mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
implement move effect constants
This commit is contained in:
parent
af990910ea
commit
0844e3ee59
@ -2808,15 +2808,15 @@ BattleCommand0b: ; 34f60
|
|||||||
ld [$cfca], a
|
ld [$cfca], a
|
||||||
ld a, BATTLE_VARS_MOVE_EFFECT
|
ld a, BATTLE_VARS_MOVE_EFFECT
|
||||||
call CleanGetBattleVarPair
|
call CleanGetBattleVarPair
|
||||||
cp $1d ; multihit
|
cp EFFECT_MULTI_HIT
|
||||||
jr z, .asm_34fb0
|
jr z, .asm_34fb0
|
||||||
cp $1e ; conversion
|
cp EFFECT_CONVERSION
|
||||||
jr z, .asm_34fb0
|
jr z, .asm_34fb0
|
||||||
cp $2c ; double kick / bonemerang
|
cp EFFECT_DOUBLE_HIT
|
||||||
jr z, .asm_34fb0
|
jr z, .asm_34fb0
|
||||||
cp $4d ; twineedle
|
cp EFFECT_TWINEEDLE
|
||||||
jr z, .asm_34fb0
|
jr z, .asm_34fb0
|
||||||
cp $68 ; triple kick
|
cp EFFECT_TRIPLE_KICK
|
||||||
jr z, .asm_34f96
|
jr z, .asm_34f96
|
||||||
xor a
|
xor a
|
||||||
ld [$c689], a
|
ld [$c689], a
|
||||||
@ -4042,7 +4042,7 @@ BattleCommand62: ; 35612
|
|||||||
call CleanGetBattleVarPair
|
call CleanGetBattleVarPair
|
||||||
|
|
||||||
; Selfdestruct and Explosion halve defense.
|
; Selfdestruct and Explosion halve defense.
|
||||||
cp $7 ; selfdestruct / explosion
|
cp EFFECT_EXPLOSION
|
||||||
jr nz, .asm_35620
|
jr nz, .asm_35620
|
||||||
|
|
||||||
srl c
|
srl c
|
||||||
@ -4052,10 +4052,10 @@ BattleCommand62: ; 35612
|
|||||||
.asm_35620
|
.asm_35620
|
||||||
|
|
||||||
; Variable-hit moves and Conversion can have a power of 0.
|
; Variable-hit moves and Conversion can have a power of 0.
|
||||||
cp $1d ; multihit
|
cp EFFECT_MULTI_HIT
|
||||||
jr z, .asm_3562b
|
jr z, .asm_3562b
|
||||||
|
|
||||||
cp $1e ; conversion
|
cp EFFECT_CONVERSION
|
||||||
jr z, .asm_3562b
|
jr z, .asm_3562b
|
||||||
|
|
||||||
; No damage if move power is 0.
|
; No damage if move power is 0.
|
||||||
|
@ -1,257 +1,258 @@
|
|||||||
; Characteristics of each move
|
; Characteristics of each move
|
||||||
|
|
||||||
; animation, effect, power, type, accuracy, PP, effect chance
|
; animation, effect, power, type, accuracy, PP, effect chance
|
||||||
Move0:
|
|
||||||
db POUND, $00, 40, NORMAL, $ff, 35, $00
|
Move0:
|
||||||
Move1:
|
db POUND, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00
|
||||||
db KARATE_CHOP, $00, 50, FIGHTING, $ff, 25, $00
|
Move1:
|
||||||
db DOUBLESLAP, $1d, 15, NORMAL, $d8, 10, $00
|
db KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, $ff, 25, $00
|
||||||
db COMET_PUNCH, $1d, 18, NORMAL, $d8, 15, $00
|
db DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 10, $00
|
||||||
db MEGA_PUNCH, $00, 80, NORMAL, $d8, 20, $00
|
db COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, $d8, 15, $00
|
||||||
db PAY_DAY, $22, 40, NORMAL, $ff, 20, $00
|
db MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, $d8, 20, $00
|
||||||
db FIRE_PUNCH, $04, 75, FIRE, $ff, 15, $19
|
db PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, $ff, 20, $00
|
||||||
db ICE_PUNCH, $05, 75, ICE, $ff, 15, $19
|
db FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, $ff, 15, $19
|
||||||
db THUNDERPUNCH, $06, 75, ELECTRIC, $ff, 15, $19
|
db ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, $ff, 15, $19
|
||||||
db SCRATCH, $00, 40, NORMAL, $ff, 35, $00
|
db THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, $ff, 15, $19
|
||||||
db VICEGRIP, $00, 55, NORMAL, $ff, 30, $00
|
db SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00
|
||||||
db GUILLOTINE, $26, 0, NORMAL, $4c, 5, $00
|
db VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, $ff, 30, $00
|
||||||
db RAZOR_WIND, $27, 80, NORMAL, $bf, 10, $00
|
db GUILLOTINE, EFFECT_OHKO, 0, NORMAL, $4c, 5, $00
|
||||||
db SWORDS_DANCE, $32, 0, NORMAL, $ff, 30, $00
|
db RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, $bf, 10, $00
|
||||||
db CUT, $00, 50, NORMAL, $f2, 30, $00
|
db SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, $ff, 30, $00
|
||||||
db GUST, $95, 40, FLYING, $ff, 35, $00
|
db CUT, EFFECT_NORMAL_HIT, 50, NORMAL, $f2, 30, $00
|
||||||
db WING_ATTACK, $00, 60, FLYING, $ff, 35, $00
|
db GUST, EFFECT_GUST, 40, FLYING, $ff, 35, $00
|
||||||
db WHIRLWIND, $1c, 0, NORMAL, $ff, 20, $00
|
db WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, $ff, 35, $00
|
||||||
db FLY, $9b, 70, FLYING, $f2, 15, $00
|
db WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00
|
||||||
db BIND, $2a, 15, NORMAL, $bf, 20, $00
|
db FLY, EFFECT_FLY, 70, FLYING, $f2, 15, $00
|
||||||
db SLAM, $00, 80, NORMAL, $bf, 20, $00
|
db BIND, EFFECT_BIND, 15, NORMAL, $bf, 20, $00
|
||||||
db VINE_WHIP, $00, 35, GRASS, $ff, 10, $00
|
db SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, $bf, 20, $00
|
||||||
db STOMP, $96, 65, NORMAL, $ff, 20, $4c
|
db VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, $ff, 10, $00
|
||||||
db DOUBLE_KICK, $2c, 30, FIGHTING, $ff, 30, $00
|
db STOMP, EFFECT_STOMP, 65, NORMAL, $ff, 20, $4c
|
||||||
db MEGA_KICK, $00, 120, NORMAL, $bf, 5, $00
|
db DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, $ff, 30, $00
|
||||||
db JUMP_KICK, $2d, 70, FIGHTING, $f2, 25, $00
|
db MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, $bf, 5, $00
|
||||||
db ROLLING_KICK, $1f, 60, FIGHTING, $d8, 15, $4c
|
db JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, $f2, 25, $00
|
||||||
db SAND_ATTACK, $17, 0, GROUND, $ff, 15, $00
|
db ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, $d8, 15, $4c
|
||||||
db HEADBUTT, $1f, 70, NORMAL, $ff, 15, $4c
|
db SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, $ff, 15, $00
|
||||||
db HORN_ATTACK, $00, 65, NORMAL, $ff, 25, $00
|
db HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, $ff, 15, $4c
|
||||||
db FURY_ATTACK, $1d, 15, NORMAL, $d8, 20, $00
|
db HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, $ff, 25, $00
|
||||||
db HORN_DRILL, $26, 1, NORMAL, $4c, 5, $00
|
db FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00
|
||||||
db TACKLE, $00, 35, NORMAL, $f2, 35, $00
|
db HORN_DRILL, EFFECT_OHKO, 1, NORMAL, $4c, 5, $00
|
||||||
db BODY_SLAM, $06, 85, NORMAL, $ff, 15, $4c
|
db TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, $f2, 35, $00
|
||||||
db WRAP, $2a, 15, NORMAL, $d8, 20, $00
|
db BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, $ff, 15, $4c
|
||||||
db TAKE_DOWN, $30, 90, NORMAL, $d8, 20, $00
|
db WRAP, EFFECT_BIND, 15, NORMAL, $d8, 20, $00
|
||||||
db THRASH, $1b, 90, NORMAL, $ff, 20, $00
|
db TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, $d8, 20, $00
|
||||||
db DOUBLE_EDGE, $30, 120, NORMAL, $ff, 15, $00
|
db THRASH, EFFECT_RAMPAGE, 90, NORMAL, $ff, 20, $00
|
||||||
db TAIL_WHIP, $13, 0, NORMAL, $ff, 30, $00
|
db DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, $ff, 15, $00
|
||||||
db POISON_STING, $02, 15, POISON, $ff, 35, $4c
|
db TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00
|
||||||
db TWINEEDLE, $4d, 25, BUG, $ff, 20, $33
|
db POISON_STING, EFFECT_POISON_HIT, 15, POISON, $ff, 35, $4c
|
||||||
db PIN_MISSILE, $1d, 14, BUG, $d8, 20, $00
|
db TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, $ff, 20, $33
|
||||||
db LEER, $13, 0, NORMAL, $ff, 30, $00
|
db PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, $d8, 20, $00
|
||||||
db BITE, $1f, 60, DARK, $ff, 25, $4c
|
db LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00
|
||||||
db GROWL, $12, 0, NORMAL, $ff, 40, $00
|
db BITE, EFFECT_FLINCH_HIT, 60, DARK, $ff, 25, $4c
|
||||||
db ROAR, $1c, 0, NORMAL, $ff, 20, $00
|
db GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, $ff, 40, $00
|
||||||
db SING, $01, 0, NORMAL, $8c, 15, $00
|
db ROAR, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00
|
||||||
db SUPERSONIC, $31, 0, NORMAL, $8c, 20, $00
|
db SING, EFFECT_SLEEP, 0, NORMAL, $8c, 15, $00
|
||||||
db SONICBOOM, $29, 20, NORMAL, $e5, 20, $00
|
db SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, $8c, 20, $00
|
||||||
db DISABLE, $56, 0, NORMAL, $8c, 20, $00
|
db SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, $e5, 20, $00
|
||||||
db ACID, $45, 40, POISON, $ff, 30, $19
|
db DISABLE, EFFECT_DISABLE, 0, NORMAL, $8c, 20, $00
|
||||||
db EMBER, $04, 40, FIRE, $ff, 25, $19
|
db ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, $ff, 30, $19
|
||||||
db FLAMETHROWER, $04, 95, FIRE, $ff, 15, $19
|
db EMBER, EFFECT_BURN_HIT, 40, FIRE, $ff, 25, $19
|
||||||
db MIST, $2e, 0, ICE, $ff, 30, $00
|
db FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, $ff, 15, $19
|
||||||
db WATER_GUN, $00, 40, WATER, $ff, 25, $00
|
db MIST, EFFECT_MIST, 0, ICE, $ff, 30, $00
|
||||||
db HYDRO_PUMP, $00, 120, WATER, $cc, 5, $00
|
db WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, $ff, 25, $00
|
||||||
db SURF, $00, 95, WATER, $ff, 15, $00
|
db HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, $cc, 5, $00
|
||||||
db ICE_BEAM, $05, 95, ICE, $ff, 10, $19
|
db SURF, EFFECT_NORMAL_HIT, 95, WATER, $ff, 15, $00
|
||||||
db BLIZZARD, $05, 120, ICE, $b2, 5, $19
|
db ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, $ff, 10, $19
|
||||||
db PSYBEAM, $4c, 65, PSYCHIC, $ff, 20, $19
|
db BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, $b2, 5, $19
|
||||||
db BUBBLEBEAM, $46, 65, WATER, $ff, 20, $19
|
db PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, $ff, 20, $19
|
||||||
db AURORA_BEAM, $44, 65, ICE, $ff, 20, $19
|
db BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, $ff, 20, $19
|
||||||
db HYPER_BEAM, $50, 150, NORMAL, $e5, 5, $00
|
db AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, $ff, 20, $19
|
||||||
db PECK, $00, 35, FLYING, $ff, 35, $00
|
db HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, $e5, 5, $00
|
||||||
db DRILL_PECK, $00, 80, FLYING, $ff, 20, $00
|
db PECK, EFFECT_NORMAL_HIT, 35, FLYING, $ff, 35, $00
|
||||||
db SUBMISSION, $30, 80, FIGHTING, $cc, 25, $00
|
db DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, $ff, 20, $00
|
||||||
db LOW_KICK, $1f, 50, FIGHTING, $e5, 20, $4c
|
db SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, $cc, 25, $00
|
||||||
db COUNTER, $59, 1, FIGHTING, $ff, 20, $00
|
db LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, $e5, 20, $4c
|
||||||
db SEISMIC_TOSS, $57, 1, FIGHTING, $ff, 20, $00
|
db COUNTER, EFFECT_COUNTER, 1, FIGHTING, $ff, 20, $00
|
||||||
db STRENGTH, $00, 80, NORMAL, $ff, 15, $00
|
db SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, $ff, 20, $00
|
||||||
db ABSORB, $03, 20, GRASS, $ff, 20, $00
|
db STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, $ff, 15, $00
|
||||||
db MEGA_DRAIN, $03, 40, GRASS, $ff, 10, $00
|
db ABSORB, EFFECT_LEECH_HIT, 20, GRASS, $ff, 20, $00
|
||||||
db LEECH_SEED, $54, 0, GRASS, $e5, 10, $00
|
db MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, $ff, 10, $00
|
||||||
db GROWTH, $0d, 0, NORMAL, $ff, 40, $00
|
db LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, $e5, 10, $00
|
||||||
db RAZOR_LEAF, $00, 55, GRASS, $f2, 25, $00
|
db GROWTH, EFFECT_SP_ATTACK_UP, 0, NORMAL, $ff, 40, $00
|
||||||
db SOLARBEAM, $97, 120, GRASS, $ff, 10, $00
|
db RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, $f2, 25, $00
|
||||||
db POISONPOWDER, $42, 0, POISON, $bf, 35, $00
|
db SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, $ff, 10, $00
|
||||||
db STUN_SPORE, $43, 0, GRASS, $bf, 30, $00
|
db POISONPOWDER, EFFECT_POISON, 0, POISON, $bf, 35, $00
|
||||||
db SLEEP_POWDER, $01, 0, GRASS, $bf, 15, $00
|
db STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, $bf, 30, $00
|
||||||
db PETAL_DANCE, $1b, 70, GRASS, $ff, 20, $00
|
db SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, $bf, 15, $00
|
||||||
db STRING_SHOT, $14, 0, BUG, $f2, 40, $00
|
db PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, $ff, 20, $00
|
||||||
db DRAGON_RAGE, $29, 40, DRAGON, $ff, 10, $00
|
db STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, $f2, 40, $00
|
||||||
db FIRE_SPIN, $2a, 15, FIRE, $b2, 15, $00
|
db DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, $ff, 10, $00
|
||||||
db THUNDERSHOCK, $06, 40, ELECTRIC, $ff, 30, $19
|
db FIRE_SPIN, EFFECT_BIND, 15, FIRE, $b2, 15, $00
|
||||||
db THUNDERBOLT, $06, 95, ELECTRIC, $ff, 15, $19
|
db THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, $ff, 30, $19
|
||||||
db THUNDER_WAVE, $43, 0, ELECTRIC, $ff, 20, $00
|
db THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, $ff, 15, $19
|
||||||
db THUNDER, $98, 120, ELECTRIC, $b2, 10, $4c
|
db THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, $ff, 20, $00
|
||||||
db ROCK_THROW, $00, 50, ROCK, $e5, 15, $00
|
db THUNDER, EFFECT_THUNDER, 120, ELECTRIC, $b2, 10, $4c
|
||||||
db EARTHQUAKE, $93, 100, GROUND, $ff, 10, $00
|
db ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, $e5, 15, $00
|
||||||
db FISSURE, $26, 1, GROUND, $4c, 5, $00
|
db EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, $ff, 10, $00
|
||||||
db DIG, $9b, 60, GROUND, $ff, 10, $00
|
db FISSURE, EFFECT_OHKO, 1, GROUND, $4c, 5, $00
|
||||||
db TOXIC, $21, 0, POISON, $d8, 10, $00
|
db DIG, EFFECT_FLY, 60, GROUND, $ff, 10, $00
|
||||||
db CONFUSION, $4c, 50, PSYCHIC, $ff, 25, $19
|
db TOXIC, EFFECT_TOXIC, 0, POISON, $d8, 10, $00
|
||||||
db PSYCHIC_M, $48, 90, PSYCHIC, $ff, 10, $19
|
db CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, $ff, 25, $19
|
||||||
db HYPNOSIS, $01, 0, PSYCHIC, $99, 20, $00
|
db PSYCHIC_M, EFFECT_SP_DEFENSE_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19
|
||||||
db MEDITATE, $0a, 0, PSYCHIC, $ff, 40, $00
|
db HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, $99, 20, $00
|
||||||
db AGILITY, $34, 0, PSYCHIC, $ff, 30, $00
|
db MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, $ff, 40, $00
|
||||||
db QUICK_ATTACK, $67, 40, NORMAL, $ff, 30, $00
|
db AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, $ff, 30, $00
|
||||||
db RAGE, $51, 20, NORMAL, $ff, 20, $00
|
db QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, $ff, 30, $00
|
||||||
db TELEPORT, $99, 0, PSYCHIC, $ff, 20, $00
|
db RAGE, EFFECT_RAGE, 20, NORMAL, $ff, 20, $00
|
||||||
db NIGHT_SHADE, $57, 1, GHOST, $ff, 15, $00
|
db TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, $ff, 20, $00
|
||||||
db MIMIC, $52, 0, NORMAL, $ff, 10, $00
|
db NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, $ff, 15, $00
|
||||||
db SCREECH, $3b, 0, NORMAL, $d8, 40, $00
|
db MIMIC, EFFECT_MIMIC, 0, NORMAL, $ff, 10, $00
|
||||||
db DOUBLE_TEAM, $10, 0, NORMAL, $ff, 15, $00
|
db SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, $d8, 40, $00
|
||||||
db RECOVER, $20, 0, NORMAL, $ff, 20, $00
|
db DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, $ff, 15, $00
|
||||||
db HARDEN, $0b, 0, NORMAL, $ff, 30, $00
|
db RECOVER, EFFECT_HEAL, 0, NORMAL, $ff, 20, $00
|
||||||
db MINIMIZE, $10, 0, NORMAL, $ff, 20, $00
|
db HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, $ff, 30, $00
|
||||||
db SMOKESCREEN, $17, 0, NORMAL, $ff, 20, $00
|
db MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, $ff, 20, $00
|
||||||
db CONFUSE_RAY, $31, 0, GHOST, $ff, 10, $00
|
db SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, $ff, 20, $00
|
||||||
db WITHDRAW, $0b, 0, WATER, $ff, 40, $00
|
db CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, $ff, 10, $00
|
||||||
db DEFENSE_CURL, $9c, 0, NORMAL, $ff, 40, $00
|
db WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, $ff, 40, $00
|
||||||
db BARRIER, $33, 0, PSYCHIC, $ff, 30, $00
|
db DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, $ff, 40, $00
|
||||||
db LIGHT_SCREEN, $23, 0, PSYCHIC, $ff, 30, $00
|
db BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, $ff, 30, $00
|
||||||
db HAZE, $19, 0, ICE, $ff, 30, $00
|
db LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, $ff, 30, $00
|
||||||
db REFLECT, $41, 0, PSYCHIC, $ff, 20, $00
|
db HAZE, EFFECT_HAZE, 0, ICE, $ff, 30, $00
|
||||||
db FOCUS_ENERGY, $2f, 0, NORMAL, $ff, 30, $00
|
db REFLECT, EFFECT_REFLECT, 0, PSYCHIC, $ff, 20, $00
|
||||||
db BIDE, $1a, 0, NORMAL, $ff, 10, $00
|
db FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, $ff, 30, $00
|
||||||
db METRONOME, $53, 0, NORMAL, $ff, 10, $00
|
db BIDE, EFFECT_BIDE, 0, NORMAL, $ff, 10, $00
|
||||||
db MIRROR_MOVE, $09, 0, FLYING, $ff, 20, $00
|
db METRONOME, EFFECT_METRONOME, 0, NORMAL, $ff, 10, $00
|
||||||
db SELFDESTRUCT, $07, 200, NORMAL, $ff, 5, $00
|
db MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, $ff, 20, $00
|
||||||
db EGG_BOMB, $00, 100, NORMAL, $bf, 10, $00
|
db SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, $ff, 5, $00
|
||||||
db LICK, $06, 20, GHOST, $ff, 30, $4c
|
db EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, $bf, 10, $00
|
||||||
db SMOG, $02, 20, POISON, $b2, 20, $66
|
db LICK, EFFECT_PARALYZE_HIT, 20, GHOST, $ff, 30, $4c
|
||||||
db SLUDGE, $02, 65, POISON, $ff, 20, $4c
|
db SMOG, EFFECT_POISON_HIT, 20, POISON, $b2, 20, $66
|
||||||
db BONE_CLUB, $1f, 65, GROUND, $d8, 20, $19
|
db SLUDGE, EFFECT_POISON_HIT, 65, POISON, $ff, 20, $4c
|
||||||
db FIRE_BLAST, $04, 120, FIRE, $d8, 5, $19
|
db BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, $d8, 20, $19
|
||||||
db WATERFALL, $00, 80, WATER, $ff, 15, $00
|
db FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, $d8, 5, $19
|
||||||
db CLAMP, $2a, 35, WATER, $bf, 10, $00
|
db WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, $ff, 15, $00
|
||||||
db SWIFT, $11, 60, NORMAL, $ff, 20, $00
|
db CLAMP, EFFECT_BIND, 35, WATER, $bf, 10, $00
|
||||||
db SKULL_BASH, $91, 100, NORMAL, $ff, 15, $00
|
db SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, $ff, 20, $00
|
||||||
db SPIKE_CANNON, $1d, 20, NORMAL, $ff, 15, $00
|
db SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, $ff, 15, $00
|
||||||
db CONSTRICT, $46, 10, NORMAL, $ff, 35, $19
|
db SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, $ff, 15, $00
|
||||||
db AMNESIA, $36, 0, PSYCHIC, $ff, 20, $00
|
db CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, $ff, 35, $19
|
||||||
db KINESIS, $17, 0, PSYCHIC, $cc, 15, $00
|
db AMNESIA, EFFECT_SP_DEFENSE_UP_2, 0, PSYCHIC, $ff, 20, $00
|
||||||
db SOFTBOILED, $20, 0, NORMAL, $ff, 10, $00
|
db KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, $cc, 15, $00
|
||||||
db HI_JUMP_KICK, $2d, 85, FIGHTING, $e5, 20, $00
|
db SOFTBOILED, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
|
||||||
db GLARE, $43, 0, NORMAL, $bf, 30, $00
|
db HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, $e5, 20, $00
|
||||||
db DREAM_EATER, $08, 100, PSYCHIC, $ff, 15, $00
|
db GLARE, EFFECT_PARALYZE, 0, NORMAL, $bf, 30, $00
|
||||||
db POISON_GAS, $42, 0, POISON, $8c, 40, $00
|
db DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, $ff, 15, $00
|
||||||
db BARRAGE, $1d, 15, NORMAL, $d8, 20, $00
|
db POISON_GAS, EFFECT_POISON, 0, POISON, $8c, 40, $00
|
||||||
db LEECH_LIFE, $03, 20, BUG, $ff, 15, $00
|
db BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00
|
||||||
db LOVELY_KISS, $01, 0, NORMAL, $bf, 10, $00
|
db LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, $ff, 15, $00
|
||||||
db SKY_ATTACK, $4b, 140, FLYING, $e5, 5, $00
|
db LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, $bf, 10, $00
|
||||||
db TRANSFORM, $39, 0, NORMAL, $ff, 10, $00
|
db SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, $e5, 5, $00
|
||||||
db BUBBLE, $46, 20, WATER, $ff, 30, $19
|
db TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, $ff, 10, $00
|
||||||
db DIZZY_PUNCH, $4c, 70, NORMAL, $ff, 10, $33
|
db BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, $ff, 30, $19
|
||||||
db SPORE, $01, 0, GRASS, $ff, 15, $00
|
db DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, $ff, 10, $33
|
||||||
db FLASH, $17, 0, NORMAL, $b2, 20, $00
|
db SPORE, EFFECT_SLEEP, 0, GRASS, $ff, 15, $00
|
||||||
db PSYWAVE, $58, 1, PSYCHIC, $cc, 15, $00
|
db FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, $b2, 20, $00
|
||||||
db SPLASH, $55, 0, NORMAL, $ff, 40, $00
|
db PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, $cc, 15, $00
|
||||||
db ACID_ARMOR, $33, 0, POISON, $ff, 40, $00
|
db SPLASH, EFFECT_SPLASH, 0, NORMAL, $ff, 40, $00
|
||||||
db CRABHAMMER, $00, 90, WATER, $d8, 10, $00
|
db ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, $ff, 40, $00
|
||||||
db EXPLOSION, $07, 250, NORMAL, $ff, 5, $00
|
db CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, $d8, 10, $00
|
||||||
db FURY_SWIPES, $1d, 18, NORMAL, $cc, 15, $00
|
db EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, $ff, 5, $00
|
||||||
db BONEMERANG, $2c, 50, GROUND, $e5, 10, $00
|
db FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, $cc, 15, $00
|
||||||
db REST, $20, 0, PSYCHIC, $ff, 10, $00
|
db BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, $e5, 10, $00
|
||||||
db ROCK_SLIDE, $1f, 75, ROCK, $e5, 10, $4c
|
db REST, EFFECT_HEAL, 0, PSYCHIC, $ff, 10, $00
|
||||||
db HYPER_FANG, $1f, 80, NORMAL, $e5, 15, $19
|
db ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, $e5, 10, $4c
|
||||||
db SHARPEN, $0a, 0, NORMAL, $ff, 30, $00
|
db HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, $e5, 15, $19
|
||||||
db CONVERSION, $1e, 0, NORMAL, $ff, 30, $00
|
db SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, $ff, 30, $00
|
||||||
db TRI_ATTACK, $24, 80, NORMAL, $ff, 10, $33
|
db CONVERSION, EFFECT_CONVERSION, 0, NORMAL, $ff, 30, $00
|
||||||
db SUPER_FANG, $28, 1, NORMAL, $e5, 10, $00
|
db TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, $ff, 10, $33
|
||||||
db SLASH, $00, 70, NORMAL, $ff, 20, $00
|
db SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, $e5, 10, $00
|
||||||
db SUBSTITUTE, $4f, 0, NORMAL, $ff, 10, $00
|
db SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, $ff, 20, $00
|
||||||
db STRUGGLE, $30, 50, NORMAL, $ff, 1, $00
|
db SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, $ff, 10, $00
|
||||||
db SKETCH, $5f, 0, NORMAL, $ff, 1, $00
|
db STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, $ff, 1, $00
|
||||||
db TRIPLE_KICK, $68, 10, FIGHTING, $e5, 10, $00
|
db SKETCH, EFFECT_SKETCH, 0, NORMAL, $ff, 1, $00
|
||||||
db THIEF, $69, 40, DARK, $ff, 10, $ff
|
db TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, $e5, 10, $00
|
||||||
db SPIDER_WEB, $6a, 0, BUG, $ff, 10, $00
|
db THIEF, EFFECT_THIEF, 40, DARK, $ff, 10, $ff
|
||||||
db MIND_READER, $5e, 0, NORMAL, $ff, 5, $00
|
db SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, $ff, 10, $00
|
||||||
db NIGHTMARE, $6b, 0, GHOST, $ff, 15, $00
|
db MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00
|
||||||
db FLAME_WHEEL, $6c, 60, FIRE, $ff, 25, $19
|
db NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, $ff, 15, $00
|
||||||
db SNORE, $5c, 40, NORMAL, $ff, 15, $4c
|
db FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, $ff, 25, $19
|
||||||
db CURSE, $6d, 0, CURSE_T, $ff, 10, $00
|
db SNORE, EFFECT_SNORE, 40, NORMAL, $ff, 15, $4c
|
||||||
db FLAIL, $63, 1, NORMAL, $ff, 15, $00
|
db CURSE, EFFECT_CURSE, 0, CURSE_T, $ff, 10, $00
|
||||||
db CONVERSION2, $5d, 0, NORMAL, $ff, 30, $00
|
db FLAIL, EFFECT_REVERSAL, 1, NORMAL, $ff, 15, $00
|
||||||
db AEROBLAST, $00, 100, FLYING, $f2, 5, $00
|
db CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, $ff, 30, $00
|
||||||
db COTTON_SPORE, $3c, 0, GRASS, $d8, 40, $00
|
db AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, $f2, 5, $00
|
||||||
db REVERSAL, $63, 1, FIGHTING, $ff, 15, $00
|
db COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, $d8, 40, $00
|
||||||
db SPITE, $64, 0, GHOST, $ff, 10, $00
|
db REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, $ff, 15, $00
|
||||||
db POWDER_SNOW, $05, 40, ICE, $ff, 25, $19
|
db SPITE, EFFECT_SPITE, 0, GHOST, $ff, 10, $00
|
||||||
db PROTECT, $6f, 0, NORMAL, $ff, 10, $00
|
db POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, $ff, 25, $19
|
||||||
db MACH_PUNCH, $67, 40, FIGHTING, $ff, 30, $00
|
db PROTECT, EFFECT_PROTECT, 0, NORMAL, $ff, 10, $00
|
||||||
db SCARY_FACE, $3c, 0, NORMAL, $e5, 10, $00
|
db MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, $ff, 30, $00
|
||||||
db FAINT_ATTACK, $11, 60, DARK, $ff, 20, $00
|
db SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, $e5, 10, $00
|
||||||
db SWEET_KISS, $31, 0, NORMAL, $bf, 10, $00
|
db FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, $ff, 20, $00
|
||||||
db BELLY_DRUM, $8e, 0, NORMAL, $ff, 10, $00
|
db SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, $bf, 10, $00
|
||||||
db SLUDGE_BOMB, $02, 90, POISON, $ff, 10, $4c
|
db BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, $ff, 10, $00
|
||||||
db MUD_SLAP, $49, 20, GROUND, $ff, 10, $ff
|
db SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, $ff, 10, $4c
|
||||||
db OCTAZOOKA, $49, 65, WATER, $d8, 10, $7f
|
db MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, $ff, 10, $ff
|
||||||
db SPIKES, $70, 0, GROUND, $ff, 20, $00
|
db OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, $d8, 10, $7f
|
||||||
db ZAP_CANNON, $06, 100, ELECTRIC, $7f, 5, $ff
|
db SPIKES, EFFECT_SPIKES, 0, GROUND, $ff, 20, $00
|
||||||
db FORESIGHT, $71, 0, NORMAL, $ff, 40, $00
|
db ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, $7f, 5, $ff
|
||||||
db DESTINY_BOND, $62, 0, GHOST, $ff, 5, $00
|
db FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, $ff, 40, $00
|
||||||
db PERISH_SONG, $72, 0, NORMAL, $ff, 5, $00
|
db DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, $ff, 5, $00
|
||||||
db ICY_WIND, $46, 55, ICE, $f2, 15, $ff
|
db PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, $ff, 5, $00
|
||||||
db DETECT, $6f, 0, FIGHTING, $ff, 5, $00
|
db ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, $f2, 15, $ff
|
||||||
db BONE_RUSH, $1d, 25, GROUND, $cc, 10, $00
|
db DETECT, EFFECT_PROTECT, 0, FIGHTING, $ff, 5, $00
|
||||||
db LOCK_ON, $5e, 0, NORMAL, $ff, 5, $00
|
db BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, $cc, 10, $00
|
||||||
db OUTRAGE, $1b, 90, DRAGON, $ff, 15, $00
|
db LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00
|
||||||
db SANDSTORM, $73, 0, ROCK, $ff, 10, $00
|
db OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, $ff, 15, $00
|
||||||
db GIGA_DRAIN, $03, 60, GRASS, $ff, 5, $00
|
db SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, $ff, 10, $00
|
||||||
db ENDURE, $74, 0, NORMAL, $ff, 10, $00
|
db GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, $ff, 5, $00
|
||||||
db CHARM, $3a, 0, NORMAL, $ff, 20, $00
|
db ENDURE, EFFECT_ENDURE, 0, NORMAL, $ff, 10, $00
|
||||||
db ROLLOUT, $75, 30, ROCK, $e5, 20, $00
|
db CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, $ff, 20, $00
|
||||||
db FALSE_SWIPE, $65, 40, NORMAL, $ff, 40, $00
|
db ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, $e5, 20, $00
|
||||||
db SWAGGER, $76, 0, NORMAL, $e5, 15, $ff
|
db FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, $ff, 40, $00
|
||||||
db MILK_DRINK, $20, 0, NORMAL, $ff, 10, $00
|
db SWAGGER, EFFECT_SWAGGER, 0, NORMAL, $e5, 15, $ff
|
||||||
db SPARK, $06, 65, ELECTRIC, $ff, 20, $4c
|
db MILK_DRINK, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
|
||||||
db FURY_CUTTER, $77, 10, BUG, $f2, 20, $00
|
db SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, $ff, 20, $4c
|
||||||
db STEEL_WING, $8a, 70, STEEL, $e5, 25, $19
|
db FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, $f2, 20, $00
|
||||||
db MEAN_LOOK, $6a, 0, NORMAL, $ff, 5, $00
|
db STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, $e5, 25, $19
|
||||||
db ATTRACT, $78, 0, NORMAL, $ff, 15, $00
|
db MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, $ff, 5, $00
|
||||||
db SLEEP_TALK, $61, 0, NORMAL, $ff, 10, $00
|
db ATTRACT, EFFECT_ATTRACT, 0, NORMAL, $ff, 15, $00
|
||||||
db HEAL_BELL, $66, 0, NORMAL, $ff, 5, $00
|
db SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, $ff, 10, $00
|
||||||
db RETURN, $79, 1, NORMAL, $ff, 20, $00
|
db HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, $ff, 5, $00
|
||||||
db PRESENT, $7a, 1, NORMAL, $e5, 15, $00
|
db RETURN, EFFECT_RETURN, 1, NORMAL, $ff, 20, $00
|
||||||
db FRUSTRATION, $7b, 1, NORMAL, $ff, 20, $00
|
db PRESENT, EFFECT_PRESENT, 1, NORMAL, $e5, 15, $00
|
||||||
db SAFEGUARD, $7c, 0, NORMAL, $ff, 25, $00
|
db FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, $ff, 20, $00
|
||||||
db PAIN_SPLIT, $5b, 0, NORMAL, $ff, 20, $00
|
db SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, $ff, 25, $00
|
||||||
db SACRED_FIRE, $7d, 100, FIRE, $f2, 5, $7f
|
db PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, $ff, 20, $00
|
||||||
db MAGNITUDE, $7e, 1, GROUND, $ff, 30, $00
|
db SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, $f2, 5, $7f
|
||||||
db DYNAMICPUNCH, $4c, 100, FIGHTING, $7f, 5, $ff
|
db MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, $ff, 30, $00
|
||||||
db MEGAHORN, $00, 120, BUG, $d8, 10, $00
|
db DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, $7f, 5, $ff
|
||||||
db DRAGONBREATH, $06, 60, DRAGON, $ff, 20, $4c
|
db MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, $d8, 10, $00
|
||||||
db BATON_PASS, $7f, 0, NORMAL, $ff, 40, $00
|
db DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, $ff, 20, $4c
|
||||||
db ENCORE, $5a, 0, NORMAL, $ff, 5, $00
|
db BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, $ff, 40, $00
|
||||||
db PURSUIT, $80, 40, DARK, $ff, 20, $00
|
db ENCORE, EFFECT_ENCORE, 0, NORMAL, $ff, 5, $00
|
||||||
db RAPID_SPIN, $81, 20, NORMAL, $ff, 40, $00
|
db PURSUIT, EFFECT_PURSUIT, 40, DARK, $ff, 20, $00
|
||||||
db SWEET_SCENT, $18, 0, NORMAL, $ff, 20, $00
|
db RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, $ff, 40, $00
|
||||||
db IRON_TAIL, $45, 100, STEEL, $bf, 15, $4c
|
db SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, $ff, 20, $00
|
||||||
db METAL_CLAW, $8b, 50, STEEL, $f2, 35, $19
|
db IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, $bf, 15, $4c
|
||||||
db VITAL_THROW, $11, 70, FIGHTING, $ff, 10, $00
|
db METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, $f2, 35, $19
|
||||||
db MORNING_SUN, $84, 0, NORMAL, $ff, 5, $00
|
db VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, $ff, 10, $00
|
||||||
db SYNTHESIS, $85, 0, GRASS, $ff, 5, $00
|
db MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, $ff, 5, $00
|
||||||
db MOONLIGHT, $86, 0, NORMAL, $ff, 5, $00
|
db SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, $ff, 5, $00
|
||||||
db HIDDEN_POWER, $87, 1, NORMAL, $ff, 15, $00
|
db MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, $ff, 5, $00
|
||||||
db CROSS_CHOP, $00, 100, FIGHTING, $cc, 5, $00
|
db HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, $ff, 15, $00
|
||||||
db TWISTER, $92, 40, DRAGON, $ff, 20, $33
|
db CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, $cc, 5, $00
|
||||||
db RAIN_DANCE, $88, 0, WATER, $e5, 5, $00
|
db TWISTER, EFFECT_TWISTER, 40, DRAGON, $ff, 20, $33
|
||||||
db SUNNY_DAY, $89, 0, FIRE, $e5, 5, $00
|
db RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, $e5, 5, $00
|
||||||
db CRUNCH, $48, 80, DARK, $ff, 15, $33
|
db SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, $e5, 5, $00
|
||||||
db MIRROR_COAT, $90, 1, PSYCHIC, $ff, 20, $00
|
db CRUNCH, EFFECT_SP_DEFENSE_DOWN_HIT, 80, DARK, $ff, 15, $33
|
||||||
db PSYCH_UP, $8f, 0, NORMAL, $ff, 10, $00
|
db MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, $ff, 20, $00
|
||||||
db EXTREMESPEED, $67, 80, NORMAL, $ff, 5, $00
|
db PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, $ff, 10, $00
|
||||||
db ANCIENTPOWER, $8c, 60, ROCK, $ff, 5, $19
|
db EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, $ff, 5, $00
|
||||||
db SHADOW_BALL, $48, 80, GHOST, $ff, 15, $33
|
db ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, $ff, 5, $19
|
||||||
db FUTURE_SIGHT, $94, 80, PSYCHIC, $e5, 15, $00
|
db SHADOW_BALL, EFFECT_SP_DEFENSE_DOWN_HIT, 80, GHOST, $ff, 15, $33
|
||||||
db ROCK_SMASH, $45, 20, FIGHTING, $ff, 15, $7f
|
db FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, $e5, 15, $00
|
||||||
db WHIRLPOOL, $2a, 15, WATER, $b2, 15, $00
|
db ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, $ff, 15, $7f
|
||||||
db BEAT_UP, $9a, 10, DARK, $ff, 10, $00
|
db WHIRLPOOL, EFFECT_BIND, 15, WATER, $b2, 15, $00
|
||||||
|
db BEAT_UP, EFFECT_BEAT_UP, 10, DARK, $ff, 10, $00
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user