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Revise frame macro to account for flags in sprite anim framesets
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@ -140,7 +140,14 @@ lda_coord: MACRO
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; pic animations
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; pic animations
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frame: MACRO
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frame: MACRO
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db \1
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db \1
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db \2
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x = \2
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IF _NARG > 2
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rept _NARG +- 2
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x = x | (1 << (\3 + 1))
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shift
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endr
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endc
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db x
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ENDM
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ENDM
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setrepeat: MACRO
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setrepeat: MACRO
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db $fe
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db $fe
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