Identify movement labels in map scripts

This commit is contained in:
Rangi
2020-10-04 18:15:38 -04:00
parent 836da09f4e
commit 169470378a
13 changed files with 185 additions and 185 deletions

View File

@@ -23,9 +23,9 @@ FastShip1F_MapScripts:
end end
.EnterFastShipScript: .EnterFastShipScript:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement
applymovement PLAYER, MovementData_0x75217 applymovement PLAYER, FastShip1F_PlayerEntersShipMovement
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211 applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorBlocksDoorMovement
pause 30 pause 30
playsound SFX_BOAT playsound SFX_BOAT
earthquake 30 earthquake 30
@@ -89,13 +89,13 @@ FastShip1FSailor1Script:
.LetThePlayerOut: .LetThePlayerOut:
readvar VAR_FACING readvar VAR_FACING
ifequal RIGHT, .YouAreFacingRight ifequal RIGHT, .YouAreFacingRight
applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement
applymovement PLAYER, MovementData_0x75235 applymovement PLAYER, FastShip1F_PlayerLeavesShipMovement
end end
.YouAreFacingRight: .YouAreFacingRight:
applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214 applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideDownMovement
applymovement PLAYER, MovementData_0x75238 applymovement PLAYER, FastShip1F_PlayerLeavesShipRightMovement
end end
FastShip1FSailor2Script: FastShip1FSailor2Script:
@@ -122,53 +122,53 @@ WorriedGrandpaSceneRight:
WorriedGrandpaSceneLeft: WorriedGrandpaSceneLeft:
appear FASTSHIP1F_GENTLEMAN appear FASTSHIP1F_GENTLEMAN
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsInMovement
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement PLAYER, MovementData_0x7522e applymovement PLAYER, FastShip1F_PlayerHitByGrandpaMovement
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220 applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaApproachesPlayerMovement
opentext opentext
writetext FastShip1FGrandpaText writetext FastShip1FGrandpaText
waitbutton waitbutton
closetext closetext
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222 applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsOutMovement
disappear FASTSHIP1F_GENTLEMAN disappear FASTSHIP1F_GENTLEMAN
setscene SCENE_DEFAULT setscene SCENE_DEFAULT
end end
MovementData_0x7520e: FastShip1F_SailorStepAsideMovement:
slow_step LEFT slow_step LEFT
turn_head RIGHT turn_head RIGHT
step_end step_end
MovementData_0x75211: FastShip1F_SailorBlocksDoorMovement:
slow_step RIGHT slow_step RIGHT
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x75214: FastShip1F_SailorStepAsideDownMovement:
slow_step DOWN slow_step DOWN
turn_head UP turn_head UP
step_end step_end
MovementData_0x75217: FastShip1F_PlayerEntersShipMovement:
step DOWN step DOWN
step DOWN step DOWN
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x7521b: FastShip1F_GrandpaRunsInMovement:
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
step_end step_end
MovementData_0x75220: FastShip1F_GrandpaApproachesPlayerMovement:
step RIGHT step RIGHT
step_end step_end
MovementData_0x75222: FastShip1F_GrandpaRunsOutMovement:
big_step DOWN big_step DOWN
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
@@ -182,25 +182,25 @@ MovementData_0x75222:
big_step DOWN big_step DOWN
step_end step_end
MovementData_0x7522e: FastShip1F_PlayerHitByGrandpaMovement:
big_step RIGHT big_step RIGHT
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x75231: FastShip1F_StepUpMovement: ; unreferenced
step UP step UP
step_end step_end
MovementData_0x75233: FastShip1F_StepDownMovement: ; unreferenced
step DOWN step DOWN
step_end step_end
MovementData_0x75235: FastShip1F_PlayerLeavesShipMovement:
step UP step UP
step UP step UP
step_end step_end
MovementData_0x75238: FastShip1F_PlayerLeavesShipRightMovement:
step RIGHT step RIGHT
step UP step UP
step_end step_end

View File

@@ -49,7 +49,7 @@ SSAquaGranddaughterBefore:
special FadeBlackQuickly special FadeBlackQuickly
special ReloadSpritesNoPalettes special ReloadSpritesNoPalettes
disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2 disappear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2
applymovement PLAYER, MovementData_0x76004 applymovement PLAYER, SSAquaCaptainsCabinWarpsToGrandpasCabinMovement
moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19 moveobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, 3, 19
appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1 appear FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1
turnobject PLAYER, UP turnobject PLAYER, UP
@@ -57,7 +57,7 @@ SSAquaGranddaughterBefore:
special FadeInQuickly special FadeInQuickly
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, DOWN
showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15 showemote EMOTE_SHOCK, FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, 15
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, MovementData_0x7600c applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN1, SSAquaGranddaughterEntersCabinMovement
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, RIGHT
checkflag ENGINE_PLAYER_IS_FEMALE checkflag ENGINE_PLAYER_IS_FEMALE
iftrue .PlayerIsFemale iftrue .PlayerIsFemale
@@ -74,7 +74,7 @@ SSAquaGranddaughterBefore:
closetext closetext
.cont: .cont:
turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN turnobject FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_TWIN2, DOWN
applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, MovementData_0x76010 applymovement FASTSHIPCABINS_SE_SSE_CAPTAINSCABIN_GENTLEMAN, SSAquaGrandpaApproachesPlayerMovement
opentext opentext
writetext SSAquaEntertainedGranddaughterText writetext SSAquaEntertainedGranddaughterText
promptbutton promptbutton
@@ -218,7 +218,7 @@ TrainerSupernerdShawn:
FastShipCaptainsCabinTrashcan: FastShipCaptainsCabinTrashcan:
jumpstd TrashCanScript jumpstd TrashCanScript
MovementData_0x76004: SSAquaCaptainsCabinWarpsToGrandpasCabinMovement:
big_step RIGHT big_step RIGHT
big_step UP big_step UP
big_step UP big_step UP
@@ -228,13 +228,13 @@ MovementData_0x76004:
big_step UP big_step UP
step_end step_end
MovementData_0x7600c: SSAquaGranddaughterEntersCabinMovement:
step UP step UP
step UP step UP
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x76010: SSAquaGrandpaApproachesPlayerMovement:
step DOWN step DOWN
step_end step_end

View File

@@ -26,13 +26,13 @@ MahoganyTown_MapScripts:
MahoganyTownTryARageCandyBarScript: MahoganyTownTryARageCandyBarScript:
showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15 showemote EMOTE_SHOCK, MAHOGANYTOWN_POKEFAN_M, 15
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900a9 applymovement MAHOGANYTOWN_POKEFAN_M, MahoganyTownRageCandyBarMerchantBlocksYouMovement
follow PLAYER, MAHOGANYTOWN_POKEFAN_M follow PLAYER, MAHOGANYTOWN_POKEFAN_M
applymovement PLAYER, MovementData_0x1900a7 applymovement PLAYER, MahoganyTownPlayerStepLeftMovement
stopfollow stopfollow
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
scall RageCandyBarMerchantScript scall RageCandyBarMerchantScript
applymovement MAHOGANYTOWN_POKEFAN_M, MovementData_0x1900ad applymovement MAHOGANYTOWN_POKEFAN_M, MahoganyTownRageCandyBarMerchantReturnsMovement
end end
MahoganyTownPokefanMScript: MahoganyTownPokefanMScript:
@@ -121,21 +121,21 @@ MahoganyGymSign:
MahoganyTownPokecenterSign: MahoganyTownPokecenterSign:
jumpstd PokecenterSignScript jumpstd PokecenterSignScript
MovementData_0x1900a4: MahoganyTownCollideDownFaceLeftMovement: ; unreferenced
step DOWN step DOWN
big_step UP big_step UP
turn_head DOWN turn_head DOWN
MovementData_0x1900a7: MahoganyTownPlayerStepLeftMovement:
step LEFT step LEFT
step_end step_end
MovementData_0x1900a9: MahoganyTownRageCandyBarMerchantBlocksYouMovement:
step RIGHT step RIGHT
step DOWN step DOWN
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x1900ad: MahoganyTownRageCandyBarMerchantReturnsMovement:
step UP step UP
turn_head DOWN turn_head DOWN
step_end step_end

View File

@@ -30,13 +30,13 @@ NewBarkTown_TeacherStopsYouScene1:
waitbutton waitbutton
closetext closetext
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement1
opentext opentext
writetext Text_WhatDoYouThinkYoureDoing writetext Text_WhatDoYouThinkYoureDoing
waitbutton waitbutton
closetext closetext
follow NEWBARKTOWN_TEACHER, PLAYER follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack1_NBT applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement1
stopfollow stopfollow
opentext opentext
writetext Text_ItsDangerousToGoAlone writetext Text_ItsDangerousToGoAlone
@@ -53,14 +53,14 @@ NewBarkTown_TeacherStopsYouScene2:
waitbutton waitbutton
closetext closetext
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement2
turnobject PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext Text_WhatDoYouThinkYoureDoing writetext Text_WhatDoYouThinkYoureDoing
waitbutton waitbutton
closetext closetext
follow NEWBARKTOWN_TEACHER, PLAYER follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack2_NBT applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement2
stopfollow stopfollow
opentext opentext
writetext Text_ItsDangerousToGoAlone writetext Text_ItsDangerousToGoAlone
@@ -115,14 +115,14 @@ NewBarkTownSilverScript:
waitbutton waitbutton
closetext closetext
follow PLAYER, NEWBARKTOWN_SILVER follow PLAYER, NEWBARKTOWN_SILVER
applymovement PLAYER, Movement_SilverPushesYouAway_NBT applymovement PLAYER, NewBarkTown_SilverPushesYouAwayMovement
stopfollow stopfollow
pause 5 pause 5
turnobject NEWBARKTOWN_SILVER, DOWN turnobject NEWBARKTOWN_SILVER, DOWN
pause 5 pause 5
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement PLAYER, Movement_SilverShovesYouOut_NBT applymovement PLAYER, NewBarkTown_SilverShovesYouOutMovement
applymovement NEWBARKTOWN_SILVER, Movement_SilverReturnsToTheShadows_NBT applymovement NEWBARKTOWN_SILVER, NewBarkTown_SilverReturnsToTheShadowsMovement
end end
NewBarkTownSign: NewBarkTownSign:
@@ -137,14 +137,14 @@ NewBarkTownElmsLabSign:
NewBarkTownElmsHouseSign: NewBarkTownElmsHouseSign:
jumptext NewBarkTownElmsHouseSignText jumptext NewBarkTownElmsHouseSignText
Movement_TeacherRunsToYou1_NBT: NewBarkTown_TeacherRunsToYouMovement1:
step LEFT step LEFT
step LEFT step LEFT
step LEFT step LEFT
step LEFT step LEFT
step_end step_end
Movement_TeacherRunsToYou2_NBT: NewBarkTown_TeacherRunsToYouMovement2:
step LEFT step LEFT
step LEFT step LEFT
step LEFT step LEFT
@@ -153,7 +153,7 @@ Movement_TeacherRunsToYou2_NBT:
turn_head DOWN turn_head DOWN
step_end step_end
Movement_TeacherBringsYouBack1_NBT: NewBarkTown_TeacherBringsYouBackMovement1:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -161,7 +161,7 @@ Movement_TeacherBringsYouBack1_NBT:
turn_head LEFT turn_head LEFT
step_end step_end
Movement_TeacherBringsYouBack2_NBT: NewBarkTown_TeacherBringsYouBackMovement2:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -170,19 +170,19 @@ Movement_TeacherBringsYouBack2_NBT:
turn_head LEFT turn_head LEFT
step_end step_end
Movement_SilverPushesYouAway_NBT: NewBarkTown_SilverPushesYouAwayMovement:
turn_head UP turn_head UP
step DOWN step DOWN
step_end step_end
Movement_SilverShovesYouOut_NBT: NewBarkTown_SilverShovesYouOutMovement:
turn_head UP turn_head UP
fix_facing fix_facing
jump_step DOWN jump_step DOWN
remove_fixed_facing remove_fixed_facing
step_end step_end
Movement_SilverReturnsToTheShadows_NBT: NewBarkTown_SilverReturnsToTheShadowsMovement:
step RIGHT step RIGHT
step_end step_end

View File

@@ -30,15 +30,15 @@ OlivineCityRivalSceneTop:
playsound SFX_ENTER_DOOR playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL appear OLIVINECITY_OLIVINE_RIVAL
waitsfx waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2 applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesTopMovement
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext OlivineCityRivalText writetext OlivineCityRivalText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x1a88f4 applymovement PLAYER, OlivineCityPlayerStepsAsideTopMovement
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesTopMovement
setscene SCENE_FINISHED setscene SCENE_FINISHED
disappear OLIVINECITY_OLIVINE_RIVAL disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic special RestartMapMusic
@@ -54,15 +54,15 @@ OlivineCityRivalSceneBottom:
playsound SFX_ENTER_DOOR playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL appear OLIVINECITY_OLIVINE_RIVAL
waitsfx waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6 applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalApproachesBottomMovement
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext OlivineCityRivalText writetext OlivineCityRivalText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x1a88f7 applymovement PLAYER, OlivineCityPlayerStepsAsideBottomMovement
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8 applymovement OLIVINECITY_OLIVINE_RIVAL, OlivineCityRivalLeavesBottomMovement
disappear OLIVINECITY_OLIVINE_RIVAL disappear OLIVINECITY_OLIVINE_RIVAL
setscene SCENE_FINISHED setscene SCENE_FINISHED
special RestartMapMusic special RestartMapMusic
@@ -113,20 +113,20 @@ OlivineCityPokecenterSign:
OlivineCityMartSign: OlivineCityMartSign:
jumpstd MartSignScript jumpstd MartSignScript
MovementData_0x1a88d2: OlivineCityRivalApproachesTopMovement:
step DOWN step DOWN
step RIGHT step RIGHT
step RIGHT step RIGHT
step_end step_end
MovementData_0x1a88d6: OlivineCityRivalApproachesBottomMovement:
step DOWN step DOWN
step DOWN step DOWN
step RIGHT step RIGHT
step RIGHT step RIGHT
step_end step_end
MovementData_0x1a88db: OlivineCityRivalLeavesTopMovement:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -141,7 +141,7 @@ MovementData_0x1a88db:
step UP step UP
step_end step_end
MovementData_0x1a88e8: OlivineCityRivalLeavesBottomMovement:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -155,12 +155,12 @@ MovementData_0x1a88e8:
step UP step UP
step_end step_end
MovementData_0x1a88f4: OlivineCityPlayerStepsAsideTopMovement:
step DOWN step DOWN
turn_head UP turn_head UP
step_end step_end
MovementData_0x1a88f7: OlivineCityPlayerStepsAsideBottomMovement:
step UP step UP
turn_head DOWN turn_head DOWN
step_end step_end

View File

@@ -70,17 +70,17 @@ OlivineLighthouseJasmine:
readvar VAR_FACING readvar VAR_FACING
ifequal DOWN, .FacingDown ifequal DOWN, .FacingDown
ifequal RIGHT, .FacingRight ifequal RIGHT, .FacingRight
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68 applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesUpMovement
disappear OLIVINELIGHTHOUSE6F_JASMINE disappear OLIVINELIGHTHOUSE6F_JASMINE
end end
.FacingDown: .FacingDown:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70 applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesDownMovement
disappear OLIVINELIGHTHOUSE6F_JASMINE disappear OLIVINELIGHTHOUSE6F_JASMINE
end end
.FacingRight: .FacingRight:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79 applymovement OLIVINELIGHTHOUSE6F_JASMINE, OlivineLighthouseJasmineLeavesRightMovement
disappear OLIVINELIGHTHOUSE6F_JASMINE disappear OLIVINELIGHTHOUSE6F_JASMINE
end end
@@ -129,7 +129,7 @@ OlivineLighthouseAmphy:
OlivineLighthouse6FSuperPotion: OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION itemball SUPER_POTION
MovementData_0x60c68: OlivineLighthouseJasmineLeavesUpMovement:
slow_step UP slow_step UP
slow_step UP slow_step UP
slow_step RIGHT slow_step RIGHT
@@ -139,7 +139,7 @@ MovementData_0x60c68:
step_sleep 8 step_sleep 8
step_end step_end
MovementData_0x60c70: OlivineLighthouseJasmineLeavesDownMovement:
slow_step DOWN slow_step DOWN
slow_step RIGHT slow_step RIGHT
slow_step RIGHT slow_step RIGHT
@@ -150,7 +150,7 @@ MovementData_0x60c70:
slow_step RIGHT slow_step RIGHT
step_end step_end
MovementData_0x60c79: OlivineLighthouseJasmineLeavesRightMovement:
slow_step UP slow_step UP
slow_step UP slow_step UP
slow_step RIGHT slow_step RIGHT

View File

@@ -22,7 +22,7 @@ OlivinePort_MapScripts:
end end
.LeaveFastShipScript: .LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74a32 applymovement PLAYER, OlivinePortLeaveFastShipMovement
appear OLIVINEPORT_SAILOR1 appear OLIVINEPORT_SAILOR1
setscene SCENE_DEFAULT setscene SCENE_DEFAULT
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
@@ -42,7 +42,7 @@ OlivinePortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear OLIVINEPORT_SAILOR1 disappear OLIVINEPORT_SAILOR1
waitsfx waitsfx
applymovement PLAYER, MovementData_0x74a30 applymovement PLAYER, OlivinePortEnterFastShipMovement
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
special FadeOutPalettes special FadeOutPalettes
waitsfx waitsfx
@@ -100,28 +100,28 @@ OlivinePortWalkUpToShipScript:
waitbutton waitbutton
closetext closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74a37 applymovement PLAYER, OlivinePortApproachFastShipFirstTimeMovement
sjump OlivinePortSailorAtGangwayScript sjump OlivinePortSailorAtGangwayScript
.NoTicket: .NoTicket:
writetext OlivinePortNoTicketText writetext OlivinePortNoTicketText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74a34 applymovement PLAYER, OlivinePortCannotEnterFastShipMovement
end end
.NextShipMonday: .NextShipMonday:
writetext OlivinePortMondayShipText writetext OlivinePortMondayShipText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74a34 applymovement PLAYER, OlivinePortCannotEnterFastShipMovement
end end
.NextShipFriday: .NextShipFriday:
writetext OlivinePortFridayShipText writetext OlivinePortFridayShipText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74a34 applymovement PLAYER, OlivinePortCannotEnterFastShipMovement
end end
.skip: .skip:
@@ -137,7 +137,7 @@ OlivinePortNotRidingMoveAwayScript:
writetext OlivinePortComeAgainText writetext OlivinePortComeAgainText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74a34 applymovement PLAYER, OlivinePortCannotEnterFastShipMovement
end end
OlivinePortSailorAfterHOFScript: OlivinePortSailorAfterHOFScript:
@@ -167,11 +167,11 @@ OlivinePortSailorAfterHOFScript:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
readvar VAR_FACING readvar VAR_FACING
ifequal RIGHT, .Right ifequal RIGHT, .Right
applymovement PLAYER, MovementData_0x74a3f applymovement PLAYER, OlivinePortApproachFastShipAfterHOFMovement
sjump OlivinePortSailorAtGangwayScript sjump OlivinePortSailorAtGangwayScript
.Right: .Right:
applymovement PLAYER, MovementData_0x74a49 applymovement PLAYER, OlivinePortApproachFastShipAfterHOFRightMovement
sjump OlivinePortSailorAtGangwayScript sjump OlivinePortSailorAtGangwayScript
.NoTicket: .NoTicket:
@@ -234,20 +234,20 @@ OlivinePortCooltrainerFScript:
OlivinePortHiddenProtein: OlivinePortHiddenProtein:
hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN
MovementData_0x74a30: OlivinePortEnterFastShipMovement:
step DOWN step DOWN
step_end step_end
MovementData_0x74a32: OlivinePortLeaveFastShipMovement:
step UP step UP
step_end step_end
MovementData_0x74a34: OlivinePortCannotEnterFastShipMovement:
step RIGHT step RIGHT
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x74a37: OlivinePortApproachFastShipFirstTimeMovement:
step DOWN step DOWN
step DOWN step DOWN
step DOWN step DOWN
@@ -257,7 +257,7 @@ MovementData_0x74a37:
step DOWN step DOWN
step_end step_end
MovementData_0x74a3f: OlivinePortApproachFastShipAfterHOFMovement:
step RIGHT step RIGHT
step DOWN step DOWN
step DOWN step DOWN
@@ -269,7 +269,7 @@ MovementData_0x74a3f:
step DOWN step DOWN
step_end step_end
MovementData_0x74a49: OlivinePortApproachFastShipAfterHOFRightMovement:
step UP step UP
step RIGHT step RIGHT
step RIGHT step RIGHT

View File

@@ -29,21 +29,21 @@ Route25MistyDate1Script:
pause 30 pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efe8 applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement1
disappear ROUTE25_COOLTRAINER_M1 disappear ROUTE25_COOLTRAINER_M1
pause 15 pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP turnobject ROUTE25_MISTY, UP
pause 10 pause 10
applymovement ROUTE25_MISTY, MovementData_0x19efed applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement1
opentext opentext
writetext Route25MistyDateText writetext Route25MistyDateText
waitbutton waitbutton
closetext closetext
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
applymovement ROUTE25_MISTY, MovementData_0x19effa applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement1
turnobject PLAYER, LEFT turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000 applymovement ROUTE25_MISTY, Route25MistyLeavesMovement
disappear ROUTE25_MISTY disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING setscene SCENE_ROUTE25_NOTHING
@@ -55,21 +55,21 @@ Route25MistyDate2Script:
pause 30 pause 30
showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10 showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, MovementData_0x19efea applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement2
disappear ROUTE25_COOLTRAINER_M1 disappear ROUTE25_COOLTRAINER_M1
pause 15 pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP turnobject ROUTE25_MISTY, UP
pause 10 pause 10
applymovement ROUTE25_MISTY, MovementData_0x19eff4 applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement2
opentext opentext
writetext Route25MistyDateText writetext Route25MistyDateText
waitbutton waitbutton
closetext closetext
turnobject PLAYER, UP turnobject PLAYER, UP
applymovement ROUTE25_MISTY, MovementData_0x19effd applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement2
turnobject PLAYER, LEFT turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, MovementData_0x19f000 applymovement ROUTE25_MISTY, Route25MistyLeavesMovement
disappear ROUTE25_MISTY disappear ROUTE25_MISTY
clearevent EVENT_TRAINERS_IN_CERULEAN_GYM clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING setscene SCENE_ROUTE25_NOTHING
@@ -191,16 +191,16 @@ Route25Protein:
Route25HiddenPotion: Route25HiddenPotion:
hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION
MovementData_0x19efe8: Route25MistysDateLeavesMovement1:
big_step DOWN big_step DOWN
step_end step_end
MovementData_0x19efea: Route25MistysDateLeavesMovement2:
big_step DOWN big_step DOWN
big_step DOWN big_step DOWN
step_end step_end
MovementData_0x19efed: Route25MistyApproachesPlayerMovement1:
step UP step UP
step UP step UP
step UP step UP
@@ -209,7 +209,7 @@ MovementData_0x19efed:
step LEFT step LEFT
step_end step_end
MovementData_0x19eff4: Route25MistyApproachesPlayerMovement2:
step UP step UP
step UP step UP
step LEFT step LEFT
@@ -217,17 +217,17 @@ MovementData_0x19eff4:
step LEFT step LEFT
step_end step_end
MovementData_0x19effa: Route25MistyLeavesPlayerMovement1:
step DOWN step DOWN
step LEFT step LEFT
step_end step_end
MovementData_0x19effd: Route25MistyLeavesPlayerMovement2:
step UP step UP
step LEFT step LEFT
step_end step_end
MovementData_0x19f000: Route25MistyLeavesMovement:
step LEFT step LEFT
step LEFT step LEFT
step LEFT step LEFT

View File

@@ -29,7 +29,7 @@ RuinsOfAlphResearchCenter_MapScripts:
endcallback endcallback
.GetUnownDexScript: .GetUnownDexScript:
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x5926f applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterApproachesComputerMovement
playsound SFX_BOOT_PC playsound SFX_BOOT_PC
pause 60 pause 60
playsound SFX_SWITCH_POKEMON playsound SFX_SWITCH_POKEMON
@@ -43,7 +43,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterModifiedDexText writetext RuinsOfAlphResearchCenterModifiedDexText
waitbutton waitbutton
closetext closetext
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59274 applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterApproachesPlayerMovement
opentext opentext
writetext RuinsOfAlphResearchCenterDexUpgradedText writetext RuinsOfAlphResearchCenterDexUpgradedText
playsound SFX_ITEM playsound SFX_ITEM
@@ -52,7 +52,7 @@ RuinsOfAlphResearchCenter_MapScripts:
writetext RuinsOfAlphResearchCenterScientist3Text writetext RuinsOfAlphResearchCenterScientist3Text
waitbutton waitbutton
closetext closetext
applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, MovementData_0x59276 applymovement RUINSOFALPHRESEARCHCENTER_SCIENTIST3, RuinsOfAlphResearchCenterLeavesPlayerMovement
setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING setscene SCENE_RUINSOFALPHRESEARCHCENTER_NOTHING
special RestartMapMusic special RestartMapMusic
end end
@@ -174,18 +174,18 @@ RuinsOfAlphResearchCenterPhoto:
RuinsOfAlphResearchCenterBookshelf: RuinsOfAlphResearchCenterBookshelf:
jumptext RuinsOfAlphResearchCenterAcademicBooksText jumptext RuinsOfAlphResearchCenterAcademicBooksText
MovementData_0x5926f: RuinsOfAlphResearchCenterApproachesComputerMovement:
step UP step UP
step UP step UP
step LEFT step LEFT
turn_head UP turn_head UP
step_end step_end
MovementData_0x59274: RuinsOfAlphResearchCenterApproachesPlayerMovement:
step DOWN step DOWN
step_end step_end
MovementData_0x59276: RuinsOfAlphResearchCenterLeavesPlayerMovement:
step UP step UP
step_end step_end

View File

@@ -31,8 +31,8 @@ SproutTower3FRivalScene:
playsound SFX_TACKLE playsound SFX_TACKLE
playsound SFX_ELEVATOR playsound SFX_ELEVATOR
earthquake 79 earthquake 79
applymovement PLAYER, MovementData_0x184a1d applymovement PLAYER, SproutTower3FPlayerApproachesRivalMovement
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a22 applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalApproachesElderMovement
opentext opentext
writetext SproutTowerElderLecturesRivalText writetext SproutTowerElderLecturesRivalText
waitbutton waitbutton
@@ -40,7 +40,7 @@ SproutTower3FRivalScene:
showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15 showemote EMOTE_SHOCK, SPROUTTOWER3F_SILVER, 15
turnobject SPROUTTOWER3F_SILVER, DOWN turnobject SPROUTTOWER3F_SILVER, DOWN
pause 15 pause 15
applymovement SPROUTTOWER3F_SILVER, MovementData_0x184a24 applymovement SPROUTTOWER3F_SILVER, SproutTower3FRivalLeavesElderMovement
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
opentext opentext
writetext SproutTowerRivalOnlyCareAboutStrongText writetext SproutTowerRivalOnlyCareAboutStrongText
@@ -135,18 +135,18 @@ SproutTower3FPotion:
SproutTower3FEscapeRope: SproutTower3FEscapeRope:
itemball ESCAPE_ROPE itemball ESCAPE_ROPE
MovementData_0x184a1d: SproutTower3FPlayerApproachesRivalMovement:
step UP step UP
step UP step UP
step UP step UP
step UP step UP
step_end step_end
MovementData_0x184a22: SproutTower3FRivalApproachesElderMovement:
step UP step UP
step_end step_end
MovementData_0x184a24: SproutTower3FRivalLeavesElderMovement:
step RIGHT step RIGHT
step DOWN step DOWN
step_end step_end

View File

@@ -63,11 +63,11 @@ RocketBaseBossFScript:
closetext closetext
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
applymovement PLAYER, MovementData_0x6d21f applymovement PLAYER, RocketBasePlayerApproachesBossFMovement
playmusic MUSIC_ROCKET_ENCOUNTER playmusic MUSIC_ROCKET_ENCOUNTER
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d224 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFApproachesPlayerMovement
turnobject PLAYER, UP turnobject PLAYER, UP
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d22f applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntApproachesPlayerMovement
opentext opentext
writetext RocketBaseBossFThrashText writetext RocketBaseBossFThrashText
waitbutton waitbutton
@@ -76,23 +76,23 @@ RocketBaseBossFScript:
turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT turnobject TEAMROCKETBASEB2F_ROCKET_GIRL, LEFT
turnobject PLAYER, LEFT turnobject PLAYER, LEFT
appear TEAMROCKETBASEB2F_DRAGON appear TEAMROCKETBASEB2F_DRAGON
applymovement TEAMROCKETBASEB2F_DRAGON, MovementData_0x6d236 applymovement TEAMROCKETBASEB2F_DRAGON, RocketBaseDragoniteAttacksMovement
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d23b applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFHitMovement
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24c applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntProtectsBossFMovement
appear TEAMROCKETBASEB2F_LANCE appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d244 applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesBossFMovement
opentext opentext
writetext RocketBaseLanceShareFunText writetext RocketBaseLanceShareFunText
waitbutton waitbutton
closetext closetext
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d241 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFFacesPlayerMovement
opentext opentext
writetext RocketBaseBossDontMeddleText writetext RocketBaseBossDontMeddleText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB2F_ROCKET1, MovementData_0x6d24a applymovement TEAMROCKETBASEB2F_ROCKET1, RocketBaseGruntBattlesLanceMovement
applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, MovementData_0x6d248 applymovement TEAMROCKETBASEB2F_ROCKET_GIRL, RocketBaseBossFBattlesPlayerMovement
winlosstext RocketBaseBossWinText, 0 winlosstext RocketBaseBossWinText, 0
setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL setlasttalked TEAMROCKETBASEB2F_ROCKET_GIRL
loadtrainer EXECUTIVEF, EXECUTIVEF_2 loadtrainer EXECUTIVEF, EXECUTIVEF_2
@@ -123,25 +123,25 @@ RocketBaseBossFScript:
writetext RocketBaseLancePostBattleText writetext RocketBaseLancePostBattleText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d250 applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceChecksPlayerMovement
turnobject PLAYER, UP turnobject PLAYER, UP
opentext opentext
writetext RocketBaseLancePowerOffText writetext RocketBaseLancePowerOffText
waitbutton waitbutton
closetext closetext
follow TEAMROCKETBASEB2F_LANCE, PLAYER follow TEAMROCKETBASEB2F_LANCE, PLAYER
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d254 applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesMachineMovement
stopfollow stopfollow
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d258 applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLancePacesMovement
opentext opentext
writetext RockerBaseLanceElectrodeFaintText writetext RockerBaseLanceElectrodeFaintText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d267 applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceApproachesElectrodesMovement
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
RocketBaseCantLeaveScript: RocketBaseCantLeaveScript:
applymovement PLAYER, MovementData_0x6d271 applymovement PLAYER, RocketBasePlayerCantLeaveElectrodesMovement
end end
RocketBaseLancesSideScript: RocketBaseLancesSideScript:
@@ -149,7 +149,7 @@ RocketBaseLancesSideScript:
writetext RocketBaseLancesSideText writetext RocketBaseLancesSideText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x6d278 applymovement PLAYER, RocketBasePlayerCantGoRightMovement
end end
LanceHealsScript1: LanceHealsScript1:
@@ -177,12 +177,12 @@ LanceHealsCommon:
setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE setevent EVENT_LANCE_HEALED_YOU_IN_TEAM_ROCKET_BASE
readvar VAR_FACING readvar VAR_FACING
ifequal RIGHT, .FacingRight ifequal RIGHT, .FacingRight
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d212 applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesAfterHealMovement
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
end end
.FacingRight: .FacingRight:
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d219 applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesAfterHealRightMovement
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
end end
@@ -234,7 +234,7 @@ RocketElectrode1:
iffalse TeamRocketBaseB2FReloadMap iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle reloadmapafterbattle
special PlayMapMusic special PlayMapMusic
applymovement PLAYER, MovementData_0x6d28c applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement1
sjump RocketBaseElectrodeScript sjump RocketBaseElectrodeScript
RocketElectrode2: RocketElectrode2:
@@ -252,7 +252,7 @@ RocketElectrode2:
iffalse TeamRocketBaseB2FReloadMap iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle reloadmapafterbattle
special PlayMapMusic special PlayMapMusic
applymovement PLAYER, MovementData_0x6d299 applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement2
sjump RocketBaseElectrodeScript sjump RocketBaseElectrodeScript
RocketElectrode3: RocketElectrode3:
@@ -270,7 +270,7 @@ RocketElectrode3:
iffalse TeamRocketBaseB2FReloadMap iffalse TeamRocketBaseB2FReloadMap
reloadmapafterbattle reloadmapafterbattle
special PlayMapMusic special PlayMapMusic
applymovement PLAYER, MovementData_0x6d2a4 applymovement PLAYER, RocketBasePlayerLeavesElectrodesMovement3
sjump RocketBaseElectrodeScript sjump RocketBaseElectrodeScript
TeamRocketBaseB2FReloadMap: TeamRocketBaseB2FReloadMap:
@@ -280,7 +280,7 @@ TeamRocketBaseB2FReloadMap:
RocketBaseElectrodeScript: RocketBaseElectrodeScript:
moveobject TEAMROCKETBASEB2F_LANCE, 18, 6 moveobject TEAMROCKETBASEB2F_LANCE, 18, 6
appear TEAMROCKETBASEB2F_LANCE appear TEAMROCKETBASEB2F_LANCE
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d27a applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesElectrodesMovement
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext RocketBaseLanceElectrodeDoneText writetext RocketBaseLanceElectrodeDoneText
@@ -296,7 +296,7 @@ RocketBaseElectrodeScript:
waitbutton waitbutton
closetext closetext
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
applymovement TEAMROCKETBASEB2F_LANCE, MovementData_0x6d283 applymovement TEAMROCKETBASEB2F_LANCE, RocketBaseLanceLeavesBaseMovement
disappear TEAMROCKETBASEB2F_LANCE disappear TEAMROCKETBASEB2F_LANCE
setevent EVENT_CLEARED_ROCKET_HIDEOUT setevent EVENT_CLEARED_ROCKET_HIDEOUT
clearflag ENGINE_ROCKET_SIGNAL_ON_CH20 clearflag ENGINE_ROCKET_SIGNAL_ON_CH20
@@ -356,7 +356,7 @@ TeamRocketBaseB2FTMThief:
TeamRocketBaseB2FHiddenFullHeal: TeamRocketBaseB2FHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL hiddenitem FULL_HEAL, EVENT_TEAM_ROCKET_BASE_B2F_HIDDEN_FULL_HEAL
MovementData_0x6d212: RocketBaseLanceLeavesAfterHealMovement:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -365,7 +365,7 @@ MovementData_0x6d212:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d219: RocketBaseLanceLeavesAfterHealRightMovement:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -373,14 +373,14 @@ MovementData_0x6d219:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d21f: RocketBasePlayerApproachesBossFMovement:
step DOWN step DOWN
step DOWN step DOWN
step DOWN step DOWN
turn_head RIGHT turn_head RIGHT
step_end step_end
MovementData_0x6d224: RocketBaseBossFApproachesPlayerMovement:
big_step LEFT big_step LEFT
big_step LEFT big_step LEFT
big_step UP big_step UP
@@ -393,7 +393,7 @@ MovementData_0x6d224:
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x6d22f: RocketBaseGruntApproachesPlayerMovement:
big_step LEFT big_step LEFT
big_step LEFT big_step LEFT
big_step UP big_step UP
@@ -402,14 +402,14 @@ MovementData_0x6d22f:
big_step LEFT big_step LEFT
step_end step_end
MovementData_0x6d236: RocketBaseDragoniteAttacksMovement:
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
step_end step_end
MovementData_0x6d23b: RocketBaseBossFHitMovement:
fix_facing fix_facing
set_sliding set_sliding
jump_step RIGHT jump_step RIGHT
@@ -417,44 +417,44 @@ MovementData_0x6d23b:
remove_fixed_facing remove_fixed_facing
step_end step_end
MovementData_0x6d241: RocketBaseBossFFacesPlayerMovement:
slow_step DOWN slow_step DOWN
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x6d244: RocketBaseLanceApproachesBossFMovement:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d248: RocketBaseBossFBattlesPlayerMovement:
big_step LEFT big_step LEFT
step_end step_end
MovementData_0x6d24a: RocketBaseGruntBattlesLanceMovement:
big_step LEFT big_step LEFT
step_end step_end
MovementData_0x6d24c: RocketBaseGruntProtectsBossFMovement:
big_step LEFT big_step LEFT
big_step UP big_step UP
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x6d250: RocketBaseLanceChecksPlayerMovement:
step RIGHT step RIGHT
step RIGHT step RIGHT
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x6d254: RocketBaseLanceApproachesMachineMovement:
step UP step UP
step UP step UP
step UP step UP
step_end step_end
MovementData_0x6d258: RocketBaseLancePacesMovement:
step_sleep 8 step_sleep 8
step LEFT step LEFT
step LEFT step LEFT
@@ -471,7 +471,7 @@ MovementData_0x6d258:
turn_head DOWN turn_head DOWN
step_end step_end
MovementData_0x6d267: RocketBaseLanceApproachesElectrodesMovement:
step RIGHT step RIGHT
step RIGHT step RIGHT
step RIGHT step RIGHT
@@ -483,7 +483,7 @@ MovementData_0x6d267:
step UP step UP
step_end step_end
MovementData_0x6d271: RocketBasePlayerCantLeaveElectrodesMovement:
step UP step UP
step LEFT step LEFT
step LEFT step LEFT
@@ -492,11 +492,11 @@ MovementData_0x6d271:
turn_head UP turn_head UP
step_end step_end
MovementData_0x6d278: RocketBasePlayerCantGoRightMovement:
step LEFT step LEFT
step_end step_end
MovementData_0x6d27a: RocketBaseLanceLeavesElectrodesMovement:
step DOWN step DOWN
step DOWN step DOWN
step DOWN step DOWN
@@ -507,7 +507,7 @@ MovementData_0x6d27a:
step LEFT step LEFT
step_end step_end
MovementData_0x6d283: RocketBaseLanceLeavesBaseMovement:
step DOWN step DOWN
step DOWN step DOWN
step LEFT step LEFT
@@ -518,7 +518,7 @@ MovementData_0x6d283:
step LEFT step LEFT
step_end step_end
MovementData_0x6d28c: RocketBasePlayerLeavesElectrodesMovement1:
step RIGHT step RIGHT
step RIGHT step RIGHT
step DOWN step DOWN
@@ -533,7 +533,7 @@ MovementData_0x6d28c:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d299: RocketBasePlayerLeavesElectrodesMovement2:
step RIGHT step RIGHT
step RIGHT step RIGHT
step DOWN step DOWN
@@ -546,7 +546,7 @@ MovementData_0x6d299:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6d2a4: RocketBasePlayerLeavesElectrodesMovement3:
step RIGHT step RIGHT
step RIGHT step RIGHT
step DOWN step DOWN

View File

@@ -51,12 +51,12 @@ LanceGetPasswordScript:
pause 5 pause 5
turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20 pause 20
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12a applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceApproachesPlayerMovement
opentext opentext
writetext LanceGetPasswordText writetext LanceGetPasswordText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB3F_LANCE, MovementData_0x6e12c applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceLeavesMovement
disappear TEAMROCKETBASEB3F_LANCE disappear TEAMROCKETBASEB3F_LANCE
setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
end end
@@ -75,7 +75,7 @@ RocketBaseRival:
closetext closetext
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement PLAYER, RocketBaseRivalShovesPlayerMovement applymovement PLAYER, RocketBaseRivalShovesPlayerMovement
applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeaveMovement applymovement TEAMROCKETBASEB3F_SILVER, RocketBaseRivalLeavesMovement
disappear TEAMROCKETBASEB3F_SILVER disappear TEAMROCKETBASEB3F_SILVER
setscene SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS setscene SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS
special RestartMapMusic special RestartMapMusic
@@ -85,11 +85,11 @@ TeamRocketBaseB3FRocketScript:
jumptextfaceplayer TeamRocketBaseB3FRocketText jumptextfaceplayer TeamRocketBaseB3FRocketText
RocketBaseBossLeft: RocketBaseBossLeft:
applymovement PLAYER, MovementData_0x6e133 applymovement PLAYER, RocketBasePlayerApproachesBossLeftMovement
sjump RocketBaseBoss sjump RocketBaseBoss
RocketBaseBossRight: RocketBaseBossRight:
applymovement PLAYER, MovementData_0x6e13a applymovement PLAYER, RocketBasePlayerApproachesBossRightMovement
RocketBaseBoss: RocketBaseBoss:
pause 30 pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15 showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
@@ -99,7 +99,7 @@ RocketBaseBoss:
writetext ExecutiveM4BeforeText writetext ExecutiveM4BeforeText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e142 applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossApproachesPlayerMovement
winlosstext ExecutiveM4BeatenText, 0 winlosstext ExecutiveM4BeatenText, 0
setlasttalked TEAMROCKETBASEB3F_ROCKET1 setlasttalked TEAMROCKETBASEB3F_ROCKET1
loadtrainer EXECUTIVEM, EXECUTIVEM_4 loadtrainer EXECUTIVEM, EXECUTIVEM_4
@@ -110,9 +110,9 @@ RocketBaseBoss:
writetext ExecutiveM4AfterText writetext ExecutiveM4AfterText
waitbutton waitbutton
closetext closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e144 applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossHitsTableMovement
playsound SFX_TACKLE playsound SFX_TACKLE
applymovement TEAMROCKETBASEB3F_ROCKET1, MovementData_0x6e147 applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossLeavesMovement
disappear TEAMROCKETBASEB3F_ROCKET1 disappear TEAMROCKETBASEB3F_ROCKET1
setscene SCENE_TEAMROCKETBASEB3F_NOTHING setscene SCENE_TEAMROCKETBASEB3F_NOTHING
end end
@@ -217,11 +217,11 @@ TeamRocketBaseB3FIceHeal:
TeamRocketBaseB3FUltraBall: TeamRocketBaseB3FUltraBall:
itemball ULTRA_BALL itemball ULTRA_BALL
MovementData_0x6e12a: RocketBaseLanceApproachesPlayerMovement:
step RIGHT step RIGHT
step_end step_end
MovementData_0x6e12c: RocketBaseLanceLeavesMovement:
step DOWN step DOWN
step LEFT step LEFT
step LEFT step LEFT
@@ -230,7 +230,7 @@ MovementData_0x6e12c:
step LEFT step LEFT
step_end step_end
MovementData_0x6e133: RocketBasePlayerApproachesBossLeftMovement:
step UP step UP
step UP step UP
step UP step UP
@@ -239,7 +239,7 @@ MovementData_0x6e133:
turn_head UP turn_head UP
step_end step_end
MovementData_0x6e13a: RocketBasePlayerApproachesBossRightMovement:
step UP step UP
step UP step UP
step LEFT step LEFT
@@ -249,16 +249,16 @@ MovementData_0x6e13a:
turn_head UP turn_head UP
step_end step_end
MovementData_0x6e142: RocketBaseBossApproachesPlayerMovement:
step DOWN step DOWN
step_end step_end
MovementData_0x6e144: RocketBaseBossHitsTableMovement:
big_step RIGHT big_step RIGHT
big_step RIGHT big_step RIGHT
step_end step_end
MovementData_0x6e147: RocketBaseBossLeavesMovement:
fix_facing fix_facing
fast_jump_step LEFT fast_jump_step LEFT
remove_fixed_facing remove_fixed_facing
@@ -300,7 +300,7 @@ RocketBaseRivalEnterMovement:
step RIGHT step RIGHT
step_end step_end
RocketBaseRivalLeaveMovement: RocketBaseRivalLeavesMovement:
step LEFT step LEFT
step LEFT step LEFT
step UP step UP

View File

@@ -23,7 +23,7 @@ VermilionPort_MapScripts:
endcallback endcallback
.LeaveFastShipScript: .LeaveFastShipScript:
applymovement PLAYER, MovementData_0x74ef3 applymovement PLAYER, VermilionPortLeaveFastShipMovement
appear VERMILIONPORT_SAILOR1 appear VERMILIONPORT_SAILOR1
setscene SCENE_DEFAULT setscene SCENE_DEFAULT
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1 setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
@@ -48,7 +48,7 @@ VermilionPortSailorAtGangwayScript:
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear VERMILIONPORT_SAILOR1 disappear VERMILIONPORT_SAILOR1
waitsfx waitsfx
applymovement PLAYER, MovementData_0x74ef1 applymovement PLAYER, VermilionPortEnterFastShipMovement
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
special FadeOutPalettes special FadeOutPalettes
waitsfx waitsfx
@@ -101,28 +101,28 @@ VermilionPortWalkUpToShipScript:
waitbutton waitbutton
closetext closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74ef8 applymovement PLAYER, VermilionPortApproachFastShipMovement
sjump VermilionPortSailorAtGangwayScript sjump VermilionPortSailorAtGangwayScript
.NoTicket: .NoTicket:
writetext VermilionPortNoTicketText writetext VermilionPortNoTicketText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74ef5 applymovement PLAYER, VermilionPortCannotEnterFastShipMovement
end end
.NextShipWednesday: .NextShipWednesday:
writetext VermilionPortSailMondayText writetext VermilionPortSailMondayText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74ef5 applymovement PLAYER, VermilionPortCannotEnterFastShipMovement
end end
.NextShipSunday: .NextShipSunday:
writetext VermilionPortSailSundayText writetext VermilionPortSailSundayText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74ef5 applymovement PLAYER, VermilionPortCannotEnterFastShipMovement
end end
.skip: .skip:
@@ -138,7 +138,7 @@ VermilionPortNotRidingMoveAwayScript:
writetext VermilionPortComeAgainText writetext VermilionPortComeAgainText
waitbutton waitbutton
closetext closetext
applymovement PLAYER, MovementData_0x74ef5 applymovement PLAYER, VermilionPortCannotEnterFastShipMovement
end end
VermilionPortSailorScript: VermilionPortSailorScript:
@@ -163,7 +163,7 @@ VermilionPortSailorScript:
waitbutton waitbutton
closetext closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
applymovement PLAYER, MovementData_0x74efe applymovement PLAYER, VermilionPortApproachFastShipRightMovement
sjump VermilionPortSailorAtGangwayScript sjump VermilionPortSailorAtGangwayScript
.NoTicket: .NoTicket:
@@ -195,20 +195,20 @@ VermilionPortSuperNerdScript:
VermilionPortHiddenIron: VermilionPortHiddenIron:
hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON
MovementData_0x74ef1: VermilionPortEnterFastShipMovement:
step DOWN step DOWN
step_end step_end
MovementData_0x74ef3: VermilionPortLeaveFastShipMovement:
step UP step UP
step_end step_end
MovementData_0x74ef5: VermilionPortCannotEnterFastShipMovement:
step RIGHT step RIGHT
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x74ef8: VermilionPortApproachFastShipMovement:
step DOWN step DOWN
step DOWN step DOWN
step DOWN step DOWN
@@ -216,7 +216,7 @@ MovementData_0x74ef8:
step DOWN step DOWN
step_end step_end
MovementData_0x74efe: VermilionPortApproachFastShipRightMovement:
step RIGHT step RIGHT
step DOWN step DOWN
step DOWN step DOWN