Person event constants for each map

This commit is contained in:
PikalaxALT
2015-11-27 00:22:14 -05:00
parent c7985e1f3c
commit 0d944f5915
388 changed files with 4647 additions and 2405 deletions

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@@ -1,3 +1,12 @@
const_value set 2
const AZALEAGYM_BUGSY
const AZALEAGYM_BUG_CATCHER1
const AZALEAGYM_BUG_CATCHER2
const AZALEAGYM_BUG_CATCHER3
const AZALEAGYM_TWIN1
const AZALEAGYM_TWIN2
const AZALEAGYM_GYM_GUY
AzaleaGym_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,8 @@
const_value set 2
const AZALEAMART_CLERK
const AZALEAMART_COOLTRAINER_M
const AZALEAMART_BUG_CATCHER
AzaleaMart_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,9 @@
const_value set 2
const AZALEAPOKECENTER1F_NURSE
const AZALEAPOKECENTER1F_GENTLEMAN
const AZALEAPOKECENTER1F_FISHING_GURU
const AZALEAPOKECENTER1F_POKEFAN_F
AzaleaPokeCenter1F_MapScriptHeader:
.MapTriggers:
db 1

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@@ -1,3 +1,17 @@
const_value set 2
const AZALEATOWN_AZALEA_ROCKET1
const AZALEATOWN_GRAMPS
const AZALEATOWN_TEACHER
const AZALEATOWN_YOUNGSTER
const AZALEATOWN_SLOWPOKE1
const AZALEATOWN_SLOWPOKE2
const AZALEATOWN_SLOWPOKE3
const AZALEATOWN_SLOWPOKE4
const AZALEATOWN_FRUIT_TREE
const AZALEATOWN_AZALEA_ROCKET2
const AZALEATOWN_AZALEA_ROCKET3
const AZALEATOWN_KURT_OUTSIDE
AzaleaTown_MapScriptHeader:
.MapTriggers:
db 3
@@ -27,13 +41,13 @@ AzaleaTown_MapScriptHeader:
return
UnknownScript_0x198018:
moveperson $b, $b, $b
moveperson AZALEATOWN_AZALEA_ROCKET2, $b, $b
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_RotatePalettesRightMusic
pause 15
appear $b
applymovement $b, MovementData_0x198134
appear AZALEATOWN_AZALEA_ROCKET2
applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x198134
spriteface PLAYER, DOWN
jump UnknownScript_0x198049
@@ -42,8 +56,8 @@ UnknownScript_0x198034:
showemote EMOTE_SHOCK, PLAYER, 15
special Special_RotatePalettesRightMusic
pause 15
appear $b
applymovement $b, MovementData_0x19813c
appear AZALEATOWN_AZALEA_ROCKET2
applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x19813c
spriteface PLAYER, UP
UnknownScript_0x198049:
playmusic MUSIC_RIVAL_ENCOUNTER
@@ -89,9 +103,9 @@ UnknownScript_0x198091:
waitbutton
closetext
spriteface PLAYER, LEFT
applymovement $b, MovementData_0x198144
applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x198144
playsound SFX_EXIT_BUILDING
disappear $b
disappear AZALEATOWN_AZALEA_ROCKET2
dotrigger $0
waitsfx
playmapmusic
@@ -150,13 +164,13 @@ UnknownScript_0x1980e5:
loadfont
writetext UnknownText_0x1985df
keeptextopen
spriteface $d, RIGHT
spriteface AZALEATOWN_KURT_OUTSIDE, RIGHT
writetext UnknownText_0x19860b
keeptextopen
writetext UnknownText_0x198628
waitbutton
verbosegiveitem GS_BALL
spriteface $d, LEFT
spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
setflag ENGINE_HAVE_EXAMINED_GS_BALL
clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
@@ -169,7 +183,7 @@ KurtOutsideScript_0x19810c:
loadfont
writetext UnknownText_0x198628
waitbutton
spriteface $d, LEFT
spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
closetext
end

View File

@@ -1,3 +1,10 @@
const_value set 2
const BATTLETOWER1F_RECEPTIONIST
const BATTLETOWER1F_YOUNGSTER
const BATTLETOWER1F_COOLTRAINER_F
const BATTLETOWER1F_BUG_CATCHER
const BATTLETOWER1F_GRANNY
BattleTower1F_MapScriptHeader:
.MapTriggers:
db 2
@@ -103,12 +110,12 @@ Script_WalkToBattleTowerElevator:
domaptrigger BATTLE_TOWER_BATTLE_ROOM, $0
domaptrigger BATTLE_TOWER_ELEVATOR, $0
domaptrigger BATTLE_TOWER_HALLWAY, $0
follow $2, PLAYER
applymovement $2, MovementData_BattleTower1FWalkToElevator
follow BATTLETOWER1F_RECEPTIONIST, PLAYER
applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
writebyte BATTLETOWERACTION_0A
special BattleTowerAction
warpsound
disappear $2
disappear BATTLETOWER1F_RECEPTIONIST
stopfollow
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
@@ -174,10 +181,10 @@ UnreferencedScript_0x9e4be:
if_equal $a, Script_Menu_ChallengeExplanationCancel
if_not_equal $0, UnknownScript_0x9e550
writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
spriteface $2, LEFT
spriteface BATTLETOWER1F_RECEPTIONIST, LEFT
writetext Text_PleaseConfirmOnThisMonitor
waitbutton
spriteface $2, DOWN
spriteface BATTLETOWER1F_RECEPTIONIST, DOWN
closetext
end
@@ -248,7 +255,7 @@ YoungsterScript_0x9e55d:
writetext Text_BattleTowerYoungster
waitbutton
closetext
spriteface $3, RIGHT
spriteface BATTLETOWER1F_YOUNGSTER, RIGHT
end
CooltrainerFScript_0x9e568:

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@@ -1,3 +1,7 @@
const_value set 2
const BATTLETOWERBATTLEROOM_YOUNGSTER
const BATTLETOWERBATTLEROOM_RECEPTIONIST
BattleTowerBattleRoom_MapScriptHeader:
.MapTriggers:
db 2
@@ -10,7 +14,7 @@ BattleTowerBattleRoom_MapScriptHeader:
db 0
.EnterBattleRoom: ; 0x9f419
disappear $2
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
priorityjump Script_BattleRoom
dotrigger $1
.DummyTrigger:
@@ -22,10 +26,10 @@ Script_BattleRoom: ; 0x9f421
Script_BattleRoomLoop: ; 0x9f425
writebyte $2
special Function_LoadOpponentTrainerAndPokemonsWithOTSprite
appear $2
appear BATTLETOWERBATTLEROOM_YOUNGSTER
warpsound
waitsfx
applymovement $2, MovementData_BattleTowerBattleRoomOpponentWalksIn
applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn
loadfont
battletowertext 1
keeptextopen
@@ -36,10 +40,10 @@ Script_BattleRoomLoop: ; 0x9f425
if_not_equal $0, Script_FailedBattleTowerChallenge
copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64
if_equal BATTLETOWER_NROFTRAINERS, Script_BeatenAllTrainers
applymovement $2, MovementData_BattleTowerBattleRoomOpponentWalksOut
applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
warpsound
disappear $2
applymovement $3, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
loadfont
writetext Text_YourPkmnWillBeHealedToFullHealth
@@ -58,7 +62,7 @@ Script_BattleRoomLoop: ; 0x9f425
Script_ContinueAndBattleNextOpponent: ; 0x9f477
closetext
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
applymovement $3, MovementData_BattleTowerBattleRoomReceptionistWalksAway
applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
jump Script_BattleRoomLoop
Script_DontBattleNextOpponent: ; 0x9f483

View File

@@ -1,3 +1,6 @@
const_value set 2
const BATTLETOWERELEVATOR_RECEPTIONIST
BattleTowerElevator_MapScriptHeader:
.MapTriggers:
db 2
@@ -17,19 +20,19 @@ BattleTowerElevator_MapScriptHeader:
end
.RideElevator:
follow $2, PLAYER
applymovement $2, MovementData_BattleTowerElevatorReceptionistWalksIn
follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn
applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
writebyte BATTLETOWERACTION_0A
special BattleTowerAction
playsound SFX_ELEVATOR
earthquake 60
waitsfx
follow $2, PLAYER
applymovement $2, MovementData_BattleTowerElevatorExitElevator
follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorExitElevator
stopfollow
warpsound
disappear $2
disappear BATTLETOWERELEVATOR_RECEPTIONIST
applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator
warpcheck
end

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@@ -1,3 +1,6 @@
const_value set 2
const BATTLETOWERHALLWAY_RECEPTIONIST
BattleTowerHallway_MapScriptHeader:
.MapTriggers:
db 2
@@ -16,7 +19,7 @@ BattleTowerHallway_MapScriptHeader:
end
.ChooseBattleRoom:
follow $2, PLAYER
follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
callasm .asm_load_battle_room
jump .WalkToChosenBattleRoom
@@ -47,27 +50,27 @@ BattleTowerHallway_MapScriptHeader:
if_equal 8, .L70L80
if_equal 9, .L90L100
if_equal 10, .L90L100
applymovement $2, MovementData_BattleTowerHallwayWalkTo1020Room
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
jump .EnterBattleRoom
.L30L40: ; 0x9f603
applymovement $2, MovementData_BattleTowerHallwayWalkTo3040Room
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
jump .EnterBattleRoom
.L50L60: ; 0x9f60a
applymovement $2, MovementData_BattleTowerHallwayWalkTo5060Room
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
jump .EnterBattleRoom
.L70L80: ; 0x9f611
applymovement $2, MovementData_BattleTowerHallwayWalkTo7080Room
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
jump .EnterBattleRoom
.L90L100: ; 0x9f618
applymovement $2, MovementData_BattleTowerHallwayWalkTo90100Room
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
jump .EnterBattleRoom
.EnterBattleRoom: ; 0x9f61f
faceperson PLAYER, $2
faceperson PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
loadfont
writetext Text_PleaseStepThisWay
waitbutton

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@@ -1,3 +1,9 @@
const_value set 2
const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
const BATTLETOWEROUTSIDE_BUENA
const BATTLETOWEROUTSIDE_SAILOR
const BATTLETOWEROUTSIDE_LASS
BattleTowerOutside_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,6 @@
const_value set 2
const BILLSHOUSE_GRAMPS
BillsHouse_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,14 @@
const_value set 2
const BLACKTHORNCITY_SUPER_NERD1
const BLACKTHORNCITY_SUPER_NERD2
const BLACKTHORNCITY_GRAMPS1
const BLACKTHORNCITY_GRAMPS2
const BLACKTHORNCITY_BLACK_BELT
const BLACKTHORNCITY_COOLTRAINER_F1
const BLACKTHORNCITY_YOUNGSTER1
const BLACKTHORNCITY_YOUNGSTER2
const BLACKTHORNCITY_COOLTRAINER_F2
BlackthornCity_MapScriptHeader:
.MapTriggers:
db 0
@@ -16,11 +27,11 @@ BlackthornCity_MapScriptHeader:
.Santos
checkcode VAR_WEEKDAY
if_equal SATURDAY, .SantosAppears
disappear $9
disappear BLACKTHORNCITY_YOUNGSTER2
return
.SantosAppears
appear $9
appear BLACKTHORNCITY_YOUNGSTER2
return
SuperNerdScript_0x1a46e8:

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@@ -1,3 +1,6 @@
const_value set 2
const BLACKTHORNDODRIOTRADEHOUSE_LASS
BlackthornDodrioTradeHouse_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,7 @@
const_value set 2
const BLACKTHORNDRAGONSPEECHHOUSE_GRANNY
const BLACKTHORNDRAGONSPEECHHOUSE_EKANS
BlackthornDragonSpeechHouse_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,10 @@
const_value set 2
const BLACKTHORNGYM1F_CLAIR
const BLACKTHORNGYM1F_COOLTRAINER_M1
const BLACKTHORNGYM1F_COOLTRAINER_M2
const BLACKTHORNGYM1F_COOLTRAINER_F
const BLACKTHORNGYM1F_GYM_GUY
BlackthornGym1F_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,13 @@
const_value set 2
const BLACKTHORNGYM2F_COOLTRAINER_M
const BLACKTHORNGYM2F_COOLTRAINER_F
const BLACKTHORNGYM2F_BOULDER1
const BLACKTHORNGYM2F_BOULDER2
const BLACKTHORNGYM2F_BOULDER3
const BLACKTHORNGYM2F_BOULDER4
const BLACKTHORNGYM2F_BOULDER5
const BLACKTHORNGYM2F_BOULDER6
BlackthornGym2F_MapScriptHeader:
.MapTriggers:
db 0
@@ -29,15 +39,15 @@ BlackthornGym2F_MapScriptHeader:
db $ff ; end
.Disappear4
disappear 4
disappear BLACKTHORNGYM2F_BOULDER1
jump .Fall
.Disappear5
disappear 5
disappear BLACKTHORNGYM2F_BOULDER2
jump .Fall
.Disappear6
disappear 6
disappear BLACKTHORNGYM2F_BOULDER3
jump .Fall
.Fall

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@@ -1,3 +1,8 @@
const_value set 2
const BLACKTHORNMART_CLERK
const BLACKTHORNMART_COOLTRAINER_M
const BLACKTHORNMART_BLACK_BELT
BlackthornMart_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,9 @@
const_value set 2
const BLACKTHORNPOKECENTER1F_NURSE
const BLACKTHORNPOKECENTER1F_GENTLEMAN
const BLACKTHORNPOKECENTER1F_TWIN
const BLACKTHORNPOKECENTER1F_COOLTRAINER_M
BlackthornPokeCenter1F_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,6 @@
const_value set 2
const BLUESHOUSE_DAISY
BluesHouse_MapScriptHeader:
.MapTriggers:
db 0

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@@ -1,3 +1,6 @@
const_value set 2
const BRUNOSROOM_BRUNO
BrunosRoom_MapScriptHeader:
.MapTriggers:
db 2

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@@ -1,3 +1,10 @@
const_value set 2
const BURNEDTOWER1F_ROCK
const BURNEDTOWER1F_SUPER_NERD
const BURNEDTOWER1F_SILVER
const BURNEDTOWER1F_MORTY
const BURNEDTOWER1F_POKE_BALL
BurnedTower1F_MapScriptHeader:
.MapTriggers:
db 3
@@ -36,25 +43,25 @@ UnknownScript_0x185bf8:
return
UnknownScript_0x185c0d:
spriteface $3, DOWN
showemote EMOTE_SHOCK, $3, 15
applymovement $3, MovementData_0x185cd3
spriteface BURNEDTOWER1F_SUPER_NERD, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_SUPER_NERD, 15
applymovement BURNEDTOWER1F_SUPER_NERD, MovementData_0x185cd3
loadfont
writetext UnknownText_0x185ecc
waitbutton
closetext
moveperson $3, $9, $e
moveperson BURNEDTOWER1F_SUPER_NERD, $9, $e
dotrigger $1
end
UnknownScript_0x185c25:
showemote EMOTE_SHOCK, $4, 15
showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
special Special_RotatePalettesRightMusic
pause 15
spriteface $4, RIGHT
spriteface BURNEDTOWER1F_SILVER, RIGHT
pause 15
applymovement PLAYER, MovementData_0x185ccd
applymovement $4, MovementData_0x185ccf
applymovement BURNEDTOWER1F_SILVER, MovementData_0x185ccf
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
writetext UnknownText_0x185cd9
@@ -109,7 +116,7 @@ UnknownScript_0x185c80:
pause 15
applymovement PLAYER, MovementData_0x185cd1
playsound SFX_KINESIS
showemote EMOTE_SHOCK, $4, 20
showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 20
loadfont
writetext UnknownText_0x185e75
waitbutton

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