mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
commit
1564896060
@ -1,6 +1,11 @@
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; wInputType:: ; c2c7
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; wInputType:: ; c2c7
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AUTO_INPUT EQU $ff
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AUTO_INPUT EQU $ff
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; wDebugFlags:: ; c2cc
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const_def
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const DEBUG_BATTLE_F
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const DEBUG_FIELD_F
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; wCurDexMode:: ; c7d4
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; wCurDexMode:: ; c7d4
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const_def
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const_def
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const DEXMODE_NEW
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const DEXMODE_NEW
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@ -2371,8 +2371,8 @@ WinTrainerBattle:
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jr nz, .skip_heal
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jr nz, .skip_heal
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predef HealParty
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predef HealParty
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.skip_heal
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.skip_heal
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ld a, [wMonStatusFlags]
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ld a, [wDebugFlags]
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bit 0, a
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bit DEBUG_BATTLE_F, a
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jr nz, .skip_win_loss_text
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jr nz, .skip_win_loss_text
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call PrintWinLossText
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call PrintWinLossText
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@ -2921,8 +2921,8 @@ LostBattle:
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ld c, 40
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ld c, 40
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call DelayFrames
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call DelayFrames
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ld a, [wMonStatusFlags]
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ld a, [wDebugFlags]
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bit 0, a
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bit DEBUG_BATTLE_F, a
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jr nz, .skip_win_loss_text
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jr nz, .skip_win_loss_text
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call PrintWinLossText
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call PrintWinLossText
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.skip_win_loss_text
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.skip_win_loss_text
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@ -60,7 +60,7 @@ OptionsMenu:
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NewGame:
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NewGame:
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xor a
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xor a
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ld [wMonStatusFlags], a
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ld [wDebugFlags], a
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call ResetWRAM
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call ResetWRAM
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call NewGame_ClearTileMapEtc
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call NewGame_ClearTileMapEtc
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call AreYouABoyOrAreYouAGirl
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call AreYouABoyOrAreYouAGirl
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@ -1194,8 +1194,8 @@ GiveEgg::
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ld hl, wPartyMon1Happiness
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ld hl, wPartyMon1Happiness
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ld bc, PARTYMON_STRUCT_LENGTH
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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call AddNTimes
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ld a, [wMonStatusFlags]
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ld a, [wDebugFlags]
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bit 1, a
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bit DEBUG_FIELD_F, a
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ld a, 1
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ld a, 1
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jr nz, .got_init_happiness
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jr nz, .got_init_happiness
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ld a, [wBaseEggSteps]
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ld a, [wBaseEggSteps]
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@ -123,12 +123,12 @@ LoadMansionPalette:
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call FarCopyWRAM
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call FarCopyWRAM
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ld a, BANK(wBGPals1)
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ld a, BANK(wBGPals1)
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ld de, wBGPals1 palette PAL_BG_WATER
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ld de, wBGPals1 palette PAL_BG_WATER
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ld hl, MansionPalette1 + 6 palettes
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ld hl, MansionPalette1 palette 6
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ld bc, 1 palettes
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ld bc, 1 palettes
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call FarCopyWRAM
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call FarCopyWRAM
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ld a, BANK(wBGPals1)
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ld a, BANK(wBGPals1)
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ld de, wBGPals1 palette PAL_BG_ROOF
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ld de, wBGPals1 palette PAL_BG_ROOF
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ld hl, MansionPalette1 + 8 palettes
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ld hl, MansionPalette1 palette 8
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ld bc, 1 palettes
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ld bc, 1 palettes
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call FarCopyWRAM
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call FarCopyWRAM
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ret
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ret
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14
home.asm
14
home.asm
@ -56,9 +56,11 @@ INCLUDE "home/predef.asm"
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INCLUDE "home/window.asm"
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INCLUDE "home/window.asm"
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INCLUDE "home/flag.asm"
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INCLUDE "home/flag.asm"
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Unreferenced_Function2ebb::
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Unreferenced_CheckBPressedDebug::
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ld a, [wMonStatusFlags]
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; Used in debug ROMs to walk through walls and avoid encounters.
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bit 1, a
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ld a, [wDebugFlags]
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bit DEBUG_FIELD_F, a
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ret z
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ret z
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ldh a, [hJoyDown]
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ldh a, [hJoyDown]
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@ -74,10 +76,10 @@ xor_a_dec_a::
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dec a
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dec a
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ret
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ret
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Unreferenced_Function2ecb::
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Unreferenced_CheckFieldDebug::
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push hl
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push hl
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ld hl, wMonStatusFlags
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ld hl, wDebugFlags
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bit 1, [hl]
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bit DEBUG_FIELD_F, [hl]
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pop hl
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pop hl
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ret
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ret
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2
wram.asm
2
wram.asm
@ -141,7 +141,7 @@ wAutoInputAddress:: dw ; c2c8
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wAutoInputBank:: db ; c2ca
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wAutoInputBank:: db ; c2ca
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wAutoInputLength:: db ; c2cb
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wAutoInputLength:: db ; c2cb
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wMonStatusFlags:: db
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wDebugFlags:: db
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wGameLogicPaused:: db ; c2cd
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wGameLogicPaused:: db ; c2cd
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wSpriteUpdatesEnabled:: db
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wSpriteUpdatesEnabled:: db
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