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Implement Rock Smash technique (#34)
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@@ -26,6 +26,8 @@ DebugLevel2_Map1_MapEvents:
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def_bg_events
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def_object_events
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object_event 6, 13, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_ROCK, 0, ObjectEvent, -1
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object_event 5, 12, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_ROCK, 0, ObjectEvent, -1
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DebugLevel2_Map1_MapSpaces:
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space 6, 16, $0, 1 ; 0
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