Person event constants for each map

This commit is contained in:
PikalaxALT
2015-11-27 00:22:14 -05:00
parent c7985e1f3c
commit 0d944f5915
388 changed files with 4647 additions and 2405 deletions

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@@ -1,3 +1,12 @@
const_value set 2
const AZALEAGYM_BUGSY
const AZALEAGYM_BUG_CATCHER1
const AZALEAGYM_BUG_CATCHER2
const AZALEAGYM_BUG_CATCHER3
const AZALEAGYM_TWIN1
const AZALEAGYM_TWIN2
const AZALEAGYM_GYM_GUY
AzaleaGym_MapScriptHeader: AzaleaGym_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,8 @@
const_value set 2
const AZALEAMART_CLERK
const AZALEAMART_COOLTRAINER_M
const AZALEAMART_BUG_CATCHER
AzaleaMart_MapScriptHeader: AzaleaMart_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,9 @@
const_value set 2
const AZALEAPOKECENTER1F_NURSE
const AZALEAPOKECENTER1F_GENTLEMAN
const AZALEAPOKECENTER1F_FISHING_GURU
const AZALEAPOKECENTER1F_POKEFAN_F
AzaleaPokeCenter1F_MapScriptHeader: AzaleaPokeCenter1F_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 1 db 1

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@@ -1,3 +1,17 @@
const_value set 2
const AZALEATOWN_AZALEA_ROCKET1
const AZALEATOWN_GRAMPS
const AZALEATOWN_TEACHER
const AZALEATOWN_YOUNGSTER
const AZALEATOWN_SLOWPOKE1
const AZALEATOWN_SLOWPOKE2
const AZALEATOWN_SLOWPOKE3
const AZALEATOWN_SLOWPOKE4
const AZALEATOWN_FRUIT_TREE
const AZALEATOWN_AZALEA_ROCKET2
const AZALEATOWN_AZALEA_ROCKET3
const AZALEATOWN_KURT_OUTSIDE
AzaleaTown_MapScriptHeader: AzaleaTown_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 3 db 3
@@ -27,13 +41,13 @@ AzaleaTown_MapScriptHeader:
return return
UnknownScript_0x198018: UnknownScript_0x198018:
moveperson $b, $b, $b moveperson AZALEATOWN_AZALEA_ROCKET2, $b, $b
spriteface PLAYER, RIGHT spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special Special_RotatePalettesRightMusic special Special_RotatePalettesRightMusic
pause 15 pause 15
appear $b appear AZALEATOWN_AZALEA_ROCKET2
applymovement $b, MovementData_0x198134 applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x198134
spriteface PLAYER, DOWN spriteface PLAYER, DOWN
jump UnknownScript_0x198049 jump UnknownScript_0x198049
@@ -42,8 +56,8 @@ UnknownScript_0x198034:
showemote EMOTE_SHOCK, PLAYER, 15 showemote EMOTE_SHOCK, PLAYER, 15
special Special_RotatePalettesRightMusic special Special_RotatePalettesRightMusic
pause 15 pause 15
appear $b appear AZALEATOWN_AZALEA_ROCKET2
applymovement $b, MovementData_0x19813c applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x19813c
spriteface PLAYER, UP spriteface PLAYER, UP
UnknownScript_0x198049: UnknownScript_0x198049:
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
@@ -89,9 +103,9 @@ UnknownScript_0x198091:
waitbutton waitbutton
closetext closetext
spriteface PLAYER, LEFT spriteface PLAYER, LEFT
applymovement $b, MovementData_0x198144 applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x198144
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear $b disappear AZALEATOWN_AZALEA_ROCKET2
dotrigger $0 dotrigger $0
waitsfx waitsfx
playmapmusic playmapmusic
@@ -150,13 +164,13 @@ UnknownScript_0x1980e5:
loadfont loadfont
writetext UnknownText_0x1985df writetext UnknownText_0x1985df
keeptextopen keeptextopen
spriteface $d, RIGHT spriteface AZALEATOWN_KURT_OUTSIDE, RIGHT
writetext UnknownText_0x19860b writetext UnknownText_0x19860b
keeptextopen keeptextopen
writetext UnknownText_0x198628 writetext UnknownText_0x198628
waitbutton waitbutton
verbosegiveitem GS_BALL verbosegiveitem GS_BALL
spriteface $d, LEFT spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
setflag ENGINE_HAVE_EXAMINED_GS_BALL setflag ENGINE_HAVE_EXAMINED_GS_BALL
clearevent EVENT_ILEX_FOREST_LASS clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
@@ -169,7 +183,7 @@ KurtOutsideScript_0x19810c:
loadfont loadfont
writetext UnknownText_0x198628 writetext UnknownText_0x198628
waitbutton waitbutton
spriteface $d, LEFT spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
closetext closetext
end end

View File

@@ -1,3 +1,10 @@
const_value set 2
const BATTLETOWER1F_RECEPTIONIST
const BATTLETOWER1F_YOUNGSTER
const BATTLETOWER1F_COOLTRAINER_F
const BATTLETOWER1F_BUG_CATCHER
const BATTLETOWER1F_GRANNY
BattleTower1F_MapScriptHeader: BattleTower1F_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 2 db 2
@@ -103,12 +110,12 @@ Script_WalkToBattleTowerElevator:
domaptrigger BATTLE_TOWER_BATTLE_ROOM, $0 domaptrigger BATTLE_TOWER_BATTLE_ROOM, $0
domaptrigger BATTLE_TOWER_ELEVATOR, $0 domaptrigger BATTLE_TOWER_ELEVATOR, $0
domaptrigger BATTLE_TOWER_HALLWAY, $0 domaptrigger BATTLE_TOWER_HALLWAY, $0
follow $2, PLAYER follow BATTLETOWER1F_RECEPTIONIST, PLAYER
applymovement $2, MovementData_BattleTower1FWalkToElevator applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
writebyte BATTLETOWERACTION_0A writebyte BATTLETOWERACTION_0A
special BattleTowerAction special BattleTowerAction
warpsound warpsound
disappear $2 disappear BATTLETOWER1F_RECEPTIONIST
stopfollow stopfollow
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck warpcheck
@@ -174,10 +181,10 @@ UnreferencedScript_0x9e4be:
if_equal $a, Script_Menu_ChallengeExplanationCancel if_equal $a, Script_Menu_ChallengeExplanationCancel
if_not_equal $0, UnknownScript_0x9e550 if_not_equal $0, UnknownScript_0x9e550
writetext Text_ReceivedAListOfLeadersOnTheHonorRoll writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
spriteface $2, LEFT spriteface BATTLETOWER1F_RECEPTIONIST, LEFT
writetext Text_PleaseConfirmOnThisMonitor writetext Text_PleaseConfirmOnThisMonitor
waitbutton waitbutton
spriteface $2, DOWN spriteface BATTLETOWER1F_RECEPTIONIST, DOWN
closetext closetext
end end
@@ -248,7 +255,7 @@ YoungsterScript_0x9e55d:
writetext Text_BattleTowerYoungster writetext Text_BattleTowerYoungster
waitbutton waitbutton
closetext closetext
spriteface $3, RIGHT spriteface BATTLETOWER1F_YOUNGSTER, RIGHT
end end
CooltrainerFScript_0x9e568: CooltrainerFScript_0x9e568:

View File

@@ -1,3 +1,7 @@
const_value set 2
const BATTLETOWERBATTLEROOM_YOUNGSTER
const BATTLETOWERBATTLEROOM_RECEPTIONIST
BattleTowerBattleRoom_MapScriptHeader: BattleTowerBattleRoom_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 2 db 2
@@ -10,7 +14,7 @@ BattleTowerBattleRoom_MapScriptHeader:
db 0 db 0
.EnterBattleRoom: ; 0x9f419 .EnterBattleRoom: ; 0x9f419
disappear $2 disappear BATTLETOWERBATTLEROOM_YOUNGSTER
priorityjump Script_BattleRoom priorityjump Script_BattleRoom
dotrigger $1 dotrigger $1
.DummyTrigger: .DummyTrigger:
@@ -22,10 +26,10 @@ Script_BattleRoom: ; 0x9f421
Script_BattleRoomLoop: ; 0x9f425 Script_BattleRoomLoop: ; 0x9f425
writebyte $2 writebyte $2
special Function_LoadOpponentTrainerAndPokemonsWithOTSprite special Function_LoadOpponentTrainerAndPokemonsWithOTSprite
appear $2 appear BATTLETOWERBATTLEROOM_YOUNGSTER
warpsound warpsound
waitsfx waitsfx
applymovement $2, MovementData_BattleTowerBattleRoomOpponentWalksIn applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn
loadfont loadfont
battletowertext 1 battletowertext 1
keeptextopen keeptextopen
@@ -36,10 +40,10 @@ Script_BattleRoomLoop: ; 0x9f425
if_not_equal $0, Script_FailedBattleTowerChallenge if_not_equal $0, Script_FailedBattleTowerChallenge
copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64 copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64
if_equal BATTLETOWER_NROFTRAINERS, Script_BeatenAllTrainers if_equal BATTLETOWER_NROFTRAINERS, Script_BeatenAllTrainers
applymovement $2, MovementData_BattleTowerBattleRoomOpponentWalksOut applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
warpsound warpsound
disappear $2 disappear BATTLETOWERBATTLEROOM_YOUNGSTER
applymovement $3, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
loadfont loadfont
writetext Text_YourPkmnWillBeHealedToFullHealth writetext Text_YourPkmnWillBeHealedToFullHealth
@@ -58,7 +62,7 @@ Script_BattleRoomLoop: ; 0x9f425
Script_ContinueAndBattleNextOpponent: ; 0x9f477 Script_ContinueAndBattleNextOpponent: ; 0x9f477
closetext closetext
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
applymovement $3, MovementData_BattleTowerBattleRoomReceptionistWalksAway applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
jump Script_BattleRoomLoop jump Script_BattleRoomLoop
Script_DontBattleNextOpponent: ; 0x9f483 Script_DontBattleNextOpponent: ; 0x9f483

View File

@@ -1,3 +1,6 @@
const_value set 2
const BATTLETOWERELEVATOR_RECEPTIONIST
BattleTowerElevator_MapScriptHeader: BattleTowerElevator_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 2 db 2
@@ -17,19 +20,19 @@ BattleTowerElevator_MapScriptHeader:
end end
.RideElevator: .RideElevator:
follow $2, PLAYER follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
applymovement $2, MovementData_BattleTowerElevatorReceptionistWalksIn applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn
applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
writebyte BATTLETOWERACTION_0A writebyte BATTLETOWERACTION_0A
special BattleTowerAction special BattleTowerAction
playsound SFX_ELEVATOR playsound SFX_ELEVATOR
earthquake 60 earthquake 60
waitsfx waitsfx
follow $2, PLAYER follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
applymovement $2, MovementData_BattleTowerElevatorExitElevator applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorExitElevator
stopfollow stopfollow
warpsound warpsound
disappear $2 disappear BATTLETOWERELEVATOR_RECEPTIONIST
applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator
warpcheck warpcheck
end end

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@@ -1,3 +1,6 @@
const_value set 2
const BATTLETOWERHALLWAY_RECEPTIONIST
BattleTowerHallway_MapScriptHeader: BattleTowerHallway_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 2 db 2
@@ -16,7 +19,7 @@ BattleTowerHallway_MapScriptHeader:
end end
.ChooseBattleRoom: .ChooseBattleRoom:
follow $2, PLAYER follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
callasm .asm_load_battle_room callasm .asm_load_battle_room
jump .WalkToChosenBattleRoom jump .WalkToChosenBattleRoom
@@ -47,27 +50,27 @@ BattleTowerHallway_MapScriptHeader:
if_equal 8, .L70L80 if_equal 8, .L70L80
if_equal 9, .L90L100 if_equal 9, .L90L100
if_equal 10, .L90L100 if_equal 10, .L90L100
applymovement $2, MovementData_BattleTowerHallwayWalkTo1020Room applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
jump .EnterBattleRoom jump .EnterBattleRoom
.L30L40: ; 0x9f603 .L30L40: ; 0x9f603
applymovement $2, MovementData_BattleTowerHallwayWalkTo3040Room applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
jump .EnterBattleRoom jump .EnterBattleRoom
.L50L60: ; 0x9f60a .L50L60: ; 0x9f60a
applymovement $2, MovementData_BattleTowerHallwayWalkTo5060Room applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
jump .EnterBattleRoom jump .EnterBattleRoom
.L70L80: ; 0x9f611 .L70L80: ; 0x9f611
applymovement $2, MovementData_BattleTowerHallwayWalkTo7080Room applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
jump .EnterBattleRoom jump .EnterBattleRoom
.L90L100: ; 0x9f618 .L90L100: ; 0x9f618
applymovement $2, MovementData_BattleTowerHallwayWalkTo90100Room applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
jump .EnterBattleRoom jump .EnterBattleRoom
.EnterBattleRoom: ; 0x9f61f .EnterBattleRoom: ; 0x9f61f
faceperson PLAYER, $2 faceperson PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
loadfont loadfont
writetext Text_PleaseStepThisWay writetext Text_PleaseStepThisWay
waitbutton waitbutton

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@@ -1,3 +1,9 @@
const_value set 2
const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
const BATTLETOWEROUTSIDE_BUENA
const BATTLETOWEROUTSIDE_SAILOR
const BATTLETOWEROUTSIDE_LASS
BattleTowerOutside_MapScriptHeader: BattleTowerOutside_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,6 @@
const_value set 2
const BILLSHOUSE_GRAMPS
BillsHouse_MapScriptHeader: BillsHouse_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,14 @@
const_value set 2
const BLACKTHORNCITY_SUPER_NERD1
const BLACKTHORNCITY_SUPER_NERD2
const BLACKTHORNCITY_GRAMPS1
const BLACKTHORNCITY_GRAMPS2
const BLACKTHORNCITY_BLACK_BELT
const BLACKTHORNCITY_COOLTRAINER_F1
const BLACKTHORNCITY_YOUNGSTER1
const BLACKTHORNCITY_YOUNGSTER2
const BLACKTHORNCITY_COOLTRAINER_F2
BlackthornCity_MapScriptHeader: BlackthornCity_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0
@@ -16,11 +27,11 @@ BlackthornCity_MapScriptHeader:
.Santos .Santos
checkcode VAR_WEEKDAY checkcode VAR_WEEKDAY
if_equal SATURDAY, .SantosAppears if_equal SATURDAY, .SantosAppears
disappear $9 disappear BLACKTHORNCITY_YOUNGSTER2
return return
.SantosAppears .SantosAppears
appear $9 appear BLACKTHORNCITY_YOUNGSTER2
return return
SuperNerdScript_0x1a46e8: SuperNerdScript_0x1a46e8:

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@@ -1,3 +1,6 @@
const_value set 2
const BLACKTHORNDODRIOTRADEHOUSE_LASS
BlackthornDodrioTradeHouse_MapScriptHeader: BlackthornDodrioTradeHouse_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,7 @@
const_value set 2
const BLACKTHORNDRAGONSPEECHHOUSE_GRANNY
const BLACKTHORNDRAGONSPEECHHOUSE_EKANS
BlackthornDragonSpeechHouse_MapScriptHeader: BlackthornDragonSpeechHouse_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,10 @@
const_value set 2
const BLACKTHORNGYM1F_CLAIR
const BLACKTHORNGYM1F_COOLTRAINER_M1
const BLACKTHORNGYM1F_COOLTRAINER_M2
const BLACKTHORNGYM1F_COOLTRAINER_F
const BLACKTHORNGYM1F_GYM_GUY
BlackthornGym1F_MapScriptHeader: BlackthornGym1F_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,13 @@
const_value set 2
const BLACKTHORNGYM2F_COOLTRAINER_M
const BLACKTHORNGYM2F_COOLTRAINER_F
const BLACKTHORNGYM2F_BOULDER1
const BLACKTHORNGYM2F_BOULDER2
const BLACKTHORNGYM2F_BOULDER3
const BLACKTHORNGYM2F_BOULDER4
const BLACKTHORNGYM2F_BOULDER5
const BLACKTHORNGYM2F_BOULDER6
BlackthornGym2F_MapScriptHeader: BlackthornGym2F_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0
@@ -29,15 +39,15 @@ BlackthornGym2F_MapScriptHeader:
db $ff ; end db $ff ; end
.Disappear4 .Disappear4
disappear 4 disappear BLACKTHORNGYM2F_BOULDER1
jump .Fall jump .Fall
.Disappear5 .Disappear5
disappear 5 disappear BLACKTHORNGYM2F_BOULDER2
jump .Fall jump .Fall
.Disappear6 .Disappear6
disappear 6 disappear BLACKTHORNGYM2F_BOULDER3
jump .Fall jump .Fall
.Fall .Fall

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@@ -1,3 +1,8 @@
const_value set 2
const BLACKTHORNMART_CLERK
const BLACKTHORNMART_COOLTRAINER_M
const BLACKTHORNMART_BLACK_BELT
BlackthornMart_MapScriptHeader: BlackthornMart_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,9 @@
const_value set 2
const BLACKTHORNPOKECENTER1F_NURSE
const BLACKTHORNPOKECENTER1F_GENTLEMAN
const BLACKTHORNPOKECENTER1F_TWIN
const BLACKTHORNPOKECENTER1F_COOLTRAINER_M
BlackthornPokeCenter1F_MapScriptHeader: BlackthornPokeCenter1F_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,6 @@
const_value set 2
const BLUESHOUSE_DAISY
BluesHouse_MapScriptHeader: BluesHouse_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 0 db 0

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@@ -1,3 +1,6 @@
const_value set 2
const BRUNOSROOM_BRUNO
BrunosRoom_MapScriptHeader: BrunosRoom_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 2 db 2

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@@ -1,3 +1,10 @@
const_value set 2
const BURNEDTOWER1F_ROCK
const BURNEDTOWER1F_SUPER_NERD
const BURNEDTOWER1F_SILVER
const BURNEDTOWER1F_MORTY
const BURNEDTOWER1F_POKE_BALL
BurnedTower1F_MapScriptHeader: BurnedTower1F_MapScriptHeader:
.MapTriggers: .MapTriggers:
db 3 db 3
@@ -36,25 +43,25 @@ UnknownScript_0x185bf8:
return return
UnknownScript_0x185c0d: UnknownScript_0x185c0d:
spriteface $3, DOWN spriteface BURNEDTOWER1F_SUPER_NERD, DOWN
showemote EMOTE_SHOCK, $3, 15 showemote EMOTE_SHOCK, BURNEDTOWER1F_SUPER_NERD, 15
applymovement $3, MovementData_0x185cd3 applymovement BURNEDTOWER1F_SUPER_NERD, MovementData_0x185cd3
loadfont loadfont
writetext UnknownText_0x185ecc writetext UnknownText_0x185ecc
waitbutton waitbutton
closetext closetext
moveperson $3, $9, $e moveperson BURNEDTOWER1F_SUPER_NERD, $9, $e
dotrigger $1 dotrigger $1
end end
UnknownScript_0x185c25: UnknownScript_0x185c25:
showemote EMOTE_SHOCK, $4, 15 showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
special Special_RotatePalettesRightMusic special Special_RotatePalettesRightMusic
pause 15 pause 15
spriteface $4, RIGHT spriteface BURNEDTOWER1F_SILVER, RIGHT
pause 15 pause 15
applymovement PLAYER, MovementData_0x185ccd applymovement PLAYER, MovementData_0x185ccd
applymovement $4, MovementData_0x185ccf applymovement BURNEDTOWER1F_SILVER, MovementData_0x185ccf
playmusic MUSIC_RIVAL_ENCOUNTER playmusic MUSIC_RIVAL_ENCOUNTER
loadfont loadfont
writetext UnknownText_0x185cd9 writetext UnknownText_0x185cd9
@@ -109,7 +116,7 @@ UnknownScript_0x185c80:
pause 15 pause 15
applymovement PLAYER, MovementData_0x185cd1 applymovement PLAYER, MovementData_0x185cd1
playsound SFX_KINESIS playsound SFX_KINESIS
showemote EMOTE_SHOCK, $4, 20 showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 20
loadfont loadfont
writetext UnknownText_0x185e75 writetext UnknownText_0x185e75
waitbutton waitbutton

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