No space between labels and bodies

This commit is contained in:
Rangi
2018-06-25 12:24:18 -04:00
parent 5693cc49cf
commit 1caa50a647
37 changed files with 11 additions and 113 deletions

View File

@@ -594,7 +594,6 @@ AI_Smart_DreamEater:
ret
AI_Smart_EvasionUp:
; Dismiss this move if enemy's evasion can't raise anymore.
ld a, [wEnemyEvaLevel]
cp $d
@@ -725,7 +724,6 @@ AI_Smart_AlwaysHit:
ret
AI_Smart_MirrorMove:
; If the player did not use any move last turn...
ld a, [wLastPlayerCounterMove]
and a
@@ -767,7 +765,6 @@ AI_Smart_MirrorMove:
ret
AI_Smart_AccuracyDown:
; If player's HP is full...
call AICheckPlayerMaxHP
jr nc, .asm_389a0
@@ -872,7 +869,6 @@ AI_Smart_AccuracyDown:
ret
AI_Smart_ResetStats:
; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
push hl
ld hl, wEnemyAtkLevel
@@ -1090,7 +1086,6 @@ AI_Smart_Unused2B:
ret
AI_Smart_Confuse:
; 90% chance to discourage this move if player's HP is between 25% and 50%.
call AICheckPlayerHalfHP
ret c
@@ -1107,7 +1102,6 @@ AI_Smart_Confuse:
ret
AI_Smart_SpDefenseUp2:
; Discourage this move if enemy's HP is lower than 50%.
call AICheckEnemyHalfHP
jr nc, .asm_38b10
@@ -1167,7 +1161,6 @@ AI_Smart_SuperFang:
ret
AI_Smart_Paralyze:
; 50% chance to discourage this move if player's HP is below 25%.
call AICheckPlayerQuarterHP
jr nc, .asm_38b3a
@@ -2025,7 +2018,6 @@ AI_Smart_PerishSong:
ret
AI_Smart_Sandstorm:
; Greatly discourage this move if the player is immune to Sandstorm damage.
ld a, [wBattleMonType1]
push hl
@@ -2207,7 +2199,6 @@ AI_Smart_Safeguard:
AI_Smart_Magnitude:
AI_Smart_Earthquake:
; Greatly encourage this move if the player is underground and the enemy is faster.
ld a, [wLastPlayerCounterMove]
cp DIG
@@ -2330,7 +2321,6 @@ AI_Smart_HiddenPower:
ret
AI_Smart_RainDance:
; Greatly discourage this move if it would favour the player type-wise.
; Particularly, if the player is a Water-type.
ld a, [wBattleMonType1]
@@ -2352,7 +2342,6 @@ AI_Smart_RainDance:
INCLUDE "data/battle/ai/rain_dance_moves.asm"
AI_Smart_SunnyDay:
; Greatly discourage this move if it would favour the player type-wise.
; Particularly, if the player is a Fire-type.
ld a, [wBattleMonType1]
@@ -2566,7 +2555,6 @@ AI_Smart_MirrorCoat:
AI_Smart_Twister:
AI_Smart_Gust:
; Greatly encourage this move if the player is flying and the enemy is faster.
ld a, [wLastPlayerCounterMove]
cp FLY

View File

@@ -435,8 +435,9 @@ FindAliveEnemyMonsWithASuperEffectiveMove:
and c
ld c, a
FindEnemyMonsWithASuperEffectiveMove:
; fallthrough
FindEnemyMonsWithASuperEffectiveMove:
ld a, -1
ld [wEnemyAISwitchScore], a
ld hl, wOTPartyMon1Moves