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@@ -594,7 +594,6 @@ AI_Smart_DreamEater:
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ret
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AI_Smart_EvasionUp:
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; Dismiss this move if enemy's evasion can't raise anymore.
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ld a, [wEnemyEvaLevel]
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cp $d
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@@ -725,7 +724,6 @@ AI_Smart_AlwaysHit:
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ret
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AI_Smart_MirrorMove:
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; If the player did not use any move last turn...
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ld a, [wLastPlayerCounterMove]
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and a
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@@ -767,7 +765,6 @@ AI_Smart_MirrorMove:
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ret
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AI_Smart_AccuracyDown:
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; If player's HP is full...
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call AICheckPlayerMaxHP
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jr nc, .asm_389a0
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@@ -872,7 +869,6 @@ AI_Smart_AccuracyDown:
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ret
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AI_Smart_ResetStats:
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; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
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push hl
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ld hl, wEnemyAtkLevel
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@@ -1090,7 +1086,6 @@ AI_Smart_Unused2B:
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ret
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AI_Smart_Confuse:
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; 90% chance to discourage this move if player's HP is between 25% and 50%.
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call AICheckPlayerHalfHP
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ret c
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@@ -1107,7 +1102,6 @@ AI_Smart_Confuse:
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ret
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AI_Smart_SpDefenseUp2:
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; Discourage this move if enemy's HP is lower than 50%.
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call AICheckEnemyHalfHP
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jr nc, .asm_38b10
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@@ -1167,7 +1161,6 @@ AI_Smart_SuperFang:
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ret
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AI_Smart_Paralyze:
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; 50% chance to discourage this move if player's HP is below 25%.
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call AICheckPlayerQuarterHP
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jr nc, .asm_38b3a
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@@ -2025,7 +2018,6 @@ AI_Smart_PerishSong:
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ret
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AI_Smart_Sandstorm:
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; Greatly discourage this move if the player is immune to Sandstorm damage.
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ld a, [wBattleMonType1]
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push hl
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@@ -2207,7 +2199,6 @@ AI_Smart_Safeguard:
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AI_Smart_Magnitude:
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AI_Smart_Earthquake:
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; Greatly encourage this move if the player is underground and the enemy is faster.
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ld a, [wLastPlayerCounterMove]
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cp DIG
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@@ -2330,7 +2321,6 @@ AI_Smart_HiddenPower:
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ret
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AI_Smart_RainDance:
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; Greatly discourage this move if it would favour the player type-wise.
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; Particularly, if the player is a Water-type.
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ld a, [wBattleMonType1]
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@@ -2352,7 +2342,6 @@ AI_Smart_RainDance:
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INCLUDE "data/battle/ai/rain_dance_moves.asm"
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AI_Smart_SunnyDay:
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; Greatly discourage this move if it would favour the player type-wise.
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; Particularly, if the player is a Fire-type.
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ld a, [wBattleMonType1]
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@@ -2566,7 +2555,6 @@ AI_Smart_MirrorCoat:
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AI_Smart_Twister:
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AI_Smart_Gust:
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; Greatly encourage this move if the player is flying and the enemy is faster.
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ld a, [wLastPlayerCounterMove]
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cp FLY
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@@ -435,8 +435,9 @@ FindAliveEnemyMonsWithASuperEffectiveMove:
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and c
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ld c, a
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FindEnemyMonsWithASuperEffectiveMove:
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; fallthrough
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FindEnemyMonsWithASuperEffectiveMove:
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ld a, -1
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ld [wEnemyAISwitchScore], a
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ld hl, wOTPartyMon1Moves
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