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No space between labels and bodies
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@@ -1,5 +1,4 @@
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CanObjectMoveInDirection:
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ld hl, OBJECT_PALETTE
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add hl, bc
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bit SWIMMING_F, [hl]
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@@ -216,7 +215,6 @@ Function6fa1:
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ret
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CheckFacingObject::
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call GetFacingTileCoord
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; Double the distance for counter tiles.
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