db \3 ; power db \3 ; power
db \4 ; type db \4 ; type
db \5 * $ff / 100 ; accuracy (percent) db \5 percent ; accuracy
db \6 ; pp db \6 ; pp
db \7 * $ff / 100 ; effect chance (percent) db \7 percent ; effect chance
ENDM ENDM
Move1:
move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0 move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
Move2:
move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0 move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0 move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0 move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0

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@@ -1,6 +1,8 @@
MAX_LEVEL EQU 100 MAX_LEVEL EQU 100
NUM_MOVES EQU 4 NUM_MOVES EQU 4
REST_TURNS EQU 2
ATTACK EQU 0 ATTACK EQU 0
DEFENSE EQU 1 DEFENSE EQU 1
SPEED EQU 2 SPEED EQU 2
@@ -44,9 +46,12 @@ BATTLETYPE_CANLOSE EQU $01
BATTLETYPE_TUTORIAL EQU $03 BATTLETYPE_TUTORIAL EQU $03
BATTLETYPE_FISH EQU $04 BATTLETYPE_FISH EQU $04
BATTLETYPE_ROAMING EQU $05 BATTLETYPE_ROAMING EQU $05
BATTLETYPE_CONTEST EQU $06
BATTLETYPE_SHINY EQU $07 BATTLETYPE_SHINY EQU $07
BATTLETYPE_TREE EQU $08 BATTLETYPE_TREE EQU $08
BATTLETYPE_TRAP EQU $09
BATTLETYPE_FORCEITEM EQU $0a BATTLETYPE_FORCEITEM EQU $0a
BATTLETYPE_CELEBI EQU $0b
BATTLETYPE_SUICUNE EQU $0c BATTLETYPE_SUICUNE EQU $0c
; battle variables ; battle variables
@@ -81,7 +86,7 @@ PAR EQU 6
; substatus ; substatus
SUBSTATUS_IN_LOVE EQU 7 SUBSTATUS_IN_LOVE EQU 7
SUBSTATUS_ENCORED EQU 6 SUBSTATUS_ROLLOUT EQU 6
SUBSTATUS_ENDURE EQU 5 SUBSTATUS_ENDURE EQU 5
SUBSTATUS_PERISH EQU 4 SUBSTATUS_PERISH EQU 4
SUBSTATUS_IDENTIFIED EQU 3 SUBSTATUS_IDENTIFIED EQU 3
@@ -96,7 +101,8 @@ SUBSTATUS_FLYING EQU 6
SUBSTATUS_UNDERGROUND EQU 5 SUBSTATUS_UNDERGROUND EQU 5
SUBSTATUS_CHARGED EQU 4 SUBSTATUS_CHARGED EQU 4
SUBSTATUS_FLINCHED EQU 3 SUBSTATUS_FLINCHED EQU 3
SUBSTATUS_ROLLOUT EQU 1 SUBSTATUS_IN_LOOP EQU 2
SUBSTATUS_RAMPAGE EQU 1
SUBSTATUS_BIDE EQU 0 SUBSTATUS_BIDE EQU 0
SUBSTATUS_LEECH_SEED EQU 7 SUBSTATUS_LEECH_SEED EQU 7
@@ -110,6 +116,8 @@ SUBSTATUS_UNLEASH EQU 0
SUBSTATUS_CANT_RUN EQU 7 SUBSTATUS_CANT_RUN EQU 7
SUBSTATUS_DESTINY_BOND EQU 6 SUBSTATUS_DESTINY_BOND EQU 6
SUBSTATUS_LOCK_ON EQU 5 SUBSTATUS_LOCK_ON EQU 5
SUBSTATUS_ENCORED EQU 4
SUBSTATUS_TRANSFORMED EQU 3
SUBSTATUS_TOXIC EQU 0 SUBSTATUS_TOXIC EQU 0
; environmental ; environmental
@@ -119,6 +127,7 @@ SCREENS_SAFEGUARD EQU 2
SCREENS_SPIKES EQU 0 SCREENS_SPIKES EQU 0
; weather ; weather
WEATHER_NONE EQU 0
WEATHER_RAIN EQU 1 WEATHER_RAIN EQU 1
WEATHER_SUN EQU 2 WEATHER_SUN EQU 2
WEATHER_SANDSTORM EQU 3 WEATHER_SANDSTORM EQU 3

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@@ -267,6 +267,7 @@ HELD_BERRY EQU $01
HELD_LEFTOVERS EQU $03 HELD_LEFTOVERS EQU $03
HELD_RESTORE_PP EQU $06 HELD_RESTORE_PP EQU $06
HELD_CLEANSE_TAG EQU $08 HELD_CLEANSE_TAG EQU $08
HELD_HEAL_POISON EQU $0a HELD_HEAL_POISON EQU $0a
HELD_HEAL_FREEZE EQU $0b HELD_HEAL_FREEZE EQU $0b
HELD_HEAL_BURN EQU $0c HELD_HEAL_BURN EQU $0c
@@ -274,7 +275,24 @@ HELD_HEAL_SLEEP EQU $0d
HELD_HEAL_PARALYZE EQU $0e HELD_HEAL_PARALYZE EQU $0e
HELD_HEAL_STATUS EQU $0f HELD_HEAL_STATUS EQU $0f
HELD_HEAL_CONFUSION EQU $10 HELD_HEAL_CONFUSION EQU $10
HELD_PREVENT_POISON EQU $14
HELD_PREVENT_BURN EQU $15
HELD_PREVENT_FREEZE EQU $16
HELD_PREVENT_SLEEP EQU $17
HELD_PREVENT_PARALYZE EQU $18
HELD_PREVENT_CONFUSE EQU $19
HELD_ATTACK_UP EQU $1f
HELD_DEFENSE_UP EQU $20
HELD_SPEED_UP EQU $21
HELD_SP_ATTACK_UP EQU $22
HELD_SP_DEFENSE_UP EQU $23
HELD_ACCURACY_UP EQU $24
HELD_EVASION_UP EQU $25
HELD_METAL_POWDER EQU $2a HELD_METAL_POWDER EQU $2a
HELD_NORMAL_BOOST EQU $32 HELD_NORMAL_BOOST EQU $32
HELD_FIGHTING_BOOST EQU $33 HELD_FIGHTING_BOOST EQU $33
HELD_FLYING_BOOST EQU $34 HELD_FLYING_BOOST EQU $34
@@ -292,6 +310,7 @@ HELD_ICE_BOOST EQU $3f
HELD_DRAGON_BOOST EQU $40 HELD_DRAGON_BOOST EQU $40
HELD_DARK_BOOST EQU $41 HELD_DARK_BOOST EQU $41
HELD_STEEL_BOOST EQU $42 HELD_STEEL_BOOST EQU $42
HELD_ESCAPE EQU $48 HELD_ESCAPE EQU $48
HELD_CRITICAL_UP EQU $49 HELD_CRITICAL_UP EQU $49
HELD_QUICK_CLAW EQU $4a HELD_QUICK_CLAW EQU $4a

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@@ -1,42 +1,30 @@
PARTY_LENGTH EQU 6
; strings ; strings
PLAYER_NAME_LENGTH EQU 8 PLAYER_NAME_LENGTH EQU 8
PKMN_NAME_LENGTH EQU 11 PKMN_NAME_LENGTH EQU 11
MOVE_NAME_LENGTH EQU 13
NAME_LENGTH EQU 11 NAME_LENGTH EQU 11
LV_CHAR EQU $6e LV_CHAR EQU $6e
; GetName types
PKMN_NAME EQU 1
MOVE_NAME EQU 2
ITEM_NAME EQU 4
PARTY_OT_NAME EQU 5
ENEMY_OT_NAME EQU 6
TRAINER_NAME EQU 7
; hp
HP_GREEN EQU 0
HP_YELLOW EQU 1
HP_RED EQU 2
; boxes ; boxes
MONS_PER_BOX EQU 20
NUM_BOXES EQU 14 NUM_BOXES EQU 14
; predefs
PREDEF_FLAG EQU $03
PREDEF_FILLPP EQU $05
PREDEF_ADDPARTYMON EQU $06
PREDEF_FILLSTATS EQU $0C
PREDEF_PRINT_MOVE_DESCRIPTION EQU $11
PREDEF_UPDATE_PLAYER_HUD EQU $12
PREDEF_FILL_BOX EQU $13
PREDEF_UPDATE_ENEMY_HUD EQU $15
PREDEF_START_BATTLE EQU $16
PREDEF_FILL_IN_EXP_BAR EQU $17
PREDEF_FILLMOVES EQU $1B
PREDEF_GET_GENDER EQU $24
PREDEF_STATS_SCREEN EQU $25
PREDEF_DRAW_PLAYER_HP EQU $26
PREDEF_DRAW_ENEMY_HP EQU $27
PREDEF_GET_TYPE_NAME EQU $29
PREDEF_PRINT_MOVE_TYPE EQU $2A
PREDEF_PRINT_TYPE EQU $2B
PREDEF_GET_UNOWN_LETTER EQU $2D
PREDEF_LOAD_SGB_LAYOUT EQU $31
PREDEF_CHECK_CONTEST_MON EQU $33
PREDEF_BATTLE_TRANSITION EQU $34
PREDEF_PARTYMON_ITEM_NAME EQU $3B
PREDEF_DECOMPRESS EQU $40
; flag manipulation ; flag manipulation
RESET_FLAG EQU 0 RESET_FLAG EQU 0
SET_FLAG EQU 1 SET_FLAG EQU 1
@@ -60,9 +48,9 @@ D_DOWN EQU %10000000
; screen ; screen
HP_BAR_LENGTH EQU 6 HP_BAR_LENGTH EQU 6
HP_BAR_LENGTH_PX EQU 48 HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8
EXP_BAR_LENGTH EQU 8 EXP_BAR_LENGTH EQU 8
EXP_BAR_LENGTH_PX EQU 64 EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * 8
SCREEN_WIDTH EQU 20 SCREEN_WIDTH EQU 20
SCREEN_HEIGHT EQU 18 SCREEN_HEIGHT EQU 18

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@@ -25,7 +25,7 @@ UNUSED_TYPES EQU const_value
const TYPE_17 const TYPE_17
const TYPE_18 const TYPE_18
const CURSE_T const CURSE_T
UNUSED_TYPES_END EQU const_value
SPECIAL EQU const_value SPECIAL EQU const_value
const FIRE const FIRE
@@ -37,3 +37,4 @@ SPECIAL EQU const_value
const DRAGON const DRAGON
const DARK const DARK
TYPES_END EQU const_value

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