Fix constants used with startbattle

This commit is contained in:
mid-kid
2019-01-15 13:37:22 +01:00
parent a21507f22a
commit 0390728d44
2 changed files with 2 additions and 2 deletions

View File

@@ -87,7 +87,7 @@ RedGyarados:
loadwildmon GYARADOS, 30 loadwildmon GYARADOS, 30
writecode VAR_BATTLETYPE, BATTLETYPE_SHINY writecode VAR_BATTLETYPE, BATTLETYPE_SHINY
startbattle startbattle
ifequal $1, .NotBeaten ifequal LOSE, .NotBeaten
disappear LAKEOFRAGE_GYARADOS disappear LAKEOFRAGE_GYARADOS
.NotBeaten: .NotBeaten:
reloadmapafterbattle reloadmapafterbattle

View File

@@ -77,7 +77,7 @@ WateredWeirdTreeScript:: ; export (for when you use Squirtbottle from pack)
loadwildmon SUDOWOODO, 20 loadwildmon SUDOWOODO, 20
startbattle startbattle
setevent EVENT_FOUGHT_SUDOWOODO setevent EVENT_FOUGHT_SUDOWOODO
ifequal $2, DidntCatchSudowoodo ifequal DRAW, DidntCatchSudowoodo
disappear ROUTE36_WEIRD_TREE disappear ROUTE36_WEIRD_TREE
variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
reloadmapafterbattle reloadmapafterbattle