Person event constants for each map

This commit is contained in:
PikalaxALT
2015-11-27 00:22:14 -05:00
parent c7985e1f3c
commit 0d944f5915
388 changed files with 4647 additions and 2405 deletions

View File

@@ -1,3 +1,7 @@
const_value set 2
const BATTLETOWERBATTLEROOM_YOUNGSTER
const BATTLETOWERBATTLEROOM_RECEPTIONIST
BattleTowerBattleRoom_MapScriptHeader:
.MapTriggers:
db 2
@@ -10,7 +14,7 @@ BattleTowerBattleRoom_MapScriptHeader:
db 0
.EnterBattleRoom: ; 0x9f419
disappear $2
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
priorityjump Script_BattleRoom
dotrigger $1
.DummyTrigger:
@@ -22,10 +26,10 @@ Script_BattleRoom: ; 0x9f421
Script_BattleRoomLoop: ; 0x9f425
writebyte $2
special Function_LoadOpponentTrainerAndPokemonsWithOTSprite
appear $2
appear BATTLETOWERBATTLEROOM_YOUNGSTER
warpsound
waitsfx
applymovement $2, MovementData_BattleTowerBattleRoomOpponentWalksIn
applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn
loadfont
battletowertext 1
keeptextopen
@@ -36,10 +40,10 @@ Script_BattleRoomLoop: ; 0x9f425
if_not_equal $0, Script_FailedBattleTowerChallenge
copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64
if_equal BATTLETOWER_NROFTRAINERS, Script_BeatenAllTrainers
applymovement $2, MovementData_BattleTowerBattleRoomOpponentWalksOut
applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
warpsound
disappear $2
applymovement $3, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
loadfont
writetext Text_YourPkmnWillBeHealedToFullHealth
@@ -58,7 +62,7 @@ Script_BattleRoomLoop: ; 0x9f425
Script_ContinueAndBattleNextOpponent: ; 0x9f477
closetext
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
applymovement $3, MovementData_BattleTowerBattleRoomReceptionistWalksAway
applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
jump Script_BattleRoomLoop
Script_DontBattleNextOpponent: ; 0x9f483