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Disasm more party menu-related functions.
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@ -5,6 +5,11 @@ dwb: MACRO
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db \2
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db \2
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ENDM
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ENDM
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dbw: MACRO
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db \1
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dw \2
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ENDM
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dn: MACRO
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dn: MACRO
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db \1 << 4 + \2
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db \1 << 4 + \2
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ENDM
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ENDM
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@ -3335,4 +3340,4 @@ NUM_SRAM_BANKS EQU 4
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Unkn1Pals EQU $d000 ; 8 4-color palettes little endian)
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Unkn1Pals EQU $d000 ; 8 4-color palettes little endian)
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Unkn2Pals EQU $d040 ; 8 4-color palettes little endian)
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Unkn2Pals EQU $d040 ; 8 4-color palettes little endian)
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BGPals EQU $d080 ; 8 4-color palettes little endian)
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BGPals EQU $d080 ; 8 4-color palettes little endian)
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OBPals EQU $d0c0 ; 8 4-color palettes little endian)
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OBPals EQU $d0c0 ; 8 4-color palettes little endian)
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175
main.asm
175
main.asm
@ -3174,8 +3174,112 @@ BoxNameInputUpper:
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db "- ? ! ♂ ♀ / . , &"
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db "- ? ! ♂ ♀ / . , &"
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db "lower DEL END "
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db "lower DEL END "
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INCBIN "baserom.gbc",$11e5d,$12976 - $11e5d
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INCBIN "baserom.gbc",$11e5d,$14000 - $11e5d
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OpenPartyMenu: ; $12976
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ld a, [PartyCount]
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and a
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jr z, .return ; no pokémon in party
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call $2b29 ; fade in?
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.choosemenu ; 1297f
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xor a
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ld [PartyMenuActionText], a ; Choose a POKéMON.
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call $31f3 ; this is also a predef/special, something with delayframe
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.menu ; 12986
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ld a, $14
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ld hl, $404f
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rst $8 ; load gfx
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ld a, $14
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ld hl, $4405
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rst $8 ; setup menu?
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ld a, $14
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ld hl, $43e0
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rst $8 ; load menu pokémon sprites
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.menunoreload ; 12998
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ld a, BANK(WritePartyMenuTilemap)
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ld hl, WritePartyMenuTilemap
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rst $8
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ld a, BANK(PrintPartyMenuText)
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ld hl, PrintPartyMenuText
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rst $8
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call $31f6
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call $32f9 ; load regular palettes?
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call DelayFrame
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ld a, BANK(PartyMenuSelect)
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ld hl, PartyMenuSelect
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rst $8
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jr c, .return ; if cancelled or pressed B
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call PokemonActionSubmenu
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cp $3
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jr z, .menu
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cp $0
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jr z, .choosemenu
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cp $1
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jr z, .menunoreload
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cp $2
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jr z, .quit
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.return ; 129c8
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call $2b3c
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ld a, $0
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ret
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.quit ; 129ce
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ld a, b
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push af
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call $2b4d
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pop af
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ret
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; 0x129d5
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INCBIN "baserom.gbc",$129d5,$12a88 - $129d5
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PokemonActionSubmenu ; 0x12a88
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ld hl, $c5cd ; coord
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ld bc, $0212 ; box size
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call $0fb6 ; draw box
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ld a, $9
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ld hl, $4d19
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rst $8
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call $389c
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ld a, [$cf74] ; menu selection?
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ld hl, PokemonSubmenuActionPointerTable
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ld de, $0003 ; skip 3 bytes each time
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call IsInArray
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jr nc, .nothing
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inc hl
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp [hl]
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.nothing
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ld a, $0
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ret
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; 0x12ab0
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PokemonSubmenuActionPointerTable: ; 0x12ab0
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dbw $01, $6e1b
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dbw $02, $6e30
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dbw $03, $6ebd
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dbw $04, $6e6a
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dbw $06, $6e55
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dbw $07, $6e7f
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dbw $08, $6ed1
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dbw $09, $6ea9
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dbw $0a, $6ee6
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dbw $0d, $6ee6
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dbw $0b, $6f26
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dbw $05, $6e94
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dbw $0c, $6f3b
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dbw $0e, $6f50
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dbw $0f, $6e00 ; stats
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dbw $10, $6aec ; switch
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dbw $11, $6b60 ; item
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dbw $12, $6a79
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dbw $13, $6fba ; move
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dbw $14, $6d45 ; mail
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; no terminator?
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; 0x12aec
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INCBIN "baserom.gbc",$12aec,$14000 - $12aec
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SECTION "bank5",DATA,BANK[$5]
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SECTION "bank5",DATA,BANK[$5]
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@ -18509,7 +18613,74 @@ INCBIN "baserom.gbc",$4cf1f,$50000 - $4cf1f
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SECTION "bank14",DATA,BANK[$14]
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SECTION "bank14",DATA,BANK[$14]
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INCBIN "baserom.gbc",$50000,$5049a-$50000
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INCBIN "baserom.gbc",$50000,$5005f-$50000
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WritePartyMenuTilemap: ; 0x5005f
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ld hl, Options
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ld a, [hl]
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push af
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set 4, [hl] ; Disable text delay
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xor a
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ld [$ffd4], a
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ld hl, TileMap
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ld bc, $0168
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ld a, " "
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call $3041 ; blank the tilemap
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call $4396 ; This reads from a pointer table???
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.asm_50077
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ld a, [hli]
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cp $ff
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jr z, .asm_50084 ; 0x5007a $8
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push hl
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ld hl, $4089
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rst $28
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pop hl
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jr .asm_50077 ; 0x50082 $f3
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.asm_50084
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pop af
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ld [Options], a
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ret
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; 0x50089
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INCBIN "baserom.gbc",$50089,$50457-$50089
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PartyMenuSelect: ; 0x50457
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; sets carry if exitted menu.
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call $1bc9
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call $1bee
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ld a, [PartyCount]
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inc a
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ld b, a
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ld a, [$cfa9] ; menu selection?
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cp b
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jr z, .exitmenu ; CANCEL
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ld [$d0d8], a
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ld a, [$ffa9]
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ld b, a
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bit 1, b
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jr nz, .exitmenu ; B button?
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ld a, [$cfa9]
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dec a
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ld [CurPartyMon], a
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ld c, a
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ld b, $0
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ld hl, PartySpecies
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add hl, bc
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ld a, [hl]
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ld [CurPartySpecies], a
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ld de, $0008
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call StartSFX
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call WaitSFX
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and a
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ret
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.exitmenu
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ld de, $0008
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call StartSFX
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call WaitSFX
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scf
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ret
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; 0x5049a
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PrintPartyMenuText: ; 5049a
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PrintPartyMenuText: ; 5049a
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ld hl, $c5b8
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ld hl, $c5b8
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