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Identify wBattleAnimTemp0-3
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@ -814,7 +814,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const BG_EFFECT_STRUCT_FUNCTION
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const BG_EFFECT_STRUCT_JT_INDEX
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const BG_EFFECT_STRUCT_BATTLE_TURN
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const BG_EFFECT_STRUCT_03
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const BG_EFFECT_STRUCT_PARAM
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BG_EFFECT_STRUCT_LENGTH EQU const_value
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NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
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@ -611,13 +611,13 @@ BattleAnimCmd_Obj:
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BattleAnimCmd_BGEffect:
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call GetBattleAnimByte
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ld [wBattleAnimTemp0], a
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ld [wBattleBGEffectTempID], a
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call GetBattleAnimByte
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ld [wBattleAnimTemp1], a
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ld [wBattleBGEffectTempJumptableIndex], a
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call GetBattleAnimByte
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ld [wBattleAnimTemp2], a
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ld [wBattleBGEffectTempTurn], a
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call GetBattleAnimByte
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ld [wBattleAnimTemp3], a
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ld [wBattleBGEffectTempParam], a
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call _QueueBGEffect
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ret
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@ -667,14 +667,14 @@ BattleAnimCmd_5GFX:
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ld c, a
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ld hl, wBattleAnimTileDict
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xor a
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ld [wBattleAnimTemp0], a
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ld [wBattleAnimGFXTempTileID], a
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.loop
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ld a, [wBattleAnimTemp0]
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ld a, [wBattleAnimGFXTempTileID]
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cp (vTiles1 - vTiles0) / LEN_2BPP_TILE - BATTLEANIM_BASE_TILE
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ret nc
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call GetBattleAnimByte
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ld [hli], a
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ld a, [wBattleAnimTemp0]
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ld a, [wBattleAnimGFXTempTileID]
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ld [hli], a
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push bc
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push hl
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@ -687,9 +687,9 @@ endr
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add hl, de
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ld a, [wBattleAnimByte]
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call LoadBattleAnimGFX
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ld a, [wBattleAnimTemp0]
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ld a, [wBattleAnimGFXTempTileID]
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add c
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ld [wBattleAnimTemp0], a
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ld [wBattleAnimGFXTempTileID], a
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pop hl
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pop bc
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dec c
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@ -795,12 +795,12 @@ BattleAnimCmd_BattlerGFX_1Row:
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ld hl, vTiles0 tile ($80 - 6 - 7)
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ld de, vTiles2 tile $06 ; Enemy feet start tile
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ld a, 7 tiles ; Enemy pic height
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ld [wBattleAnimTemp0], a
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ld [wBattleAnimGFXTempPicHeight], a
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ld a, 7 ; Copy 7x1 tiles
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call .LoadFeet
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ld de, vTiles2 tile $31 ; Player head start tile
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ld a, 6 tiles ; Player pic height
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ld [wBattleAnimTemp0], a
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ld [wBattleAnimGFXTempPicHeight], a
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ld a, 6 ; Copy 6x1 tiles
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call .LoadFeet
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ret
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@ -812,7 +812,7 @@ BattleAnimCmd_BattlerGFX_1Row:
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lb bc, BANK(@), 1
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call Request2bpp
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pop de
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ld a, [wBattleAnimTemp0]
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ld a, [wBattleAnimGFXTempPicHeight]
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ld l, a
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ld h, 0
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add hl, de
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@ -849,12 +849,12 @@ BattleAnimCmd_BattlerGFX_2Row:
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ld hl, vTiles0 tile ($80 - 6 * 2 - 7 * 2)
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ld de, vTiles2 tile $05 ; Enemy feet start tile
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ld a, 7 tiles ; Enemy pic height
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ld [wBattleAnimTemp0], a
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ld [wBattleAnimGFXTempPicHeight], a
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ld a, 7 ; Copy 7x2 tiles
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call .LoadHead
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ld de, vTiles2 tile $31 ; Player head start tile
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ld a, 6 tiles ; Player pic height
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ld [wBattleAnimTemp0], a
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ld [wBattleAnimGFXTempPicHeight], a
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ld a, 6 ; Copy 6x2 tiles
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call .LoadHead
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ret
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@ -866,7 +866,7 @@ BattleAnimCmd_BattlerGFX_2Row:
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lb bc, BANK(@), 2
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call Request2bpp
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pop de
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ld a, [wBattleAnimTemp0]
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ld a, [wBattleAnimGFXTempPicHeight]
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ld l, a
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ld h, 0
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add hl, de
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@ -48,13 +48,13 @@ QueueBGEffect:
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ld b, h
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ld hl, BG_EFFECT_STRUCT_FUNCTION
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add hl, bc
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ld a, [wBattleAnimTemp0]
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ld a, [wBattleBGEffectTempID]
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ld [hli], a
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ld a, [wBattleAnimTemp1]
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ld a, [wBattleBGEffectTempJumptableIndex]
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ld [hli], a
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ld a, [wBattleAnimTemp2]
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ld a, [wBattleBGEffectTempTurn]
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ld [hli], a
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ld a, [wBattleAnimTemp3]
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ld a, [wBattleBGEffectTempParam]
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ld [hl], a
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ret
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@ -188,7 +188,7 @@ BattleBGEffect_FlashWhite:
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BattleBGEffect_FlashContinue:
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; current timer, flash duration, number of flashes
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ld a, $1
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ld [wBattleAnimTemp0], a
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ld [wBattleBGEffectTempID], a ; unused?
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
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add hl, bc
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ld a, [hl]
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@ -204,7 +204,7 @@ BattleBGEffect_FlashContinue:
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
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add hl, bc
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ld [hl], a
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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and a
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@ -390,9 +390,9 @@ BattleBGEffect_ShowMon:
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ld de, .PlayerData
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.got_pointer
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ld a, e
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ld [wBattleAnimTemp1], a
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ld [wBattlePicResizeTempPointer], a
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ld a, d
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ld [wBattleAnimTemp2], a
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ld [wBattlePicResizeTempPointer + 1], a
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call BattleBGEffect_RunPicResizeScript
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ret
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@ -566,7 +566,7 @@ BattleBGEffect_RemoveMon:
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.user
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ld a, $8
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.okay
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld [hl], a
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ret
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@ -620,7 +620,7 @@ BattleBGEffect_RemoveMon:
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ld a, $1
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ldh [hBGMapMode], a
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call BattleBGEffects_IncAnonJumptableIndex
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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dec [hl]
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ret
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@ -628,7 +628,7 @@ BattleBGEffect_RemoveMon:
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.four
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xor a
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ldh [hBGMapMode], a
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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and a
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@ -652,9 +652,9 @@ BattleBGEffect_EnterMon:
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ld de, .PlayerData
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.okay
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ld a, e
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ld [wBattleAnimTemp1], a
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ld [wBattlePicResizeTempPointer], a
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ld a, d
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ld [wBattleAnimTemp2], a
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ld [wBattlePicResizeTempPointer + 1], a
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call BattleBGEffect_RunPicResizeScript
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ret
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@ -679,9 +679,9 @@ BattleBGEffect_ReturnMon:
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ld de, .PlayerData
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.okay
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ld a, e
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ld [wBattleAnimTemp1], a
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ld [wBattlePicResizeTempPointer], a
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ld a, d
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ld [wBattleAnimTemp2], a
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ld [wBattlePicResizeTempPointer + 1], a
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call BattleBGEffect_RunPicResizeScript
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ret
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@ -714,14 +714,14 @@ BattleBGEffect_RunPicResizeScript:
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dw .end
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.zero
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld e, [hl]
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ld d, $0
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inc [hl]
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ld a, [wBattleAnimTemp1]
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ld a, [wBattlePicResizeTempPointer]
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ld l, a
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ld a, [wBattleAnimTemp2]
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ld a, [wBattlePicResizeTempPointer + 1]
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ld h, a
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add hl, de
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add hl, de
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@ -809,7 +809,7 @@ BattleBGEffect_RunPicResizeScript:
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pop hl
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inc hl
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ld a, [hli]
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ld [wBattleAnimTemp0], a
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ld [wBattlePicResizeTempBaseTileID], a
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; get coord
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push de
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ld e, [hl]
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@ -825,7 +825,7 @@ BattleBGEffect_RunPicResizeScript:
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.row
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push bc
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push hl
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ld a, [wBattleAnimTemp0]
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ld a, [wBattlePicResizeTempBaseTileID]
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ld b, a
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.col
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ld a, [de]
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@ -1006,7 +1006,7 @@ BattleBGEffect_StartWater:
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BattleBGEffect_Water:
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; BG_EFFECT_STRUCT_JT_INDEX: defines Y position of deformation
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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ld e, a
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@ -1023,7 +1023,7 @@ BattleBGEffect_Water:
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
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add hl, bc
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ld a, [hl]
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ld [wBattleAnimTemp0], a
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ld [wBattleSineWaveTempProgress], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
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add hl, bc
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ld a, [hl]
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@ -1062,13 +1062,13 @@ BattleBGEffect_Psychic:
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ldh [hLYOverrideEnd], a
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lb de, 6, 5
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call DeformScreen
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld [hl], $0
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ret
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.one
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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inc [hl]
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@ -1117,7 +1117,7 @@ BattleBGEffect_NightShade:
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call BattleBGEffects_ClearLYOverrides
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ld a, LOW(rSCY)
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call BattleBGEffect_SetLCDStatCustoms1
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld e, [hl]
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ld d, 2
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@ -1156,7 +1156,7 @@ BattleBGEffect_DoubleTeam:
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ret
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.one
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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cp $10
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@ -1166,7 +1166,7 @@ BattleBGEffect_DoubleTeam:
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ret
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.three
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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cp $ff
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@ -1185,7 +1185,7 @@ BattleBGEffect_DoubleTeam:
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ld a, [hl]
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ld d, $2
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call BattleBGEffects_Sine
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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add [hl]
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call .UpdateLYOverrides
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@ -1238,7 +1238,7 @@ BattleBGEffect_AcidArmor:
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call BattleBGEffects_ClearLYOverrides
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ld a, LOW(rSCY)
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call BattleBGEffect_SetLCDStatCustoms1
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld e, [hl]
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ld d, 2
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@ -1309,7 +1309,7 @@ BattleBGEffect_Withdraw:
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ret
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.one
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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and $3f
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@ -1320,7 +1320,7 @@ BattleBGEffect_Withdraw:
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cp d
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ret nc
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call BGEffect_DisplaceLYOverridesBackup
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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rlca
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@ -1355,13 +1355,13 @@ BattleBGEffect_Dig:
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
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add hl, bc
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ld [hl], $2
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld [hl], $0
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ret
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.one
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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and a
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@ -1412,7 +1412,7 @@ BattleBGEffect_Tackle:
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.zero
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; Prepares mon to move forward (player moves right, enemy moves left)
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; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here
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; BG_EFFECT_STRUCT_PARAM will keep track of distance moved, so it's reset to 0 here
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; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
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call BattleBGEffects_IncAnonJumptableIndex
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call BattleBGEffects_ClearLYOverrides
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@ -1421,7 +1421,7 @@ BattleBGEffect_Tackle:
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ldh a, [hLYOverrideEnd]
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inc a
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ldh [hLYOverrideEnd], a
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld [hl], 0
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call BGEffect_CheckBattleTurn
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@ -1449,7 +1449,7 @@ BattleBGEffect_BodySlam:
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.zero
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; Prepares mon to move forward (player moves right, enemy moves left)
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; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here
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; BG_EFFECT_STRUCT_PARAM will keep track of distance moved, so it's reset to 0 here
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; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
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call BattleBGEffects_IncAnonJumptableIndex
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call BattleBGEffects_ClearLYOverrides
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@ -1458,7 +1458,7 @@ BattleBGEffect_BodySlam:
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ldh a, [hLYOverrideEnd]
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inc a
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ldh [hLYOverrideEnd], a
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld [hl], 0
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call BGEffect_CheckBattleTurn
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@ -1479,8 +1479,8 @@ BattleBGEffect_BodySlam:
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Tackle_MoveForward:
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; Moves user horizontally in a direction that can be positive or negative. When the limit is reached (8 pixels) we move to the next function in the jumptable (Tackle_ReturnMove)
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; BG_EFFECT_STRUCT_BATTLE_TURN: speed and direction
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; BG_EFFECT_STRUCT_03: keeps track of distance moved
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ld hl, BG_EFFECT_STRUCT_03
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; BG_EFFECT_STRUCT_PARAM: keeps track of distance moved
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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cp -8
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@ -1494,7 +1494,7 @@ Tackle_MoveForward:
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
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add hl, bc
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ld a, [hl]
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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add [hl]
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ld [hl], a
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@ -1503,8 +1503,8 @@ Tackle_MoveForward:
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Tackle_ReturnMove:
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; Move user horizontally back to initial position. When we back to position 0, we move to the next function in the jumptable
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; BG_EFFECT_STRUCT_BATTLE_TURN: is turned into a negative number (this number is not saved to preserve the initial number)
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; BG_EFFECT_STRUCT_03: keeps track of distance moved
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ld hl, BG_EFFECT_STRUCT_03
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; BG_EFFECT_STRUCT_PARAM: keeps track of distance moved
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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ld a, [hl]
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and a
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@ -1517,7 +1517,7 @@ Tackle_ReturnMove:
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ld a, [hl]
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xor $ff
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inc a
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ld hl, BG_EFFECT_STRUCT_03
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ld hl, BG_EFFECT_STRUCT_PARAM
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add hl, bc
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add [hl]
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ld [hl], a
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@ -1589,7 +1589,7 @@ BattleBGEffect_BetaPursuit: ; unused
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VitalThrow_MoveBackwards:
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; Prepares mon to move back back (player moves left, enemy moves right)
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; BG_EFFECT_STRUCT_03: keeps track of distance moved, so it's reset to 0 here
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; BG_EFFECT_STRUCT_PARAM: keeps track of distance moved, so it's reset to 0 here
|
||||
call BattleBGEffects_IncAnonJumptableIndex
|
||||
call BattleBGEffects_ClearLYOverrides
|
||||
ld a, LOW(rSCX)
|
||||
@ -1597,7 +1597,7 @@ VitalThrow_MoveBackwards:
|
||||
ldh a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ldh [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
call BGEffect_CheckBattleTurn
|
||||
@ -1641,19 +1641,19 @@ BattleBGEffect_WobbleMon:
|
||||
ldh a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ldh [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ret
|
||||
|
||||
.one
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld d, $8
|
||||
call BattleBGEffects_Sine
|
||||
call BGEffect_FillLYOverridesBackup
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $4
|
||||
@ -1687,7 +1687,7 @@ BattleBGEffect_Flail:
|
||||
ret
|
||||
|
||||
.one
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld d, $6
|
||||
@ -1707,7 +1707,7 @@ BattleBGEffect_Flail:
|
||||
ld a, [hl]
|
||||
add $8
|
||||
ld [hl], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $2
|
||||
@ -1733,7 +1733,7 @@ BattleBGEffect_WaveDeformMon:
|
||||
ret
|
||||
|
||||
.one
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $20
|
||||
@ -1745,7 +1745,7 @@ BattleBGEffect_WaveDeformMon:
|
||||
ret
|
||||
|
||||
.two
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -1778,7 +1778,7 @@ BattleBGEffect_BounceDown:
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
ld [hl], $1
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld [hl], $20
|
||||
ret
|
||||
@ -1790,7 +1790,7 @@ BattleBGEffect_BounceDown:
|
||||
cp $38
|
||||
ret nc
|
||||
push af
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld d, $10
|
||||
@ -1800,7 +1800,7 @@ BattleBGEffect_BounceDown:
|
||||
pop af
|
||||
add d
|
||||
call BGEffect_DisplaceLYOverridesBackup
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
@ -1841,7 +1841,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused
|
||||
jr .loop
|
||||
|
||||
.done
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
.one
|
||||
@ -1855,7 +1855,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused
|
||||
ret
|
||||
|
||||
.next
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ldh a, [hLYOverrideStart]
|
||||
@ -1899,7 +1899,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused
|
||||
ret
|
||||
|
||||
.GetLYOverride:
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@ -1977,7 +1977,7 @@ BattleBGEffect_FadeMonsToBlackRepeating:
|
||||
ret
|
||||
|
||||
.one
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@ -2050,13 +2050,13 @@ BattleBGEffect_FadeMonsToBlackRepeating:
|
||||
|
||||
.cgb_zero
|
||||
call BattleBGEffects_IncAnonJumptableIndex
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ret
|
||||
|
||||
.cgb_one
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@ -2211,13 +2211,13 @@ BattleBGEffect_VibrateMon:
|
||||
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
add hl, bc
|
||||
ld [hl], $1
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld [hl], $20
|
||||
ret
|
||||
|
||||
.one
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and a
|
||||
@ -2255,13 +2255,13 @@ BattleBGEffect_WobblePlayer:
|
||||
ldh [hLYOverrideStart], a
|
||||
ld a, $37
|
||||
ldh [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ret
|
||||
|
||||
.one
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $40
|
||||
@ -2269,7 +2269,7 @@ BattleBGEffect_WobblePlayer:
|
||||
ld d, $6
|
||||
call BattleBGEffects_Sine
|
||||
call BGEffect_FillLYOverridesBackup
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $2
|
||||
@ -2325,7 +2325,7 @@ BattleBGEffects_GetShakeAmount:
|
||||
|
||||
.okay
|
||||
dec [hl]
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and $f
|
||||
@ -2352,7 +2352,7 @@ BattleBGEffects_GetShakeAmount:
|
||||
ret
|
||||
|
||||
BattleBGEffect_WobbleScreen:
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $40
|
||||
@ -2360,7 +2360,7 @@ BattleBGEffect_WobbleScreen:
|
||||
ld d, $6
|
||||
call BattleBGEffects_Sine
|
||||
ldh [hSCX], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $2
|
||||
@ -2379,7 +2379,7 @@ BattleBGEffect_GetNthDMGPal:
|
||||
and a
|
||||
jr z, .zero
|
||||
dec [hl]
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call BattleBGEffect_GetNextDMGPal
|
||||
@ -2420,7 +2420,7 @@ BGEffect_RapidCyclePals:
|
||||
ldh a, [hLYOverrideEnd]
|
||||
inc a
|
||||
ldh [hLYOverrideEnd], a
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [hl], $0
|
||||
@ -2449,7 +2449,7 @@ BGEffect_RapidCyclePals:
|
||||
ret
|
||||
|
||||
.okay_2_dmg
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret
|
||||
@ -2482,7 +2482,7 @@ BGEffect_RapidCyclePals:
|
||||
call BattleBGEffects_IncAnonJumptableIndex
|
||||
.player_turn_cgb
|
||||
call BattleBGEffects_IncAnonJumptableIndex
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [hl], $0
|
||||
@ -2511,7 +2511,7 @@ BGEffect_RapidCyclePals:
|
||||
ret
|
||||
|
||||
.okay_2_cgb
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret
|
||||
@ -2542,7 +2542,7 @@ BGEffect_RapidCyclePals:
|
||||
ret
|
||||
|
||||
.okay_4_cgb
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret
|
||||
@ -2608,7 +2608,7 @@ BGEffects_LoadBGPal1_OBPal0:
|
||||
ret
|
||||
|
||||
BattleBGEffect_GetFirstDMGPal:
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
inc [hl]
|
||||
@ -2622,7 +2622,7 @@ BattleBGEffect_GetNextDMGPal:
|
||||
cp -2
|
||||
jr nz, .repeat
|
||||
ld a, [de]
|
||||
ld hl, BG_EFFECT_STRUCT_03
|
||||
ld hl, BG_EFFECT_STRUCT_PARAM
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
.repeat
|
||||
@ -2705,19 +2705,15 @@ BattleBGEffects_ResetVideoHRAM:
|
||||
ret
|
||||
|
||||
DeformScreen:
|
||||
; wBattleAnimTemp0: Progress of the sine wave
|
||||
; wBattleAnimTemp1 (e): Distance to skip
|
||||
; wBattleAnimTemp2 (d): Size of wave
|
||||
; wBattleAnimTemp3: Timer
|
||||
push bc
|
||||
xor a
|
||||
ld [wBattleAnimTemp0], a
|
||||
ld [wBattleSineWaveTempProgress], a
|
||||
ld a, e
|
||||
ld [wBattleAnimTemp1], a
|
||||
ld [wBattleSineWaveTempOffset], a
|
||||
ld a, d
|
||||
ld [wBattleAnimTemp2], a
|
||||
ld [wBattleSineWaveTempAmplitude], a
|
||||
ld a, $80
|
||||
ld [wBattleAnimTemp3], a
|
||||
ld [wBattleSineWaveTempTimer], a
|
||||
ld bc, wLYOverridesBackup
|
||||
.loop
|
||||
ldh a, [hLYOverrideStart]
|
||||
@ -2726,18 +2722,18 @@ DeformScreen:
|
||||
ldh a, [hLYOverrideEnd]
|
||||
cp c
|
||||
jr c, .next
|
||||
ld a, [wBattleAnimTemp2]
|
||||
ld a, [wBattleSineWaveTempAmplitude]
|
||||
ld d, a
|
||||
ld a, [wBattleAnimTemp0]
|
||||
ld a, [wBattleSineWaveTempProgress]
|
||||
call BattleBGEffects_Sine
|
||||
ld [bc], a
|
||||
.next
|
||||
inc bc
|
||||
ld a, [wBattleAnimTemp1]
|
||||
ld hl, wBattleAnimTemp0
|
||||
ld a, [wBattleSineWaveTempOffset]
|
||||
ld hl, wBattleSineWaveTempProgress
|
||||
add [hl]
|
||||
ld [hl], a
|
||||
ld hl, wBattleAnimTemp3
|
||||
ld hl, wBattleSineWaveTempTimer
|
||||
dec [hl]
|
||||
jr nz, .loop
|
||||
pop bc
|
||||
@ -2746,26 +2742,26 @@ DeformScreen:
|
||||
InitSurfWaves:
|
||||
push bc
|
||||
xor a
|
||||
ld [wBattleAnimTemp0], a
|
||||
ld [wBattleSineWaveTempProgress], a
|
||||
ld a, e
|
||||
ld [wBattleAnimTemp1], a
|
||||
ld [wBattleSineWaveTempOffset], a
|
||||
ld a, d
|
||||
ld [wBattleAnimTemp2], a
|
||||
ld [wBattleSineWaveTempAmplitude], a
|
||||
ld a, $40
|
||||
ld [wBattleAnimTemp3], a
|
||||
ld [wBattleSineWaveTempTimer], a
|
||||
ld bc, wSurfWaveBGEffect
|
||||
.loop
|
||||
ld a, [wBattleAnimTemp2]
|
||||
ld a, [wBattleSineWaveTempAmplitude]
|
||||
ld d, a
|
||||
ld a, [wBattleAnimTemp0]
|
||||
ld a, [wBattleSineWaveTempProgress]
|
||||
call BattleBGEffects_Sine
|
||||
ld [bc], a
|
||||
inc bc
|
||||
ld a, [wBattleAnimTemp1]
|
||||
ld hl, wBattleAnimTemp0
|
||||
ld a, [wBattleSineWaveTempOffset]
|
||||
ld hl, wBattleSineWaveTempProgress
|
||||
add [hl]
|
||||
ld [hl], a
|
||||
ld hl, wBattleAnimTemp3
|
||||
ld hl, wBattleSineWaveTempTimer
|
||||
dec [hl]
|
||||
jr nz, .loop
|
||||
pop bc
|
||||
@ -2773,26 +2769,26 @@ InitSurfWaves:
|
||||
|
||||
DeformWater:
|
||||
push bc
|
||||
ld [wBattleAnimTemp3], a
|
||||
ld [wBattleSineWaveTempTimer], a
|
||||
ld a, e
|
||||
ld [wBattleAnimTemp1], a
|
||||
ld [wBattleSineWaveTempOffset], a
|
||||
ld a, d
|
||||
ld [wBattleAnimTemp2], a
|
||||
ld [wBattleSineWaveTempAmplitude], a
|
||||
call .GetLYOverrideBackupAddrOffset
|
||||
ld hl, wLYOverridesBackup
|
||||
add hl, de
|
||||
ld c, l
|
||||
ld b, h
|
||||
.loop
|
||||
ld a, [wBattleAnimTemp3]
|
||||
ld a, [wBattleSineWaveTempTimer]
|
||||
and a
|
||||
jr z, .done
|
||||
dec a
|
||||
ld [wBattleAnimTemp3], a
|
||||
ld [wBattleSineWaveTempTimer], a
|
||||
push af
|
||||
ld a, [wBattleAnimTemp2]
|
||||
ld a, [wBattleSineWaveTempAmplitude]
|
||||
ld d, a
|
||||
ld a, [wBattleAnimTemp1]
|
||||
ld a, [wBattleSineWaveTempOffset]
|
||||
push hl
|
||||
call BattleBGEffects_Sine
|
||||
ld e, a
|
||||
@ -2810,9 +2806,9 @@ DeformWater:
|
||||
ld [hl], e
|
||||
dec hl
|
||||
.skip2
|
||||
ld a, [wBattleAnimTemp1]
|
||||
ld a, [wBattleSineWaveTempOffset]
|
||||
add $4
|
||||
ld [wBattleAnimTemp1], a
|
||||
ld [wBattleSineWaveTempOffset], a
|
||||
pop af
|
||||
jr .loop
|
||||
|
||||
@ -2824,7 +2820,7 @@ DeformWater:
|
||||
.GetLYOverrideBackupAddrOffset:
|
||||
ldh a, [hLYOverrideStart]
|
||||
ld e, a
|
||||
ld a, [wBattleAnimTemp0]
|
||||
ld a, [wBattleSineWaveTempProgress]
|
||||
add e
|
||||
ld e, a
|
||||
ld d, $0
|
||||
|
@ -386,8 +386,8 @@ battle_anim_struct: MACRO
|
||||
ENDM
|
||||
|
||||
battle_bg_effect: MACRO
|
||||
\1Function:: db
|
||||
\1Field01:: ds 1
|
||||
\1Field02:: ds 1
|
||||
\1Field03:: ds 1
|
||||
\1Function:: db
|
||||
\1JumptableIndex:: db
|
||||
\1BattleTurn:: db
|
||||
\1Param:: db
|
||||
ENDM
|
||||
|
27
wram.asm
27
wram.asm
@ -3337,18 +3337,17 @@ wBattleAnimByte:: db
|
||||
wBattleAnimOAMPointerLo:: db
|
||||
|
||||
UNION
|
||||
; unidentified
|
||||
wBattleAnimTemp0:: db
|
||||
wBattleAnimTemp1:: db
|
||||
wBattleAnimTemp2:: db
|
||||
wBattleAnimTemp3:: db
|
||||
|
||||
NEXTU
|
||||
wBattleObjectTempID:: db
|
||||
wBattleObjectTempXCoord:: db
|
||||
wBattleObjectTempYCoord:: db
|
||||
wBattleObjectTempParam:: db
|
||||
|
||||
NEXTU
|
||||
wBattleBGEffectTempID:: db
|
||||
wBattleBGEffectTempJumptableIndex:: db
|
||||
wBattleBGEffectTempTurn:: db
|
||||
wBattleBGEffectTempParam:: db
|
||||
|
||||
NEXTU
|
||||
wBattleAnimTempOAMFlags:: db
|
||||
wBattleAnimTempFixY:: db
|
||||
@ -3359,6 +3358,20 @@ wBattleAnimTempXOffset:: db
|
||||
wBattleAnimTempYOffset:: db
|
||||
wBattleAnimTempFrameOAMFlags:: db
|
||||
wBattleAnimTempPalette:: db
|
||||
|
||||
NEXTU
|
||||
wBattleAnimGFXTempTileID::
|
||||
wBattleAnimGFXTempPicHeight:: db
|
||||
|
||||
NEXTU
|
||||
wBattleSineWaveTempProgress:: db
|
||||
wBattleSineWaveTempOffset:: db
|
||||
wBattleSineWaveTempAmplitude:: db
|
||||
wBattleSineWaveTempTimer:: db
|
||||
|
||||
NEXTU
|
||||
wBattlePicResizeTempBaseTileID:: db
|
||||
wBattlePicResizeTempPointer:: dw
|
||||
ENDU
|
||||
|
||||
UNION
|
||||
|
Loading…
Reference in New Issue
Block a user