diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index ccd3c3748..2b9ac4eab 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -2808,15 +2808,15 @@ BattleCommand0b: ; 34f60 ld [$cfca], a ld a, BATTLE_VARS_MOVE_EFFECT call CleanGetBattleVarPair - cp $1d ; multihit + cp EFFECT_MULTI_HIT jr z, .asm_34fb0 - cp $1e ; conversion + cp EFFECT_CONVERSION jr z, .asm_34fb0 - cp $2c ; double kick / bonemerang + cp EFFECT_DOUBLE_HIT jr z, .asm_34fb0 - cp $4d ; twineedle + cp EFFECT_TWINEEDLE jr z, .asm_34fb0 - cp $68 ; triple kick + cp EFFECT_TRIPLE_KICK jr z, .asm_34f96 xor a ld [$c689], a @@ -4042,7 +4042,7 @@ BattleCommand62: ; 35612 call CleanGetBattleVarPair ; Selfdestruct and Explosion halve defense. - cp $7 ; selfdestruct / explosion + cp EFFECT_EXPLOSION jr nz, .asm_35620 srl c @@ -4052,10 +4052,10 @@ BattleCommand62: ; 35612 .asm_35620 ; Variable-hit moves and Conversion can have a power of 0. - cp $1d ; multihit + cp EFFECT_MULTI_HIT jr z, .asm_3562b - cp $1e ; conversion + cp EFFECT_CONVERSION jr z, .asm_3562b ; No damage if move power is 0. diff --git a/battle/moves/moves.asm b/battle/moves/moves.asm index c2b72d2c9..d218f7634 100644 --- a/battle/moves/moves.asm +++ b/battle/moves/moves.asm @@ -1,257 +1,258 @@ ; Characteristics of each move ; animation, effect, power, type, accuracy, PP, effect chance -Move0: - db POUND, $00, 40, NORMAL, $ff, 35, $00 -Move1: - db KARATE_CHOP, $00, 50, FIGHTING, $ff, 25, $00 - db DOUBLESLAP, $1d, 15, NORMAL, $d8, 10, $00 - db COMET_PUNCH, $1d, 18, NORMAL, $d8, 15, $00 - db MEGA_PUNCH, $00, 80, NORMAL, $d8, 20, $00 - db PAY_DAY, $22, 40, NORMAL, $ff, 20, $00 - db FIRE_PUNCH, $04, 75, FIRE, $ff, 15, $19 - db ICE_PUNCH, $05, 75, ICE, $ff, 15, $19 - db THUNDERPUNCH, $06, 75, ELECTRIC, $ff, 15, $19 - db SCRATCH, $00, 40, NORMAL, $ff, 35, $00 - db VICEGRIP, $00, 55, NORMAL, $ff, 30, $00 - db GUILLOTINE, $26, 0, NORMAL, $4c, 5, $00 - db RAZOR_WIND, $27, 80, NORMAL, $bf, 10, $00 - db SWORDS_DANCE, $32, 0, NORMAL, $ff, 30, $00 - db CUT, $00, 50, NORMAL, $f2, 30, $00 - db GUST, $95, 40, FLYING, $ff, 35, $00 - db WING_ATTACK, $00, 60, FLYING, $ff, 35, $00 - db WHIRLWIND, $1c, 0, NORMAL, $ff, 20, $00 - db FLY, $9b, 70, FLYING, $f2, 15, $00 - db BIND, $2a, 15, NORMAL, $bf, 20, $00 - db SLAM, $00, 80, NORMAL, $bf, 20, $00 - db VINE_WHIP, $00, 35, GRASS, $ff, 10, $00 - db STOMP, $96, 65, NORMAL, $ff, 20, $4c - db DOUBLE_KICK, $2c, 30, FIGHTING, $ff, 30, $00 - db MEGA_KICK, $00, 120, NORMAL, $bf, 5, $00 - db JUMP_KICK, $2d, 70, FIGHTING, $f2, 25, $00 - db ROLLING_KICK, $1f, 60, FIGHTING, $d8, 15, $4c - db SAND_ATTACK, $17, 0, GROUND, $ff, 15, $00 - db HEADBUTT, $1f, 70, NORMAL, $ff, 15, $4c - db HORN_ATTACK, $00, 65, NORMAL, $ff, 25, $00 - db FURY_ATTACK, $1d, 15, NORMAL, $d8, 20, $00 - db HORN_DRILL, $26, 1, NORMAL, $4c, 5, $00 - db TACKLE, $00, 35, NORMAL, $f2, 35, $00 - db BODY_SLAM, $06, 85, NORMAL, $ff, 15, $4c - db WRAP, $2a, 15, NORMAL, $d8, 20, $00 - db TAKE_DOWN, $30, 90, NORMAL, $d8, 20, $00 - db THRASH, $1b, 90, NORMAL, $ff, 20, $00 - db DOUBLE_EDGE, $30, 120, NORMAL, $ff, 15, $00 - db TAIL_WHIP, $13, 0, NORMAL, $ff, 30, $00 - db POISON_STING, $02, 15, POISON, $ff, 35, $4c - db TWINEEDLE, $4d, 25, BUG, $ff, 20, $33 - db PIN_MISSILE, $1d, 14, BUG, $d8, 20, $00 - db LEER, $13, 0, NORMAL, $ff, 30, $00 - db BITE, $1f, 60, DARK, $ff, 25, $4c - db GROWL, $12, 0, NORMAL, $ff, 40, $00 - db ROAR, $1c, 0, NORMAL, $ff, 20, $00 - db SING, $01, 0, NORMAL, $8c, 15, $00 - db SUPERSONIC, $31, 0, NORMAL, $8c, 20, $00 - db SONICBOOM, $29, 20, NORMAL, $e5, 20, $00 - db DISABLE, $56, 0, NORMAL, $8c, 20, $00 - db ACID, $45, 40, POISON, $ff, 30, $19 - db EMBER, $04, 40, FIRE, $ff, 25, $19 - db FLAMETHROWER, $04, 95, FIRE, $ff, 15, $19 - db MIST, $2e, 0, ICE, $ff, 30, $00 - db WATER_GUN, $00, 40, WATER, $ff, 25, $00 - db HYDRO_PUMP, $00, 120, WATER, $cc, 5, $00 - db SURF, $00, 95, WATER, $ff, 15, $00 - db ICE_BEAM, $05, 95, ICE, $ff, 10, $19 - db BLIZZARD, $05, 120, ICE, $b2, 5, $19 - db PSYBEAM, $4c, 65, PSYCHIC, $ff, 20, $19 - db BUBBLEBEAM, $46, 65, WATER, $ff, 20, $19 - db AURORA_BEAM, $44, 65, ICE, $ff, 20, $19 - db HYPER_BEAM, $50, 150, NORMAL, $e5, 5, $00 - db PECK, $00, 35, FLYING, $ff, 35, $00 - db DRILL_PECK, $00, 80, FLYING, $ff, 20, $00 - db SUBMISSION, $30, 80, FIGHTING, $cc, 25, $00 - db LOW_KICK, $1f, 50, FIGHTING, $e5, 20, $4c - db COUNTER, $59, 1, FIGHTING, $ff, 20, $00 - db SEISMIC_TOSS, $57, 1, FIGHTING, $ff, 20, $00 - db STRENGTH, $00, 80, NORMAL, $ff, 15, $00 - db ABSORB, $03, 20, GRASS, $ff, 20, $00 - db MEGA_DRAIN, $03, 40, GRASS, $ff, 10, $00 - db LEECH_SEED, $54, 0, GRASS, $e5, 10, $00 - db GROWTH, $0d, 0, NORMAL, $ff, 40, $00 - db RAZOR_LEAF, $00, 55, GRASS, $f2, 25, $00 - db SOLARBEAM, $97, 120, GRASS, $ff, 10, $00 - db POISONPOWDER, $42, 0, POISON, $bf, 35, $00 - db STUN_SPORE, $43, 0, GRASS, $bf, 30, $00 - db SLEEP_POWDER, $01, 0, GRASS, $bf, 15, $00 - db PETAL_DANCE, $1b, 70, GRASS, $ff, 20, $00 - db STRING_SHOT, $14, 0, BUG, $f2, 40, $00 - db DRAGON_RAGE, $29, 40, DRAGON, $ff, 10, $00 - db FIRE_SPIN, $2a, 15, FIRE, $b2, 15, $00 - db THUNDERSHOCK, $06, 40, ELECTRIC, $ff, 30, $19 - db THUNDERBOLT, $06, 95, ELECTRIC, $ff, 15, $19 - db THUNDER_WAVE, $43, 0, ELECTRIC, $ff, 20, $00 - db THUNDER, $98, 120, ELECTRIC, $b2, 10, $4c - db ROCK_THROW, $00, 50, ROCK, $e5, 15, $00 - db EARTHQUAKE, $93, 100, GROUND, $ff, 10, $00 - db FISSURE, $26, 1, GROUND, $4c, 5, $00 - db DIG, $9b, 60, GROUND, $ff, 10, $00 - db TOXIC, $21, 0, POISON, $d8, 10, $00 - db CONFUSION, $4c, 50, PSYCHIC, $ff, 25, $19 - db PSYCHIC_M, $48, 90, PSYCHIC, $ff, 10, $19 - db HYPNOSIS, $01, 0, PSYCHIC, $99, 20, $00 - db MEDITATE, $0a, 0, PSYCHIC, $ff, 40, $00 - db AGILITY, $34, 0, PSYCHIC, $ff, 30, $00 - db QUICK_ATTACK, $67, 40, NORMAL, $ff, 30, $00 - db RAGE, $51, 20, NORMAL, $ff, 20, $00 - db TELEPORT, $99, 0, PSYCHIC, $ff, 20, $00 - db NIGHT_SHADE, $57, 1, GHOST, $ff, 15, $00 - db MIMIC, $52, 0, NORMAL, $ff, 10, $00 - db SCREECH, $3b, 0, NORMAL, $d8, 40, $00 - db DOUBLE_TEAM, $10, 0, NORMAL, $ff, 15, $00 - db RECOVER, $20, 0, NORMAL, $ff, 20, $00 - db HARDEN, $0b, 0, NORMAL, $ff, 30, $00 - db MINIMIZE, $10, 0, NORMAL, $ff, 20, $00 - db SMOKESCREEN, $17, 0, NORMAL, $ff, 20, $00 - db CONFUSE_RAY, $31, 0, GHOST, $ff, 10, $00 - db WITHDRAW, $0b, 0, WATER, $ff, 40, $00 - db DEFENSE_CURL, $9c, 0, NORMAL, $ff, 40, $00 - db BARRIER, $33, 0, PSYCHIC, $ff, 30, $00 - db LIGHT_SCREEN, $23, 0, PSYCHIC, $ff, 30, $00 - db HAZE, $19, 0, ICE, $ff, 30, $00 - db REFLECT, $41, 0, PSYCHIC, $ff, 20, $00 - db FOCUS_ENERGY, $2f, 0, NORMAL, $ff, 30, $00 - db BIDE, $1a, 0, NORMAL, $ff, 10, $00 - db METRONOME, $53, 0, NORMAL, $ff, 10, $00 - db MIRROR_MOVE, $09, 0, FLYING, $ff, 20, $00 - db SELFDESTRUCT, $07, 200, NORMAL, $ff, 5, $00 - db EGG_BOMB, $00, 100, NORMAL, $bf, 10, $00 - db LICK, $06, 20, GHOST, $ff, 30, $4c - db SMOG, $02, 20, POISON, $b2, 20, $66 - db SLUDGE, $02, 65, POISON, $ff, 20, $4c - db BONE_CLUB, $1f, 65, GROUND, $d8, 20, $19 - db FIRE_BLAST, $04, 120, FIRE, $d8, 5, $19 - db WATERFALL, $00, 80, WATER, $ff, 15, $00 - db CLAMP, $2a, 35, WATER, $bf, 10, $00 - db SWIFT, $11, 60, NORMAL, $ff, 20, $00 - db SKULL_BASH, $91, 100, NORMAL, $ff, 15, $00 - db SPIKE_CANNON, $1d, 20, NORMAL, $ff, 15, $00 - db CONSTRICT, $46, 10, NORMAL, $ff, 35, $19 - db AMNESIA, $36, 0, PSYCHIC, $ff, 20, $00 - db KINESIS, $17, 0, PSYCHIC, $cc, 15, $00 - db SOFTBOILED, $20, 0, NORMAL, $ff, 10, $00 - db HI_JUMP_KICK, $2d, 85, FIGHTING, $e5, 20, $00 - db GLARE, $43, 0, NORMAL, $bf, 30, $00 - db DREAM_EATER, $08, 100, PSYCHIC, $ff, 15, $00 - db POISON_GAS, $42, 0, POISON, $8c, 40, $00 - db BARRAGE, $1d, 15, NORMAL, $d8, 20, $00 - db LEECH_LIFE, $03, 20, BUG, $ff, 15, $00 - db LOVELY_KISS, $01, 0, NORMAL, $bf, 10, $00 - db SKY_ATTACK, $4b, 140, FLYING, $e5, 5, $00 - db TRANSFORM, $39, 0, NORMAL, $ff, 10, $00 - db BUBBLE, $46, 20, WATER, $ff, 30, $19 - db DIZZY_PUNCH, $4c, 70, NORMAL, $ff, 10, $33 - db SPORE, $01, 0, GRASS, $ff, 15, $00 - db FLASH, $17, 0, NORMAL, $b2, 20, $00 - db PSYWAVE, $58, 1, PSYCHIC, $cc, 15, $00 - db SPLASH, $55, 0, NORMAL, $ff, 40, $00 - db ACID_ARMOR, $33, 0, POISON, $ff, 40, $00 - db CRABHAMMER, $00, 90, WATER, $d8, 10, $00 - db EXPLOSION, $07, 250, NORMAL, $ff, 5, $00 - db FURY_SWIPES, $1d, 18, NORMAL, $cc, 15, $00 - db BONEMERANG, $2c, 50, GROUND, $e5, 10, $00 - db REST, $20, 0, PSYCHIC, $ff, 10, $00 - db ROCK_SLIDE, $1f, 75, ROCK, $e5, 10, $4c - db HYPER_FANG, $1f, 80, NORMAL, $e5, 15, $19 - db SHARPEN, $0a, 0, NORMAL, $ff, 30, $00 - db CONVERSION, $1e, 0, NORMAL, $ff, 30, $00 - db TRI_ATTACK, $24, 80, NORMAL, $ff, 10, $33 - db SUPER_FANG, $28, 1, NORMAL, $e5, 10, $00 - db SLASH, $00, 70, NORMAL, $ff, 20, $00 - db SUBSTITUTE, $4f, 0, NORMAL, $ff, 10, $00 - db STRUGGLE, $30, 50, NORMAL, $ff, 1, $00 - db SKETCH, $5f, 0, NORMAL, $ff, 1, $00 - db TRIPLE_KICK, $68, 10, FIGHTING, $e5, 10, $00 - db THIEF, $69, 40, DARK, $ff, 10, $ff - db SPIDER_WEB, $6a, 0, BUG, $ff, 10, $00 - db MIND_READER, $5e, 0, NORMAL, $ff, 5, $00 - db NIGHTMARE, $6b, 0, GHOST, $ff, 15, $00 - db FLAME_WHEEL, $6c, 60, FIRE, $ff, 25, $19 - db SNORE, $5c, 40, NORMAL, $ff, 15, $4c - db CURSE, $6d, 0, CURSE_T, $ff, 10, $00 - db FLAIL, $63, 1, NORMAL, $ff, 15, $00 - db CONVERSION2, $5d, 0, NORMAL, $ff, 30, $00 - db AEROBLAST, $00, 100, FLYING, $f2, 5, $00 - db COTTON_SPORE, $3c, 0, GRASS, $d8, 40, $00 - db REVERSAL, $63, 1, FIGHTING, $ff, 15, $00 - db SPITE, $64, 0, GHOST, $ff, 10, $00 - db POWDER_SNOW, $05, 40, ICE, $ff, 25, $19 - db PROTECT, $6f, 0, NORMAL, $ff, 10, $00 - db MACH_PUNCH, $67, 40, FIGHTING, $ff, 30, $00 - db SCARY_FACE, $3c, 0, NORMAL, $e5, 10, $00 - db FAINT_ATTACK, $11, 60, DARK, $ff, 20, $00 - db SWEET_KISS, $31, 0, NORMAL, $bf, 10, $00 - db BELLY_DRUM, $8e, 0, NORMAL, $ff, 10, $00 - db SLUDGE_BOMB, $02, 90, POISON, $ff, 10, $4c - db MUD_SLAP, $49, 20, GROUND, $ff, 10, $ff - db OCTAZOOKA, $49, 65, WATER, $d8, 10, $7f - db SPIKES, $70, 0, GROUND, $ff, 20, $00 - db ZAP_CANNON, $06, 100, ELECTRIC, $7f, 5, $ff - db FORESIGHT, $71, 0, NORMAL, $ff, 40, $00 - db DESTINY_BOND, $62, 0, GHOST, $ff, 5, $00 - db PERISH_SONG, $72, 0, NORMAL, $ff, 5, $00 - db ICY_WIND, $46, 55, ICE, $f2, 15, $ff - db DETECT, $6f, 0, FIGHTING, $ff, 5, $00 - db BONE_RUSH, $1d, 25, GROUND, $cc, 10, $00 - db LOCK_ON, $5e, 0, NORMAL, $ff, 5, $00 - db OUTRAGE, $1b, 90, DRAGON, $ff, 15, $00 - db SANDSTORM, $73, 0, ROCK, $ff, 10, $00 - db GIGA_DRAIN, $03, 60, GRASS, $ff, 5, $00 - db ENDURE, $74, 0, NORMAL, $ff, 10, $00 - db CHARM, $3a, 0, NORMAL, $ff, 20, $00 - db ROLLOUT, $75, 30, ROCK, $e5, 20, $00 - db FALSE_SWIPE, $65, 40, NORMAL, $ff, 40, $00 - db SWAGGER, $76, 0, NORMAL, $e5, 15, $ff - db MILK_DRINK, $20, 0, NORMAL, $ff, 10, $00 - db SPARK, $06, 65, ELECTRIC, $ff, 20, $4c - db FURY_CUTTER, $77, 10, BUG, $f2, 20, $00 - db STEEL_WING, $8a, 70, STEEL, $e5, 25, $19 - db MEAN_LOOK, $6a, 0, NORMAL, $ff, 5, $00 - db ATTRACT, $78, 0, NORMAL, $ff, 15, $00 - db SLEEP_TALK, $61, 0, NORMAL, $ff, 10, $00 - db HEAL_BELL, $66, 0, NORMAL, $ff, 5, $00 - db RETURN, $79, 1, NORMAL, $ff, 20, $00 - db PRESENT, $7a, 1, NORMAL, $e5, 15, $00 - db FRUSTRATION, $7b, 1, NORMAL, $ff, 20, $00 - db SAFEGUARD, $7c, 0, NORMAL, $ff, 25, $00 - db PAIN_SPLIT, $5b, 0, NORMAL, $ff, 20, $00 - db SACRED_FIRE, $7d, 100, FIRE, $f2, 5, $7f - db MAGNITUDE, $7e, 1, GROUND, $ff, 30, $00 - db DYNAMICPUNCH, $4c, 100, FIGHTING, $7f, 5, $ff - db MEGAHORN, $00, 120, BUG, $d8, 10, $00 - db DRAGONBREATH, $06, 60, DRAGON, $ff, 20, $4c - db BATON_PASS, $7f, 0, NORMAL, $ff, 40, $00 - db ENCORE, $5a, 0, NORMAL, $ff, 5, $00 - db PURSUIT, $80, 40, DARK, $ff, 20, $00 - db RAPID_SPIN, $81, 20, NORMAL, $ff, 40, $00 - db SWEET_SCENT, $18, 0, NORMAL, $ff, 20, $00 - db IRON_TAIL, $45, 100, STEEL, $bf, 15, $4c - db METAL_CLAW, $8b, 50, STEEL, $f2, 35, $19 - db VITAL_THROW, $11, 70, FIGHTING, $ff, 10, $00 - db MORNING_SUN, $84, 0, NORMAL, $ff, 5, $00 - db SYNTHESIS, $85, 0, GRASS, $ff, 5, $00 - db MOONLIGHT, $86, 0, NORMAL, $ff, 5, $00 - db HIDDEN_POWER, $87, 1, NORMAL, $ff, 15, $00 - db CROSS_CHOP, $00, 100, FIGHTING, $cc, 5, $00 - db TWISTER, $92, 40, DRAGON, $ff, 20, $33 - db RAIN_DANCE, $88, 0, WATER, $e5, 5, $00 - db SUNNY_DAY, $89, 0, FIRE, $e5, 5, $00 - db CRUNCH, $48, 80, DARK, $ff, 15, $33 - db MIRROR_COAT, $90, 1, PSYCHIC, $ff, 20, $00 - db PSYCH_UP, $8f, 0, NORMAL, $ff, 10, $00 - db EXTREMESPEED, $67, 80, NORMAL, $ff, 5, $00 - db ANCIENTPOWER, $8c, 60, ROCK, $ff, 5, $19 - db SHADOW_BALL, $48, 80, GHOST, $ff, 15, $33 - db FUTURE_SIGHT, $94, 80, PSYCHIC, $e5, 15, $00 - db ROCK_SMASH, $45, 20, FIGHTING, $ff, 15, $7f - db WHIRLPOOL, $2a, 15, WATER, $b2, 15, $00 - db BEAT_UP, $9a, 10, DARK, $ff, 10, $00 + +Move0: + db POUND, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00 +Move1: + db KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, $ff, 25, $00 + db DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 10, $00 + db COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, $d8, 15, $00 + db MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, $d8, 20, $00 + db PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, $ff, 20, $00 + db FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, $ff, 15, $19 + db ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, $ff, 15, $19 + db THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, $ff, 15, $19 + db SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00 + db VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, $ff, 30, $00 + db GUILLOTINE, EFFECT_OHKO, 0, NORMAL, $4c, 5, $00 + db RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, $bf, 10, $00 + db SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, $ff, 30, $00 + db CUT, EFFECT_NORMAL_HIT, 50, NORMAL, $f2, 30, $00 + db GUST, EFFECT_GUST, 40, FLYING, $ff, 35, $00 + db WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, $ff, 35, $00 + db WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00 + db FLY, EFFECT_FLY, 70, FLYING, $f2, 15, $00 + db BIND, EFFECT_BIND, 15, NORMAL, $bf, 20, $00 + db SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, $bf, 20, $00 + db VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, $ff, 10, $00 + db STOMP, EFFECT_STOMP, 65, NORMAL, $ff, 20, $4c + db DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, $ff, 30, $00 + db MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, $bf, 5, $00 + db JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, $f2, 25, $00 + db ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, $d8, 15, $4c + db SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, $ff, 15, $00 + db HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, $ff, 15, $4c + db HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, $ff, 25, $00 + db FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00 + db HORN_DRILL, EFFECT_OHKO, 1, NORMAL, $4c, 5, $00 + db TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, $f2, 35, $00 + db BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, $ff, 15, $4c + db WRAP, EFFECT_BIND, 15, NORMAL, $d8, 20, $00 + db TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, $d8, 20, $00 + db THRASH, EFFECT_RAMPAGE, 90, NORMAL, $ff, 20, $00 + db DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, $ff, 15, $00 + db TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00 + db POISON_STING, EFFECT_POISON_HIT, 15, POISON, $ff, 35, $4c + db TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, $ff, 20, $33 + db PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, $d8, 20, $00 + db LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00 + db BITE, EFFECT_FLINCH_HIT, 60, DARK, $ff, 25, $4c + db GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, $ff, 40, $00 + db ROAR, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00 + db SING, EFFECT_SLEEP, 0, NORMAL, $8c, 15, $00 + db SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, $8c, 20, $00 + db SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, $e5, 20, $00 + db DISABLE, EFFECT_DISABLE, 0, NORMAL, $8c, 20, $00 + db ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, $ff, 30, $19 + db EMBER, EFFECT_BURN_HIT, 40, FIRE, $ff, 25, $19 + db FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, $ff, 15, $19 + db MIST, EFFECT_MIST, 0, ICE, $ff, 30, $00 + db WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, $ff, 25, $00 + db HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, $cc, 5, $00 + db SURF, EFFECT_NORMAL_HIT, 95, WATER, $ff, 15, $00 + db ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, $ff, 10, $19 + db BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, $b2, 5, $19 + db PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, $ff, 20, $19 + db BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, $ff, 20, $19 + db AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, $ff, 20, $19 + db HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, $e5, 5, $00 + db PECK, EFFECT_NORMAL_HIT, 35, FLYING, $ff, 35, $00 + db DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, $ff, 20, $00 + db SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, $cc, 25, $00 + db LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, $e5, 20, $4c + db COUNTER, EFFECT_COUNTER, 1, FIGHTING, $ff, 20, $00 + db SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, $ff, 20, $00 + db STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, $ff, 15, $00 + db ABSORB, EFFECT_LEECH_HIT, 20, GRASS, $ff, 20, $00 + db MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, $ff, 10, $00 + db LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, $e5, 10, $00 + db GROWTH, EFFECT_SP_ATTACK_UP, 0, NORMAL, $ff, 40, $00 + db RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, $f2, 25, $00 + db SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, $ff, 10, $00 + db POISONPOWDER, EFFECT_POISON, 0, POISON, $bf, 35, $00 + db STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, $bf, 30, $00 + db SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, $bf, 15, $00 + db PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, $ff, 20, $00 + db STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, $f2, 40, $00 + db DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, $ff, 10, $00 + db FIRE_SPIN, EFFECT_BIND, 15, FIRE, $b2, 15, $00 + db THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, $ff, 30, $19 + db THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, $ff, 15, $19 + db THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, $ff, 20, $00 + db THUNDER, EFFECT_THUNDER, 120, ELECTRIC, $b2, 10, $4c + db ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, $e5, 15, $00 + db EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, $ff, 10, $00 + db FISSURE, EFFECT_OHKO, 1, GROUND, $4c, 5, $00 + db DIG, EFFECT_FLY, 60, GROUND, $ff, 10, $00 + db TOXIC, EFFECT_TOXIC, 0, POISON, $d8, 10, $00 + db CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, $ff, 25, $19 + db PSYCHIC_M, EFFECT_SP_DEFENSE_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19 + db HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, $99, 20, $00 + db MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, $ff, 40, $00 + db AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, $ff, 30, $00 + db QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, $ff, 30, $00 + db RAGE, EFFECT_RAGE, 20, NORMAL, $ff, 20, $00 + db TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, $ff, 20, $00 + db NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, $ff, 15, $00 + db MIMIC, EFFECT_MIMIC, 0, NORMAL, $ff, 10, $00 + db SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, $d8, 40, $00 + db DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, $ff, 15, $00 + db RECOVER, EFFECT_HEAL, 0, NORMAL, $ff, 20, $00 + db HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, $ff, 30, $00 + db MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, $ff, 20, $00 + db SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, $ff, 20, $00 + db CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, $ff, 10, $00 + db WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, $ff, 40, $00 + db DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, $ff, 40, $00 + db BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, $ff, 30, $00 + db LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, $ff, 30, $00 + db HAZE, EFFECT_HAZE, 0, ICE, $ff, 30, $00 + db REFLECT, EFFECT_REFLECT, 0, PSYCHIC, $ff, 20, $00 + db FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, $ff, 30, $00 + db BIDE, EFFECT_BIDE, 0, NORMAL, $ff, 10, $00 + db METRONOME, EFFECT_METRONOME, 0, NORMAL, $ff, 10, $00 + db MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, $ff, 20, $00 + db SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, $ff, 5, $00 + db EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, $bf, 10, $00 + db LICK, EFFECT_PARALYZE_HIT, 20, GHOST, $ff, 30, $4c + db SMOG, EFFECT_POISON_HIT, 20, POISON, $b2, 20, $66 + db SLUDGE, EFFECT_POISON_HIT, 65, POISON, $ff, 20, $4c + db BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, $d8, 20, $19 + db FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, $d8, 5, $19 + db WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, $ff, 15, $00 + db CLAMP, EFFECT_BIND, 35, WATER, $bf, 10, $00 + db SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, $ff, 20, $00 + db SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, $ff, 15, $00 + db SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, $ff, 15, $00 + db CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, $ff, 35, $19 + db AMNESIA, EFFECT_SP_DEFENSE_UP_2, 0, PSYCHIC, $ff, 20, $00 + db KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, $cc, 15, $00 + db SOFTBOILED, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00 + db HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, $e5, 20, $00 + db GLARE, EFFECT_PARALYZE, 0, NORMAL, $bf, 30, $00 + db DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, $ff, 15, $00 + db POISON_GAS, EFFECT_POISON, 0, POISON, $8c, 40, $00 + db BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00 + db LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, $ff, 15, $00 + db LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, $bf, 10, $00 + db SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, $e5, 5, $00 + db TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, $ff, 10, $00 + db BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, $ff, 30, $19 + db DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, $ff, 10, $33 + db SPORE, EFFECT_SLEEP, 0, GRASS, $ff, 15, $00 + db FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, $b2, 20, $00 + db PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, $cc, 15, $00 + db SPLASH, EFFECT_SPLASH, 0, NORMAL, $ff, 40, $00 + db ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, $ff, 40, $00 + db CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, $d8, 10, $00 + db EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, $ff, 5, $00 + db FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, $cc, 15, $00 + db BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, $e5, 10, $00 + db REST, EFFECT_HEAL, 0, PSYCHIC, $ff, 10, $00 + db ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, $e5, 10, $4c + db HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, $e5, 15, $19 + db SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, $ff, 30, $00 + db CONVERSION, EFFECT_CONVERSION, 0, NORMAL, $ff, 30, $00 + db TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, $ff, 10, $33 + db SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, $e5, 10, $00 + db SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, $ff, 20, $00 + db SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, $ff, 10, $00 + db STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, $ff, 1, $00 + db SKETCH, EFFECT_SKETCH, 0, NORMAL, $ff, 1, $00 + db TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, $e5, 10, $00 + db THIEF, EFFECT_THIEF, 40, DARK, $ff, 10, $ff + db SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, $ff, 10, $00 + db MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00 + db NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, $ff, 15, $00 + db FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, $ff, 25, $19 + db SNORE, EFFECT_SNORE, 40, NORMAL, $ff, 15, $4c + db CURSE, EFFECT_CURSE, 0, CURSE_T, $ff, 10, $00 + db FLAIL, EFFECT_REVERSAL, 1, NORMAL, $ff, 15, $00 + db CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, $ff, 30, $00 + db AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, $f2, 5, $00 + db COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, $d8, 40, $00 + db REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, $ff, 15, $00 + db SPITE, EFFECT_SPITE, 0, GHOST, $ff, 10, $00 + db POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, $ff, 25, $19 + db PROTECT, EFFECT_PROTECT, 0, NORMAL, $ff, 10, $00 + db MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, $ff, 30, $00 + db SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, $e5, 10, $00 + db FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, $ff, 20, $00 + db SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, $bf, 10, $00 + db BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, $ff, 10, $00 + db SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, $ff, 10, $4c + db MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, $ff, 10, $ff + db OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, $d8, 10, $7f + db SPIKES, EFFECT_SPIKES, 0, GROUND, $ff, 20, $00 + db ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, $7f, 5, $ff + db FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, $ff, 40, $00 + db DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, $ff, 5, $00 + db PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, $ff, 5, $00 + db ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, $f2, 15, $ff + db DETECT, EFFECT_PROTECT, 0, FIGHTING, $ff, 5, $00 + db BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, $cc, 10, $00 + db LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00 + db OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, $ff, 15, $00 + db SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, $ff, 10, $00 + db GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, $ff, 5, $00 + db ENDURE, EFFECT_ENDURE, 0, NORMAL, $ff, 10, $00 + db CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, $ff, 20, $00 + db ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, $e5, 20, $00 + db FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, $ff, 40, $00 + db SWAGGER, EFFECT_SWAGGER, 0, NORMAL, $e5, 15, $ff + db MILK_DRINK, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00 + db SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, $ff, 20, $4c + db FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, $f2, 20, $00 + db STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, $e5, 25, $19 + db MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, $ff, 5, $00 + db ATTRACT, EFFECT_ATTRACT, 0, NORMAL, $ff, 15, $00 + db SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, $ff, 10, $00 + db HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, $ff, 5, $00 + db RETURN, EFFECT_RETURN, 1, NORMAL, $ff, 20, $00 + db PRESENT, EFFECT_PRESENT, 1, NORMAL, $e5, 15, $00 + db FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, $ff, 20, $00 + db SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, $ff, 25, $00 + db PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, $ff, 20, $00 + db SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, $f2, 5, $7f + db MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, $ff, 30, $00 + db DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, $7f, 5, $ff + db MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, $d8, 10, $00 + db DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, $ff, 20, $4c + db BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, $ff, 40, $00 + db ENCORE, EFFECT_ENCORE, 0, NORMAL, $ff, 5, $00 + db PURSUIT, EFFECT_PURSUIT, 40, DARK, $ff, 20, $00 + db RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, $ff, 40, $00 + db SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, $ff, 20, $00 + db IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, $bf, 15, $4c + db METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, $f2, 35, $19 + db VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, $ff, 10, $00 + db MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, $ff, 5, $00 + db SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, $ff, 5, $00 + db MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, $ff, 5, $00 + db HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, $ff, 15, $00 + db CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, $cc, 5, $00 + db TWISTER, EFFECT_TWISTER, 40, DRAGON, $ff, 20, $33 + db RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, $e5, 5, $00 + db SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, $e5, 5, $00 + db CRUNCH, EFFECT_SP_DEFENSE_DOWN_HIT, 80, DARK, $ff, 15, $33 + db MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, $ff, 20, $00 + db PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, $ff, 10, $00 + db EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, $ff, 5, $00 + db ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, $ff, 5, $19 + db SHADOW_BALL, EFFECT_SP_DEFENSE_DOWN_HIT, 80, GHOST, $ff, 15, $33 + db FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, $e5, 15, $00 + db ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, $ff, 15, $7f + db WHIRLPOOL, EFFECT_BIND, 15, WATER, $b2, 15, $00 + db BEAT_UP, EFFECT_BEAT_UP, 10, DARK, $ff, 10, $00