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Person event constants for each map
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@@ -1,3 +1,14 @@
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const_value set 2
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const ROUTE36_YOUNGSTER1
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const ROUTE36_YOUNGSTER2
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const ROUTE36_WEIRD_TREE
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const ROUTE36_LASS1
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const ROUTE36_FISHER
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const ROUTE36_FRUIT_TREE
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const ROUTE36_YOUNGSTER3
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const ROUTE36_LASS2
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const ROUTE36_SUICUNE
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Route36_MapScriptHeader:
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.MapTriggers:
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db 2
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@@ -22,11 +33,11 @@ UnknownScript_0x19400e:
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ArthurCallback:
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checkcode VAR_WEEKDAY
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if_equal THURSDAY, .ArthurAppears
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disappear $8
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disappear ROUTE36_YOUNGSTER3
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return
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.ArthurAppears
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appear $8
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appear ROUTE36_YOUNGSTER3
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return
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UnknownScript_0x19401b:
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@@ -34,8 +45,8 @@ UnknownScript_0x19401b:
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pause 15
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playsound SFX_WARP_FROM
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spriteface PLAYER, UP
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applymovement $a, MovementData_0x194262
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disappear $a
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applymovement ROUTE36_SUICUNE, MovementData_0x194262
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disappear ROUTE36_SUICUNE
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spriteface PLAYER, DOWN
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pause 10
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dotrigger $0
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@@ -48,7 +59,7 @@ WeirdTreeScript_0x19403c:
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iftrue UnknownScript_0x19404a
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waitsfx
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playsound SFX_SANDSTORM
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applymovement $4, MovementData_0x194249
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applymovement ROUTE36_WEIRD_TREE, MovementData_0x194249
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end
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UnknownScript_0x19404a:
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@@ -66,7 +77,7 @@ WateredWeirdTreeScript::
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closetext
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waitsfx
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playsound SFX_SANDSTORM
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applymovement $4, MovementData_0x194249
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applymovement ROUTE36_WEIRD_TREE, MovementData_0x194249
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loadfont
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writetext UnknownText_0x1942aa
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waitbutton
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@@ -75,7 +86,7 @@ WateredWeirdTreeScript::
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startbattle
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setevent EVENT_FOUGHT_SUDOWOODO
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if_equal $2, UnknownScript_0x19407b
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disappear $4
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disappear ROUTE36_WEIRD_TREE
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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returnafterbattle
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end
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@@ -86,8 +97,8 @@ UnknownScript_0x194079:
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UnknownScript_0x19407b:
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returnafterbattle
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applymovement $4, MovementData_0x19424b
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disappear $4
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applymovement ROUTE36_WEIRD_TREE, MovementData_0x19424b
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disappear ROUTE36_WEIRD_TREE
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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special RunCallback_04
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special RefreshSprites
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@@ -105,13 +116,13 @@ LassScript_0x19408c:
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clearevent EVENT_FLORIA_AT_FLOWER_SHOP
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checkcode VAR_FACING
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if_equal $1, UnknownScript_0x1940ac
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applymovement $9, MovementData_0x19424e
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disappear $9
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applymovement ROUTE36_LASS2, MovementData_0x19424e
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disappear ROUTE36_LASS2
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end
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UnknownScript_0x1940ac:
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applymovement $9, MovementData_0x194258
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disappear $9
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applymovement ROUTE36_LASS2, MovementData_0x194258
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disappear ROUTE36_LASS2
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end
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UnknownScript_0x1940b3:
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