Merge pull request #564 from mid-kid/master

abloobloobloobloobloo
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Rangi 2018-09-16 13:34:20 -04:00 committed by GitHub
commit 1564896060
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7 changed files with 23 additions and 16 deletions

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@ -1,6 +1,11 @@
; wInputType:: ; c2c7
AUTO_INPUT EQU $ff
; wDebugFlags:: ; c2cc
const_def
const DEBUG_BATTLE_F
const DEBUG_FIELD_F
; wCurDexMode:: ; c7d4
const_def
const DEXMODE_NEW

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@ -2371,8 +2371,8 @@ WinTrainerBattle:
jr nz, .skip_heal
predef HealParty
.skip_heal
ld a, [wMonStatusFlags]
bit 0, a
ld a, [wDebugFlags]
bit DEBUG_BATTLE_F, a
jr nz, .skip_win_loss_text
call PrintWinLossText
@ -2921,8 +2921,8 @@ LostBattle:
ld c, 40
call DelayFrames
ld a, [wMonStatusFlags]
bit 0, a
ld a, [wDebugFlags]
bit DEBUG_BATTLE_F, a
jr nz, .skip_win_loss_text
call PrintWinLossText
.skip_win_loss_text

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@ -60,7 +60,7 @@ OptionsMenu:
NewGame:
xor a
ld [wMonStatusFlags], a
ld [wDebugFlags], a
call ResetWRAM
call NewGame_ClearTileMapEtc
call AreYouABoyOrAreYouAGirl

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@ -1194,8 +1194,8 @@ GiveEgg::
ld hl, wPartyMon1Happiness
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
ld a, [wMonStatusFlags]
bit 1, a
ld a, [wDebugFlags]
bit DEBUG_FIELD_F, a
ld a, 1
jr nz, .got_init_happiness
ld a, [wBaseEggSteps]

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@ -123,12 +123,12 @@ LoadMansionPalette:
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_WATER
ld hl, MansionPalette1 + 6 palettes
ld hl, MansionPalette1 palette 6
ld bc, 1 palettes
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_ROOF
ld hl, MansionPalette1 + 8 palettes
ld hl, MansionPalette1 palette 8
ld bc, 1 palettes
call FarCopyWRAM
ret

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@ -56,9 +56,11 @@ INCLUDE "home/predef.asm"
INCLUDE "home/window.asm"
INCLUDE "home/flag.asm"
Unreferenced_Function2ebb::
ld a, [wMonStatusFlags]
bit 1, a
Unreferenced_CheckBPressedDebug::
; Used in debug ROMs to walk through walls and avoid encounters.
ld a, [wDebugFlags]
bit DEBUG_FIELD_F, a
ret z
ldh a, [hJoyDown]
@ -74,10 +76,10 @@ xor_a_dec_a::
dec a
ret
Unreferenced_Function2ecb::
Unreferenced_CheckFieldDebug::
push hl
ld hl, wMonStatusFlags
bit 1, [hl]
ld hl, wDebugFlags
bit DEBUG_FIELD_F, [hl]
pop hl
ret

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@ -141,7 +141,7 @@ wAutoInputAddress:: dw ; c2c8
wAutoInputBank:: db ; c2ca
wAutoInputLength:: db ; c2cb
wMonStatusFlags:: db
wDebugFlags:: db
wGameLogicPaused:: db ; c2cd
wSpriteUpdatesEnabled:: db