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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Revise frame macro to account for flags in sprite anim framesets
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ee906a67c7
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@ -105,21 +105,21 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 8
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frame SPRITE_ANIM_FRAME_IDX_00, 8
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frame SPRITE_ANIM_FRAME_IDX_01, 72
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frame SPRITE_ANIM_FRAME_IDX_01, 8, OAM_X_FLIP
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dorestart
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.Frameset_2d:
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frame SPRITE_ANIM_FRAME_IDX_63, 8
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frame SPRITE_ANIM_FRAME_IDX_64, 8
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frame SPRITE_ANIM_FRAME_IDX_63, 8
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frame SPRITE_ANIM_FRAME_IDX_64, 72
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frame SPRITE_ANIM_FRAME_IDX_64, 8, OAM_X_FLIP
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dorestart
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.Frameset_2e:
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 8
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 72
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frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
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dorestart
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.Frameset_07:
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@ -157,7 +157,7 @@ SpriteAnimFrameData: ; 8d6e6
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.Frameset_0b:
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frame SPRITE_ANIM_FRAME_IDX_23, 3
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frame SPRITE_ANIM_FRAME_IDX_23, 131
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frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
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dorestart
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.Frameset_0c:
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@ -170,8 +170,8 @@ SpriteAnimFrameData: ; 8d6e6
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.Frameset_0d:
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frame SPRITE_ANIM_FRAME_IDX_27, 7
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frame SPRITE_ANIM_FRAME_IDX_28, 7
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frame SPRITE_ANIM_FRAME_IDX_27, 135
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frame SPRITE_ANIM_FRAME_IDX_28, 71
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frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
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dorestart
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.Frameset_0e:
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@ -205,7 +205,7 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 67
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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dorestart
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.Frameset_15:
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@ -242,7 +242,7 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 8
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frame SPRITE_ANIM_FRAME_IDX_41, 8
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frame SPRITE_ANIM_FRAME_IDX_42, 72
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frame SPRITE_ANIM_FRAME_IDX_42, 8, OAM_X_FLIP
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dorestart
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; XXX
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@ -262,9 +262,9 @@ SpriteAnimFrameData: ; 8d6e6
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; XXX
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frame SPRITE_ANIM_FRAME_IDX_49, 1
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frame SPRITE_ANIM_FRAME_IDX_49, 65
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frame SPRITE_ANIM_FRAME_IDX_49, 193
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frame SPRITE_ANIM_FRAME_IDX_49, 129
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frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_Y_FLIP
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dorestart
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; XXX
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@ -314,15 +314,15 @@ SpriteAnimFrameData: ; 8d6e6
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endanim
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.Frameset_21:
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frame SPRITE_ANIM_FRAME_IDX_55, 96
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frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP
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endanim
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.Frameset_22:
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frame SPRITE_ANIM_FRAME_IDX_55, 160
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frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_Y_FLIP
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endanim
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.Frameset_23:
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frame SPRITE_ANIM_FRAME_IDX_55, 224
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frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP, OAM_Y_FLIP
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endanim
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.Frameset_24:
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@ -338,7 +338,7 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_FRAME_IDX_50, 2
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frame SPRITE_ANIM_FRAME_IDX_5B, 2
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frame SPRITE_ANIM_FRAME_IDX_50, 2
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frame SPRITE_ANIM_FRAME_IDX_5B, 66
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frame SPRITE_ANIM_FRAME_IDX_5B, 2, OAM_X_FLIP
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dorestart
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.Frameset_26:
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@ -376,30 +376,30 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 67
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 67
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 67
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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endanim
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.Frameset_30:
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 67
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 67
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 67
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_32, 3
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frame SPRITE_ANIM_FRAME_IDX_33, 3
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frame SPRITE_ANIM_FRAME_IDX_34, 3
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@ -453,21 +453,21 @@ SpriteAnimFrameData: ; 8d6e6
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delanim
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.Frameset_3a:
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frame SPRITE_ANIM_FRAME_IDX_76, 67
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frame SPRITE_ANIM_FRAME_IDX_77, 67
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frame SPRITE_ANIM_FRAME_IDX_78, 71
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frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP
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delanim
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.Frameset_3b:
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frame SPRITE_ANIM_FRAME_IDX_76, 131
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frame SPRITE_ANIM_FRAME_IDX_77, 131
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frame SPRITE_ANIM_FRAME_IDX_78, 135
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frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_Y_FLIP
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delanim
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.Frameset_3c:
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frame SPRITE_ANIM_FRAME_IDX_76, 195
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frame SPRITE_ANIM_FRAME_IDX_77, 195
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frame SPRITE_ANIM_FRAME_IDX_78, 199
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frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP, OAM_Y_FLIP
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delanim
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.Frameset_3d:
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@ -492,8 +492,8 @@ SpriteAnimFrameData: ; 8d6e6
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endanim
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.Frameset_41:
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frame SPRITE_ANIM_FRAME_IDX_7F, 72
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frame SPRITE_ANIM_FRAME_IDX_80, 72
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frame SPRITE_ANIM_FRAME_IDX_7F, 8, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_80, 8, OAM_X_FLIP
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endanim
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; 8d94d
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@ -140,7 +140,14 @@ lda_coord: MACRO
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; pic animations
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frame: MACRO
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db \1
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db \2
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x = \2
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IF _NARG > 2
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rept _NARG +- 2
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x = x | (1 << (\3 + 1))
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shift
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endr
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endc
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db x
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ENDM
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setrepeat: MACRO
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db $fe
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